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Guild Wars 2: PAX 2011 – Dynamic Events and Guild Halls

2

Comments

  • knallpulverknallpulver Member UncommonPosts: 41

    Originally posted by Raventree



    It seems to me that this game is beginning to suffer from overhype.  It seems like everyone feels like this is going to be the greatest thing EVAR OMG!!!!  That inevitably leads to disappointment and screaming and crying once the game releases and people realize that there are limits to what a dev team can do with limited resources.

    I would love for this game to be everything everyone thinks it is going to be, but so far no MMO has lived up to player expectations, mostly because they lose sight of reality and their expectations become unrealistic.

    Between GW2 and SWToR, however, I am hoping that one, or both of them rock, and many of us will find a new MMO home for a while.  Just keep in mind that neither will be perfect.


     

    The difference between GW2 and SWTORs hype is that, GW2s hype is based on the fact that everything they have showed is awesome...... And SWTORs hype is just based on the Star Wars franchise..... I'm a Stars Wars fan myself :P But I don't like SWTOR, cause there is nothing new in the game, just fully voiced and small things like that, that won't change the gameplay, just make the game feel a little better...... ANet on the other hand have thought of everything, and I think it will be a hit....

    I'm a down to earth kind of person, so I know there's a chance this game won't live up to it's hype..... But with everything this game has, surely enough content will be great to play the game and have fun.....

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by knallpulver





    Originally posted by Raventree





    It seems to me that this game is beginning to suffer from overhype.  It seems like everyone feels like this is going to be the greatest thing EVAR OMG!!!!  That inevitably leads to disappointment and screaming and crying once the game releases and people realize that there are limits to what a dev team can do with limited resources.



    I would love for this game to be everything everyone thinks it is going to be, but so far no MMO has lived up to player expectations, mostly because they lose sight of reality and their expectations become unrealistic.



    Between GW2 and SWToR, however, I am hoping that one, or both of them rock, and many of us will find a new MMO home for a while.  Just keep in mind that neither will be perfect.






     



    The difference between GW2 and SWTORs hype is that, GW2s hype is based on the fact that everything they have showed is awesome...... And SWTORs hype is just based on the Star Wars franchise..... I'm a Stars Wars fan myself :P But I don't like SWTOR, cause there is nothing new in the game, just fully voiced and small things like that, that won't change the gameplay, just make the game feel a little better...... ANet on the other hand have thought of everything, and I think it will be a hit....



    I'm a down to earth kind of person, so I know there's a chance this game won't live up to it's hype..... But with everything this game has, surely enough content will be great to play the game and have fun.....


     

     

    My vibe for GW2 dropped significantly once I finally bought and played the GW1 trilogy.  GW1 was a complete disappointment:  I have no idea why people like its clunky interface, horrible camera, and uber-simplistic questing.  My theory is people just like a game without a monthly fee.

    The dynamic questing in GW2 sounds good, but I'll wait and see.  If it is as pathetic and repetitive as the dynamic rifts in Rift were or the dynamic quests in Red Dead Redemptio n were for instance then it will get old after about a week.  I think Bethesda has a better chance at pulling off an effective dynamic quest system in Skyrim.

    Overall I'm glad my expetations for GW2 have been reset much lower, as it gives me a better chance of actually liking it in the end...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by gainesvilleg

    My vibe for GW2 dropped significantly once I finally bought and played the GW1 trilogy.  GW1 was a complete disappointment:  I have no idea why people like its clunky interface, horrible camera, and uber-simplistic questing.  My theory is people just like a game without a monthly fee.

    The dynamic questing in GW2 sounds good, but I'll wait and see.  If it is as pathetic and repetitive as the dynamic rifts in Rift were or the dynamic quests in Red Dead Redemptio n were for instance then it will get old after about a week.  I think Bethesda has a better chance at pulling off an effective dynamic quest system in Skyrim.

    Overall I'm glad my expetations for GW2 have been reset much lower, as it gives me a better chance of actually liking it in the end...

    It really depends on when you played it. Not entirely sure what you mean by 'horrible camera' (it's entirely based on you, just like in most other MMOs), But the clunky controls weren't really the appeal of the game (though, once you learned how to play it, they became much less of an issue). I'm also not sure what you mean by 'uber-simplistic questing'. The questing is very similar to most MMOs, except it's more mission based overall. There are still go here, do this, types of quests, but every MMO has them.

    That said, the appeal to GW1 was largely in the combat, the customization, and the guild aspects of the game. There were a lot of good times exploring maps, trying to find hidden content, trying to capture those awesome skills you just had to have to make your elite builds synergize. Metagame, and trying to counter builds that other players were using. PvP, fighting guilds in locations where strategy was extremely important, and learning the various maps / guild halls spelled victory or defeat.

    - Now, it's mostly people grinding Hall of Monuments for perks in GW2. The older content is still there, but it's not nearly as active as it used to be.

    It's good to keep your expectations low, as I think that most people are severely overdoing it. Sorry to say, that if you are trying to start GW1 now, the experience is very different from what it was still very active (prophecies -> Eye of the North release).

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by aesperus



    Originally posted by gainesvilleg



    My vibe for GW2 dropped significantly once I finally bought and played the GW1 trilogy.  GW1 was a complete disappointment:  I have no idea why people like its clunky interface, horrible camera, and uber-simplistic questing.  My theory is people just like a game without a monthly fee.



    The dynamic questing in GW2 sounds good, but I'll wait and see.  If it is as pathetic and repetitive as the dynamic rifts in Rift were or the dynamic quests in Red Dead Redemptio n were for instance then it will get old after about a week.  I think Bethesda has a better chance at pulling off an effective dynamic quest system in Skyrim.



    Overall I'm glad my expetations for GW2 have been reset much lower, as it gives me a better chance of actually liking it in the end...

    It really depends on when you played it. Not entirely sure what you mean by 'horrible camera' (it's entirely based on you, just like in most other MMOs), But the clunky controls weren't really the appeal of the game (though, once you learned how to play it, they became much less of an issue). I'm also not sure what you mean by 'uber-simplistic questing'. The questing is very similar to most MMOs, except it's more mission based overall. There are still go here, do this, types of quests, but every MMO has them.

    That said, the appeal to GW1 was largely in the combat, the customization, and the guild aspects of the game. There were a lot of good times exploring maps, trying to find hidden content, trying to capture those awesome skills you just had to have to make your elite builds synergize. Metagame, and trying to counter builds that other players were using. PvP, fighting guilds in locations where strategy was extremely important, and learning the various maps / guild halls spelled victory or defeat.

    - Now, it's mostly people grinding Hall of Monuments for perks in GW2. The older content is still there, but it's not nearly as active as it used to be.

    It's good to keep your expectations low, as I think that most people are severely overdoing it. Sorry to say, that if you are trying to start GW1 now, the experience is very different from what it was still very active (prophecies -> Eye of the North release).


     

     Yeah, I have no doubt judging the GW1 trilogy now isn't entirely fair.  But I was surprised at how bad the interface was and how bad the camera tracking is.  The camera issue I am talking about is when you go up or down even a small hill, that it often pins down and you can't look into the distance:  very annoying and worse than any game I have played in a very long time.  And the inability to jump down even a small ledge is annoying as well.

    And yes the questing isn't much simpler than in an MMO, but the questing in this game should be better considering it is basically a single player game that allows grouping.  No excuse for such shallow quests...

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • CorehavenCorehaven Member UncommonPosts: 1,533

    I sort of wish companies wouldnt talk about cool stuff that they're thinking about putting in the game some day but not at release.  Just makes me kind of dissapointed its not there.  If I never knew about it, I wouldnt miss it. 

     

    Guild Halls and some sort of complex player housing sounds great.  But like I said it would probably have been better just to not mention it until they were ready to put it in. 

  • ToxiaToxia Member UncommonPosts: 1,308

    EDIT: Posts went poof, nvm.

    The Deep Web is sca-ry.

  • I played GW 1 about a  year after it's initial release and continued playing for about 3 years. I have been considering going back to it for now or starting up Rift once I fix up my PC, but I'm not sure. Yes, I am very biased to GW 2 because I loved the original, but I am also a realist. I have played and been very very dissappointed in many mmo's on release because I became way to hyped and they did not deliver. Though I do have more hope for this game because I heard that the original released very smoothly. Also, they seem to have really thought about everything they are doing and taking their time to do it right, which is something we really do not see very often now a days. We really will just have to wait and see, but I'm definitely expecting to be playing this for a long time coming.

  • Shadows59Shadows59 Member Posts: 47

    I didn't really see GW as an mmo. I tried GW for  4 months then quit because it was like logging into an xbox game basically. There wasn't any interaction with other players really unless you were raiding or pvping. Everythign was instanced. Think I'm gonnna wait on this one and see how it develops because a fully instanced game like GW just isn't my cup a tea.

    image
  • saluksaluk Member Posts: 325

    GW2 is an actual mmo, very much unlike GW1. I see GW1 as a, basically, successful experiment at a slightly different kind of non-massive, instanced mmo. GW2 is arenanet's experiment with a slightly different kind of mmo. We'll see if it is a successful one.

    Corehaven: I guess they could have said "Nope, we wont have housing or guild halls". I think I'd rather they answer with honesty - that they are planning something to meet the need that was questioned about, but that it's not ready yet. Remember these were a Q+A

    Raventree: yep, this game and SWTOR are overhyped, but most high profile mmos that are even close to being decent are. I would be more worried if they weren't to be honest. All of the dev commentary for GW2 especially is fairly sound from a design perspective, and it doesn't sound like they are trying to do too much. Rather than trying to include dynamic events and standard quests, they removed quests to focus only on their dynamic system. Rather than have integrated pvp lakes like their peers, they are restricting pvp to their battlegrounds and a completely separate mode. And that separate mode resets every 2 weeks, which can hide balance issues. This is different from other hyped games, which seem to try and tick all of the boxes without caring whether any of the features on their own are actually good or fit the game.

    I do think people may be expecting GW2 to be more than it is. It's easy to not actually pay attention to what Arenanet says and think GW2 will be a "standard" mmo but fixing all of the problems in "standard" mmos, making it perfect in every way. When actually, it's more of a stab from a different direction, a smaller, more focused game that looks to be more thoroughly designed - but it wont have anything and everything, because any feature that the team felt they couldn't do well they are not including in the game. Because of this it may feel to a lot of people to be a little too "light".

    But for people like me who quickly tire of the bloat in most mmos, and don't understand why we must trudge through 100+ hours of boredom punctuated by moments of hope to get to the actually fun bits, only to find that those fun bits are another 100+ hours of boredom punctuated by moments of hope, I think the new approach will be appreciated by many. Overhyped or not.

    Though I am familiar with the mmo space. I would not be very surprised to eat my words when the game hits :) Just a little disappointed, but I'm used to that. (Also looking forward to the other games on the horizon)

    The most fun I've had with mmos has been anticipating them, no reason to stop now :)

  • TotTWriterTotTWriter Member UncommonPosts: 54

    Originally posted by Corehaven



    I sort of wish companies wouldnt talk about cool stuff that they're thinking about putting in the game some day but not at release.  Just makes me kind of dissapointed its not there.  If I never knew about it, I wouldnt miss it. 



     



    Guild Halls and some sort of complex player housing sounds great.  But like I said it would probably have been better just to not mention it until they were ready to put it in. 


     

    In fairness, I think the main reason they are mentioning guild halls and guilds is because so many people are always asking about them. They really haven't gone into much detail other than "they will be added post launch", and that's mainly an attempt to quell the people saying "but what about the GUILDS!"

    So far they have done pretty much what you have asked for with regards to features and profesions. When they have mentioned things they haven't done their blog treatment for yet, it is in an apologetic "we aren't really ready to talk about this yet, but this is kind of where we're going..."

    Reality Bites. I'm only Barking

  • AlluraAAlluraA Member UncommonPosts: 9

     

    "Ever since we heard about the hundreds and hundreds of possible spell combos GW2 will have over a year ago, I was very excited.  Unfortunately, since then we haven't heard a single example besides this passive projectile "combo."  In a combo system, it's fine to have both passive and active, "new" effects, but if they're all just passive, it really won't ever feel like you're pulling off combos at all.  The most important part of including combos in a game is that both players involved actually experience the result of their combined efforts.  They should feel like they worked together to create something new and more powerful than the normal sum of both of their individual attacks ever would have been.  

     

    I really hope to hear some new info on this system in the near future.  "

     

    That is absolutely not true... go to the GW2 Website and read the actual profession descriptions if you wish to read more examples... each profession has examples of at least a few skill/weapon combos skill/environment combos that are specific to their class.

  • TammiTammi Member Posts: 5

    Originally posted by needalife214

    dissapointed that guild halls will not be in at launch. Anet seems to be stepping away from the "GUILD" wars aspect of the game. NOW WAIT, before this gets out of hand, let me explain. Anet has yet to show a strong support for pure GvG in GW2, yeah we have hot joinable pvp (awesome) and guilds being able to take keeps and outposts in WvWvW (awesome DAOC style) but even in GW1 i see the live team fading out Hero battles and Hall of Heros in favor of random arenas (well halls was gone once it was no longer needed for favor of the gods). NOW with guild halls coming post launch that means any good form of GvG (yes i believe that the greatness of GvG was going to other halls and having to use the strat of that hall in the battle) will have to be post launch.



     



    with that being said I do think the rest of the game is in the right direction and having played the demo for myself (with a smile on) i know that this game will be strong and TOR has nothing on it. but again, the movement away from guild pride and guild pvp is sad.


     

      I just want you to know that the game is called Guild Wars because of an event that took place in the lore prior to the events of the first game, not because of GvG.

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Tammi

      I just want you to know that the game is called Guild Wars because of an event that took place in the lore prior to the events of the first game, not because of GvG.

    Sorry, no. I don't doubt that it's in the lore, but that was created after the game. The game was named Guild Wars for the guild vs guild content that they based the first game around. Their still running with it for the sequel, but that's how the name came about. Guilds have always been an important factor for Anet, as they can really help build the community in a game if handled well.

  • CorehavenCorehaven Member UncommonPosts: 1,533

    Originally posted by TotTWriter



    Originally posted by Corehaven





    I sort of wish companies wouldnt talk about cool stuff that they're thinking about putting in the game some day but not at release.  Just makes me kind of dissapointed its not there.  If I never knew about it, I wouldnt miss it. 





     





    Guild Halls and some sort of complex player housing sounds great.  But like I said it would probably have been better just to not mention it until they were ready to put it in. 






     

    In fairness, I think the main reason they are mentioning guild halls and guilds is because so many people are always asking about them. They really haven't gone into much detail other than "they will be added post launch", and that's mainly an attempt to quell the people saying "but what about the GUILDS!"

    So far they have done pretty much what you have asked for with regards to features and profesions. When they have mentioned things they haven't done their blog treatment for yet, it is in an apologetic "we aren't really ready to talk about this yet, but this is kind of where we're going..."

     

    Good reply.  I can see your point. 

     

    This may sound out of no where but does this mean GW2 is getting close?  They're not putting it in at release.  They would like to but arent.  Does that mean time is drawing closer?  Because if they intend to put it in the game but not at launch I have to assume they dont have time too.  Is "When Its Ready" drawing closer? 

     

    Just has me wondering. 

  • DiovidiusDiovidius Member UncommonPosts: 1,026

    Originally posted by aesperus

    Originally posted by Tammi



      I just want you to know that the game is called Guild Wars because of an event that took place in the lore prior to the events of the first game, not because of GvG.

    Sorry, no. I don't doubt that it's in the lore, but that was created after the game. The game was named Guild Wars for the guild vs guild content that they based the first game around. Their still running with it for the sequel, but that's how the name came about. Guilds have always been an important factor for Anet, as they can really help build the community in a game if handled well.

    This. The original guild wars was designed with Guild vs Guild as engame. PvE was just there as a tutorial and lore was there to give a nice backstory but in the end the game was all about PvP (of course Anet changed it's focus more and more towards PvE as time went by and Anet saw that there were more fans enjoying PvE rather than PvP but that's besides the point).

  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Corehaven

    Good reply.  I can see your point. 

     

    This may sound out of no where but does this mean GW2 is getting close?  They're not putting it in at release.  They would like to but arent.  Does that mean time is drawing closer?  Because if they intend to put it in the game but not at launch I have to assume they dont have time too.  Is "When Its Ready" drawing closer? 

     

    Just has me wondering. 

     

    Short answer. Yes. The game already looks finished, even though they are taking their time to polish it. The majority of the features they've mentioned are already there in the demos. I wouldn't expect to see this game coming out this year, but I think we can expect to see it Q1 or Q2 of 2012. If they manage to get it out earlier, that'd be amazing, but I'm not gunna hold my breath.

  • TotTWriterTotTWriter Member UncommonPosts: 54

    Originally posted by aesperus



    Originally posted by Corehaven

    Good reply.  I can see your point. 

     

    This may sound out of no where but does this mean GW2 is getting close?  They're not putting it in at release.  They would like to but arent.  Does that mean time is drawing closer?  Because if they intend to put it in the game but not at launch I have to assume they dont have time too.  Is "When Its Ready" drawing closer? 

     

    Just has me wondering. 

     

    Short answer. Yes. The game already looks finished, even though they are taking their time to polish it. The majority of the features they've mentioned are already there in the demos. I wouldn't expect to see this game coming out this year, but I think we can expect to see it Q1 or Q2 of 2012. If they manage to get it out earlier, that'd be amazing, but I'm not gunna hold my breath.


     

    I agree. We've been told that they remain on track for a closed beta (at least) this year. We were also told that they were going to have the betas much closer to release than in some other games, with the Open Beta likely functioning as more of a preview and load test, since they want people to be "blown away" when they first see the game. That to me says that closed beta might last a month or two, but when Open Beta is announced, the game is imminent, perhaps just a couple of weeks after the beta finishes. 

    I also think that when the date is announced, it won't be a long wait at all. I can see there being a gap of maybe a month or two from the announcement to the launch. 

    Reality Bites. I'm only Barking

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    Pure amazing innovation!

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  • TalthanysTalthanys Member Posts: 458

    Originally posted by jeremyjodes



    Pure amazing innovation!


     

    Awww, someone's jealous. That's cute!

    image

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Guild Wars wasn't called Guild Wars for guilds, it was another reason lol, I'm serious.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • RageaholRageahol Member UncommonPosts: 1,127

    Originally posted by RizelStar



    Guild Wars wasn't called Guild Wars for guilds, it was another reason lol, I'm serious.


     

    The Guild Wars happened in the lore of the world. http://wiki.guildwars.com/wiki/The_Guild_Wars  it was a big deal

    image

  • TammiTammi Member Posts: 5

    Originally posted by aesperus

    Originally posted by Tammi

      I just want you to know that the game is called Guild Wars because of an event that took place in the lore prior to the events of the first game, not because of GvG.

    Sorry, no. I don't doubt that it's in the lore, but that was created after the game. The game was named Guild Wars for the guild vs guild content that they based the first game around. Their still running with it for the sequel, but that's how the name came about. Guilds have always been an important factor for Anet, as they can really help build the community in a game if handled well.

     ... No, don't be so ignorant. They named the game GUILD WARS because of an important part of the lore. Yes, there was GvG, but it was not named Guild Wars because of that. Don't act so arrogant when you have no clue what you're talking about, please.

  • itgrowlsitgrowls Member Posts: 2,951

    these people are such teases! release the game already...whimper LOL

  • liadzliadz Member Posts: 35

    Every time I remember there is still a profession to be revealed I get sad. I remember that there are still some "next great news" until we get a release date.

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  • w4rbytezw4rbytez Member Posts: 17

    I never got into GW until I began keeping up on this game. The level-less idea is very intruiging, and I like the idea of any level character being able to play with any other character. Dynamic events are sexy too! Hope it lives up to the hype.

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