Let’s go down a list of the things I saw within the first few minutes of playing:
1) A horse peeing.
2) A naked, mottled man’s penis.
3) THE SUN.
^^ pure amusement lol, although she obviously wrote the review to smash it to bits, that part had me in stiches for a long time lol..
yeah its 2 funny. someone should vote this the worse review ever.
I find this even more funny
Pros: – Open world PVP, – Skill-based leveling system, – Focus on realism
Cons: - Confusing and difficult UI, – Poor tutorials, – Difficult gameplay and open PVP make for a low playerbase, – Limited character customization
Lol the Open PVP is to blame for the low population numbers :O ..thats a first for me.
I agree with you I do not think the low pop is due to the open PVP. I think it is due to being a bad game and, SV has some blame as well.
I would like to quote you from the official forums.
"I feel she was the wrong person to be reviewing mortal online."
Is everyone that has done an official review for the game the wrong person?? All the reviews are he same. You have even been hyper critical of the game lately. Either the game is bad or all the reviewers are wrong?
not all reviews have been unkind to MO, check the review on this very website for example.
but in truth mo has a handful of reviews that have been done, most reviewing the awful release. MO has doen little promotion since its initial early early and until it reaches a much improved state i doubt we will see all that many reviews of the game isnce msot sites are unaware of it existing or releaseing.
there are 2 types of mmo, imitators and innovaters.
Let’s go down a list of the things I saw within the first few minutes of playing:
1) A horse peeing.
2) A naked, mottled man’s penis.
3) THE SUN.
^^ pure amusement lol, although she obviously wrote the review to smash it to bits, that part had me in stiches for a long time lol..
yeah its 2 funny. someone should vote this the worse review ever.
I find this even more funny
Pros: – Open world PVP, – Skill-based leveling system, – Focus on realism
Cons: - Confusing and difficult UI, – Poor tutorials, – Difficult gameplay and open PVP make for a low playerbase, – Limited character customization
Lol the Open PVP is to blame for the low population numbers :O ..thats a first for me.
I agree with you I do not think the low pop is due to the open PVP. I think it is due to being a bad game and, SV has some blame as well.
I would like to quote you from the official forums.
"I feel she was the wrong person to be reviewing mortal online."
Is everyone that has done an official review for the game the wrong person?? All the reviews are he same. You have even been hyper critical of the game lately. Either the game is bad or all the reviewers are wrong?
not all reviews have been unkind to MO, check the review on this very website for example.
That same review that said there are many problems with MO but reviewed it on potential?? How is that potential going? Is the population swelling with potential?
not all reviews have been unkind to MO, check the review on this very website for example.
Did we read the same review? 6.9 mediocre?
I wouldn't exactly call the review kindly, although maybe that 6.9 was a kindness compared to what it could have gotten.
All the bad reviews are really just 'first impressions' and not actual reviews. I don't think they should even be called reviews as I've yet to see one with any significant level of detail. That should be enough for Starvault to realize the starting experience is complete shit.
If I were to do a beta veterans review, I would highlight different positives and negatives, but the essential low score would still remain.
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
there are 2 types of mmo, imitators and innovaters.
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
Darkfall received a higher rating from this site than MO.
Check the pros and cons list from the Darkfall re-review as well, much more flattering than the comments made in the pros and cons sections for MOs review. Regardless, reviews are not some competition between games, they are just one persons opinion layed out for everyone to see. Nobody "beats" anyone.
Billy hit the nail on the head, and his honesty (especially considering he is a veteran player) is extremely refreshing.
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
Yeah are we talking about the same review?? This review..
Pros
Appeals to old school MMO players
Astounding potential
Interesting class system
Cons
Buggy, glitchy, slightly broken, unfinished
Focus on immersion may break the game
Potential may not be realized
The Elephant in the Room
Taking heed of the screaming, disgruntled customers in the corner, I feel we must first address the biggest issue regarding Mortal Online. While this is a game with masses of potential, of current, this game is nearer to state of closed-beta rather than retail release. From the desktop-launcher to the combat system, Star Vault’s creation is riddled with bugs, glitches, errors, misjudgements and everything in-between.
I don't think calling a game that is released, closer to closed beta kind. I think you were just happy about the guy gushing over the potential. As I said before is the potential making the population swell?
Good or Bad Reviews, it ultimately boils down to the players.
If 80% of the public walk out on a "movie" , i'd say that's "Two Thumbs Down" regardless of what any review states. Yet, there will be a handful sticking around saying this is great while cramming popcorn in thier gob. To each his own...BUT!!!
MO is an MMO, which requires other players to thrive.
MO is an MMO, which requires other players to thrive.
Sorry, could not resist but... It's just an "O" not an "MMO". Anytime you have more than 30 players in one place, you start getting invisible players that can hit you with no logs showing up. There is nothing massively multiplayer about it (and that is the number one outstanding bug within the game right now).
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
Ever read a board game manual? I bet you had someone else teach you how to play instead of reading it...
Nobody wants to buy a game and sit down and read a book. Learning by doing is one of the most effective ways of teaching, and good games put those tools into place.
It's not the reviewers fault for not wanting to read the manual, it's StarVaults fault for not understanding common sense.
Unless you can sit there with a straight face and tell me you've poured over the monopoly rules for hours before playing the game with your friends, just stop it.
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
Ever read a board game manual? I bet you had someone else teach you how to play instead of reading it...
Nobody wants to buy a game and sit down and read a book. Learning by doing is one of the most effective ways of teaching, and good games put those tools into place.
It's not the reviewers fault for not wanting to read the manual, it's StarVaults fault for not understanding common sense.
Unless you can sit there with a straight face and tell me you've poured over the monopoly rules for hours before playing the game with your friends, just stop it.
when none of your friends know how to paly the game one of you has to read the rules, sometimes its better to lead and teach rather than to simply follow.
there are 2 types of mmo, imitators and innovaters.
The Ultimate review is the almighty dollar. If I am correct around 20 thousand people bought the game. Now only hundreds of people play it. They are losing their ass every month because they can not make money on the game. I think the verdict is in.
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
Ever read a board game manual? I bet you had someone else teach you how to play instead of reading it...
Nobody wants to buy a game and sit down and read a book. Learning by doing is one of the most effective ways of teaching, and good games put those tools into place.
It's not the reviewers fault for not wanting to read the manual, it's StarVaults fault for not understanding common sense.
Unless you can sit there with a straight face and tell me you've poured over the monopoly rules for hours before playing the game with your friends, just stop it.
when none of your friends know how to paly the game one of you has to read the rules, sometimes its better to lead and teach rather than to simply follow.
The developers are the "friends" in the example. So you just said the developers don't know how to play their own game.
In a mmo, how can you complain about the learning curve when its the type of game that you will play the most? The grind in MO is so low that by the time you are done learning about the game, you are already max out. Thats the type of thing i like about MO. I even enjoyed open beta for that learning curve. Only reason i dont buy it is cuz my computer is bad.
Anyway, most sandbox got a massive learning curve. The reviewer obviouslt wasnt fit enough for that game.
As for the glitch, i cant back it up. I know about these cons. I mostly care about the lag since im impatiently waiting for a NA release.
Let’s go down a list of the things I saw within the first few minutes of playing:
1) A horse peeing.
2) A naked, mottled man’s penis.
3) THE SUN.
^^ pure amusement lol, although she obviously wrote the review to smash it to bits, that part had me in stiches for a long time lol..
yeah its 2 funny. someone should vote this the worse review ever.
I find this even more funny
Pros: – Open world PVP, – Skill-based leveling system, – Focus on realism
Cons: - Confusing and difficult UI, – Poor tutorials, – Difficult gameplay and open PVP make for a low playerbase, – Limited character customization
Lol the Open PVP is to blame for the low population numbers :O ..thats a first for me.
I agree with you I do not think the low pop is due to the open PVP. I think it is due to being a bad game and, SV has some blame as well.
I would like to quote you from the official forums.
"I feel she was the wrong person to be reviewing mortal online."
Is everyone that has done an official review for the game the wrong person?? All the reviews are he same. You have even been hyper critical of the game lately. Either the game is bad or all the reviewers are wrong?
not all reviews have been unkind to MO, check the review on this very website for example.
but in truth mo has a handful of reviews that have been done, most reviewing the awful release. MO has doen little promotion since its initial early early and until it reaches a much improved state i doubt we will see all that many reviews of the game isnce msot sites are unaware of it existing or releaseing.
I like the edit you did to this. the FSG was a first impression not a review. And the guy says the game has problems and is not playing anymore.
Do you actually want to say the EPIC Patch was good? I would like to put you on the record.
not all reviews have been unkind to MO, check the review on this very website for example.
So whys is the game still struggling? Could it be the MO players have rendered their votes also? You could have someone review MO today and give it a 10/10 and that wouldn't make the game any better. Reviews might get people in the door, but its the game itself that keeps them. MO has had over 20000 "reviews" ...
Been in MO since block B. The reason why it has a low player base is because no one wants to have 3 accounts to be successful or have to spend shit loads of time just to make a single freaking sword. You have this huge intricate crafting system that only yields 3 results aka "flavor of the month" that is worth anything. Hell theme park crafting systems are more intricate in those regards. So what's the difference? MO has nothing but uninteresting grind associated with it. Also not to mention everyone is an idiot savant. I'm all for breaking it up and not have everyone do everything aka darkfall. But Mortal Online went the extreme and everyone is an idiot savant. You basically have to make an alternate character to even just be able to specialize in taking a shit.
Been in MO since block B. The reason why it has a low player base is because no one wants to have 3 accounts to be successful or have to spend shit loads of time just to make a single freaking sword. You have this huge intricate crafting system that only yields 3 results aka "flavor of the month" that is worth anything. Hell theme park crafting systems are more intricate in those regards. So what's the difference? MO has nothing but uninteresting grind associated with it. Also not to mention everyone is an idiot savant. I'm all for breaking it up and not have everyone do everything aka darkfall. But Mortal Online went the extreme and everyone is an idiot savant. You basically have to make an alternate character to even just be able to specialize in taking a shit.
True. The idea behind the whole specialization thing is really good, but it doesn't work out very well. It's partly because MO lacks good trading tools, making the economy non-existent and forcing people to spam WTS or WTB in the empty towns every time they want to buy something. But it's also because most of the crafting and refining skills are so fucking boring that no one wants to commit to them full time.
Sure, there may be some guys who has a butcher or a slag hauler main, but the majority of players find staring at a timer pretty dull after a while. So you basically have a bunch of fighter chars with crafter/refiner alts, instead of a diverse and varied economy.
Oh how I wish this game would have been done by a competent team.
The idea behind the game is fantastic, it's just a shame SV are inept and the actual realisation of the games concept has been a broken and bugged mess since the beginning.
A review in which the author is biased against a specific style of game and/or cannot be arsed to really try things out is not worth alot. But let's face reality here, the reason people stay away from the game has nothing to do with its concept and being "teh hardcore pvp", it due to the product and the team in charge simply not being good enough.
"Come and have a look at what you could have won."
Originally posted by bunnyhopperBut let's face reality here, the reason people stay away from the game has nothing to do with its concept and being "teh hardcore pvp", it due to the product and the team in charge simply not being good enough.
Oh how I wish this game would have been done by a competent team.
The idea behind the game is fantastic, it's just a shame SV are inept and the actual realisation of the games concept has been a broken and bugged mess since the beginning.
A review in which the author is biased against a specific style of game and/or cannot be arsed to really try things out is not worth alot. But let's face reality here, the reason people stay away from the game has nothing to do with its concept and being "teh hardcore pvp", it due to the product and the team in charge simply not being good enough.
Unfortunately many of the fanboys don't understand the difference between "challenging" and "broken".
Oh how I wish this game would have been done by a competent team.
The idea behind the game is fantastic, it's just a shame SV are inept and the actual realisation of the games concept has been a broken and bugged mess since the beginning.
A review in which the author is biased against a specific style of game and/or cannot be arsed to really try things out is not worth alot. But let's face reality here, the reason people stay away from the game has nothing to do with its concept and being "teh hardcore pvp", it due to the product and the team in charge simply not being good enough.
Unfortunately many of the fanboys don't understand the difference between "challenging" and "broken".
Unfortunately many of the haters don't understand the difference between "cumbersome" and "broken".
See what I did there?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4 Waiting On: GW2, TSW, Archeage, The Rapture
regardless of the current state of the game or the competence of the development team there is an enjoyable refreshing game here, with some interesting (if badly) implemented game mechanics. I can only hope that sv can get it together and make mo work for the sake of the genre, because the game is fun i have had more fun in the past with mo than any previous mmo that i can recal. Maybe im just not a fan of mmos but i have palyed a good number of them and mo/eve/uo are the only 3 i would ever go back to. Currently im not subscribed to any mmo including MO, i played mo for jsut over a year and enjoyed my time with it, its flawed but i never really found anything about it overly frustrating.
My main issue is the game released to early and like any game you eventually get bored with it. Due to the recent decline in population i stopped loging in anymore. If the game had a large population i wouldnt need new features and pretty much many of its problems would be solved instantly but the developers have sort of coded mo with an emphasis on group play and cooperation with others and in a game with a low population its difficult to progress, an example of this is that carcass is worthless until it is butchered.
also some of the bugs are serious, the nodelines failed issue and problems with housing are a major issue that should have been fixed along time ago. I dont doubt SV's dedication or their vision, but their lack of playing their own game due to time constraints and their limited manpower and resources are resulting in strange design decisions, tweaks which go from one extrmee to the other and bugs that are hampering players gaming experiences.
I still hold high hopes for this mmo, i still beleive in the game i just hope the developers can revive it with the new territory control update and restore lost faith from its community. SV have laways been rather informative and close with its community. Unlike Darkfall mos failures is that svs ambition far outweighs their coding ability, with darkfall its their lack of ambition ruined a potentially great game with poor mechanics and a lack of communication. darkfall 2.0 or mo with the territory update which ever comes first i will give it a try. Until then i will wait patiently for skyrim.
there are 2 types of mmo, imitators and innovaters.
Comments
not all reviews have been unkind to MO, check the review on this very website for example.
http://fullspectrumgaming.com/2011/07/28/mortal-online-impressions/ -recent review
http://www.mmorpg.com/gamelist.cfm/game/361/view/reviews/load/128/The-Official-Review.html -epic patch
but in truth mo has a handful of reviews that have been done, most reviewing the awful release. MO has doen little promotion since its initial early early and until it reaches a much improved state i doubt we will see all that many reviews of the game isnce msot sites are unaware of it existing or releaseing.
there are 2 types of mmo, imitators and innovaters.
That same review that said there are many problems with MO but reviewed it on potential?? How is that potential going? Is the population swelling with potential?
Did we read the same review? 6.9 mediocre?
I wouldn't exactly call the review kindly, although maybe that 6.9 was a kindness compared to what it could have gotten.
All the bad reviews are really just 'first impressions' and not actual reviews. I don't think they should even be called reviews as I've yet to see one with any significant level of detail. That should be enough for Starvault to realize the starting experience is complete shit.
If I were to do a beta veterans review, I would highlight different positives and negatives, but the essential low score would still remain.
i would call it a kind review, considering the scores they give other games, it beat darkfall among others but yea its not a great review but certainly better written and mroe professionally done than the review in this thread. A failure to hit H for help whilst palying a game and expecting to know how to play it doesnt show the reviewer in a good light at all. MO has a terrible first few weeks of gameplay theres no denying that, but his review was terribly unproffesional. He had a bad experience with the game and posted his comments on it, im sure if i palyed any of those free korean mmos he rates so higlhy i would have a bad experience to.
there are 2 types of mmo, imitators and innovaters.
Darkfall received a higher rating from this site than MO.
Check the pros and cons list from the Darkfall re-review as well, much more flattering than the comments made in the pros and cons sections for MOs review. Regardless, reviews are not some competition between games, they are just one persons opinion layed out for everyone to see. Nobody "beats" anyone.
Billy hit the nail on the head, and his honesty (especially considering he is a veteran player) is extremely refreshing.
Yeah are we talking about the same review?? This review..
Pros
Appeals to old school MMO players
Astounding potential
Interesting class system
Cons
Buggy, glitchy, slightly broken, unfinished
Focus on immersion may break the game
Potential may not be realized
The Elephant in the Room
Taking heed of the screaming, disgruntled customers in the corner, I feel we must first address the biggest issue regarding Mortal Online. While this is a game with masses of potential, of current, this game is nearer to state of closed-beta rather than retail release. From the desktop-launcher to the combat system, Star Vault’s creation is riddled with bugs, glitches, errors, misjudgements and everything in-between.
I don't think calling a game that is released, closer to closed beta kind. I think you were just happy about the guy gushing over the potential. As I said before is the potential making the population swell?
Good or Bad Reviews, it ultimately boils down to the players.
If 80% of the public walk out on a "movie" , i'd say that's "Two Thumbs Down" regardless of what any review states. Yet, there will be a handful sticking around saying this is great while cramming popcorn in thier gob. To each his own...BUT!!!
MO is an MMO, which requires other players to thrive.
I win!!! LOL@U
Sorry, could not resist but... It's just an "O" not an "MMO". Anytime you have more than 30 players in one place, you start getting invisible players that can hit you with no logs showing up. There is nothing massively multiplayer about it (and that is the number one outstanding bug within the game right now).
Ever read a board game manual? I bet you had someone else teach you how to play instead of reading it...
Nobody wants to buy a game and sit down and read a book. Learning by doing is one of the most effective ways of teaching, and good games put those tools into place.
It's not the reviewers fault for not wanting to read the manual, it's StarVaults fault for not understanding common sense.
Unless you can sit there with a straight face and tell me you've poured over the monopoly rules for hours before playing the game with your friends, just stop it.
when none of your friends know how to paly the game one of you has to read the rules, sometimes its better to lead and teach rather than to simply follow.
there are 2 types of mmo, imitators and innovaters.
The Ultimate review is the almighty dollar. If I am correct around 20 thousand people bought the game. Now only hundreds of people play it. They are losing their ass every month because they can not make money on the game. I think the verdict is in.
Good games dont need "Defending"
I win!!! LOL@U
The developers are the "friends" in the example. So you just said the developers don't know how to play their own game.
In a mmo, how can you complain about the learning curve when its the type of game that you will play the most? The grind in MO is so low that by the time you are done learning about the game, you are already max out. Thats the type of thing i like about MO. I even enjoyed open beta for that learning curve. Only reason i dont buy it is cuz my computer is bad.
Anyway, most sandbox got a massive learning curve. The reviewer obviouslt wasnt fit enough for that game.
As for the glitch, i cant back it up. I know about these cons. I mostly care about the lag since im impatiently waiting for a NA release.
C:\Users\FF\Desktop\spin move.gif
I like the edit you did to this. the FSG was a first impression not a review. And the guy says the game has problems and is not playing anymore.
Do you actually want to say the EPIC Patch was good? I would like to put you on the record.
So whys is the game still struggling? Could it be the MO players have rendered their votes also? You could have someone review MO today and give it a 10/10 and that wouldn't make the game any better. Reviews might get people in the door, but its the game itself that keeps them. MO has had over 20000 "reviews" ...
I win!!! LOL@U
Been in MO since block B. The reason why it has a low player base is because no one wants to have 3 accounts to be successful or have to spend shit loads of time just to make a single freaking sword. You have this huge intricate crafting system that only yields 3 results aka "flavor of the month" that is worth anything. Hell theme park crafting systems are more intricate in those regards. So what's the difference? MO has nothing but uninteresting grind associated with it. Also not to mention everyone is an idiot savant. I'm all for breaking it up and not have everyone do everything aka darkfall. But Mortal Online went the extreme and everyone is an idiot savant. You basically have to make an alternate character to even just be able to specialize in taking a shit.
True. The idea behind the whole specialization thing is really good, but it doesn't work out very well. It's partly because MO lacks good trading tools, making the economy non-existent and forcing people to spam WTS or WTB in the empty towns every time they want to buy something. But it's also because most of the crafting and refining skills are so fucking boring that no one wants to commit to them full time.
Sure, there may be some guys who has a butcher or a slag hauler main, but the majority of players find staring at a timer pretty dull after a while. So you basically have a bunch of fighter chars with crafter/refiner alts, instead of a diverse and varied economy.
i have seen these reviews from the guys from mmohut on youtube.....they suck at gaming.
There are plenty of other gamers that give far better reviews about games....imho.
Oh how I wish this game would have been done by a competent team.
The idea behind the game is fantastic, it's just a shame SV are inept and the actual realisation of the games concept has been a broken and bugged mess since the beginning.
A review in which the author is biased against a specific style of game and/or cannot be arsed to really try things out is not worth alot. But let's face reality here, the reason people stay away from the game has nothing to do with its concept and being "teh hardcore pvp", it due to the product and the team in charge simply not being good enough.
"Come and have a look at what you could have won."
Couldn't agree more.
I win!!! LOL@U
Unfortunately many of the fanboys don't understand the difference between "challenging" and "broken".
Unfortunately many of the haters don't understand the difference between "cumbersome" and "broken".
See what I did there?
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
regardless of the current state of the game or the competence of the development team there is an enjoyable refreshing game here, with some interesting (if badly) implemented game mechanics. I can only hope that sv can get it together and make mo work for the sake of the genre, because the game is fun i have had more fun in the past with mo than any previous mmo that i can recal. Maybe im just not a fan of mmos but i have palyed a good number of them and mo/eve/uo are the only 3 i would ever go back to. Currently im not subscribed to any mmo including MO, i played mo for jsut over a year and enjoyed my time with it, its flawed but i never really found anything about it overly frustrating.
My main issue is the game released to early and like any game you eventually get bored with it. Due to the recent decline in population i stopped loging in anymore. If the game had a large population i wouldnt need new features and pretty much many of its problems would be solved instantly but the developers have sort of coded mo with an emphasis on group play and cooperation with others and in a game with a low population its difficult to progress, an example of this is that carcass is worthless until it is butchered.
also some of the bugs are serious, the nodelines failed issue and problems with housing are a major issue that should have been fixed along time ago. I dont doubt SV's dedication or their vision, but their lack of playing their own game due to time constraints and their limited manpower and resources are resulting in strange design decisions, tweaks which go from one extrmee to the other and bugs that are hampering players gaming experiences.
I still hold high hopes for this mmo, i still beleive in the game i just hope the developers can revive it with the new territory control update and restore lost faith from its community. SV have laways been rather informative and close with its community. Unlike Darkfall mos failures is that svs ambition far outweighs their coding ability, with darkfall its their lack of ambition ruined a potentially great game with poor mechanics and a lack of communication. darkfall 2.0 or mo with the territory update which ever comes first i will give it a try. Until then i will wait patiently for skyrim.
there are 2 types of mmo, imitators and innovaters.
Fixed for ya.
http://farm6.static.flickr.com/5056/5405334463_871abcda69_z.jpg