class that I chose to play was warrior. Warriors have a ranged spec but it's like... half DPS. I found out pretty fast that every single soul combination plays exactly the same, even tanking vs. dps. In every single tree you just bind all your CDs in order of strength into one macro and then have all of your non-GCD moves in there as well. Something seemed off putting about your interrupts doing more DPS than your actual moves. In the end I had four macros for every single class combination: single target DPS, single target finishers, multitarget DPS, multitarget finishers. No matter what class combination I went with this was always the case, just those same four buttons. No matter what animations changed or debuffs showed up, they all play the same. The only difference you get is in energy regeneration.
I cancelled my sub over a month ago, then made the mistake of coming back for the LFD tool--which is buggy as can be and is basically garbage. I cancelled again a few weeks ago and am now just waiting for my sub to expire.
Firstly, the game levels too fast. In a game with so much to do, it's ridiculous that if I choose to do more than just quest I won't even be able to do all the quests because I'll outlevel the area too quickly. This is a controversial argument, I know.
I also think it's a mistake giving every toon access to all 8 souls so easily. I said as much during beta, but the majority of players arguing the opposite were the majority. Oh well...
These companies listen to whiners who ultimately I guess would prefer a game that just has a big button in the middle of the screen lableled 'I win!' that they can click and then complain it was too easy, too short, or didn't entertain them for long enough.
So after having the game from launch I've decided to cancel...
The main reason I cancelled was due to the class system, in the end I feel there are only 4 classes, yes there are 8 souls per class but it doesnt seem the same. It's more like 4 classes and 8 talent system. you can mix them up but I noticed a lot of skills seem to overlap.
There also seems to be a lot of favoritisum towards clerics, they seem to be able to cover all roles, rogues can cover DPS, tanking, Support. and mages then cover DPS, support, healing. Whilst Warriors get DPS and tanking only.
I am not flamming about the game, I enjoyied Rift but after a while doing rifts and experts it gets boring what i question is the longativity of the game,. I used to loved the whole leveling a different class when i got bored, but if there are only 4 main roles overall life of the game cant be as long as a game with 8 classes to level.
and no I am not playing wow now, havent played an MMo for over 3 weeks, wow offered 7 days come back and logged on for 1 hour before thinking Did i really used to play that for hours. Maybe the whole MMo needs a good shakeup, but most seems to be the same now...
Spiritse - I feel exactly the same way as you. After reaching the end game in Rift the burnout also set in with me. One day I logged in to do some crafting and I thought, "what am I doing?" All the AAA themeparks are designed to keep you playing for hours and you can't accomplish anything significant in short bursts. I felt like a hamster on an exercise wheel. I have also temporarily given up on mmos and am looking back into non mmo gaming. To be honest I am more looking forward to Skyrim and Diablo 3 than any of the mmos in development.
I cancelled my sub over a month ago, then made the mistake of coming back for the LFD tool--which is buggy as can be and is basically garbage. I cancelled again a few weeks ago and am now just waiting for my sub to expire.
Firstly, the game levels too fast. In a game with so much to do, it's ridiculous that if I choose to do more than just quest I won't even be able to do all the quests because I'll outlevel the area too quickly. This is a controversial argument, I know.
I also think it's a mistake giving every toon access to all 8 souls so easily. I said as much during beta, but the majority of players arguing the opposite were the majority. Oh well...
These companies listen to whiners who ultimately I guess would prefer a game that just has a big button in the middle of the screen lableled 'I win!' that they can click and then complain it was too easy, too short, or didn't entertain them for long enough.
I didn't mind the leveling speed (though I only made it to 44 before I decided to GBTWOW), but it was foolishness to allow players to level so fast when there's reportedly so little to do at endgame, but interestingly, I found that if you do little else aside from questing, there actually aren't enough level appropriate quests. Beginning at around 33 and lasting until around level 37-40, I would constantly run into a wall of quests that were outside of my level range when I was around 85-90% into my current level. In Rift, it would seem that killing enemies two levels above you is an easy task, but the combat system makes it a near impossibility or sheer luck to kill something three levels higher.
Honestly, I would have had no problem running dungeons or Rift raids to fill that last 10% per level, but on my server at least, Rift raids were nonexistant. Actually, any sort of a Rift group was nonexistant, and there were very few players looking for a dungeon run. Of course, there were plenty of players on my server. The problem was 90% (made up percentage) of them were level 50 and sitting in Meridian all day spamming LFG messages.
I have a sub until october, and I'm not sure if I'll renew. It's not really the game itself. I just have every archetype with the best of the best. Actually ~30 people in my guild are in the same boat I am. We're planning on moving to TOR or GW when they launch. More likely TOR, since most of use are Star Wars fans. It's a good game, but ran out of things to do. Happens to me in just about every game I've ever played.
15 or so of us got into Rift beta to try this game. Each beta saw a few of us leave though to be honest some of the guys who left had no real interest in an MMO so shouldn't count. At release we only had 3 guys buy the game, the rest figured it was a filler game at best or just had more interesting games to play. Those 3 guys played until they had multiple 50s and thought the end game was way too stagnant and boring and are quitting this month.
Rift isn't a bad game but nothing about it stands out, it is as vanilla as it gets with very little soul put into the game. I find it hard to believe it will be a long term success but at this point the game itself has been a success for sure given the size of the company and the original expectations.
Same boat here, just waiting for the last month of my sub to lapse... Leveling is way way way to fast.... I have multi 50's and nothing to do. Chalk another one up for the "use to play" resume.
Jeese guys took you long enough to realize that, most ppl quit before first month was over,end game just so frigen boring.
For someone who reached the end game and played it enough to get bored within the first free month, this opinion seems understandable.
Perhaps the problem is the amount of time you spent on the computer and not the game. And it seems like you should have liked the game quite a bit if you felt so compelled to hit end game and repeatedly grind gear to the point you got bored. Maybe you have OCD - again, probably not trions problem.
I'll make a bold statement. Everyone who is complaining that leveling is too fast plays too much computer.
Such a negative thread - can't anyone at least appreciate that with Rift's polish, smooth launch and dev dedication, they have shown other mmo companies that it IS possible to release a game in good condition. In my opinion, it is still one of the largest hurdles which needed to be cleared in this industry.
I think that should be valued no matter your opinion of the gameplay.
Jeese guys took you long enough to realize that, most ppl quit before first month was over,end game just so frigen boring.
For someone who reached the end game and played it enough to get bored within the first free month, this opinion seems understandable.
Such a negative thread - can't anyone at least appreciate that with Rift's polish, smooth launch and dev dedication, they have shown other mmo companies that it IS possible to release a game in good condition. In my opinion, it is still one of the largest hurdles which needed to be cleared in this industry.
I think that should be valued no matter your opinion of the gameplay.
its easy to release a polished game smoothly when it has so little content that people have played it all and gotten bored within the first month.
Jeese guys took you long enough to realize that, most ppl quit before first month was over,end game just so frigen boring.
For someone who reached the end game and played it enough to get bored within the first free month, this opinion seems understandable.
Such a negative thread - can't anyone at least appreciate that with Rift's polish, smooth launch and dev dedication, they have shown other mmo companies that it IS possible to release a game in good condition. In my opinion, it is still one of the largest hurdles which needed to be cleared in this industry.
I think that should be valued no matter your opinion of the gameplay.
its easy to release a polished game smoothly when it has so little content that people have played it all and gotten bored within the first month.
Would you have preferred they sacrificed the polish to give you more content? Or do you claim to have some inside knowledge that it would have been possible to do both and they were simply to corrupt or incompetent to do both?
Next time you run a multimillion dollar project, let me know how you were able to accomplish your goals without having to make a decision between quantity and quality, doing it right or doing it right now, or sacrificing the mare to save the foal - I bet you can't.
Can you give me the example of the game that has released with both enough content and polish to satisfy you? You can't? Well, maybe what you want isn't possible and still be economically viable.
Personally, I have been saying for years, I'd rather have quality over quantity, because I play at the pace these games were designed for.
There will never be a time in history where you will see a game released with enough content to satisfy someone who plays computer like a full time job. You are not the meat of the market and it would be cost prohibitive to design for your niche.
The problem here is that you are in danger of coming over as a naive condescending fanboi.
There are many ways to play and enjoy an mmorpg and granted one of them is to take your time and get into the story/quest line.
Another is to take the view that the storyline is just reworked mediocre (at best) fantasy you have played through in other games and to get to cap quickly so you can start to accumulate gear that you might want to keep/need for more than a day or so.
There is very little in RIFT for most experienced MMORPG players to take their time over for reasons many have already stated.
Polish or not, dumbing down end game content and discounting boxes, free trialsand a whole host of other community, and game destroying initiatives undertaken by Trion, screwed the game.
Most who voted with their feet , and no longer play. Was that designed too ? Some "polish" to loose most of your playerbase and discount your product as though it is a marketing dog as opposed to the rising start you claim it is.
I played Rift from beta, but let it go after the first 2 months.
We had all the end game content on farm including RoS. The content was a joke.
Yes it was polished. Yes the graphics were nice.
Yes the PvP sucked. Yes there was very little end game content.
All the most recent MMO that have been released have been failures and gone to a Free to Play model within a year. I expect Rift to do the same thing shortly.
Rift was a good time kill for the first month. The poor forthought of the developers ruined the game for those who like to have multiple characters. Who wants to do exactly the same quests over and over and over, even though you are a different race/class combo.
They should have spent less time on the polishing and a bit more time on content.
There also seems to be a lot of favoritisum towards clerics, they seem to be able to cover all roles, rogues can cover DPS, tanking, Support. and mages then cover DPS, support, healing. Whilst Warriors get DPS and tanking only.
But isn't that was what druids were to wow? They too could tank, heal and dps.
While I agree with some of you points consider for a moment just how many times in WOW did players end up doing the same three dungeons over and over and over again? How many dailies that really lead to nowhere could a player do in Tol Borad (or what ever it is called)? That too got boring fast. At least in Rift a player does not have to beg and plead or know somebody from the main guild running the raid to join a public raid.
The Rift game world is way too small. There is way too little content. That's why for most people it's one of the quickest to the level cap of any major MMORPGs released in recent years. The only other major MMORPGs I can think of that were even worse on world size and content at launch were Tabula Rasa and FFXIV. Both were tremedous failures, primarily due to launching with small worlds and serious lack of content).
To be clear, I'm not saying that MMORPGs somehow should launch with as much content as currently exists in games that have already seen expansions. However, WoW, at launch, should be the bare minimum of land mass and content for game in current and future generations.
Rift's square milage is about 34% of the land mass WoW had when it launched. That is a signifigant shortfall and you really feel the lack of world size as you play the game.
Don't even get me started on the quality of world design in Rift. It ranges from excellent to horrible, with the average being unacceptable.
I had posted positively about density of content in Rift until I reached the 30s level range. From that point on, when you would expect the leveling curve to really start to increase in time to level, it never did. In fact, in the 40s, leveling time decreased vs. the 30s for me.
The level 1-25 content was about right on for the game, although the lack of world size meant no leveling path redundancy, which kills replay value via alts for the game. Ideally, there should have been at least two sets of early leveling paths and zones for each faction, if not starting areas for each race.
Post level 25, the game world never expanded the way it should have in order to support a proper leveling curve. The tiny game world not only eliminates leveling redundancy for future replay, but in the case of Rift, the game can't even provide proper world size and content for a single leveling path per faction.
There is a lot to like about Rift, but lack of content and World size is the fatal flaw that, imo, trumps other flaws that have been rightfully identified in the game.
If Trion had extended development another year or two and launched with 3x the land mass, 3x the zones and 4x the overall content, it could have been the biggest MMORPG success since WoW. However, that's not the way things went down and now we have another case of what "could have been".
(Someone asked for other examples of titles that have had solid launches, while suffering from lack of content. The best example is Aion. Another solid game, with a solid launch, that falls far short of it's potential because of a too small game world).
Well said! That's exactly my thoughts as well. I played one char to max level and then was essentially done with the game. Which really is a pity, but I couldn't bring myself to stay.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Well for everyone that leaves im sure Trion will get back with a free trial weekend :P
I for one am on my 4th sub month today.. I'am lvl 49.. You can tell i've taken my time lol.. I got about 11days game time when i type /played.. I guess that's considered casual to some lol.. Either way, when i get off work i'am still excited to make my way home and get onto Rift each night.. I've really gotten to know a lot of my guildies and even went and purchased a new set of headphones/mic just for Rift..
And population is still very good.. I figure i'll defiantly be sticking around until SWTOR, and even latley i've been second guessing weather i even am excited for that anymore.. Just the ammount of content/events/patches that Trion has done since launch has just got me really excited in watching this game evolve, i havn't seen a company be that in touch with its populace since... Well, EvE maybe?
And Rift has a tiny gameworld? I guess i played too much AION as rifts gameworld seems just right IMO.. WoW's is very big, but i spent a lot of time pointlessly riding around on my mount.. In Rift i can teleport and be within 2mins of mount distance of anything i need.. Maybe less unnimersive to some but as i've became a casual player i really enjoy it.
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
I also cancelled although I still have time on my sub. Like others I just don't think there was a whole lot of content. I've tried 3 out of the 4 classes and didn't find combat to be particularly fun on any of them. They all seem pretty slow and boring. I can't even imagine how boring it must be for the people that macro all their skills into a few buttons.
End game seems to be all about grouping and nothing else. Yeah there are a few crafting/rep/rifting epics but they are all sub par to grouped gear which means once you start grouping there is no point to anything else. As a result you log in and spam LFG all day in guild and open chat.
A great deal of the end game content is geared around 20 man groups but 99% of the guilds can't support that. "Guilds need to merge" is a reasonable answer but it just never seems to happen. What happens is 2 or 3 guilds do the 20 man stuff and everybody else never does it.
The 5 man stuff has apparently been nerfed (didn't play before the nerf) but along with the nerf they added stupid drop rates. So now you can run the instances in a reasonable amount of time but the chances of actually getting something that's an upgrade is really low. 20+ runs in T2's and I got like 2 upgrades.
Rifts and invasions which is really the only non-generic thing to the game can be fun, although the rifts get boring as they all are basically the same. The problem is these offer little reward unless of course you do the 20 man rifts (again most guilds will never see one).
I don't know. Maybe it will survive as a niche game for "hardcores".
The main reason I cancelled was due to the class system, in the end I feel there are only 4 classes, yes there are 8 souls per class but it doesnt seem the same. It's more like 4 classes and 8 talent system. you can mix them up but I noticed a lot of skills seem to overlap.
*snip*
I noticed many classes not really being viable in their own right in beta and decided I wasn't going to buy the game because of it. The whole soul system looked promising for a while but it just seemed so imcomplete it came as a bit of a shock that they actualy launched the game in pretty much that state. Graphics and polish were great though.
Reading all this and the sheer number of people dropping out after one or two monhs tells me I didn't miss all that much by skipping buying this title.
Waiting for Guild Wars 2, and maybe SWTOR until that time...
Cancelled my account after 1.2. It's a fun enough game but upon hitting 50 I could see that the emphasis was all on dungeon/raid grinding for loot. I didn't care for it in WoW and certainly didn't want to do it again in Rift. It's a shame they didn't just stick with the rift mechanic for endgame rather than more instanced dungeons/raids.
The good news is I've accepted that themepark MMOs just aren't for me no matter how the PR tries to dress them up.
It's a game meant for people who have never played the major MMOs (LOTRO, WOW, EQ etc) out there before.
Really? I'm enjoying Rift and i've played everything since UO, and I mean everything, including the three you mention. I think the opposite is true, I think it's perfect for experienced old school mmo players like myself because everything in Rift is so familiar without being boringly so. Yes we've done it all before, but we haven't done it all in the same place. The only thing it lacks for me is a community as strong and immersive as UO or LOTRO outside of guilds. Having said that the open raid system works like a treat.
Comments
class that I chose to play was warrior. Warriors have a ranged spec but it's like... half DPS. I found out pretty fast that every single soul combination plays exactly the same, even tanking vs. dps. In every single tree you just bind all your CDs in order of strength into one macro and then have all of your non-GCD moves in there as well. Something seemed off putting about your interrupts doing more DPS than your actual moves. In the end I had four macros for every single class combination: single target DPS, single target finishers, multitarget DPS, multitarget finishers. No matter what class combination I went with this was always the case, just those same four buttons. No matter what animations changed or debuffs showed up, they all play the same. The only difference you get is in energy regeneration.
Website: http://www.thegameguru.me / YouTube: http://www.youtube.com/users/thetroublmaker
I cancelled my sub over a month ago, then made the mistake of coming back for the LFD tool--which is buggy as can be and is basically garbage. I cancelled again a few weeks ago and am now just waiting for my sub to expire.
Firstly, the game levels too fast. In a game with so much to do, it's ridiculous that if I choose to do more than just quest I won't even be able to do all the quests because I'll outlevel the area too quickly. This is a controversial argument, I know.
I also think it's a mistake giving every toon access to all 8 souls so easily. I said as much during beta, but the majority of players arguing the opposite were the majority. Oh well...
These companies listen to whiners who ultimately I guess would prefer a game that just has a big button in the middle of the screen lableled 'I win!' that they can click and then complain it was too easy, too short, or didn't entertain them for long enough.
wish i could cancel mine as well,but my wife got her claws into the game.
Spiritse - I feel exactly the same way as you. After reaching the end game in Rift the burnout also set in with me. One day I logged in to do some crafting and I thought, "what am I doing?" All the AAA themeparks are designed to keep you playing for hours and you can't accomplish anything significant in short bursts. I felt like a hamster on an exercise wheel. I have also temporarily given up on mmos and am looking back into non mmo gaming. To be honest I am more looking forward to Skyrim and Diablo 3 than any of the mmos in development.
I didn't mind the leveling speed (though I only made it to 44 before I decided to GBTWOW), but it was foolishness to allow players to level so fast when there's reportedly so little to do at endgame, but interestingly, I found that if you do little else aside from questing, there actually aren't enough level appropriate quests. Beginning at around 33 and lasting until around level 37-40, I would constantly run into a wall of quests that were outside of my level range when I was around 85-90% into my current level. In Rift, it would seem that killing enemies two levels above you is an easy task, but the combat system makes it a near impossibility or sheer luck to kill something three levels higher.
Honestly, I would have had no problem running dungeons or Rift raids to fill that last 10% per level, but on my server at least, Rift raids were nonexistant. Actually, any sort of a Rift group was nonexistant, and there were very few players looking for a dungeon run. Of course, there were plenty of players on my server. The problem was 90% (made up percentage) of them were level 50 and sitting in Meridian all day spamming LFG messages.
I have a sub until october, and I'm not sure if I'll renew. It's not really the game itself. I just have every archetype with the best of the best. Actually ~30 people in my guild are in the same boat I am. We're planning on moving to TOR or GW when they launch. More likely TOR, since most of use are Star Wars fans. It's a good game, but ran out of things to do. Happens to me in just about every game I've ever played.
15 or so of us got into Rift beta to try this game. Each beta saw a few of us leave though to be honest some of the guys who left had no real interest in an MMO so shouldn't count. At release we only had 3 guys buy the game, the rest figured it was a filler game at best or just had more interesting games to play. Those 3 guys played until they had multiple 50s and thought the end game was way too stagnant and boring and are quitting this month.
Rift isn't a bad game but nothing about it stands out, it is as vanilla as it gets with very little soul put into the game. I find it hard to believe it will be a long term success but at this point the game itself has been a success for sure given the size of the company and the original expectations.
Jeese guys took you long enough to realize that, most ppl quit before first month was over,end game just so frigen boring.
Same boat here, just waiting for the last month of my sub to lapse... Leveling is way way way to fast.... I have multi 50's and nothing to do. Chalk another one up for the "use to play" resume.
For someone who reached the end game and played it enough to get bored within the first free month, this opinion seems understandable.
Perhaps the problem is the amount of time you spent on the computer and not the game. And it seems like you should have liked the game quite a bit if you felt so compelled to hit end game and repeatedly grind gear to the point you got bored. Maybe you have OCD - again, probably not trions problem.
I'll make a bold statement. Everyone who is complaining that leveling is too fast plays too much computer.
Such a negative thread - can't anyone at least appreciate that with Rift's polish, smooth launch and dev dedication, they have shown other mmo companies that it IS possible to release a game in good condition. In my opinion, it is still one of the largest hurdles which needed to be cleared in this industry.
I think that should be valued no matter your opinion of the gameplay.
its easy to release a polished game smoothly when it has so little content that people have played it all and gotten bored within the first month.
Would you have preferred they sacrificed the polish to give you more content? Or do you claim to have some inside knowledge that it would have been possible to do both and they were simply to corrupt or incompetent to do both?
Next time you run a multimillion dollar project, let me know how you were able to accomplish your goals without having to make a decision between quantity and quality, doing it right or doing it right now, or sacrificing the mare to save the foal - I bet you can't.
Can you give me the example of the game that has released with both enough content and polish to satisfy you? You can't? Well, maybe what you want isn't possible and still be economically viable.
Personally, I have been saying for years, I'd rather have quality over quantity, because I play at the pace these games were designed for.
There will never be a time in history where you will see a game released with enough content to satisfy someone who plays computer like a full time job. You are not the meat of the market and it would be cost prohibitive to design for your niche.
^
The problem here is that you are in danger of coming over as a naive condescending fanboi.
There are many ways to play and enjoy an mmorpg and granted one of them is to take your time and get into the story/quest line.
Another is to take the view that the storyline is just reworked mediocre (at best) fantasy you have played through in other games and to get to cap quickly so you can start to accumulate gear that you might want to keep/need for more than a day or so.
There is very little in RIFT for most experienced MMORPG players to take their time over for reasons many have already stated.
Polish or not, dumbing down end game content and discounting boxes, free trialsand a whole host of other community, and game destroying initiatives undertaken by Trion, screwed the game.
Most who voted with their feet , and no longer play. Was that designed too ? Some "polish" to loose most of your playerbase and discount your product as though it is a marketing dog as opposed to the rising start you claim it is.
Some design I say.
Caveat Emptor
I played Rift from beta, but let it go after the first 2 months.
We had all the end game content on farm including RoS. The content was a joke.
Yes it was polished. Yes the graphics were nice.
Yes the PvP sucked. Yes there was very little end game content.
All the most recent MMO that have been released have been failures and gone to a Free to Play model within a year. I expect Rift to do the same thing shortly.
Rift was a good time kill for the first month. The poor forthought of the developers ruined the game for those who like to have multiple characters. Who wants to do exactly the same quests over and over and over, even though you are a different race/class combo.
They should have spent less time on the polishing and a bit more time on content.
But isn't that was what druids were to wow? They too could tank, heal and dps.
While I agree with some of you points consider for a moment just how many times in WOW did players end up doing the same three dungeons over and over and over again? How many dailies that really lead to nowhere could a player do in Tol Borad (or what ever it is called)? That too got boring fast. At least in Rift a player does not have to beg and plead or know somebody from the main guild running the raid to join a public raid.
Well said! That's exactly my thoughts as well. I played one char to max level and then was essentially done with the game. Which really is a pity, but I couldn't bring myself to stay.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Well for everyone that leaves im sure Trion will get back with a free trial weekend :P
I for one am on my 4th sub month today.. I'am lvl 49.. You can tell i've taken my time lol.. I got about 11days game time when i type /played.. I guess that's considered casual to some lol.. Either way, when i get off work i'am still excited to make my way home and get onto Rift each night.. I've really gotten to know a lot of my guildies and even went and purchased a new set of headphones/mic just for Rift..
And population is still very good.. I figure i'll defiantly be sticking around until SWTOR, and even latley i've been second guessing weather i even am excited for that anymore.. Just the ammount of content/events/patches that Trion has done since launch has just got me really excited in watching this game evolve, i havn't seen a company be that in touch with its populace since... Well, EvE maybe?
And Rift has a tiny gameworld? I guess i played too much AION as rifts gameworld seems just right IMO.. WoW's is very big, but i spent a lot of time pointlessly riding around on my mount.. In Rift i can teleport and be within 2mins of mount distance of anything i need.. Maybe less unnimersive to some but as i've became a casual player i really enjoy it.
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
I also cancelled although I still have time on my sub. Like others I just don't think there was a whole lot of content. I've tried 3 out of the 4 classes and didn't find combat to be particularly fun on any of them. They all seem pretty slow and boring. I can't even imagine how boring it must be for the people that macro all their skills into a few buttons.
End game seems to be all about grouping and nothing else. Yeah there are a few crafting/rep/rifting epics but they are all sub par to grouped gear which means once you start grouping there is no point to anything else. As a result you log in and spam LFG all day in guild and open chat.
A great deal of the end game content is geared around 20 man groups but 99% of the guilds can't support that. "Guilds need to merge" is a reasonable answer but it just never seems to happen. What happens is 2 or 3 guilds do the 20 man stuff and everybody else never does it.
The 5 man stuff has apparently been nerfed (didn't play before the nerf) but along with the nerf they added stupid drop rates. So now you can run the instances in a reasonable amount of time but the chances of actually getting something that's an upgrade is really low. 20+ runs in T2's and I got like 2 upgrades.
Rifts and invasions which is really the only non-generic thing to the game can be fun, although the rifts get boring as they all are basically the same. The problem is these offer little reward unless of course you do the 20 man rifts (again most guilds will never see one).
I don't know. Maybe it will survive as a niche game for "hardcores".
I've cancelled mine not long after hitting 50 coz it got really boring.
It's a game meant for people who have never played the major MMOs (LOTRO, WOW, EQ etc) out there before.
I am also gonna cancel my account in the coming days due to boring endgame
I noticed many classes not really being viable in their own right in beta and decided I wasn't going to buy the game because of it. The whole soul system looked promising for a while but it just seemed so imcomplete it came as a bit of a shock that they actualy launched the game in pretty much that state. Graphics and polish were great though.
Reading all this and the sheer number of people dropping out after one or two monhs tells me I didn't miss all that much by skipping buying this title.
Waiting for Guild Wars 2, and maybe SWTOR until that time...
I dun know what you guys been sniffing but this game is great.
Played WoW for 6 years, this was a fresh start for me and i' m still enjoying it.
I suggest you try the game longer then 6 weeks before you quit your sub. Did you even do some of the raids?
Did you know 22nd june a new super big ass raid is coming?
Stop sniffing that crap kids, it's baddd!
We are not sniffing we just simply dont like this game. I dont like wow either only played it from release for about 3 months till cancel.
Cancelled my account after 1.2. It's a fun enough game but upon hitting 50 I could see that the emphasis was all on dungeon/raid grinding for loot. I didn't care for it in WoW and certainly didn't want to do it again in Rift. It's a shame they didn't just stick with the rift mechanic for endgame rather than more instanced dungeons/raids.
The good news is I've accepted that themepark MMOs just aren't for me no matter how the PR tries to dress them up.
Really? I'm enjoying Rift and i've played everything since UO, and I mean everything, including the three you mention. I think the opposite is true, I think it's perfect for experienced old school mmo players like myself because everything in Rift is so familiar without being boringly so. Yes we've done it all before, but we haven't done it all in the same place. The only thing it lacks for me is a community as strong and immersive as UO or LOTRO outside of guilds. Having said that the open raid system works like a treat.