It looks like you're new here. If you want to get involved, click one of these buttons!
is Mortal a full on PvP with full loot and all kinds of burtal living like Darkfall?
I like regulated PvP like in battlegrounds in WoW and many other MMO's, but can't stand full on, open world PvP with full loot... Is Mortal carebare friendly?
Comments
Definitly not carebear friendly, sorry to disapoint. It's a free-for-all-even-in-town gangfest.
Well, you're relatively safe in towns if you stay on your toes and remember to call the guards. But yeah, it is open pvp, full loot... It's actually not as much a 'gankfest' as DF though, at least I haven't had nearly as big a problem in MO as I have in DF. If you're truly curious and think you might enjoy a game that keeps you on your toes, there is a free trial... it's not uncommon for people to get a taste for a game with these mechanics even if they're not used to them. Your mileage may vary, of course.
It is FFA with full loot PvP, but saying that it's a gankfest even in town is a ridiculous exaggeration. There aren't any 100% safe zones, but the guarded towns are actually quite safe the vast majority of the time.
Additionally, the game isn't nearly as filled with gankers as some attempt to make it appear. Of couse, this game does have them, but in my experience the game isn't simply filled with them. You can actually leave town, see other people, and make it back to tell the tale (I do it all the time), which runs counter to the perception a few are trying to paint. The consequences of being a murderer have been fairly effective at controlling rampant ganking. Nothing will eliminate it, however, nor should they eliminate it.
The world of Nave is indeed dangerous, but it isn't really the sociopathic murderfest some imagine. Most of the community is actually pretty good and helpful in-game.
Hell hath no fury like an MMORPG player scorned.
You must have never played MO. Not saying it's nessessarily a bad thing, but the game is a gank/grief fest. But you just got to learn to deal with it. Saying it's not is simply lying to the poor folks.
i thought it was stated on this forum that this game will die and its a complete fail? why are we still even posting about it
+1 to Rohn
The game is definetly NOT even close being a gank fest and claming so just proves that you haven't played it yourself.
Just watching any stream or trying free trial instantly proves you wrong.
the difference between darkfall and mo is that darkfall is a pvp centric mmo and mo is aiming to be a sandbox mmo with pvp as one of its features.
It is quite possible in MO tp live out as an armourasmith, fisherman, butcher or cook and hardly see pvp. Its also quite possible to live as a gatherer, extractor, miner/lumberjacker/ tamer and see pvp because your income is determined by your willingness for exploration. But if you want to create a character for pvp or pve then you need to expect to die every so often in MO, learning the pvp hotspots in mo is crucial to avoidng unwanted pvp, well that and a fast horse
however venturing close to unguarded cities were reds frequent, or hanging aronud towns near unguarded cities and you will see plenty of pvp, but move away from these areas to the more relaxed and lest contested areas of the game and pvp suddenly becomes mroe of a rarity.
there are 2 types of mmo, imitators and innovaters.
Full on PvP, even when you don't know about it because the desync is an issue that keeps popping up.
It's on a free trial so have at it.
Depend what you understand carebear. The main difference in Full Loot MMOs is that such games give much stronger feelings, and because of that much stronger feeling of achievement.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
there are 2 types of mmo, imitators and innovaters.
Thanks for all the replies guys. I don't think I'm going to even bother wasting the bandwidth to try it. I really enjoy voluntary PvP (WoW/WAR style battle grounds or designated areas for PvP). I can even sort of get into full PvP so long as there's seiges and stuff so long as the result of a death is somewhat meaningless. However, I'd rather have a penis tattooed on my forehead than endure another full loot PvP game where a couple ganks can cripple you.
/slow clap
Why would you say that? There could be 25 people on the server but "Bakti has tons of PvP" could still be an accurate statement if they were all in Bakti. The problem is that you selectively highlighted only a portion of his statement and left out the point that he was specifically referring to one town because "people go where the action is"
Anyhow.. OP I think the bottom line is that this game will not appeal to you from what I have read in your post.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It could mean that, if one doesn't mind not only stretching the limits of plausibility, but ripping it apart. LOL.
Now we know what happens when two conflicting lines of negative propaganda collide - and the incredible mental gymnastics required to make it sound plausible again.
Which is it: the game is completely empty, OR, it's filled with PKs? Go hours without seeing another soul, OR, get ganked instantaneously when leaving town (or upon logging in even in town, to hear some tell it) by the masses of gankers.
The OP has already stated that this probably isn't the game for him. Which is fine, and has nothing to do with being a "carebear", or any such garbage. He/she simply knows what kind of game he/she likes, which is nothing more than maturity in game selection. The amusing part is when people try to have it both ways with mutually exclusive lines of negativity while trying to mislead the OP's honest line of questioning.
Hell hath no fury like an MMORPG player scorned.
If you read his full statement in context instead of trying to cut pieces and stitch them together to create a tale, it makes perfect sense. He was saying the world is pretty empty and most people go where the action is so Bakti has a lot of griefing (not living in Bakti I have no idea what type of griefing may exist there). Even diehard fans of the game will admit that there are a couple of cities with players. Bakti and Meduli are chief among those, but the populations of other areas is quite low, particularly at certain times of day. This however is NOT a population thread, but rather one where the OP asked about the type of PvP. I believe his question has been answered, so let's lay off on the insinuations about other posters and simply move on.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
While it's not exactly a population thread (though pop does have some bearing on PvP), it's still amazing how critics wish to get their digs in about population in an attempt to pile on as much negativity as possible in every thread before changing the subject back to the OP. It's even more amazing when the digs contradict themselves, as is the case here.
Oddly enough, there are more than just a couple of towns with decent population, especially over recent weeks. No one is claiming WoW numbers, but the population is certainly adequate for playing the game in many areas. Given that population, PvP does certainly exist - many links in this thread attest to that. The picture they don't paint, however, is how much PvP occurs generally by frequency and area, nor does it account for perception. One man's "gankfest" is another man's "snorefest", I'd imagine.
Again, it's my opinion that MO is not a pure gankfest, which is based on my experience playing the game. Opinions will vary, however, as evidenced in this thread.
Hell hath no fury like an MMORPG player scorned.
As a postscript to Rohn's attempt to evade the point, here is a post on the official forums from deathshroud, who is obviously just spreading negative propaganda -
http://www.mortalonline.com/forums/64050-anyone-notice-big-population-spike.html#post1174139
"not really, out in the wilderness its still empty, peopel still crowding in the guard zones."
So Rohn, is deathshroud just a negative nancy who lies to make the game look bad, as you claim of me when I said exactly the same thing?
@ Betel:
Interesting thread...
Starts of with the OP noting a population explosion recently and asking others if they have noticed a recent increase in population. Out of 15 responses: 10 agree that in town there has been a significant increase in population in cities; one person saying they are noticing alot of new faces, but not much change in population; one response noting that outside town there has not been a significant change in population (the one you posted) ; two responses considering how to shift population out of cities; and one response noting someone elses time zone.
So... basically it boils down to ... people tend to congregate in population centers/safe areas, except for reds who tend to congregate on population centers that are not safe (Kranesh and Gual'Kor),
This is not a problem in any way unique to Mortal online. Felucca became a empty wasteland soon after trammel was introduced (despite many people already having houses there). The highest population in EVE is higher security areas. Eve addresses the issue by having better ore in lower security and by having a gradual decrease in security levels. MO does need to work more on having a gradation of safe vs. wild (e.g. wandering guards). However, that is a tough nut to crack and hardly unique to MO.
----------------------------------------------------------------------------------------------------------------------------------------------------------
I like safe and wild zoning now. I really, really didn't. I have never seen an arena embedded in an otherwise safe game that was at all popular after three months, and the boundary conditions are truly a pain in the ass to deal with, leading to tons of exploits and problems. On top of that, safe zones tend to be way the heck more profitable for everyone including the people who really ought to be playing in the danger zones, so the danger zones tend to tank, just like separate PvP servers do.-- Raph Koster http://www.raphkoster.com/gaming/postmortem.shtml
Population "explosion" is going to be subjective I suppose.. as going from 200 to 400 players is a huge jump but would still be reflective of a tiny population by most standards. Remember, we have seen the exact same claims previously after major events like the EPIC Patches or the Free Trials. StarVaults own financial documents and statements later proved that there was either no true population "explosion" or that it was driven by trial accounts that did not sub. To me, the most interesting post is the one from Raknar found here: http://www.mortalonline.com/forums/64050-anyone-notice-big-population-spike.html#post1174224 In his post he talks about the numbers of players he saw in and out of towns over a two day span where he travelled all around Nave showing his brother the world and the various towns. By his numbers he saw a total of 2 other players outside of town in two days. And that was two days spent travelling around the world! His numbers for the towns are equally bleak with several listed as single digits. Yes, he describes this as a population increase, but when taken in context of how low the baseline was, it doesn't mean much.
So what does this mean for PvP? Obviously.. PvP is going to congregate where the action is. As you describe there is the red town.. and then other than that the PvPers will just sit outside a blue town waiting for a target. Raknar also has a great thread about the economy (or lack of) in Mortal Online found here: http://www.mortalonline.com/forums/64084-moconomics-analyzing-evolution-economy-nave.html He cites the butchery skill in particular as a reason for the dramatic decrease in PvP. It's an interesting case he makes...
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I love how you pick out Raknars post when his posting time seems to point to him playing Aussie hours which obviously would be the lowest pop time of the server. Loooooove that context!