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Yep, i cancelled as well....

pupurunpupurun Member UncommonPosts: 561

Well great ideas ARE NOT ENOUGH after all..That's a new lesson for me after many years in the mmo world.

I knew that Xsyon was an underdeveloped ,yet thrilling concept that needed some time to actually mature and become (at least) playable. But after 2-3 months of a supposed beta period and then a terrible launch(due to...almost all of its aspects technically failing) i am convinced that Xsyon is NOT actually ready. No need to say if' it's worth 40$ or even a 15$ subscription...

But what made me finally decide to quit the game was the fact that the main developer is focusing only on crafting aspects...

The game is not actually performing well technically, there is not a complete pvp mechanism, the world has stopped feeling alive, people get bored out of thier head due to lack of direction(which is the fault of Xsyon's minimal game design-and no, players cannot create their own goals in a non-functioning buggy world with no consequences .Give me the that and i'll show you true sandox...

i am actually quite pessimistic about Xsyon.....There is no future in it as a Pay to Play game and only God know HOW this game could become a FTP...Unless more money is invested on additional developing resources...Only that way this great concept can survive and flourish.Not by a one man developer that travels around the world hiring freelancers...

Comments

  • ScrimMalteseScrimMaltese Member Posts: 469

    Originally posted by pupurun

    i am actually quite pessimistic about Xsyon.....There is no future in it <snip>...Unless more money is invested on additional developing resources...Only that way this great concept can survive and flourish.Not by a one man developer that travels around the world hiring freelancers...

    It took me 2 weeks to realize this.

    It's very sad, yet very true.

  • montinmontin Member Posts: 218

    I hate to say it, but I really expect this game to die fairly quickly. I did play it for a while but its just so far from being finished that its not even what I'd regard as being in the alpha stage. Let alone beta or final release. Maybe if it exists still in a couple of years time then it could be worth trying, assuming they continue to develop the game. But right now, dont waste your time on this game unless you really want a sandbox game that looks and plays like it was made in the late 90's. It's a shame really as the idea was sound.

  • strangerdangstrangerdang Member Posts: 233

    I actually bailed (got a refund thankfully) during their lat feb/early march launch attempt.

    There was really nothing to do in the game, other than make your homestead and learn the ropes.

    Nothing you made was usefull, and i knew i was in for a short stay when everyone, including me, was just running around naked, punch ganking some of the biggest crybabies ive ever seen in a game.  People who didnt nerd rage at the fact that their pixels died had their pants removed and were left alone, however it was insane the amount of rage people showcased when they died at the hands of another, in which case i just deleted all their tools and items, usually returning for some grief action.

    Id have messed with crafting more, however it was all more than useless, aside from a basket to store my stolen pants.  Armor and weapons were tested, all of them that were in game and were just as effective as being naked, and less effective than punching.  I was in a tribe, and they had already terraformed, so i would terriform sink holes that id have to /unstuck out of, then try to trap people.

    Why was i doing all this in an open ended sandbox?  There was nothing else to do, words i have never said in a sandbox before, since im a big fan of making something to do for yourself (which i was doing actually)

    I understand the developers hellbent drive to making a great crafting game...why he chose the method of watching a green bar fill up as the base of that, is something ill never understand.  Hell even the recipies would just magically appear once that skill level was reached.

    I went though i think 2 weeks of prelude, which is Xyson speak for pre alpha, i watched as server lag was upwards of 5min (no joke) between a command, action, and animation.  I watched as they systematically turned off just about every function the game had in, in an attempt to fix the lag.  First it was the "oops" we have a server that was not prepared for more than a few players to play on it, we have bandwith restrictions, and we run our website and forums off of it too, as well as the downloads and patcher....not a good sign, however it wasnt the issue, they kept moving what the problem was, when the actual problem was the game itself and the code.

    My largest dissapointlent was the cool lore and story behind the game not equaling the game i was playing...there was no apocolypse to be seen,  sure some surface texture "junk" piles...no mutant npc mobs to kill (or anything to kill unless it was within 10min of a server wipe and rollback) no wreckage, i looked like a caveman more than a survivor.  If you didnt read the story about the game you would never know you were playing a post apocolypse game.

    So i bailed, one of the best decisions ive had, i could see that the games largest issue was the code, and that no new content would ever make it into the game without the code getting fixed, and all the good stuff was due in (their approximation) in about a year.

    How this game is rated higher than earthrise, which offers at least things to kill and stuff to do in a setting that matches its lore, is beyond me.  I feel that this game was vaporware, as it will never get beyond its pre alpha state using the current engin and code, less some miraculous large investment into the game that allows the developer to higher real programmers and purchase a real game engin.

  • britzbanbritzban Member UncommonPosts: 260

    I had cancelled and got a refund as well. The failed launch truly ticked me off...yes, this game is insanely buggy..its not just about it being unfinished. I knew I was getting into an unfinished game and they kinda released it and advertised  as such as it was a Prelude.  Perhaps I will revisit this game in a year if they fix all bugs.  This game should still be in closed beta

  • pupurunpupurun Member UncommonPosts: 561

    How exactly can/could i take a refund? Should i have quit earlier?

  • olepiolepi Member EpicPosts: 3,017

    I think the basic problem is that the game was not thought through to the end before it was "released". There are a lot of cool ideas, especially around the starting time: finding a good home spot, finding resources, setting up the first camp, etc. This is all great fun.

    But the problem becomes "now what?" It is like a chess player that has studied all the opening moves: French Defense, Gambits, etc, but has never actually played a full game all the way though. In the case of Xsyon, there is nothing after the opening; there is no actual "game" to be played.

    There is no PvE, there are no mobs to kill (except very rarely). There are no quests, no missions, no mobs to give quests. No dungeons, no castles, no mobs at all.

    There is crafting, but it is extremely limited. Nothing you craft has much use except for baskets. You can craft some tools to let you craft more stuff, but it is all mostly worthless. Weapons have no benefits, armor is mostly worthless, with many people just fighting naked with their fists.

    I gave an early pre-review back in the beta period, and gave the game a 7.0. To me, anything less than a 7 is a bad game, Xsyon is just on the edge of becoming a decent game, or it can slide back to a bad game. I haven't logged in for a couple of months due to RL, but it looks like my guild collapsed due to nothing left to do. I plan on playing a bit more, and then putting out a new review. If the potential I saw in Feb has not been realized, then I'm afraid Xsyon is sliding down to a bad score.

    ------------
    2024: 47 years on the Net.


  • JohnnyMotrinJohnnyMotrin Member UncommonPosts: 439

    Originally posted by strangerdang

    Id have messed with crafting more, however it was all more than useless, aside from a basket to store my stolen pants.  Armor and weapons were tested, all of them that were in game and were just as effective as being naked, and less effective than punching.  I was in a tribe, and they had already terraformed, so i would terriform sink holes that id have to /unstuck out of, then try to trap people.

    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.

    image

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by JohnnyMotrin

    Originally posted by strangerdang

    Id have messed with crafting more, however it was all more than useless, aside from a basket to store my stolen pants.  Armor and weapons were tested, all of them that were in game and were just as effective as being naked, and less effective than punching.  I was in a tribe, and they had already terraformed, so i would terriform sink holes that id have to /unstuck out of, then try to trap people.

    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.

    What are you talking about? image All this talk of ganking and grief play in a game where you can go weeks without seeing anyone and have little to no need leaving your safe zone. Obviously youve never played Xsyon

    I win!!! LOL@U

  • kakasakikakasaki Member UncommonPosts: 1,205

    Originally posted by HanoverZ

    Originally posted by JohnnyMotrin


    Originally posted by strangerdang

    Id have messed with crafting more, however it was all more than useless, aside from a basket to store my stolen pants.  Armor and weapons were tested, all of them that were in game and were just as effective as being naked, and less effective than punching.  I was in a tribe, and they had already terraformed, so i would terriform sink holes that id have to /unstuck out of, then try to trap people.

    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.

    What are you talking about? image All this talk of ganking and grief play in a game where you can go weeks without seeing anyone and have little to no need leaving your safe zone. Obviously youve never played Xsyon

    Not to mention that when you actually found someone, the lag/desync made it almost impossibe to pvp...

    A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by kakasaki

    Originally posted by HanoverZ


    Originally posted by JohnnyMotrin


    Originally posted by strangerdang

    Id have messed with crafting more, however it was all more than useless, aside from a basket to store my stolen pants.  Armor and weapons were tested, all of them that were in game and were just as effective as being naked, and less effective than punching.  I was in a tribe, and they had already terraformed, so i would terriform sink holes that id have to /unstuck out of, then try to trap people.

    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.

    What are you talking about? image All this talk of ganking and grief play in a game where you can go weeks without seeing anyone and have little to no need leaving your safe zone. Obviously youve never played Xsyon

    Not to mention that when you actually found someone, the lag/desync made it almost impossibe to pvp...

    Exactly...As I said in another post the only way to get PK'd is being AFK.  The desync is horrible compounded by very limited range.

    I win!!! LOL@U

  • BillyJimBobBillyJimBob Member Posts: 35

    Originally posted by olepi

    Weapons have no benefits, armor is mostly worthless, with many people just fighting naked with their fists.

    The first rule of Fight Club is, you do not talk about fight club. ;)

  • MrDDTMrDDT Member UncommonPosts: 276

    [quote]
    Originally posted by JohnnyMotrin



    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.
     
    Why people actually pay for this is far beyond me.

    I have no idea what you are talking about. Who is getting "ganked" in game?

    -MrDDT

  • jerkbeastjerkbeast Member UncommonPosts: 255

    Originally posted by MrDDT

    [quote]

    Originally posted by JohnnyMotrin






    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.




     

    I have no idea what you are talking about. Who is getting "ganked" in game?

    Nobody is getting ganked in game.....because all the people that were getting ganked QUIT. The PKers killed the crafters....the crafters quit. Then the PK's ran out of people to torture so they quit. I don't have anything against PVP, but when a game is this new, and hasn't hit any sort of stride yet...I don't think killing someone and taking all their tools is going to help build a community.

  • HanoverZHanoverZ Member Posts: 1,239

    Originally posted by jerkbeast

    Originally posted by MrDDT

    [quote]

    Originally posted by JohnnyMotrin






    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.





     

    I have no idea what you are talking about. Who is getting "ganked" in game?

    Nobody is getting ganked in game.....because all the people that were getting ganked QUIT. The PKers killed the crafters....the crafters quit. Then the PK's ran out of people to torture so they quit. I don't have anything against PVP, but when a game is this new, and hasn't hit any sort of stride yet...I don't think killing someone and taking all their tools is going to help build a community.

    Have you played Xsyon? NO....  Your statement is uninformed and inaccurate.  People left because the game is BORING!!! PVP /Ruleset has NOTHING to do with it. The population would be the same even if PVP was totally disabled. 

     

     

    Generalizations and Carebear grandstanding....

    I win!!! LOL@U

  • jerkbeastjerkbeast Member UncommonPosts: 255

    Originally posted by zymurgeist

    Originally posted by jerkbeast


    Originally posted by MrDDT

    [quote]

    Originally posted by JohnnyMotrin






    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.





     

    I have no idea what you are talking about. Who is getting "ganked" in game?

    Nobody is getting ganked in game.....because all the people that were getting ganked QUIT. The PKers killed the crafters....the crafters quit. Then the PK's ran out of people to torture so they quit. I don't have anything against PVP, but when a game is this new, and hasn't hit any sort of stride yet...I don't think killing someone and taking all their tools is going to help build a community.

     The game isn't just new. It's completely unfinished. What did they think was going to happen? Why were tools lootable to begin with? There are things unlootable in the game. Clearly it would have been  trivial to avoid the problem.

    Yes the PLAYERS could have avoided the problem by not being assholes when looting. Just because you CAN do something doesn't mean you should. I could rob a store, but I'm not going to because it is unethical to me. The only way I would full loot someone is if I was minding my own buisness...they attacked me, and I defended myself, and killed them. Then I would punish them for attacking me. If I was to fight someone, and we both knew the fight was coming I may take 1 or 2 non vital items as my trophey, but that's it. 

  • MrDDTMrDDT Member UncommonPosts: 276

    Originally posted by jerkbeast

    Originally posted by zymurgeist


    Originally posted by jerkbeast


    Originally posted by MrDDT

    [quote]

    Originally posted by JohnnyMotrin






    There I think is the key to it all... Xsyon plain and simple as is, is not a game.  It's just a virtual realm for people to hang out and find creative ways to piss off other people.  Why?  Because that's the only way of entertaining yourself within the virtual world.  Unfortunately it isn't fun for the ones being ganked, but they'll soon follow suite because it was done to them.

     

    Why people actually pay for this is far beyond me.





     

    I have no idea what you are talking about. Who is getting "ganked" in game?

    Nobody is getting ganked in game.....because all the people that were getting ganked QUIT. The PKers killed the crafters....the crafters quit. Then the PK's ran out of people to torture so they quit. I don't have anything against PVP, but when a game is this new, and hasn't hit any sort of stride yet...I don't think killing someone and taking all their tools is going to help build a community.

     The game isn't just new. It's completely unfinished. What did they think was going to happen? Why were tools lootable to begin with? There are things unlootable in the game. Clearly it would have been  trivial to avoid the problem.

    Yes the PLAYERS could have avoided the problem by not being assholes when looting. Just because you CAN do something doesn't mean you should. I could rob a store, but I'm not going to because it is unethical to me. The only way I would full loot someone is if I was minding my own buisness...they attacked me, and I defended myself, and killed them. Then I would punish them for attacking me. If I was to fight someone, and we both knew the fight was coming I may take 1 or 2 non vital items as my trophey, but that's it. 

     

    Yes the players could not loot, heck the players could not even fight, even more the players could just do emotes at each other til they get even more bored.

     

    I dont see your point. Its a full loot for a reason, if you didnt want to risk your loot, there are MANY ways to not risk it. Including but not limited to, dropping a basket where you stood, with a private setting.

    Setting your baskets to private.

    Run away.

    Run to water (tons of it near any newbie starting area and the whole map).

    Bring help.

    Dont bring the items.

    Drop a safe totem.

    Goto your totem area.

     

     

    These are just a few of the ways you could stop someone from looting you and or risking your items.

    On top of all that, the items you lose, if you are new, are next to worthless. You can easy get them from another newb, remake, or just make them from all the MASSIVE amounts of exess resources all over the world and starting area.

     

    On top of ALL that, I dont think the >500 people currently playing are not only PVPers. Most are NOT pvpers at all. So your theory is just about worthless.

    Plus I dont think most people even remotely left and stopped playing because of the PVP looting rules, I doubt most people left even saw another player.

    -MrDDT

  • RudderRudder Member UncommonPosts: 80

    Originally posted by strangerdang

    I went though i think 2 weeks of prelude, which is Xyson speak for pre alpha, i watched as server lag was upwards of 5min (no joke) between a command, action, and animation.  I watched as they systematically turned off just about every function the game had in, in an attempt to fix the lag.  First it was the "oops" we have a server that was not prepared for more than a few players to play on it, we have bandwith restrictions, and we run our website and forums off of it too, as well as the downloads and patcher....not a good sign, however it wasnt the issue, they kept moving what the problem was, when the actual problem was the game itself and the code.

    My largest dissapointlent was the cool lore and story behind the game not equaling the game i was playing...there was no apocolypse to be seen,  sure some surface texture "junk" piles...no mutant npc mobs to kill (or anything to kill unless it was within 10min of a server wipe and rollback) no wreckage, i looked like a caveman more than a survivor.  If you didnt read the story about the game you would never know you were playing a post apocolypse game.

    So i bailed, one of the best decisions ive had, i could see that the games largest issue was the code, and that no new content would ever make it into the game without the code getting fixed, and all the good stuff was due in (their approximation) in about a year.

    How this game is rated higher than earthrise, which offers at least things to kill and stuff to do in a setting that matches its lore, is beyond me.  I feel that this game was vaporware, as it will never get beyond its pre alpha state using the current engin and code, less some miraculous large investment into the game that allows the developer to higher real programmers and purchase a real game engin.

     

    Now that free time has been added to your account it might behove you to get back into this still far from finished game.  More stuff is coming in the next few weeks.

     

    Most of the code written by the Old Dev team has been rewritten since it was poorly written and was causing lots of probems. Such is life for a small game developer.

    Since this game is not a wow clone or a sci-fi clone everyone seems to have a low opinion of this game due to their lack of experience in the MMO genre.

  • MalivMaliv Member UncommonPosts: 38

    Since this game is not a wow clone or a sci-fi clone everyone seems to have a low opinion of this game due to their lack of experience in the MMO genre.

    If you honestly believe that most of the opinions about this game coming from the people here who have tried it or been around it are based on their desire for another "wow clone or a sci-fi clone", I dunno what to say...I'm at a loss for words...

     

    nah..here they are...go to the official forums...read through the first two pages of posts...and let me know here how many of them voice displeasure about Xsyon NOT being a wow-clone...

    "Going Against The Grain Should Be A Way Of Life"

  • LydarSynnLydarSynn Member UncommonPosts: 181

    Never played but checked out the web site several times. What kept me out were the opinions here mostly but also the fact that the programmers were mostly Russians. I have nothing against Russians but whoever made this game obviously has no money to develop it as he is only hiring foreign coders.

  • strangerdangstrangerdang Member Posts: 233

    Well a few people hav e a few thing wrong about whats going on with the game and how the community is reacting.

    First of all, the game in itself was a very ambitious project for a one man/ handful of people company.  This isnt some new company, its like one guy and any outside help he hires.

    The game has remained in what could best be described as pre-alpha state for over a year, understandable giving the ambition and size of the development team.

    The game on paper, with "planned to be added" material and content makes two groups of players salivate, and froth with anticipation. 

    First group is the RP and PVE group.  Lured in (understandibly) by the open ended sandbox nature of the game, the setting and with visions of creating their own terriformed homestead and growing it into a self sustaining tribe.

    The second group lured into this game digs the full loot, decaying skills, FFA pvp, tribal wars (not yet added) on top of the above mentioned RP/PVE plans for the game.  This was a "Darkfall with more to do than just pvp and skill grind" as such a large following from DF showed up, ready for action.

     

    Problem is, when both these groups showed up, the game had nothing that appealed to the beyond setting up their own basic homestead, learning the basic ropes of the game, and doing some basic nooby pvp.  There was nothing but a placeholder combat system, gear and items had no effect.  There was no reason to craft stuff other than just to have it.  It was a game in its most basic state that allows people to interact.  Depending on when they decided to join, most of the crowd enjoyed unplayable lag, with no joke, 5min latency.

    Once the game was provent to be mostly unplayable in its state, once the people realized that the actual game was very far off from being implimented given the basic issues at hand, those who remained interested in the theory behind the game went to war with eachother over the PVE vs PVP aspects of the game, and other TBA systems and game rules.  The pve focused crowd hated the fact that the game had full loot pvp, the pvp crowd hated the fact that there were safe zones and ways to bypass the FFA pvp.  Some wanted a pure full loot sandbox, others wanted a pure pve sandbox..the game reamined in the middle displeasing both sides, and not enough population to require 2 diffrent ruleset servers.

    Add to this the vague and unanswerd " what kind of game is this going to be" community question that keeps fueling fire to the commuinty "civil war".  Developer communicates with the community, but seems to give vague answer that displease both sides of the argument.  Basically its all not worked out, he wants to please both sides at the same time.  How are you going to appease people who want optinal pvp and people who want FFA/FL pvp in an unsafe world...other than 2 servers.

    So basically the large "unexpected" surge of players that showed up at the beginning of the year either got a refund, or waited out the 2 free months + extra "were sorry for the problems" game time and have now canceld and are out.

    None of the displeasure has anything to do with wow, the people who played this game wanted sandbox and disliked the themepark games.  However the game failed to deliver even the most basic gaming experience on top of lacking all the fun stuff that was too be added.

     

    I was lucky enough to get a refund earlier in the year as i knew that with such basic difficulties that any of the tribal wars and new content was more than the promised "6-9months" aways.  Judging from the recent posting on this site and the official forums, im guessing not much has changed other than the size of the population, possibly allowing for smooth gameplay again.

    Hopefully this will clear up some of the confusion as to why people are cancling, and some backround as to how the game got to where it is now.  Given the game fixes the most basic of systems and functions, adds the tribal wars, and possibly makes crafting more than just typical mmo crafting (gather mats, add mats, watch bar fill up, fail/success?, skill for new recipies ect) then this game will really be something special.  However as it stands, it really doesnt look like its going to make it, the only thing going for them is the size of the company...the developer is devoted and i dont think he cares if hes making any money on the game, thats probably why its still here.  There may be hope for the game, but not for a very long time given the issues they need to deal with.

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