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please tell me dofus isnt turn based comabat... I hate mmo's such as that. I dont want a mmo that plays like rpgs on the NES. If it is i may still give it a try but i got bored of turn based.
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Once a gamer... Always a gamer
Comments
I don't know of any MMO that is turn-based combat..Sounds good to me, though.
They say it's tactical... so my guess is that it is.
And Fairyland is a mmorpg with turn based combat.
Also, personally, I prefer turn based to repedative hack n' slash combat.
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Ugh. Lets see...there's Final Fantasy Tactics (and tactics advance for GBA) that was on PSX...that's not NES. Fairyland which has been mentioned. KOTOR + KOTOR2 were turn based, as well as the Baldur's Gate series, and the Icewind Dale series. You WAY over generalized when you said like NES RPGs. Also Rubies of Eventide has turn based combat. In any case, from what I've gathered on the website, it'll probably be more like an MMOTBSG (turn based strategy game) than an MMORPG. I could be wrong though.
Well, you certainly have a different definition of "turn-based". And by "different", I mean "wrong." "Turn-based" means you have turns in which time in the game does not pass while you take your turn. That's why it's called that.
Chris Mattern
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Well, you certainly have a different definition of "turn-based". And by "different", I mean "wrong." "Turn-based" means you have turns in which time in the game does not pass while you take your turn. That's why it's called that.
Chris Mattern
Whatever.
Um, wha? I play FFXI. FFXI isn't even remotely turn-based. If you stand there without touching the controls the mob will be happy to pound you into paste in real time, it doesn't wait for you to take your turn.
Chris Mattern
Um, wha? I play FFXI. FFXI isn't even remotely turn-based. If you stand there without touching the controls the mob will be happy to pound you into paste in real time, it doesn't wait for you to take your turn.
Chris Mattern
The same is true for some of the previous FF games (VII, VIII, or IX). If you wait too long to make a move the enemy will go ahead and attack. That's because the enemies, like your chars, have a certain amount of time before they can make their move, so they can only go when it's their turn to go, hence turn-based. Yet by your definition of time not moving when you're deciding what to do, these games can't be considered turn based either, can they?
MXO is essentially turn-based combat.
VII, VII and IX were hybrids. The enemy didn't wait on you to move before acting itself, that's real-time behavior. But your other characters *did* wait on you to move. If it was Cloud's turn, you couldn't do anything with Tifa, Cloud had to have his turn first! That's turn-based behavior. They were hybrids. FFXI doesn't show any turn-based behavior at all, it's real-time.
Chris Mattern
I think we're going to have to just disagree here. Cool-down timers do not equate to "turn based" to me, not unless *unrelated* stuff has to wait on the timer. If I cast Fire, there's a timer before I can cast Fire again...but the mob keeps hitting, my team mates can do stuff and I can go ahead and cast Aero right now. That's not turn-based. If nothing but Fire waits on Fire's "turn", how can you call it a "turn"?
Chris Mattern
I think we're going to have to just disagree here. Cool-down timers do not equate to "turn based" to me, not unless *unrelated* stuff has to wait on the timer. If I cast Fire, there's a timer before I can cast Fire again...but the mob keeps hitting, my team mates can do stuff and I can go ahead and cast Aero right now. That's not turn-based. If nothing but Fire waits on Fire's "turn", how can you call it a "turn"?
Chris Mattern
Disagree if you want to, and I'll simply say that I think you're the one who's wrong. I agree that WoW and FFXI are, for the most part, real time, but it's not completely realtime either. If it were, where would the use of auto attack and macros come in? Combat would be more like God of War or Diablo. Instead you just hit one key into combat you and the enemy go, each taking their TURN to make their moves and exchange blows. Just because you can cast spells like fire and aero in between as well as perform other special moves while auto attack is does not take away this fact. That degree of waiting in between attacks and each mob taking their turns is an element of turn-based combat, even if it is very small. If you must you can call it a real-time RPG based on a turn-based system, or vice versa. It really doesn't matter, but you can't deny that turn-based elements exist in an MMORPG.
Timers and cool downs are added to games so players can't repeatedly mash the 'I win' button. SWG recently adobted this as part of the CU.
My definition of turn based combat is you attack, then I can attack, and afterwards you can attack again, so on and so on. The fact that I can get into 2-3 attacks, due to attack speed mods, before you can in WoW and SWG, would tell me that those are not turn based combat systems.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
I think I'll have to agree with Chris... The way you're describing turn-based, you could say City of Heroes is more turn-based than FFXI; which is obviously not the case. I understand your logic, but it's being misconstrued.
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"Io rido, e rider mio non passa dentro;
Io ardo, e l'arsion mia non par di fore."
-Machiavelli
Assuming the Dofus you're talking off is the english version of the french Dofus, then yes it is turn based. Mostly how it worked on the french version is that you and your party got into a fight when you touch an ennemy ( I.E earthbond). Then you proceed on a battle screen where the combat is very similar to Final fantasy tactics. Which mean, basicaly that you are on a grid and have a limited number of action point per turn.(move, attack, special ability, which each take a different number of action point)
Anyway, like I said in the beginning, that's if the Dofus your talking is the same as the one the french version who was in open beta long ago.