SWG did not die years ago, and frankly that line is just hurtful.
The game became much better in the years after the NGE than it ever had been before, and frankly, dismissing post-NGE SWG is dismissing the vast majority of the game's lifetime.
The fact of the matter is, you can't give some one a ferrari and then a year later take it away and give them a volkswagon with a the ferrari emblem on it. No matter how much they keep trying to tell you that the car is better than it was before, it still is not the orgional car you drove and loved everyday.
Just wanna state the NGE wasn't SoE's choice, hince the "didn't listen to the gamers" excuse for claiming SoE as fail being completely void of any fact in this paticular move. (SoE does in fact fail for other reasons and for games they do have full control over as they don't listen to gamers.) But in this case the NGE was pushed due to Lucas Arts not SoE most of you just hopped on the joy ride of blaming SoE for that instead of reading the facts back when it was going down it was even stated Lucas Arts was the one pushing for the changes due to the contract renewel(whatever legal blabber) taking away full freedom of choice for SoE to develop it's own content/gamechanges. SoE was abiding by Lucas arts changes from then on changes LA approved of only. wich NGE was LA's attempt to combat WoW and lure in children to a game wich honestly was focused more for the adults originally.
One thing I never understood, if NGE was such an unpopular change, why didn't the developers just reverse it? Was it a pride thing or a technical one?
The game was bleeding subs at X rate and they could see the writing on the wall. Wow and EQ2 were coming out, they wanted to try to find a way (they did poorly) of hopefully saving the game. They failed to improve subs for a game whose declining subs had already doomed.
true enough, though the NGE really did accelerate the pace exponentially.. but the game had been in decline since they introduced Jedi into it.. a mistake the game never really recovered from.
But at that point it was recoverable, with a lot less effort than was used to create the nge
That's what I was asking. I read somewhere that the developers said they deleted the code or something like that. I have a hard time believeing that and feel it was more of a pride issue that the developers didn't wan to admit they were wrong. Isn't the original code still on the discs that were released initially?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
NGE was a pathetic joke. The worst coding I have ever seen in a MMO. it was TERRIBLE work no matter how you spin it. Whatever idea that SOE had, the way they released NGE without warning, broken, and just plain BAD.
Making NGE I always said was like duct taping wings to a bus to make a airplane instead of designing a airplane from the start. HORRIBLE job to inact their idea.
It was so bad I can't believe any company would think it was releasable. I honestly thought it was a joke at first.
and yes LA pushed for a NGE because of WoW, but SOE designed and released that fail.
NGE was a pathetic joke. The worst coding I have ever seen in a MMO. it was TERRIBLE work no matter how you spin it. Whatever idea that SOE had, the way they released NGE without warning, broken, and just plain BAD.
Making NGE I always said was like duct taping wings to a bus to make a airplane instead of designing a airplane from the start. HORRIBLE job to inact their idea.
It was so bad I can't believe any company would think it was releasable. I honestly thought it was a joke at first.
and yes LA pushed for a NGE because of WoW, but SOE designed and released that fail.
Yeah, SWG died for me when the Jedi class was instituted. I kept playing for a while, at first planning on re-speccing for bounty hunter so I could hunt down Jedi, but they did away with putting bounties on the Jedi and perma death pretty quick. I have seen a lot of people complain that they didn't listen to the player base, but IMO they did listen, just to the wrong players. They listened to those fools that just had to be allowed to play Jedi, even though the Jedi order was just a fond memory at that point in the SW chronology. If they would've allowed players to have force powers, lightsabers, etc., I could have prolly lived with that, just not Jedi class/abilities.
They started with some truly great ideas. I thought the class/skill hybrid progression system was excellent, they just needed to expand it with subsequent expansions to allow players to continue to advance "vertically" through their professions instead of "horizontally" to other professions once they hit the skill cap. The system was a bitch to balance I'm sure (I heard of a rifleman/pikeman combo that was so indestructable that SOE initially banned the player because they thought he had hacked the game), but overall a good system that worked. The player run economy was second to none at the time, as it forced the fighters and merchants to be fairly interdependent. It was also the first game I played where the crafters harvested materials from the game world instead of buying them from NPC vendors (Horizons may actually have been the first game I played to feature this, can't remember), which was a huge advancement in MMO's IMO.
Overall, the game had tons of unrealized potential, and it is sad to see it go. RIP
The profession that you are reffering to was fencer/pistoleer because of the high amount of dodge you would get with a particular template, not rifleman/pike.
I was a Pre-CU player, and I must say as a former Teras Kasi Master/Fencer that there was nothing better in that game than beating Jedis and Riflemen to death with my bare hands.
Beyond the pride, however, the community is this game was amazing and I had the honor of meeting a lot of great generous players. Being on the Scylla server, I'll never forget the city of Helios that was located on Tatooine, it was an amazingly executed and realized city with a layout that allowed it to beam with life. Since 2005, I've been playing World of Warcraft and yet there's things like Helios that I will never see in Blizzard's game.
All things must end and it'll be a great day for the players who have been with SWG from the beginning, even if they don't realize it at first, soon they'll find something new to enjoy. Cheers to the moving on from Star Wars Galaxies!
The profession that you are reffering to was fencer/pistoleer because of the high amount of dodge you would get with a particular template, not rifleman/pike.
Yep that's what I was throughout Pre-cu, owned face to . Had doc as well for extra protection from dots and knockdowns, if I was knocked down of course, 100kd defense helps, 90 or so dodge and 100 dizzy defense, all but the best jedi were a cake walk in duels.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I was only just a post CU player (by a matter of days) and I loved the game for alot longer than all but 2-3 mmo's I have played, and I have played alot. I played the game for as long as I did for 3 reasons:
1) the space combat, I had at one point a desk with 5-6 sheets of a4 on it covered with calculations to figure out what my max mass/power usage of a new set of upgrades I wanted could be... nerdy yes, but I loved it. The persuit of perfection in my ship drove me to spend all my ingame money getting upgrades
2) the other place I spent all my time, solo farming krayt dragons for crystals/stones. This was fun for me as it was not only an excellent source of income to use for upgrades for my ship but it was also a challenge to farm these things. They may have become a large farming spot after I left, but at the time when I was doing it I only saw a handful of people that were doing it solo so there was alot of money to be made
3) the community. I got ripped off on my first day in the game, offered 10,000 for something worth I think 4,000,000 and obviously being new I took the 10,000 without thinking. This would be enough to make most people say "well the community here sucks, I'm off" but infact it was the opposite.
There was a guy spamming in tatooine space port looking for new members for his guild. I was new and thought a guild could be good for me so I got chatting with him. After a bit he asked me where my account item was as he wanted to make sure I understood its value to avoid being ripped off. "Not to worry," I told him, "I got a good deal for it... 10,000!" Upon hearing I'd been ripped off I was devastated. But the guy tried to help me track this person down and when he couldn't he gave me 2mill of his own money, a guild invite, a guide around the game, a house in the area for his guild and power level which over a day or 2 got me to max lvl/skill pretty much. Everyone I met in the guild and after that was amazing to me and was a pleasure to talk to and teach each other things we picked up (taught more than a few how to farm krayts and the basics of space combat). I think I stayed a few months longer than I would have just because of the friends I made in this guild.
Oh and just incase he does read these forums and does by chance see my message and does recognise the story, Riaco Funduzzi you're still a legend
Over the years I have played a fair few mmo's since swg, but I always somehow run into people I used to play with on swg and I am still in contact with a fair few of the others that no longer play mmo's and thats how I will remember swg. It was not just a game to me and many others it was a place where friends met, RIP SWG although you technically died many years ago to hear it finally confirmed is still a sad day
I loved my Master Ranger/Creature Handler in original SWG.
True, the game was far from perfect before the CU and NGE, but it only needed fixing and fleshing out, not tearing to pieces and rebuilt as something completely different.
I went back for one of the free weeks after the NGE and neither of my character's classes existed any more and the whole gameplay I loved (hunting, cutting deals with crafters and feeding one the greatest game economies of all time) was gone.
SOE turned something that was almost perfect into something that was half-baked.
Hmm, I guess I still am a bit sore about what they did to that game.
by Gibbonici "True, the game was far from perfect before the CU and NGE, but it only needed fixing and fleshing out, not tearing to pieces and rebuilt as something completely different."
Except it was obviouse that SOE didn't have any idea how to fix SWG. One of the biggest problems with SOE is that they are horrible at identifying and prioritizing what needs to be fixed and how to do so with the least disruption to their player base.
I loved my Master Ranger/Creature Handler in original SWG.
True, the game was far from perfect before the CU and NGE, but it only needed fixing and fleshing out, not tearing to pieces and rebuilt as something completely different.
I went back for one of the free weeks after the NGE and neither of my character's classes existed any more and the whole gameplay I loved (hunting, cutting deals with crafters and feeding one the greatest game economies of all time) was gone.
SOE turned something that was almost perfect into something that was half-baked.
Hmm, I guess I still am a bit sore about what they did to that game.
RIP SWG - for the second, and final time.
I feel like you. I was there from the beginning (Activation date: July 10, 2003)
I tried to come back twice after NGE, but the game never hooked me back. I'm not really surprise that it comes to an end. Every week friends were leaving seeing that NGE was not really what they paid for at first. SOE is getting a red mark in my book for their lack of communication with the community.
I was there at launch for Auto Assault too (actually was in the beta for about a year) also Tabula Rasa, sux huh?
my take on the whole SWG controversy is this: be careful what you wish for. Before NGE & CU there were tons of complaints for player over this & that aspects of the game. THe economy was bad, the combat was lacking, the obscure path to Jedi to name a very few. the subs were dropping fast.
they listened. you may not have gotten what you wanted to you got what you asked for whether you realised it or not. thats the problem with many of the forum posts, they say waht they don't like but not what they want. you gotta sift thru 20+ posts saying variation of "this game sux" to find one that says "hey, maybe you should try this" so the devs are left with a vague notion of the customer's dissatisfaction with no real idea of what would make them happy. so they decided to make the game more like the most popular in the genre (of course had they just looked in WoW's forums thing might have worked out differently)
the problem was that the people who liked the game were too busy playing it to take the time to post their opinions or ideas so many of the posts were from people who just hung out in the forums to say negative crap about a game that they stopped playing long before that & seem to have no other purpose in life but to swing others around to their way of thinking. something you see a lot in EVERY game (including WoW)
I'm not saying that SOE did the right thing (obviously not) but some of it we as fans & subscribers have to own too. they were just trying to make us happy, giving us what they thought we wanted. If you like a game make sure to post that and if you have an idea that could make the game better don't just post it yourself, get together with your clan, guild, group, whatever & post the idea en mass & be descriptive. Also, when you see troll posts make sure to give them a good healthy STFU
This just confirms that you cannot fundamentally change a game after launch and expect it to work, even if developers think it makes it a better game. DAOC failed with Trials of Atlantis + New Frontiers, a total redesign that was an epic failure. Similar to SWG, DAOC still has a fanbase but it's a far cry from what it was.
Yeah, SWG died for me when the Jedi class was instituted. I kept playing for a while, at first planning on re-speccing for bounty hunter so I could hunt down Jedi, but they did away with putting bounties on the Jedi and perma death pretty quick. I have seen a lot of people complain that they didn't listen to the player base, but IMO they did listen, just to the wrong players. They listened to those fools that just had to be allowed to play Jedi, even though the Jedi order was just a fond memory at that point in the SW chronology. If they would've allowed players to have force powers, lightsabers, etc., I could have prolly lived with that, just not Jedi class/abilities.
They started with some truly great ideas. I thought the class/skill hybrid progression system was excellent, they just needed to expand it with subsequent expansions to allow players to continue to advance "vertically" through their professions instead of "horizontally" to other professions once they hit the skill cap. The system was a bitch to balance I'm sure (I heard of a rifleman/pikeman combo that was so indestructable that SOE initially banned the player because they thought he had hacked the game), but overall a good system that worked. The player run economy was second to none at the time, as it forced the fighters and merchants to be fairly interdependent. It was also the first game I played where the crafters harvested materials from the game world instead of buying them from NPC vendors (Horizons may actually have been the first game I played to feature this, can't remember), which was a huge advancement in MMO's IMO.
Overall, the game had tons of unrealized potential, and it is sad to see it go. RIP
The profession that you are reffering to was fencer/pistoleer because of the high amount of dodge you would get with a particular template, not rifleman/pike.
Heh Dodge stacked so high you could pvp in pink hawtpants as you never got hit anyway
" But before I go, for all those that are going through some process of mourning over this news, let me remind you of something. The Star Wars Galaxies that’s closing on December 15th is not really Star Wars Galaxies. That game died years ago. "
This is maybe what players that left at the NGE think, but its not what the current playerbase feels. Their SWG will die at 15th dec this year, no matter what disgruntled vets think. There is a HUGE difference between SWG just after NGE and SWG now. Something that players that left SWG back then and never looked back, dont seem to understand. It also doesnt reflect reality, because like the editor himself said, its LucasArts which is basically pulling the plug, not SOE. So SWG wasnt dead yet.
Beta on it was a sandbox like no other I played before or after. Wide arse open for the taking....miss them daze. To hunt and make armor, and chase holocrons....
I just read the article on massively.com and I liked what I heard. I'm one of the few people that still likes SOE, I left SWG yes but I often just jumped to games like EQ2. Personaly I hope the new project they're making is a new sandbox oriented EQ game. That would be amazing in my mind. I look forward to them announcing their new game. I thought they made a good call with the agency because honestly I never truely gained much hype or interest for it. It's sad to see SWG go but I know SWTOR will sate my apitite for SWMMOs. I just wish that SWG had been better, it was so amazing in the begining.
All in all SWG will be missed and it marks a tough time for MMOers, the death of a SWMMO and also the death of one of the largest and most mainstream sandbox MMOs to date. We can only hope that SOE replaces it or another company steps up and makes a truely great sandbox MMO. In truth it saddens me when any MMO goes off into the sunset but we all know its the natural progression even if its hard to accept.
This just confirms that you cannot fundamentally change a game after launch and expect it to work, even if developers think it makes it a better game. DAOC failed with Trials of Atlantis + New Frontiers, a total redesign that was an epic failure. Similar to SWG, DAOC still has a fanbase but it's a far cry from what it was.
What about WoW? It's had several complete class overhauls. Most other game mechanics have been significantly altered at one time or another as well. This is a bad example for me since the changes have caused me to quit, but there seem to be a lot of players who don't mind. Maybe there simply isn't anyone left who used to play at launch.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I was a Pre-CU player, and I must say as a former Teras Kasi Master/Fencer that there was nothing better in that game than beating Jedis and Riflemen to death with my bare hands.
Beyond the pride, however, the community is this game was amazing and I had the honor of meeting a lot of great generous players. Being on the Scylla server, I'll never forget the city of Helios that was located on Tatooine, it was an amazingly executed and realized city with a layout that allowed it to beam with life. Since 2005, I've been playing World of Warcraft and yet there's things like Helios that I will never see in Blizzard's game.
All things must end and it'll be a great day for the players who have been with SWG from the beginning, even if they don't realize it at first, soon they'll find something new to enjoy. Cheers to the moving on from Star Wars Galaxies!
I couldnt agree more. TKM/Fencer with uber composite and stun batons was the best template ever. I used to rock TKM/Fencer/4000 Doc to get those extra heals and nothing stood in my way. Good times. Good times.
I still avoid sony products to this day. SWG could have been one of the best sandbox rpg's. It needed more glatic civil war not jedis. It needed space and stations and turret shooting not the nge. With it shut down we can all turn to EVE as the next sandbox to implode based on bad decisions.
Comments
SWG did not die years ago, and frankly that line is just hurtful.
The game became much better in the years after the NGE than it ever had been before, and frankly, dismissing post-NGE SWG is dismissing the vast majority of the game's lifetime.
{mod edit}
@Stealthrider
I guess that's why the playerbase expanded so much post-NGE eh?
I will never EVER play a game that smedley has ANYTHING to do with.
Period.
The fact of the matter is, you can't give some one a ferrari and then a year later take it away and give them a volkswagon with a the ferrari emblem on it. No matter how much they keep trying to tell you that the car is better than it was before, it still is not the orgional car you drove and loved everyday.
Just wanna state the NGE wasn't SoE's choice, hince the "didn't listen to the gamers" excuse for claiming SoE as fail being completely void of any fact in this paticular move. (SoE does in fact fail for other reasons and for games they do have full control over as they don't listen to gamers.) But in this case the NGE was pushed due to Lucas Arts not SoE most of you just hopped on the joy ride of blaming SoE for that instead of reading the facts back when it was going down it was even stated Lucas Arts was the one pushing for the changes due to the contract renewel(whatever legal blabber) taking away full freedom of choice for SoE to develop it's own content/gamechanges. SoE was abiding by Lucas arts changes from then on changes LA approved of only. wich NGE was LA's attempt to combat WoW and lure in children to a game wich honestly was focused more for the adults originally.
That's what I was asking. I read somewhere that the developers said they deleted the code or something like that. I have a hard time believeing that and feel it was more of a pride issue that the developers didn't wan to admit they were wrong. Isn't the original code still on the discs that were released initially?
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
RIP SWG
SOE thought what they did was best with NGE?
NGE was a pathetic joke. The worst coding I have ever seen in a MMO. it was TERRIBLE work no matter how you spin it. Whatever idea that SOE had, the way they released NGE without warning, broken, and just plain BAD.
Making NGE I always said was like duct taping wings to a bus to make a airplane instead of designing a airplane from the start. HORRIBLE job to inact their idea.
It was so bad I can't believe any company would think it was releasable. I honestly thought it was a joke at first.
and yes LA pushed for a NGE because of WoW, but SOE designed and released that fail.
Agreed.
The profession that you are reffering to was fencer/pistoleer because of the high amount of dodge you would get with a particular template, not rifleman/pike.
I was a Pre-CU player, and I must say as a former Teras Kasi Master/Fencer that there was nothing better in that game than beating Jedis and Riflemen to death with my bare hands.
Beyond the pride, however, the community is this game was amazing and I had the honor of meeting a lot of great generous players. Being on the Scylla server, I'll never forget the city of Helios that was located on Tatooine, it was an amazingly executed and realized city with a layout that allowed it to beam with life. Since 2005, I've been playing World of Warcraft and yet there's things like Helios that I will never see in Blizzard's game.
All things must end and it'll be a great day for the players who have been with SWG from the beginning, even if they don't realize it at first, soon they'll find something new to enjoy. Cheers to the moving on from Star Wars Galaxies!
Yep that's what I was throughout Pre-cu, owned face to . Had doc as well for extra protection from dots and knockdowns, if I was knocked down of course, 100kd defense helps, 90 or so dodge and 100 dizzy defense, all but the best jedi were a cake walk in duels.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I was only just a post CU player (by a matter of days) and I loved the game for alot longer than all but 2-3 mmo's I have played, and I have played alot. I played the game for as long as I did for 3 reasons:
1) the space combat, I had at one point a desk with 5-6 sheets of a4 on it covered with calculations to figure out what my max mass/power usage of a new set of upgrades I wanted could be... nerdy yes, but I loved it. The persuit of perfection in my ship drove me to spend all my ingame money getting upgrades
2) the other place I spent all my time, solo farming krayt dragons for crystals/stones. This was fun for me as it was not only an excellent source of income to use for upgrades for my ship but it was also a challenge to farm these things. They may have become a large farming spot after I left, but at the time when I was doing it I only saw a handful of people that were doing it solo so there was alot of money to be made
3) the community. I got ripped off on my first day in the game, offered 10,000 for something worth I think 4,000,000 and obviously being new I took the 10,000 without thinking. This would be enough to make most people say "well the community here sucks, I'm off" but infact it was the opposite.
There was a guy spamming in tatooine space port looking for new members for his guild. I was new and thought a guild could be good for me so I got chatting with him. After a bit he asked me where my account item was as he wanted to make sure I understood its value to avoid being ripped off. "Not to worry," I told him, "I got a good deal for it... 10,000!" Upon hearing I'd been ripped off I was devastated. But the guy tried to help me track this person down and when he couldn't he gave me 2mill of his own money, a guild invite, a guide around the game, a house in the area for his guild and power level which over a day or 2 got me to max lvl/skill pretty much. Everyone I met in the guild and after that was amazing to me and was a pleasure to talk to and teach each other things we picked up (taught more than a few how to farm krayts and the basics of space combat). I think I stayed a few months longer than I would have just because of the friends I made in this guild.
Oh and just incase he does read these forums and does by chance see my message and does recognise the story, Riaco Funduzzi you're still a legend
Over the years I have played a fair few mmo's since swg, but I always somehow run into people I used to play with on swg and I am still in contact with a fair few of the others that no longer play mmo's and thats how I will remember swg. It was not just a game to me and many others it was a place where friends met, RIP SWG although you technically died many years ago to hear it finally confirmed is still a sad day
I loved my Master Ranger/Creature Handler in original SWG.
True, the game was far from perfect before the CU and NGE, but it only needed fixing and fleshing out, not tearing to pieces and rebuilt as something completely different.
I went back for one of the free weeks after the NGE and neither of my character's classes existed any more and the whole gameplay I loved (hunting, cutting deals with crafters and feeding one the greatest game economies of all time) was gone.
SOE turned something that was almost perfect into something that was half-baked.
Hmm, I guess I still am a bit sore about what they did to that game.
RIP SWG - for the second, and final time.
by Gibbonici "True, the game was far from perfect before the CU and NGE, but it only needed fixing and fleshing out, not tearing to pieces and rebuilt as something completely different."
Except it was obviouse that SOE didn't have any idea how to fix SWG. One of the biggest problems with SOE is that they are horrible at identifying and prioritizing what needs to be fixed and how to do so with the least disruption to their player base.
I feel like you. I was there from the beginning (Activation date: July 10, 2003)
I tried to come back twice after NGE, but the game never hooked me back. I'm not really surprise that it comes to an end. Every week friends were leaving seeing that NGE was not really what they paid for at first. SOE is getting a red mark in my book for their lack of communication with the community.
It's a sad day, but it was inevitable.
I was there at launch for Auto Assault too (actually was in the beta for about a year) also Tabula Rasa, sux huh?
my take on the whole SWG controversy is this: be careful what you wish for. Before NGE & CU there were tons of complaints for player over this & that aspects of the game. THe economy was bad, the combat was lacking, the obscure path to Jedi to name a very few. the subs were dropping fast.
they listened. you may not have gotten what you wanted to you got what you asked for whether you realised it or not. thats the problem with many of the forum posts, they say waht they don't like but not what they want. you gotta sift thru 20+ posts saying variation of "this game sux" to find one that says "hey, maybe you should try this" so the devs are left with a vague notion of the customer's dissatisfaction with no real idea of what would make them happy. so they decided to make the game more like the most popular in the genre (of course had they just looked in WoW's forums thing might have worked out differently)
the problem was that the people who liked the game were too busy playing it to take the time to post their opinions or ideas so many of the posts were from people who just hung out in the forums to say negative crap about a game that they stopped playing long before that & seem to have no other purpose in life but to swing others around to their way of thinking. something you see a lot in EVERY game (including WoW)
I'm not saying that SOE did the right thing (obviously not) but some of it we as fans & subscribers have to own too. they were just trying to make us happy, giving us what they thought we wanted. If you like a game make sure to post that and if you have an idea that could make the game better don't just post it yourself, get together with your clan, guild, group, whatever & post the idea en mass & be descriptive. Also, when you see troll posts make sure to give them a good healthy STFU
This just confirms that you cannot fundamentally change a game after launch and expect it to work, even if developers think it makes it a better game. DAOC failed with Trials of Atlantis + New Frontiers, a total redesign that was an epic failure. Similar to SWG, DAOC still has a fanbase but it's a far cry from what it was.
Heh Dodge stacked so high you could pvp in pink hawtpants as you never got hit anyway
I dont like the end of this article :
" But before I go, for all those that are going through some process of mourning over this news, let me remind you of something. The Star Wars Galaxies that’s closing on December 15th is not really Star Wars Galaxies. That game died years ago. "
This is maybe what players that left at the NGE think, but its not what the current playerbase feels. Their SWG will die at 15th dec this year, no matter what disgruntled vets think. There is a HUGE difference between SWG just after NGE and SWG now. Something that players that left SWG back then and never looked back, dont seem to understand. It also doesnt reflect reality, because like the editor himself said, its LucasArts which is basically pulling the plug, not SOE. So SWG wasnt dead yet.
Beta on it was a sandbox like no other I played before or after. Wide arse open for the taking....miss them daze. To hunt and make armor, and chase holocrons....
I just read the article on massively.com and I liked what I heard. I'm one of the few people that still likes SOE, I left SWG yes but I often just jumped to games like EQ2. Personaly I hope the new project they're making is a new sandbox oriented EQ game. That would be amazing in my mind. I look forward to them announcing their new game. I thought they made a good call with the agency because honestly I never truely gained much hype or interest for it. It's sad to see SWG go but I know SWTOR will sate my apitite for SWMMOs. I just wish that SWG had been better, it was so amazing in the begining.
All in all SWG will be missed and it marks a tough time for MMOers, the death of a SWMMO and also the death of one of the largest and most mainstream sandbox MMOs to date. We can only hope that SOE replaces it or another company steps up and makes a truely great sandbox MMO. In truth it saddens me when any MMO goes off into the sunset but we all know its the natural progression even if its hard to accept.
What about WoW? It's had several complete class overhauls. Most other game mechanics have been significantly altered at one time or another as well. This is a bad example for me since the changes have caused me to quit, but there seem to be a lot of players who don't mind. Maybe there simply isn't anyone left who used to play at launch.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
I couldnt agree more. TKM/Fencer with uber composite and stun batons was the best template ever. I used to rock TKM/Fencer/4000 Doc to get those extra heals and nothing stood in my way. Good times. Good times.
I still avoid sony products to this day. SWG could have been one of the best sandbox rpg's. It needed more glatic civil war not jedis. It needed space and stations and turret shooting not the nge. With it shut down we can all turn to EVE as the next sandbox to implode based on bad decisions.