I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually is the biggest barrier to entry for your typical MMO, to a potential player.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
It really isnt. the payment model is irrelevant. I would happily pay £2.50/wk to play a game I enjoy and would happily pay that for GW2 based on what is offering.
If you honestly think the payment model is all GW2 has going for it for lovers of this type of game, then YOU worry me, because your happy to join in a conversation and give your opinions on the basis of knowing nothing about the subject matter.
IMO, GW2 destroys SWtoR on every level blow for blow. It looks better, has more exciting play systems, and shows more imagination in it's design and implementation. There isnt a point that SW wins on for me, and seeing as my time to play games is limited and I only have time for one of them, GW2 will be getting my money.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
It really isnt. the payment model is irrelevant. I would happily pay £2.50/wk to play a game I enjoy and would happily pay that for GW2 based on what is offering.
If you honestly think the payment model is all GW2 has going for it for lovers of this type of game, then YOU worry me, because your happy to join in a conversation and give your opinions on the basis of knowing nothing about the subject matter.
IMO, GW2 destroys SWtoR on every level blow for blow. It looks better, has more exciting play systems, and shows more imagination in it's design and implementation. There isnt a point that SW wins on for me, and seeing as my time to play games is limited and I only have time for one of them, GW2 will be getting my money.
You're obviously the one who is clueless on the subject. If you pay any attention to these forums you'd see the posts, and even the polls, that regularly list payment model as the number one feature. Now go back to Helly Kitty Online and let the grownups continue their conversation.
Originally posted by czekoskwigelYou're obviously the one who is clueless on the subject. If you pay any attention to these forums you'd see the posts, and even the polls, that regularly list payment model as the number one feature. Now go back to Helly Kitty Online and let the grownups continue their conversation.
While the cost of a game is relevant it is not the main feature.
A crap game can't get many players even if it is totally free. Good and cheap is what people want.
GW2s main feature is still a new way of questing. B2P, The mists and the rest of the features are secondary but nice features.
Guildwars is already B2P and if that was all that mattered GW should have beaten Wow.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
It really isnt. the payment model is irrelevant. I would happily pay £2.50/wk to play a game I enjoy and would happily pay that for GW2 based on what is offering.
If you honestly think the payment model is all GW2 has going for it for lovers of this type of game, then YOU worry me, because your happy to join in a conversation and give your opinions on the basis of knowing nothing about the subject matter.
IMO, GW2 destroys SWtoR on every level blow for blow. It looks better, has more exciting play systems, and shows more imagination in it's design and implementation. There isnt a point that SW wins on for me, and seeing as my time to play games is limited and I only have time for one of them, GW2 will be getting my money.
You're obviously the one who is clueless on the subject. If you pay any attention to these forums you'd see the posts, and even the polls, that regularly list payment model as the number one feature. Now go back to Helly Kitty Online and let the grownups continue their conversation.
If 'grown up' is now defined by knowing nothing, using cheap silly 'Hello Kitty' jibes, and knowing nothing about at least one of the games you talking about (as you openly admit and then go on to demonstrate you do not), then I am happy to not be 'grown up'.
I am obviously saying that for me the payment model is irrelevent to ME, but you failed to understand that. I am obviously saying that GW2 is better for ME, but, again, you fail to understand that. You seem to fail to understand a lot tbh, including what GW2 is actually about.
Getting back to the games though, rather then your failiure to understand anything (hopefully after you have actually gone and done some research on GW2 so not to carry on saying the things you have been and I can start taking you at least 1% seriously) I have had hands on with GW2 and betad SWtoR, and I repeat GW2 will be getting my money while SWtoR will not based on what that game offers and not because of it's payment model, which is irrelevent to me.
and, BTW, the forums and polls here on MMORPG are worthless.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I agree. I believe it will be one of the best PvP e-sports!
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I have not tested GW2 but I have watched everything and while I think it is a solid title and has done some innovative things I noticed in all the vids that it is....well...still an MMO, and while combat may appear more active and viseral and while some ot the boss monsters look cool you still run from quest giver to quest giver and the shop owners, etc are not voiced like the characters in the cutscenes.
PVP looks good but not really better than TOR in my opinion, just different. I think the GW2 mega-fans here are going be dissapointed when they play. They have set this game on such a high pedistool that when they realize it still plays a lot like and MMO of today they will be underwhelmed. My expecations of both TOR andf GW2 are reasonable and I bet I have more fun with these games in the end.
Yes, yes, both sides can list a cadre of features that are refreshing (underwater combat, no auto targeting, etc) and different but at the end of the day they still play like what we would expect out of MMOs.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I have not tested GW2 but I have watched everything and while I think it is a solid title and has done some innovative things I noticed in all the vids that it is....well...still an MMO, and while combat may appear more active and viseral and while some ot the boss monsters look cool you still run from quest giver to quest giver and the shop owners, etc are not voiced like the characters in the cutscenes.
PVP looks good but not really better than TOR in my opinion, just different. I think the GW2 mega-fans here are going be dissapointed when they play. They have set this game on such a high pedistool that when they realize it still plays a lot like and MMO of today they will be underwhelmed. My expecations of both TOR andf GW2 are reasonable and I bet I have more fun with these games in the end.
Yes, yes, both sides can list a cadre of features that are refreshing (underwater combat, no auto targeting, etc) and different but at the end of the day they still play like what we would expect out of MMOs.
I was going to correct your spelling, but I think pedi STOOL is exacty what people are placing this game on. The hype is the kind of zealotry I have not seen for years . I am curious about GW2. I will keep my eye on it, but all of these certain statements about what either product will or will not be before release is just plain sillyness. There is no certainty, they are not released. We are only seeing isolated chunks of the game(s).
And is it just me...or is anyone else tired of looking at Charr in these Demos.
For reference..TB also said DCUO was going to kick butt and would likely be his new MMO. I played that too. Just like I'll try both of these games. I don't see them being similar enough to compare.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I have not tested GW2 but I have watched everything and while I think it is a solid title and has done some innovative things I noticed in all the vids that it is....well...still an MMO, and while combat may appear more active and viseral and while some ot the boss monsters look cool you still run from quest giver to quest giver and the shop owners, etc are not voiced like the characters in the cutscenes.
PVP looks good but not really better than TOR in my opinion, just different. I think the GW2 mega-fans here are going be dissapointed when they play. They have set this game on such a high pedistool that when they realize it still plays a lot like and MMO of today they will be underwhelmed. My expecations of both TOR andf GW2 are reasonable and I bet I have more fun with these games in the end.
Yes, yes, both sides can list a cadre of features that are refreshing (underwater combat, no auto targeting, etc) and different but at the end of the day they still play like what we would expect out of MMOs.
I was going to correct your spelling, but I think pedi STOOL is exacty what people are placing this game on. The hype is the kind of zealotry I have not seen for years . I am curious about GW2. I will keep my eye on it, but all of these certain statements about what either product will or will not be before release is just plain sillyness. There is no certainty, they are not released. We are only seeing isolated chunks of the game(s).
And is it just me...or is anyone else tired of looking at Charr in these Demos.
For reference..TB also said DCUO was going to kick butt and would likely be his new MMO. I played that too. Just like I'll try both of these games. I don't see them being similar enough to compare.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I have not tested GW2 but I have watched everything and while I think it is a solid title and has done some innovative things I noticed in all the vids that it is....well...still an MMO, and while combat may appear more active and viseral and while some ot the boss monsters look cool you still run from quest giver to quest giver and the shop owners, etc are not voiced like the characters in the cutscenes.
PVP looks good but not really better than TOR in my opinion, just different. I think the GW2 mega-fans here are going be dissapointed when they play. They have set this game on such a high pedistool that when they realize it still plays a lot like and MMO of today they will be underwhelmed. My expecations of both TOR andf GW2 are reasonable and I bet I have more fun with these games in the end.
Yes, yes, both sides can list a cadre of features that are refreshing (underwater combat, no auto targeting, etc) and different but at the end of the day they still play like what we would expect out of MMOs.
I was going to correct your spelling, but I think pedi STOOL is exacty what people are placing this game on. The hype is the kind of zealotry I have not seen for years . I am curious about GW2. I will keep my eye on it, but all of these certain statements about what either product will or will not be before release is just plain sillyness. There is no certainty, they are not released. We are only seeing isolated chunks of the game(s).
And is it just me...or is anyone else tired of looking at Charr in these Demos.
For reference..TB also said DCUO was going to kick butt and would likely be his new MMO. I played that too. Just like I'll try both of these games. I don't see them being similar enough to compare.
I always make spelling errors when on my Ipad. I should pay more attention but oh well. I like the Char and I think it is the art in GW2 that is really attracting me to the game over all of the other features.
I had fun with DCUO but when I was done I was done and found I did not have a good enough reason to turn. I think TOR and GW2, by what I have seen, will keep me coming back longer. I still have reasonable expectations for both games.
I'm willing to pay $15.00/month to play SWTOR, because I think it's worth it. I cannot say the same thing about GW2. Over and over again I hear people say the number one feature attracting them to this game is it's payment model. If that's the best that the game has to offer, then that worries me. GW2 will probably be lots of fun, and you'll probably get the appropriate amount of fun for the money.
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
I just can't help but worry that if it was worth the monthly fee, NCSoft would be charging it. Hopefully i'm wrong and the game will be awesome... I would love to be wrong. It just doesn't happen very often...
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I have not tested GW2 but I have watched everything and while I think it is a solid title and has done some innovative things I noticed in all the vids that it is....well...still an MMO, and while combat may appear more active and viseral and while some ot the boss monsters look cool you still run from quest giver to quest giver and the shop owners, etc are not voiced like the characters in the cutscenes.
PVP looks good but not really better than TOR in my opinion, just different. I think the GW2 mega-fans here are going be dissapointed when they play. They have set this game on such a high pedistool that when they realize it still plays a lot like and MMO of today they will be underwhelmed. My expecations of both TOR andf GW2 are reasonable and I bet I have more fun with these games in the end.
Yes, yes, both sides can list a cadre of features that are refreshing (underwater combat, no auto targeting, etc) and different but at the end of the day they still play like what we would expect out of MMOs.
I was going to correct your spelling, but I think pedi STOOL is exacty what people are placing this game on. The hype is the kind of zealotry I have not seen for years . I am curious about GW2. I will keep my eye on it, but all of these certain statements about what either product will or will not be before release is just plain sillyness. There is no certainty, they are not released. We are only seeing isolated chunks of the game(s).
And is it just me...or is anyone else tired of looking at Charr in these Demos.
For reference..TB also said DCUO was going to kick butt and would likely be his new MMO. I played that too. Just like I'll try both of these games. I don't see them being similar enough to compare.
Pedestal or no, I think you have to admit that GW2 is at least deserving of much of its praise and hype. So many games come out and seem like they are just trying to live up to WoW. Rift, WAR, Aion, they all just seem like they are reaching for the same goal (WoW) and never really touching it. They try to replicate every system in WoW to give players the "experience" the devs think they want, but ultimately fall short of the mark.
It's true that all of these games have their own little "gimmick" that they try to differentiate themselves from WoW with, but the CORE of the game is very, very much WoW. In all of these games you will be doing quest grinding, battle grounds, trinity combat, raiding, etc. You may have the ability to customize your class more, or more PvP options, but in the end, it just feels like WoW. All these games are following the leader.
With GW2, ANet decided to look at the WoW formula and try to improve upon every aspect of it.
Quests are linear and discourage player cooperation? Gone! We'll replace them with a system where the quests are tied to the WORLD and not the player so that players can cooperate freely.
Trinity system locking players into specific roles and damaging gameplay? Gone! We'll make a new system where each class can play every role in the trinity in a single fight.
Cross-server battlegrounds discouraging a sense of community? Gone! We'll use a server system for PvP like FPS games.
PvP combat based on gear and not skill? Gone! We'll level everyone up to the same level when they PvP competitively so skill will be the only real determining factor.
So in the end will all of these ideas come to fruition and make a great game? I sure hope so, but no one can be certain.
The point is that ANet is TRYING to make something fresh and innovative. Instead of looking at the strengths of WoW and trying to follow the leader, they are looking at the FLAWS of WoW and trying to BE the leader.
And for this, I give them props.
I truly hope GW2 is very successful, not only just so I have a good game to play, but also so other developers will be encouraged to take risks with their game and not just follow the leading product.
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Actually a lot of MMO's give out dungeon content outside of expansions. I know for a fact that WoW, SWG, AoC, and even Vanguard all have.
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Lol, what are you smoking? Most subscription-based MMOs release additional content for free (no extra charge apart from the subscription). WoW, Warhammer, Vanguard, EQ2, DDO (When it was P2P), EVE, LotRO (When it was P2P), Aion, and the list goes on....
What I believe GW2 will do is not release any content for free, always including it in expansions. If there were "Dungeon Packs" for sale in the cash shop it would be controversial to their intended no-subscription model.
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Actually a lot of MMO's give out dungeon content outside of expansions. I know for a fact that WoW, SWG, AoC, and even Vanguard all have.
I think it's a bad idea to include standalone dungeons or dungeon packs in the cash shops. It would create a "haves" and have nots" within the playebrase where players can't play together.
Instead, I would prefer they do something very similar to the GW1 mission packs, and just release those. Like, I'd buy 10 missions for $20 or something. And then each would be lore based and, most importantly, solo so it wouldn't create the aforementioned divide in the playerbase.
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Lol, what are you smoking? Most subscription-based MMOs release additional content for free (no extra charge apart from the subscription). WoW, Warhammer, Vanguard, EQ2, DDO (When it was P2P), EVE, LotRO (When it was P2P), Aion, and the list goes on....
What I believe GW2 will do is not release any content for free, always including it in expansions. If there were "Dungeon Packs" for sale in the cash shop it would be simply controversial to their intended no-subscription model.
I should point out Arena Net has confirmed that there will be free content updates in the game.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Lol, what are you smoking? Most subscription-based MMOs release additional content for free (no extra charge apart from the subscription). WoW, Warhammer, Vanguard, EQ2, DDO (When it was P2P), EVE, LotRO (When it was P2P), Aion, and the list goes on....
What I believe GW2 will do is not release any content for free, always including it in expansions. If there were "Dungeon Packs" for sale in the cash shop it would be simply controversial to their intended no-subscription model.
I should point out Arena Net has confirmed that there will be free content updates in the game.
Exactly, here's what ArenaNet had to say about the future content about the game and I heard nothing about Dungeon DLC, but I did hear that they'll be releasing free content and in another Interview I've heard Colin talk about how they will add more Events for free, once the game goes live.
Personally I don't have that big of an issue if ArenaNet decides to release extra dungeons in the cash shop, though I'd rather they release scalable content. Instanced content that can be do solo, or scaled up to accomadate a full party. They way you won't really segregate the community (like LOTRO did).
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
To Loke666- I was checking and while I am guessing a cash shop will enter into TOR it is not currently confirmed there will be one.
For GW2 item stats should not be as meaningful so it will probably be OK but I hope it does not allow for play to win scenarios.
There's max armor values and damage values per level for gear which is relatively easy to obtain, so the game does not allow for pay to win scenarios, as well as Arena Net stating that it won't be a feature of the cash shop.
the reasons why im choosing gw2 over swtor even though my friends are all in a geek frenzy over swtor right now?
1: no monthly fee
2: their devs have their heads screwed on straight in making more mmolife changing additions to their game to make it better and more random and more lifelike then any of the other games out there and they are doing it with polish.
3: they believe in and practice what other companies have wished they could do but haven't, developed a system of adding to the random local events in the game world within DAYS rather then months of developement/polish times.
4: they practice producing what the players have asked for in their game limiting only a few small game changing things to keep the balance,
5: they have kept the progression and abilities list simple quick and dynamic to environment and to other players abilities something ive never seen any other mmo do before, one of the things i loved about chrono trigger (i know im old) was the ability to combine certain abilities for better combo moves. This should have been in every game since EQII but no other devs did it.
6: dynamic housing. the ship thing on swtor wasn't all that great an idea, sure they are on ships but they don't really have much control.
Comments
Don't worry, the game has a lot more things going for it than just the lack of a monthly fee. It's just that usually that is the biggest barrier to entry for your typical MMO, to the potential player.
Lol, nice video.
*BREATH*
It really isnt. the payment model is irrelevant. I would happily pay £2.50/wk to play a game I enjoy and would happily pay that for GW2 based on what is offering.
If you honestly think the payment model is all GW2 has going for it for lovers of this type of game, then YOU worry me, because your happy to join in a conversation and give your opinions on the basis of knowing nothing about the subject matter.
IMO, GW2 destroys SWtoR on every level blow for blow. It looks better, has more exciting play systems, and shows more imagination in it's design and implementation. There isnt a point that SW wins on for me, and seeing as my time to play games is limited and I only have time for one of them, GW2 will be getting my money.
It really isnt. the payment model is irrelevant. I would happily pay £2.50/wk to play a game I enjoy and would happily pay that for GW2 based on what is offering.
If you honestly think the payment model is all GW2 has going for it for lovers of this type of game, then YOU worry me, because your happy to join in a conversation and give your opinions on the basis of knowing nothing about the subject matter.
IMO, GW2 destroys SWtoR on every level blow for blow. It looks better, has more exciting play systems, and shows more imagination in it's design and implementation. There isnt a point that SW wins on for me, and seeing as my time to play games is limited and I only have time for one of them, GW2 will be getting my money.
While the cost of a game is relevant it is not the main feature.
A crap game can't get many players even if it is totally free. Good and cheap is what people want.
GW2s main feature is still a new way of questing. B2P, The mists and the rest of the features are secondary but nice features.
Guildwars is already B2P and if that was all that mattered GW should have beaten Wow.
If 'grown up' is now defined by knowing nothing, using cheap silly 'Hello Kitty' jibes, and knowing nothing about at least one of the games you talking about (as you openly admit and then go on to demonstrate you do not), then I am happy to not be 'grown up'.
I am obviously saying that for me the payment model is irrelevent to ME, but you failed to understand that. I am obviously saying that GW2 is better for ME, but, again, you fail to understand that. You seem to fail to understand a lot tbh, including what GW2 is actually about.
Getting back to the games though, rather then your failiure to understand anything (hopefully after you have actually gone and done some research on GW2 so not to carry on saying the things you have been and I can start taking you at least 1% seriously) I have had hands on with GW2 and betad SWtoR, and I repeat GW2 will be getting my money while SWtoR will not based on what that game offers and not because of it's payment model, which is irrelevent to me.
and, BTW, the forums and polls here on MMORPG are worthless.
Well if you had done any research at all, like most of the people following Guild Wars 2, then I'd doubt you would be saying that. Heck, the only reason why this site has it's own horde of GW2 fans hyping it up, the same site where people constantly proclaim their love for sandbox MMOs, is purely because of the innovation it will bring to the genre. And you cannot bring innovation without doing something new/different, that is noteworthy, which GW2 seems to be doing.
But if you really want to know one thing that a lot of Guild Wars 2 fans are excited about, that doesn't have to do with the monthly subscription, then one aspect is how the game is looking to be one of the best PvP e-sports in the MMORPG space.
I agree. I believe it will be one of the best PvP e-sports!
I have not tested GW2 but I have watched everything and while I think it is a solid title and has done some innovative things I noticed in all the vids that it is....well...still an MMO, and while combat may appear more active and viseral and while some ot the boss monsters look cool you still run from quest giver to quest giver and the shop owners, etc are not voiced like the characters in the cutscenes.
PVP looks good but not really better than TOR in my opinion, just different. I think the GW2 mega-fans here are going be dissapointed when they play. They have set this game on such a high pedistool that when they realize it still plays a lot like and MMO of today they will be underwhelmed. My expecations of both TOR andf GW2 are reasonable and I bet I have more fun with these games in the end.
Yes, yes, both sides can list a cadre of features that are refreshing (underwater combat, no auto targeting, etc) and different but at the end of the day they still play like what we would expect out of MMOs.
I was going to correct your spelling, but I think pedi STOOL is exacty what people are placing this game on. The hype is the kind of zealotry I have not seen for years . I am curious about GW2. I will keep my eye on it, but all of these certain statements about what either product will or will not be before release is just plain sillyness. There is no certainty, they are not released. We are only seeing isolated chunks of the game(s).
And is it just me...or is anyone else tired of looking at Charr in these Demos.
For reference..TB also said DCUO was going to kick butt and would likely be his new MMO. I played that too. Just like I'll try both of these games. I don't see them being similar enough to compare.
I would like to see some Norn if possible...
Ah, another one of these threads.
I always make spelling errors when on my Ipad. I should pay more attention but oh well. I like the Char and I think it is the art in GW2 that is really attracting me to the game over all of the other features.
I had fun with DCUO but when I was done I was done and found I did not have a good enough reason to turn. I think TOR and GW2, by what I have seen, will keep me coming back longer. I still have reasonable expectations for both games.
Pedestal or no, I think you have to admit that GW2 is at least deserving of much of its praise and hype. So many games come out and seem like they are just trying to live up to WoW. Rift, WAR, Aion, they all just seem like they are reaching for the same goal (WoW) and never really touching it. They try to replicate every system in WoW to give players the "experience" the devs think they want, but ultimately fall short of the mark.
It's true that all of these games have their own little "gimmick" that they try to differentiate themselves from WoW with, but the CORE of the game is very, very much WoW. In all of these games you will be doing quest grinding, battle grounds, trinity combat, raiding, etc. You may have the ability to customize your class more, or more PvP options, but in the end, it just feels like WoW. All these games are following the leader.
With GW2, ANet decided to look at the WoW formula and try to improve upon every aspect of it.
Quests are linear and discourage player cooperation? Gone! We'll replace them with a system where the quests are tied to the WORLD and not the player so that players can cooperate freely.
Trinity system locking players into specific roles and damaging gameplay? Gone! We'll make a new system where each class can play every role in the trinity in a single fight.
Cross-server battlegrounds discouraging a sense of community? Gone! We'll use a server system for PvP like FPS games.
PvP combat based on gear and not skill? Gone! We'll level everyone up to the same level when they PvP competitively so skill will be the only real determining factor.
So in the end will all of these ideas come to fruition and make a great game? I sure hope so, but no one can be certain.
The point is that ANet is TRYING to make something fresh and innovative. Instead of looking at the strengths of WoW and trying to follow the leader, they are looking at the FLAWS of WoW and trying to BE the leader.
And for this, I give them props.
I truly hope GW2 is very successful, not only just so I have a good game to play, but also so other developers will be encouraged to take risks with their game and not just follow the leading product.
But as I said, in the end, only time will tell.
Are you team Azeroth, team Tyria, or team Jacob?
Who's to say that GW2 item shop is only fluff. They did say that they have considered placing future dungeon content in the cash shop.
Dungeon content in a cash shop is fine. You are buying MORE of the game that the developers worked to make. I don't think anyone would really have an issue with this as long as it's not overpriced.
I kind of view it as selling an expansion in pieces.
In all actuality, a subscription game should GIVE you new dungeons every once and a while for paying your subscription. But this rarely happens. Instead, they just get packed inside an expansion and sold for cash money.
Are you team Azeroth, team Tyria, or team Jacob?
Actually a lot of MMO's give out dungeon content outside of expansions. I know for a fact that WoW, SWG, AoC, and even Vanguard all have.
Lol, what are you smoking? Most subscription-based MMOs release additional content for free (no extra charge apart from the subscription). WoW, Warhammer, Vanguard, EQ2, DDO (When it was P2P), EVE, LotRO (When it was P2P), Aion, and the list goes on....
What I believe GW2 will do is not release any content for free, always including it in expansions. If there were "Dungeon Packs" for sale in the cash shop it would be controversial to their intended no-subscription model.
I think it's a bad idea to include standalone dungeons or dungeon packs in the cash shops. It would create a "haves" and have nots" within the playebrase where players can't play together.
Instead, I would prefer they do something very similar to the GW1 mission packs, and just release those. Like, I'd buy 10 missions for $20 or something. And then each would be lore based and, most importantly, solo so it wouldn't create the aforementioned divide in the playerbase.
I should point out Arena Net has confirmed that there will be free content updates in the game.
Both of these games will fail. Like AoC, Vanguard, Warhammer, Startrek etc.
Exactly, here's what ArenaNet had to say about the future content about the game and I heard nothing about Dungeon DLC, but I did hear that they'll be releasing free content and in another Interview I've heard Colin talk about how they will add more Events for free, once the game goes live.
Personally I don't have that big of an issue if ArenaNet decides to release extra dungeons in the cash shop, though I'd rather they release scalable content. Instanced content that can be do solo, or scaled up to accomadate a full party. They way you won't really segregate the community (like LOTRO did).
To Loke666- I was checking and while I am guessing a cash shop will enter into TOR it is not currently confirmed there will be one.
For GW2 item stats should not be as meaningful so it will probably be OK but I hope it does not allow for play to win scenarios.
There's max armor values and damage values per level for gear which is relatively easy to obtain, so the game does not allow for pay to win scenarios, as well as Arena Net stating that it won't be a feature of the cash shop.
the reasons why im choosing gw2 over swtor even though my friends are all in a geek frenzy over swtor right now?
1: no monthly fee
2: their devs have their heads screwed on straight in making more mmolife changing additions to their game to make it better and more random and more lifelike then any of the other games out there and they are doing it with polish.
3: they believe in and practice what other companies have wished they could do but haven't, developed a system of adding to the random local events in the game world within DAYS rather then months of developement/polish times.
4: they practice producing what the players have asked for in their game limiting only a few small game changing things to keep the balance,
5: they have kept the progression and abilities list simple quick and dynamic to environment and to other players abilities something ive never seen any other mmo do before, one of the things i loved about chrono trigger (i know im old) was the ability to combine certain abilities for better combo moves. This should have been in every game since EQII but no other devs did it.
6: dynamic housing. the ship thing on swtor wasn't all that great an idea, sure they are on ships but they don't really have much control.