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General: SMITE Interview with Todd Harris

MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

MMORPG.com's Industry Relations Manager Garrett Fuller sat down with Hi-Rez Studios COO Todd Harris to discuss their upcoming MOBA (Multiplayer Online Battle Arena), SMITE.

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Late last year we started brainstroming ideas around a game inspired by Defense of the Ancients style gameplay, but with a more action-oriented third-person view rather than the traditional real-time-strategy 'above the battle' view. In addition to the 3rd person view, we wanted a very strong theme for all the playable characters. We entertained a few different ideas until our CEO Erez proposed mythical gods in January. At that same time my daughter was reading the one of the many novels within the popular Percy Jackson series and it hit me how mythological gods, which I think we were all obsessed with at some point, are still underrepresented in games - particularly as playable characters. I mean who doesn't want to be a god? So... playable ancient gods, plus action conflict led to the name "SMITE".

Read more of Garrett Fuller's SMITE Interview with Todd Harris.

Comments

  • TzetothTzetoth Member Posts: 67

    Sigh. As if some company with no experience in the genre can make an AOS-like game as an afterthought and compete in a saturated market.

    Just cut your losses- it's a complete waste of resources. If they just wait six months they'll see two or three other similar games crash and burn.

  • mmoskimmoski Member UncommonPosts: 282

    Its got potential simply from using known god's as a back drop, but without knowing the gameplay mechanics system that will be used, its hard to judge or say anything relative to the game, nice to see HiRez expanding though, they do like their balanced arena gameplay and thats something to be admired in the current market.

  • SyrusSyiSyrusSyi Member Posts: 366

    I think the game has potential

    Playing: Single player games |


    Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |


    Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |

  • KothosesKothoses Member UncommonPosts: 931

    Looking forward to more details of this, Hi-rez strike me as another of those studios that are run by people who make games they would want to play, rather than games they just want to sell, and thats always worth keeping an eye on.

  • antiquitiesantiquities Member Posts: 12

    Originally posted by Tzetoth



    Sigh. As if some company with no experience in the genre can make an AOS-like game as an afterthought and compete in a saturated market.



    Just cut your losses- it's a complete waste of resources. If they just wait six months they'll see two or three other similar games crash and burn.


     

    This game is going to be pretty different from typical AOS and MOBAs. It is going to be more similar to something like Savage 2, but without a commander. Or Land of Chaos Online, but hopefully a lot better than that.

    I have extremely high hopes for this game because I honeslty think that HiRez has an extremely creative team, and has learned a lot of lessons from Global Agenda.

  • gothagotha Member UncommonPosts: 1,074

    Would make a cool MMO,  create your own God and what not.,

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