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plz tell me that dofus isnt...

please tell me dofus isnt turn based comabat... I hate mmo's such as that. I dont want a mmo that plays like rpgs on the NES. If it is i may still give it a try but i got bored of turn based.

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Comments

  • spamwichspamwich Member Posts: 51
    the website doesnt have too much info as of yet. it wouldnt bother me personally, though.
  • BlizzagenBlizzagen Member Posts: 167


    Originally posted by spamwich
    the website doesnt have too much info as of yet. it wouldnt bother me personally, though.

    I don't know of any MMO that is turn-based combat..Sounds good to me, though.

    image

  • RasukeRasuke Member Posts: 362

    They say it's tactical... so my guess is that it is.

    And Fairyland is a mmorpg with turn based combat.

    Also, personally, I prefer turn based to repedative hack n' slash combat.

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  • WillJones420WillJones420 Member Posts: 263
    Okay, I'm getting a little confused here on how you guys define "turn based combat".  I've always thought of turn based as whenever you don't have direct control when your character makes each attack.  EQ and WoW with their auto attack features and only special moves and spellcasting being up to the players I consider to be turn-based, but some people think that its deciding what each player is going to do when their turn comes up like in Final Fantasy is only turn based.
  • patheospatheos Member Posts: 1,148



    Originally posted by PrinceVegeta

     I dont want a mmo that plays like rpgs on the NES.



              Since when is turn based fighting only on the nes? turn based rpgs are on every system. for some reason that comment made me mad.

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  • brian72282brian72282 Member UncommonPosts: 783

    Ugh. Lets see...there's Final Fantasy Tactics (and tactics advance for GBA) that was on PSX...that's not NES. Fairyland which has been mentioned. KOTOR + KOTOR2 were turn based, as well as the Baldur's Gate series, and the Icewind Dale series. You WAY over generalized when you said like NES RPGs. Also Rubies of Eventide has turn based combat. In any case, from what I've gathered on the website, it'll probably be more like an MMOTBSG (turn based strategy game) than an MMORPG. I could be wrong though.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by WillJones420
    Okay, I'm getting a little confused here on how you guys define "turn based combat". I've always thought of turn based as whenever you don't have direct control when your character makes each attack. EQ and WoW with their auto attack features and only special moves and spellcasting being up to the players I consider to be turn-based, but some people think that its deciding what each player is going to do when their turn comes up like in Final Fantasy is only turn based.

    Well, you certainly have a different definition of "turn-based". And by "different", I mean "wrong." "Turn-based" means you have turns in which time in the game does not pass while you take your turn. That's why it's called that.

    Chris Mattern

  • RemyVorenderRemyVorender Member RarePosts: 4,005



    Originally posted by Blizzagen



    I don't know of any MMO that is turn-based combat..Sounds good to me, though.



    FFXI is turn based. image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • RemyVorenderRemyVorender Member RarePosts: 4,005



    man....what's up with this site lately...damn double posts. image

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • WillJones420WillJones420 Member Posts: 263



    Originally posted by ChrisMattern




    Originally posted by WillJones420
    Okay, I'm getting a little confused here on how you guys define "turn based combat". I've always thought of turn based as whenever you don't have direct control when your character makes each attack. EQ and WoW with their auto attack features and only special moves and spellcasting being up to the players I consider to be turn-based, but some people think that its deciding what each player is going to do when their turn comes up like in Final Fantasy is only turn based.

    Well, you certainly have a different definition of "turn-based". And by "different", I mean "wrong." "Turn-based" means you have turns in which time in the game does not pass while you take your turn. That's why it's called that.

    Chris Mattern


    Whatever.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by remyburke
    Originally posted by Blizzagen
    I don't know of any MMO that is turn-based combat..Sounds good to me, though.FFXI is turn based. image

    Um, wha? I play FFXI. FFXI isn't even remotely turn-based. If you stand there without touching the controls the mob will be happy to pound you into paste in real time, it doesn't wait for you to take your turn.

    Chris Mattern

  • WillJones420WillJones420 Member Posts: 263



    Originally posted by ChrisMattern




    Originally posted by remyburke


    Originally posted by Blizzagen

    I don't know of any MMO that is turn-based combat..Sounds good to me, though.
    FFXI is turn based. image


    Um, wha? I play FFXI. FFXI isn't even remotely turn-based. If you stand there without touching the controls the mob will be happy to pound you into paste in real time, it doesn't wait for you to take your turn.

    Chris Mattern



    The same is true for some of the previous FF games (VII, VIII, or IX).  If you wait too long to make a move the enemy will go ahead and attack.  That's because the enemies, like your chars, have a certain amount of time before they can make their move, so they can only go when it's their turn to go, hence turn-based.  Yet by your definition of time not moving when you're deciding what to do, these games can't be considered turn based either, can they?

    image

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Blizzagen

    I don't know of any MMO that is turn-based combat..Sounds good to me, though.

    MXO is essentially turn-based combat.

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by WillJones420
    Originally posted by ChrisMattern Originally posted by remyburkeOriginally posted by Blizzagen
    I don't know of any MMO that is turn-based combat..Sounds good to me, though.
    FFXI is turn based. image Um, wha? I play FFXI. FFXI isn't even remotely turn-based. If you stand there without touching the controls the mob will be happy to pound you into paste in real time, it doesn't wait for you to take your turn.
    Chris Mattern
    The same is true for some of the previous FF games (VII, VIII, or IX). If you wait too long to make a move the enemy will go ahead and attack. That's because the enemies, like your chars, have a certain amount of time before they can make their move, so they can only go when it's their turn to go, hence turn-based. Yet by your definition of time not moving when you're deciding what to do, these games can't be considered turn based either, can they?
    image


    VII, VII and IX were hybrids. The enemy didn't wait on you to move before acting itself, that's real-time behavior. But your other characters *did* wait on you to move. If it was Cloud's turn, you couldn't do anything with Tifa, Cloud had to have his turn first! That's turn-based behavior. They were hybrids. FFXI doesn't show any turn-based behavior at all, it's real-time.

    Chris Mattern

  • WillJones420WillJones420 Member Posts: 263



    Originally posted by ChrisMattern
    VII, VII and IX were hybrids. The enemy didn't wait on you to move before acting itself, that's real-time behavior. But your other characters *did* wait on you to move. If it was Cloud's turn, you couldn't do anything with Tifa, Cloud had to have his turn first! That's turn-based behavior. They were hybrids. FFXI doesn't show any turn-based behavior at all, it's real-time.
    Chris Mattern



    Actually, yes it does.  Your weapons have attack delays, your spells and abilities have cooldown times, both making up a certain amount of time before they can be used again, thus you can only make a move when its your turn to make a move again.  This gives FFXI, WoW, EQ, and almost every other MMO on the market some turn-based element along with their real-time elements.  Granted it is mostly real-time, but you can't deny that the turn-based stuff is there.
  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by WillJones420
    Originally posted by ChrisMattern VII, VII and IX were hybrids. The enemy didn't wait on you to move before acting itself, that's real-time behavior. But your other characters *did* wait on you to move. If it was Cloud's turn, you couldn't do anything with Tifa, Cloud had to have his turn first! That's turn-based behavior. They were hybrids. FFXI doesn't show any turn-based behavior at all, it's real-time.
    Chris MatternActually, yes it does. Your weapons have attack delays, your spells and abilities have cooldown times, both making up a certain amount of time before they can be used again, thus you can only make a move when its your turn to make a move again. This gives FFXI, WoW, EQ, and almost every other MMO on the market some turn-based element along with their real-time elements. Granted it is mostly real-time, but you can't deny that the turn-based stuff is there.

    I think we're going to have to just disagree here. Cool-down timers do not equate to "turn based" to me, not unless *unrelated* stuff has to wait on the timer. If I cast Fire, there's a timer before I can cast Fire again...but the mob keeps hitting, my team mates can do stuff and I can go ahead and cast Aero right now. That's not turn-based. If nothing but Fire waits on Fire's "turn", how can you call it a "turn"?

    Chris Mattern

  • WillJones420WillJones420 Member Posts: 263



    Originally posted by ChrisMattern





    Originally posted by WillJones420
    Actually, yes it does. Your weapons have attack delays, your spells and abilities have cooldown times, both making up a certain amount of time before they can be used again, thus you can only make a move when its your turn to make a move again. This gives FFXI, WoW, EQ, and almost every other MMO on the market some turn-based element along with their real-time elements. Granted it is mostly real-time, but you can't deny that the turn-based stuff is there.


    I think we're going to have to just disagree here. Cool-down timers do not equate to "turn based" to me, not unless *unrelated* stuff has to wait on the timer. If I cast Fire, there's a timer before I can cast Fire again...but the mob keeps hitting, my team mates can do stuff and I can go ahead and cast Aero right now. That's not turn-based. If nothing but Fire waits on Fire's "turn", how can you call it a "turn"?

    Chris Mattern


    Disagree if you want to, and I'll simply say that I think you're the one who's wrong.  I agree that WoW and FFXI are, for the most part, real time, but it's not completely realtime either.  If it were, where would the use of auto attack and macros come in?  Combat would be more like God of War or Diablo.  Instead you just hit one key into combat you and the enemy go, each taking their TURN to make their moves and exchange blows.  Just because you can cast spells like fire and aero in between as well as perform other special moves while auto attack is does not take away this fact.  That degree of waiting in between attacks and each mob taking their turns is an element of turn-based combat, even if it is very small.  If you must you can call it a real-time RPG based on a turn-based system, or vice versa.  It really doesn't matter, but you can't deny that turn-based elements exist in an MMORPG.

  • IcoGamesIcoGames Member Posts: 2,360

    Timers and cool downs are added to games so players can't repeatedly mash the 'I win' button. SWG recently adobted this as part of the CU.

    My definition of turn based combat is you attack, then I can attack, and afterwards you can attack again, so on and so on. The fact that I can get into 2-3 attacks, due to attack speed mods, before you can in WoW and SWG, would tell me that those are not turn based combat systems.

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • ViolentYViolentY Member Posts: 1,458

    I think I'll have to agree with Chris... The way you're describing turn-based, you could say City of Heroes is more turn-based than FFXI; which is obviously not the case. I understand your logic, but it's being misconstrued.

    _____________________________________
    "Io rido, e rider mio non passa dentro;
    Io ardo, e l'arsion mia non par di fore."

    -Machiavelli

  • WillJones420WillJones420 Member Posts: 263
    Granted, I don't deny that most MMO's are mostly real-time games, in fact I agree with this when they're compared with your run of the mill RPG's like FF or D&D.  I am saying that there is some degree of turn-based combat into them, even if it is small.
  • VelgarVelgar Member Posts: 39

    Assuming the Dofus you're talking off is the english version of the french Dofus, then yes it is turn based. Mostly how it worked on the french version is that you and your party got into a fight when you touch an ennemy ( I.E earthbond). Then you proceed on a battle screen where the combat is very similar to Final fantasy tactics. Which mean, basicaly that you are on a grid and have a limited number of action point per turn.(move, attack, special ability, which each take a different number of action point)

    Anyway, like I said in the beginning, that's if the Dofus your talking is the same as the one the french version who was in open beta long ago.

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