Actually I can. However, you still seem to be completely missing my point. Perhaps if we compared it both to WoW and a game with actually high graphics it would be more obvious?
I know the games have different art styles. I also know that SWTOR has improved graphics over WoW. I'm not saying (nor have I ever said) otherwise. Go back and watch some of the videos bioware made on how they went about designing this game. They quite clearly state a lot of this. They also state a deliberate decision to lower the graphics into a more 'stylized realism' look. Remember that?
Look at the detail on some of the textures (for both games). You really aren't getting that much more information in SWTOR. The armor / weapons are a little more intricate (more polygons), but the actual textures aren't a huge step up.
Maybe they will boost the graphics, but they really aren't all that spectacular when you compare them to what else is out there. The art style works, though, so it hides a lot of these issues. Much the same way WoW's art direction distracted from the fact that it didn't have much detail either, but people still thought it had the best graphics out of the other MMOs at the time.
- Again, just to make this clear, I'm acknowledging they are different games, with different looks. However, look at the graphics required to run both games, and then also remember that WoW is a 7 year old game, going on 8. Does that really look like an 8, or even 5 year graphics improvement to you? Honestly?
I have no idea why would you even make comparison with WOW in terms of graphics? it is quite obvious from screenshots that they look nothing alike. It makes much more sense if you compare SWTOR to KOTOR but people have to throw WOW in every damn topic no matter what.
People always throw WoW in there because they think this is a WoW killer, just like everyone has thought about every other mmo that has come out. WoW is on top so its the cool thing to hate I guess.
This will not kill WoW, only Blizzard can do that
I hope it doesn't kill WoW. There are too many kids, literally and figuratively in that POS game. Let them stay right where they are.
I would be happier to see KOTOR3, as I don't feel the game translates well to MMO. However I'm still going to buy it, if anything my lower expectations will make me enjoy the game more.
lol the movements might looks like shit, but you have got to give Bioware one thing. That Consular video was pretty well done and made you want to play. I think I might jump on the band wagon and say this game is going to do some serious damage to WoW's numbers.
Bioware would have to completely screw this up for it not to be just huge. This is not Rift trying to build IP from scratch with a great game. This a damn old IP with a serious following about to be done by a pretty decent developer and serious money from EA. It will damn welcome competition in the market.
See movement can be improved on in a Beta/Release. Animations are not that hard to fix with enough feedback and they still have 3-4 months more then likely to get it right.
I want to like it so much because I'm a huge star wars fan and I loved galaxies and I will buy it regardless because I'm a huge star wars nerd...
but I'm also a veteran MMO player. I've played UO, Shadowbane, Eve, DAOC, EQ, EQ2, Vanguard, WoW, Rift, and more....
This game just seems like it's building off hype and the star wars name. All the trailers I've seen, all the videos... really leave me with this feeling of "cheesy and another cash cow". It doesn't leave me with this degree of OMG this game is perfection and totally going to kick ass. Reading the features, and keeping up on the game itself... only eight classes, space combat is a joke, and yeah... another korean grind to make you pay money monthly long enough to milk ya. Sigh. I've got it preordered because I'm an idiot lol
Bottom line is I've seen very little in the ways of "this is what other mmo's do, we're going to take that and build on it and improve it in this way" Instead I'm seeing, "AWESOME LIGHTSABER FIGHT!" and what star wars things will be in the game.
That just to show that the animations line up very well even though the video quality isn't superb you can still see it isn't as clunky as people are claiming it to be.
1. 8 archetypes and 16 actual classes
2. Space combat is exactly the same as it was in Kotor with more exploration, meaning you can only move and fire cannons but not direct the actual ship. Think of it as 3-d Gradius 3 hehe, pretty much the same concept with brighter flashier ship combat visuals and your ship moves on a pre-determined path however your cannon firing is the key to success.. They might change this later, who knows.. to even have it at launch is nice though since SWG didn't until an expansion later.
3. By your definition then WoW would be a grind right? It's not though, a true grind game is one that offers little to no questing experience by comparison in such a way that people find simply killing monsters in one area for hours at a time is more beneficial to them instead of bothering with the quests. True examples of this would be old EQ and Rohan Bloodfeud. The devs have actually said they made it so that just grinding mobs was made to be disadvantageous in order to funnel the playerbase into doing quests instead.
4. Innovation. Where do I begin? They've borrowed on the idea from WoW's constant hacking issues to include their own authenticators. They're using loot bags to help everyone get an equal chance at loot from Boss encounters similar to how Global Agenda works. They've introduced color matching so players aren't stuck looking like duffle bags. They've introduced highly intelligent AI design for companion characters that don't need to be micro-managed like pets, helping tank, dps or heal the player while they're out exploring and questing--even upgradeable with gear and items just the same way the player would upgrade themselves. On top of that, the companions even do all the crafting for the player, and can be customized with gear so they don't look like every other class's version. Having a ship to travel the galaxy with to 17 planets to start out with tailored for your class that you can receive quests and missions from remotely... The holocron system that allows people who're too far away from their party from participating in quest dialogue to actually make an appearance. Having 6 healer types as well as 6 tanks types with unique ways of healing and tanking to each class.(some healers will have to use energy like a rogue instead of force power, and evasion tanking, ranged tanking similar to what is seen in Global Agenda). Your own storyline that revolves around your character that they can be a good person in a bad situation, bad person in a bad situation, bad person in a good situation or good guy in a good situation, you get the idea right? Your choices enhance your gameplay and flesh out your developing story, ultimately defining you as a player, most people don't have ideas of what kind of person the character they use is, they go by communal consensus and leave it at that, here you get a more involved story that you can further distinguish. And of course the obvious... its a star wars mmo... it can't get much sweeter than that. There's more stuff I can't think of off the top of my head and still more stuff on their 'wall of crazy' that they'll eventually add in later after they see how the launch went. The best thing about them is their willingness to work with the playerbase, actually talk to the folks about their issues and that these people aren't just game designers they're gamers at heart too, so they understand the average player's ideals.
can we please stop with the Korean grind phrase? its offensive and not even accurate. Of the few Korean MMOs ive played (before NA release), none had a huge xp grind. That was added later for the NA release. And besides, American devs were the ones that invented the infinite xp grind. All they are doing in Korea is trying to give Americans what they want. Im just getting tired of seeing people write Asian game or Korean grinder in a derogatory way. I wish the mods would step in when they see this but whatev.
Actually, every SINGLE Korean && Chinese MMO that i've ever played (9dragons, Allods, etc etc etc) have all been CRAZY HUGE XP GRINDS. The term "Korean grinder" or "Asian Grinder" are proper terms. It doesn't denote a race of people, it denotes the AREA in which it comes from.
I've played BOTH the origional && NA releases, and they're both fairly spot in except for some obvious language changes && references. The XP grinds are exactly the same though, so I'm not sure where you think you're coming from? If the phrase "offends" you that's tough cookies, because it IS accurate.
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Not trying to troll here, but I was thinking about it today. If you replace the lightsabers in this game with regular swords, rename the game to something non star wars related, and take all the star wars names out of it replacing them with other names would this game still be a big deal? Would anyone really care much about this game if that was the case?
Is the only thing that's holding the idea of this game being good together the fact that it's a star wars game?
Not trying to troll here, but I was thinking about it today. If you replace the lightsabers in this game with regular swords, rename the game to something non star wars related, and take all the star wars names out of it replacing them with other names would this game still be a big deal? Would anyone really care much about this game if that was the case?
Is the only thing that's holding the idea of this game being good together the fact that it's a star wars game?
No thats only half of it.
The other half is Bioware. If this was a Mass Effect MMO you would have a great deal of hype though not quite as much as Star Wars.
Not trying to troll here, but I was thinking about it today. If you replace the lightsabers in this game with regular swords, rename the game to something non star wars related, and take all the star wars names out of it replacing them with other names would this game still be a big deal? Would anyone really care much about this game if that was the case?
Is the only thing that's holding the idea of this game being good together the fact that it's a star wars game?
Well it would still be Bioware game. They have history of making good lore like Mass Effect and Dragon Age. Sure it wouldn't be that big then again I doubt Bioware would have made MMO without big brand. Actually no sane company would. Ehat was last original lore large MMO, that german game that went bust in month? After that EQ2 I guess.
Its funny how Mass Effect 1 looks better than this mmo
Mass Effect 1 imo, is so far the best in the Mass Effect series - ME2 wasnt a patch on ME1.. and yes.. your probably right about how it compares to Tor...
Its funny how Mass Effect 1 looks better than this mmo
Not really that strange or puzzling, singleplayer games in general look better than MMO's, for the simple reason that for singleplayer games the graphics can be amped up without running into technical limitations while for MMO's a hell of a lot more is going on on screen and regarding data traffic and resource usage.
... as everyone who possesses a bit of knowledge about MMO's and singleplayer games should know
Originally posted by Phry
Mass Effect 1 imo, is so far the best in the Mass Effect series - ME2 wasnt a patch on ME1..
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I want to like it so much because I'm a huge star wars fan and I loved galaxies and I will buy it regardless because I'm a huge star wars nerd...
but I'm also a veteran MMO player. I've played UO, Shadowbane, Eve, DAOC, EQ, EQ2, Vanguard, WoW, Rift, and more....
This game just seems like it's building off hype and the star wars name. All the trailers I've seen, all the videos... really leave me with this feeling of "cheesy and another cash cow". It doesn't leave me with this degree of OMG this game is perfection and totally going to kick ass. Reading the features, and keeping up on the game itself... only eight classes, space combat is a joke, and yeah... another korean grind to make you pay money monthly long enough to milk ya. Sigh. I've got it preordered because I'm an idiot lol
Bottom line is I've seen very little in the ways of "this is what other mmo's do, we're going to take that and build on it and improve it in this way" Instead I'm seeing, "AWESOME LIGHTSABER FIGHT!" and what star wars things will be in the game.
That just to show that the animations line up very well even though the video quality isn't superb you can still see it isn't as clunky as people are claiming it to be.
1. 8 archetypes and 16 actual classes
2. Space combat is exactly the same as it was in Kotor with more exploration, meaning you can only move and fire cannons but not direct the actual ship. Think of it as 3-d Gradius 3 hehe, pretty much the same concept with brighter flashier ship combat visuals and your ship moves on a pre-determined path however your cannon firing is the key to success.. They might change this later, who knows.. to even have it at launch is nice though since SWG didn't until an expansion later.
3. By your definition then WoW would be a grind right? It's not though, a true grind game is one that offers little to no questing experience by comparison in such a way that people find simply killing monsters in one area for hours at a time is more beneficial to them instead of bothering with the quests. True examples of this would be old EQ and Rohan Bloodfeud. The devs have actually said they made it so that just grinding mobs was made to be disadvantageous in order to funnel the playerbase into doing quests instead.
4. Innovation. Where do I begin? They've borrowed on the idea from WoW's constant hacking issues to include their own authenticators. They're using loot bags to help everyone get an equal chance at loot from Boss encounters similar to how Global Agenda works. They've introduced color matching so players aren't stuck looking like duffle bags. They've introduced highly intelligent AI design for companion characters that don't need to be micro-managed like pets, helping tank, dps or heal the player while they're out exploring and questing--even upgradeable with gear and items just the same way the player would upgrade themselves. On top of that, the companions even do all the crafting for the player, and can be customized with gear so they don't look like every other class's version. Having a ship to travel the galaxy with to 17 planets to start out with tailored for your class that you can receive quests and missions from remotely... The holocron system that allows people who're too far away from their party from participating in quest dialogue to actually make an appearance. Having 6 healer types as well as 6 tanks types with unique ways of healing and tanking to each class.(some healers will have to use energy like a rogue instead of force power, and evasion tanking, ranged tanking similar to what is seen in Global Agenda). Your own storyline that revolves around your character that they can be a good person in a bad situation, bad person in a bad situation, bad person in a good situation or good guy in a good situation, you get the idea right? Your choices enhance your gameplay and flesh out your developing story, ultimately defining you as a player, most people don't have ideas of what kind of person the character they use is, they go by communal consensus and leave it at that, here you get a more involved story that you can further distinguish. And of course the obvious... its a star wars mmo... it can't get much sweeter than that. There's more stuff I can't think of off the top of my head and still more stuff on their 'wall of crazy' that they'll eventually add in later after they see how the launch went. The best thing about them is their willingness to work with the playerbase, actually talk to the folks about their issues and that these people aren't just game designers they're gamers at heart too, so they understand the average player's ideals.
dude you are so awesome you spoke out everything out of what makes swtor so inovative than other new mmo´s
here some vids i found where you can see some good gameplay
I'm going to be playing it because I like all the games Bioware has put out and I'm a huge star wars fan... I'm hoping they will build off the success of KOTOR, Mass Effect and Dragon Age... if its anything like those games, in a star wars universe, I will love it. I personally think all the trailers look great so far, can't wait!
You are right, you are an idiot if you dislike the game that much and then pre-ordered it. Seriously, it has been known for years now that is not SWG and you are just now figuring that out? It is the spiritual successor to KotoR and that has been it's aim since the start of development.
Like ^^^ Like.. Darn, where's the thumbs up like option?
Rallithon Oakthornn (Retired Heirophant of the 60th season)
I want to like it so much because I'm a huge star wars fan and I loved galaxies and I will buy it regardless because I'm a huge star wars nerd...
but I'm also a veteran MMO player. I've played UO, Shadowbane, Eve, DAOC, EQ, EQ2, Vanguard, WoW, Rift, and more....
This game just seems like it's building off hype and the star wars name. All the trailers I've seen, all the videos... really leave me with this feeling of "cheesy and another cash cow". It doesn't leave me with this degree of OMG this game is perfection and totally going to kick ass. Reading the features, and keeping up on the game itself... only eight classes, space combat is a joke, and yeah... another korean grind to make you pay money monthly long enough to milk ya. Sigh. I've got it preordered because I'm an idiot lol
Bottom line is I've seen very little in the ways of "this is what other mmo's do, we're going to take that and build on it and improve it in this way" Instead I'm seeing, "AWESOME LIGHTSABER FIGHT!" and what star wars things will be in the game.
That just to show that the animations line up very well even though the video quality isn't superb you can still see it isn't as clunky as people are claiming it to be.
1. 8 archetypes and 16 actual classes
2. Space combat is exactly the same as it was in Kotor with more exploration, meaning you can only move and fire cannons but not direct the actual ship. Think of it as 3-d Gradius 3 hehe, pretty much the same concept with brighter flashier ship combat visuals and your ship moves on a pre-determined path however your cannon firing is the key to success.. They might change this later, who knows.. to even have it at launch is nice though since SWG didn't until an expansion later.
3. By your definition then WoW would be a grind right? It's not though, a true grind game is one that offers little to no questing experience by comparison in such a way that people find simply killing monsters in one area for hours at a time is more beneficial to them instead of bothering with the quests. True examples of this would be old EQ and Rohan Bloodfeud. The devs have actually said they made it so that just grinding mobs was made to be disadvantageous in order to funnel the playerbase into doing quests instead.
4. Innovation. Where do I begin? They've borrowed on the idea from WoW's constant hacking issues to include their own authenticators. They're using loot bags to help everyone get an equal chance at loot from Boss encounters similar to how Global Agenda works. They've introduced color matching so players aren't stuck looking like duffle bags. They've introduced highly intelligent AI design for companion characters that don't need to be micro-managed like pets, helping tank, dps or heal the player while they're out exploring and questing--even upgradeable with gear and items just the same way the player would upgrade themselves. On top of that, the companions even do all the crafting for the player, and can be customized with gear so they don't look like every other class's version. Having a ship to travel the galaxy with to 17 planets to start out with tailored for your class that you can receive quests and missions from remotely... The holocron system that allows people who're too far away from their party from participating in quest dialogue to actually make an appearance. Having 6 healer types as well as 6 tanks types with unique ways of healing and tanking to each class.(some healers will have to use energy like a rogue instead of force power, and evasion tanking, ranged tanking similar to what is seen in Global Agenda). Your own storyline that revolves around your character that they can be a good person in a bad situation, bad person in a bad situation, bad person in a good situation or good guy in a good situation, you get the idea right? Your choices enhance your gameplay and flesh out your developing story, ultimately defining you as a player, most people don't have ideas of what kind of person the character they use is, they go by communal consensus and leave it at that, here you get a more involved story that you can further distinguish. And of course the obvious... its a star wars mmo... it can't get much sweeter than that. There's more stuff I can't think of off the top of my head and still more stuff on their 'wall of crazy' that they'll eventually add in later after they see how the launch went. The best thing about them is their willingness to work with the playerbase, actually talk to the folks about their issues and that these people aren't just game designers they're gamers at heart too, so they understand the average player's ideals.
dude you are so awesome you spoke out everything out of what makes swtor so inovative than other new mmo´s
here some vids i found where you can see some good gameplay
"you can see some good gameplay"
Really??? Where??? Could you give em the exact second in that vid there is some good gameplay, the most this video shows is that the GCD is laughable.
It's Bioware and Star Wars. That can't fail i'm sorry.
Also anyone who ever judges a game that they never played are pretty much jerkoffs. You never played it and you say it's a grindfest? Really?
Reserve judgements until you tried it.
I was told by everyone that LoL was an amazingly fun game. I tried it for myself and i thought it was absolute crap.
You don't judge a game until you played it.
While I'm pretty sure SW:ToR isn't going to fail...
... am I supposed to be listening to your red voice or your green voice?
Lol
Originally posted by oakthornn
Originally posted by kasta
You are right, you are an idiot if you dislike the game that much and then pre-ordered it. Seriously, it has been known for years now that is not SWG and you are just now figuring that out? It is the spiritual successor to KotoR and that has been it's aim since the start of development.
Like ^^^ Like.. Darn, where's the thumbs up like option?
yeah, I know what you mean, I keep looking for it from time to time too.
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I want to like it so much because I'm a huge star wars fan and I loved galaxies and I will buy it regardless because I'm a huge star wars nerd...
well, it'sall very welll pointing out that this game looks 'crap' (in your language) but your reason they think they can get away with it.
it's your fault and you are getting the product you deserve.
There is absolutely no sense in complaining on some forum and then supporting the game and the design model thats fundamentally at the heart of your issue with your dollar.
Why should they make you steak when you knowingly will eat what you obviously consider a turd in Star Wars wrapping paper?
That just to show that the animations line up very well even though the video quality isn't superb you can still see it isn't as clunky as people are claiming it to be.
1. 8 archetypes and 16 actual classes
2. Space combat is exactly the same as it was in Kotor with more exploration, meaning you can only move and fire cannons but not direct the actual ship. Think of it as 3-d Gradius 3 hehe, pretty much the same concept with brighter flashier ship combat visuals and your ship moves on a pre-determined path however your cannon firing is the key to success.. They might change this later, who knows.. to even have it at launch is nice though since SWG didn't until an expansion later.
3. By your definition then WoW would be a grind right? It's not though, a true grind game is one that offers little to no questing experience by comparison in such a way that people find simply killing monsters in one area for hours at a time is more beneficial to them instead of bothering with the quests. True examples of this would be old EQ and Rohan Bloodfeud. The devs have actually said they made it so that just grinding mobs was made to be disadvantageous in order to funnel the playerbase into doing quests instead.
4. Innovation. Where do I begin? They've borrowed on the idea from WoW's constant hacking issues to include their own authenticators. They're using loot bags to help everyone get an equal chance at loot from Boss encounters similar to how Global Agenda works. They've introduced color matching so players aren't stuck looking like duffle bags. They've introduced highly intelligent AI design for companion characters that don't need to be micro-managed like pets, helping tank, dps or heal the player while they're out exploring and questing--even upgradeable with gear and items just the same way the player would upgrade themselves. On top of that, the companions even do all the crafting for the player, and can be customized with gear so they don't look like every other class's version. Having a ship to travel the galaxy with to 17 planets to start out with tailored for your class that you can receive quests and missions from remotely... The holocron system that allows people who're too far away from their party from participating in quest dialogue to actually make an appearance. Having 6 healer types as well as 6 tanks types with unique ways of healing and tanking to each class.(some healers will have to use energy like a rogue instead of force power, and evasion tanking, ranged tanking similar to what is seen in Global Agenda). Your own storyline that revolves around your character that they can be a good person in a bad situation, bad person in a bad situation, bad person in a good situation or good guy in a good situation, you get the idea right? Your choices enhance your gameplay and flesh out your developing story, ultimately defining you as a player, most people don't have ideas of what kind of person the character they use is, they go by communal consensus and leave it at that, here you get a more involved story that you can further distinguish. And of course the obvious... its a star wars mmo... it can't get much sweeter than that. There's more stuff I can't think of off the top of my head and still more stuff on their 'wall of crazy' that they'll eventually add in later after they see how the launch went. The best thing about them is their willingness to work with the playerbase, actually talk to the folks about their issues and that these people aren't just game designers they're gamers at heart too, so they understand the average player's ideals.
I'm pretty sure what I highlighted in orange is incorrect, but I wouldn't swear to it. The space combat is more like that seen in Starfox. While some view that as a bad thing I'm not convinced that it is. I think it will be much more fun. Anyway, the point is that it's a tube shooter and inside that tube which flows in one direction you can move your ship up, down, and side to side. You don't use turrets that I've noticed but instead you can only fire forward. Like I said I wouldn't swear to any of this, but that's how it looks to me.
Edit: I think a lot of people will end up finding this space combat mini-game highly addictive.
Its funny how Mass Effect 1 looks better than this mmo
Not really that strange or puzzling, singleplayer games in general look better than MMO's, for the simple reason that for singleplayer games the graphics can be amped up without running into technical limitations while for MMO's a hell of a lot more is going on on screen and regarding data traffic and resource usage.
... as everyone who possesses a bit of knowledge about MMO's and singleplayer games should know
I meant much more about the aesthetics than graphic engine. The old ME1 scenarios, textures, outfits, landscapes are much more polished than the ones on this new mmo.
And i could say that Blade and Soul is a mmo graphically par with actual singleplayer games, but you already know it
I was under the impression the space combat was a rail shooter, basically something like Panzer Dragoon.
Speaking of which, I was playing Panzer Dragoon on my 360 last week, and...
... it's amazing how well the game holds up, both graphically and gameplay. A well done rail shooter can be totally badass, and surprisingly replayable.
This is one of these weird points where I'm like 'Hell yeah, sure, I'm okay with that game design decision' even though there's people who like SW:ToR way more than me who don't like it.
In fact, if you ask me, I think vehicle travel sections should be like that, even more rail shooters. I mean, just look at speeder bike chases and pod racing. It totally fits Star Wars. More interesting than 'buy a ride from location A to location B' anyway.
I meant much more about the aesthetics than graphic engine. The old ME1 scenarios, textures, outfits, landscapes are much more polished than the ones on this new mmo.
In your opinion. I kinda disagree when it comes to the world/environment graphics, you only have to look at the landscapes of the 17 planets in SWTOR.
And i could say that Blade and Soul is a mmo graphically par with actual singleplayer games, but you already know it
right?
And I could tell you that AoC graphics were on par with singleplayer games, easily as much as B&S and possibly even more, but that there also had a price to be paid, as in instanced zones, smaller zones, 50-100 player cap in zones and more lag.
But that's what you also know, that something always has to give in due to technical limitations and the higher burden on performance with MMO's, more so than with singleplayer games, right?
The ease with which predictions are made on these forums: Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Comments
Oh look..........yet another wow , swtor comparison thread...........YAWN!
I hope it doesn't kill WoW. There are too many kids, literally and figuratively in that POS game. Let them stay right where they are.
I would be happier to see KOTOR3, as I don't feel the game translates well to MMO. However I'm still going to buy it, if anything my lower expectations will make me enjoy the game more.
lol the movements might looks like shit, but you have got to give Bioware one thing. That Consular video was pretty well done and made you want to play. I think I might jump on the band wagon and say this game is going to do some serious damage to WoW's numbers.
Bioware would have to completely screw this up for it not to be just huge. This is not Rift trying to build IP from scratch with a great game. This a damn old IP with a serious following about to be done by a pretty decent developer and serious money from EA. It will damn welcome competition in the market.
See movement can be improved on in a Beta/Release. Animations are not that hard to fix with enough feedback and they still have 3-4 months more then likely to get it right.
That just to show that the animations line up very well even though the video quality isn't superb you can still see it isn't as clunky as people are claiming it to be.
1. 8 archetypes and 16 actual classes
2. Space combat is exactly the same as it was in Kotor with more exploration, meaning you can only move and fire cannons but not direct the actual ship. Think of it as 3-d Gradius 3 hehe, pretty much the same concept with brighter flashier ship combat visuals and your ship moves on a pre-determined path however your cannon firing is the key to success.. They might change this later, who knows.. to even have it at launch is nice though since SWG didn't until an expansion later.
3. By your definition then WoW would be a grind right? It's not though, a true grind game is one that offers little to no questing experience by comparison in such a way that people find simply killing monsters in one area for hours at a time is more beneficial to them instead of bothering with the quests. True examples of this would be old EQ and Rohan Bloodfeud. The devs have actually said they made it so that just grinding mobs was made to be disadvantageous in order to funnel the playerbase into doing quests instead.
4. Innovation. Where do I begin? They've borrowed on the idea from WoW's constant hacking issues to include their own authenticators. They're using loot bags to help everyone get an equal chance at loot from Boss encounters similar to how Global Agenda works. They've introduced color matching so players aren't stuck looking like duffle bags. They've introduced highly intelligent AI design for companion characters that don't need to be micro-managed like pets, helping tank, dps or heal the player while they're out exploring and questing--even upgradeable with gear and items just the same way the player would upgrade themselves. On top of that, the companions even do all the crafting for the player, and can be customized with gear so they don't look like every other class's version. Having a ship to travel the galaxy with to 17 planets to start out with tailored for your class that you can receive quests and missions from remotely... The holocron system that allows people who're too far away from their party from participating in quest dialogue to actually make an appearance. Having 6 healer types as well as 6 tanks types with unique ways of healing and tanking to each class.(some healers will have to use energy like a rogue instead of force power, and evasion tanking, ranged tanking similar to what is seen in Global Agenda). Your own storyline that revolves around your character that they can be a good person in a bad situation, bad person in a bad situation, bad person in a good situation or good guy in a good situation, you get the idea right? Your choices enhance your gameplay and flesh out your developing story, ultimately defining you as a player, most people don't have ideas of what kind of person the character they use is, they go by communal consensus and leave it at that, here you get a more involved story that you can further distinguish. And of course the obvious... its a star wars mmo... it can't get much sweeter than that. There's more stuff I can't think of off the top of my head and still more stuff on their 'wall of crazy' that they'll eventually add in later after they see how the launch went. The best thing about them is their willingness to work with the playerbase, actually talk to the folks about their issues and that these people aren't just game designers they're gamers at heart too, so they understand the average player's ideals.
I'm not racist, I hate everyone equally.
Actually, every SINGLE Korean && Chinese MMO that i've ever played (9dragons, Allods, etc etc etc) have all been CRAZY HUGE XP GRINDS. The term "Korean grinder" or "Asian Grinder" are proper terms. It doesn't denote a race of people, it denotes the AREA in which it comes from.
I've played BOTH the origional && NA releases, and they're both fairly spot in except for some obvious language changes && references. The XP grinds are exactly the same though, so I'm not sure where you think you're coming from? If the phrase "offends" you that's tough cookies, because it IS accurate.
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Not trying to troll here, but I was thinking about it today. If you replace the lightsabers in this game with regular swords, rename the game to something non star wars related, and take all the star wars names out of it replacing them with other names would this game still be a big deal? Would anyone really care much about this game if that was the case?
Is the only thing that's holding the idea of this game being good together the fact that it's a star wars game?
OP let me just say this.
It's Bioware and Star Wars. That can't fail i'm sorry.
Also anyone who ever judges a game that they never played are pretty much jerkoffs. You never played it and you say it's a grindfest? Really?
Reserve judgements until you tried it.
I was told by everyone that LoL was an amazingly fun game. I tried it for myself and i thought it was absolute crap.
You don't judge a game until you played it.
No thats only half of it.
The other half is Bioware. If this was a Mass Effect MMO you would have a great deal of hype though not quite as much as Star Wars.
Its funny how Mass Effect 1 looks better than this mmo
Well it would still be Bioware game. They have history of making good lore like Mass Effect and Dragon Age. Sure it wouldn't be that big then again I doubt Bioware would have made MMO without big brand. Actually no sane company would. Ehat was last original lore large MMO, that german game that went bust in month? After that EQ2 I guess.
Mass Effect 1 imo, is so far the best in the Mass Effect series - ME2 wasnt a patch on ME1.. and yes.. your probably right about how it compares to Tor...
Not really that strange or puzzling, singleplayer games in general look better than MMO's, for the simple reason that for singleplayer games the graphics can be amped up without running into technical limitations while for MMO's a hell of a lot more is going on on screen and regarding data traffic and resource usage.
... as everyone who possesses a bit of knowledge about MMO's and singleplayer games should know
Meh, I liked ME2 a hell of a lot more
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
dude you are so awesome you spoke out everything out of what makes swtor so inovative than other new mmo´s
here some vids i found where you can see some good gameplay
While I'm pretty sure SW:ToR isn't going to fail...
... am I supposed to be listening to your red voice or your green voice?
I'm going to be playing it because I like all the games Bioware has put out and I'm a huge star wars fan... I'm hoping they will build off the success of KOTOR, Mass Effect and Dragon Age... if its anything like those games, in a star wars universe, I will love it. I personally think all the trailers look great so far, can't wait!
Like ^^^ Like.. Darn, where's the thumbs up like option?
Rallithon Oakthornn
(Retired Heirophant of the 60th season)
"you can see some good gameplay"
Really??? Where??? Could you give em the exact second in that vid there is some good gameplay, the most this video shows is that the GCD is laughable.
Lol
yeah, I know what you mean, I keep looking for it from time to time too.
Anyway,
+1
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
well, it'sall very welll pointing out that this game looks 'crap' (in your language) but your reason they think they can get away with it.
it's your fault and you are getting the product you deserve.
There is absolutely no sense in complaining on some forum and then supporting the game and the design model thats fundamentally at the heart of your issue with your dollar.
Why should they make you steak when you knowingly will eat what you obviously consider a turd in Star Wars wrapping paper?
I don't blame them, I blame you.
I'm pretty sure what I highlighted in orange is incorrect, but I wouldn't swear to it. The space combat is more like that seen in Starfox. While some view that as a bad thing I'm not convinced that it is. I think it will be much more fun. Anyway, the point is that it's a tube shooter and inside that tube which flows in one direction you can move your ship up, down, and side to side. You don't use turrets that I've noticed but instead you can only fire forward. Like I said I wouldn't swear to any of this, but that's how it looks to me.
Edit: I think a lot of people will end up finding this space combat mini-game highly addictive.
I meant much more about the aesthetics than graphic engine. The old ME1 scenarios, textures, outfits, landscapes are much more polished than the ones on this new mmo.
And i could say that Blade and Soul is a mmo graphically par with actual singleplayer games, but you already know it
right?
I was under the impression the space combat was a rail shooter, basically something like Panzer Dragoon.
Speaking of which, I was playing Panzer Dragoon on my 360 last week, and...
... it's amazing how well the game holds up, both graphically and gameplay. A well done rail shooter can be totally badass, and surprisingly replayable.
This is one of these weird points where I'm like 'Hell yeah, sure, I'm okay with that game design decision' even though there's people who like SW:ToR way more than me who don't like it.
In fact, if you ask me, I think vehicle travel sections should be like that, even more rail shooters. I mean, just look at speeder bike chases and pod racing. It totally fits Star Wars. More interesting than 'buy a ride from location A to location B' anyway.
And I could tell you that AoC graphics were on par with singleplayer games, easily as much as B&S and possibly even more, but that there also had a price to be paid, as in instanced zones, smaller zones, 50-100 player cap in zones and more lag.
But that's what you also know, that something always has to give in due to technical limitations and the higher burden on performance with MMO's, more so than with singleplayer games, right?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I definitely like how the cape is flowing in that video. Looks very nice. Not completely life like but very good for a game.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.