Time dialation is to help stop lag. As more and more people enter the fight then the server will slow down time in the system to help calculate the commands from the players. CCP have noticed that the program can miss commands/beats in heavy lag and time dialation is one way round this.
For what its worth, Eve got massive potantial and it needs alot of work for us newbie players.
I dont mind being can flipped or killed by a suicide ganker once in awhile, but high sec griefing needs a little toning down.
Simple answer no. Space is dangeroups so is New Eden, the game needs to reflect this.
I jumped to 0.4 space with a Rifter and was podded 5 minutes later, no biggie as i tried again and again, but the fun got sucked out of me real fast when i stand no chanse to a player with better weapon / ship skills.
Get in a fleet or corp that will go on pvp roams. Only the insane or billy no mates fly alone in low sec/ null sec for pvp.
Doing missions for the time being in 1.0 / 0.5 space but it seems all missions are almost the same
Try and mix it up with exploration or Incursions.
I played wow for 6 years and numerous other mmo's and Eve just have something special all those other mmo's do not have.
Eve is a sandbox mmo. The more time and effort you put into the game the easier it becomes. You want Eve in easy mode fly Caldari ships, difficult mode is Amarr ships, Very difficult is Gallente ships and Insane mode is Minmatar.
What i want to say is Eve is fun for the 1st month when all stuff is new, then you start to see a boring pattern.
Eve has huge potential to have fun in. Your only limited by your own imagination. Get in a good friendly corp and get on VOIP. Then make a fleet up and hit 0.0 learn from your mistakes and have fun.
Only if you got your skills high enough to survive nullsec the game blows another wind.
Not true, I have been with players who are only a few months old and seen them rack up the kills.
Eve needs to change some things i let the vets speak up as they got a tenfold of more knowledge about the game then i do as a rookie :P
No one can force you to like the game, but really you must give it a try of at least 3 months and in that time get into a decent corp and make friends and contacts. There are some player run Universities in the game that help new players get to grips with the various aspects of the game. Its huge and can be complicated if your not use to following market prices or how the weapons/ defensive mods work on ships. This game is nothing like WoW and coming to Eve with that mindset will help you in more ways than you can imagine. If your looking for a WoW game them its not going to be found in Eve Online.
Wanna make EVE fun again? Throw away the cap ships. (beta and launch veteran)
Don't have to throw them away, just make them somewhat vulnerable to smaller ships without their own smaller support ships. CCP really needs to put in a rock, paper, scissors design. As it is now, some of the larger alliances won't even talk to you unless you can fly a cap ship.
There is one soulution for me. You should be able to evade manualy fire with frigate class ships. More manual flight control for small ships like in Wing Commander:) It would be a fun to have real control over a ship (i know most of you think that this is to ''arcade'' style) More sim in to Eve an d not that boring auto shooting and point click movement
I might actually resub if some of these come to light. I had fun in 0.0, but I hated flying around in battleship fleets 99% of the time. I wanted to fly around in assault/heavy assault ships. Hell, even just cruisers. I miss my cruisers.
I eventually just let my sub end while in 0.0. I probably should have left a note in corp, and sold all my stuff. Oh well. When I was forced to fly x ship with x weapons (abbadons with arty cannons) or be kicked from the alliance, I said I was done with this. It was no longer fun, it was just being told how to play.
This this this. ... I couldn't have said that better. This is exactly what's happened to me on multiple occasions. I've been playing EvE (off and on) since 2004 and although I don't consider myself a 'noob', I know I'm not one of the 'big boys in the big corp in the big alliance with the big caps"... I like space, ships, wormholes, complexity, math, ,and the brutal raw truth of real loss and real win. That's what drew me to EVE (among a list of other features and general feel of the game) -- But each time I cancelled my account saying "F___ this..." because I felt I was forced to play the way I didn't want to play, where I didn't want to play, fly what I didn't want to fly, and fit what I didn't want to fit "or else"... There always seemed to be that nagging sensation that there was no glory to be had unless I was a part of some BLOB fighting for sov. -- I don't have 12 hours a day to spend in a blob being told what to do.
Now, don't get me wrong, I love that those kinds of activities exist and are available in EVE, however, it's too similar to the typical "RAIDING GUILD" atmosphere that I intentionally avoid in every other MMORPG.
I think it's a great thing that CCP mentioned their focus on reworking the "smaller group" experience as opposed to constantly balancing and re-balancing Alliance sized concerns.
Honestly, I don't think there's anything wrong with 0.0 right now... It's working as intended. However, 'as intended' is for huge groups of players who all have like minded goals and resources and TIME. .. everyone else outside of these gigantic sov. holding alliances are just expected to WANT to be like that and strive for it. Not me, and over the years, I've spoken to many other capsuleers about this and there's not the small number of us that feel this way that some would expect.
I don't think it's too much to ask/hope for to simply have more options and things to do than to just strive for being a small part in a big corp. I will not accept the cop-out that holding sov. space is the only initiative any capsuleer should have. I want more stuff to do and places to go and ships to fly without having to leave all my interests behind for the intention of blobbing someone's POS every day...
There is one soulution for me. You should be able to evade manualy fire with frigate class ships. More manual flight control for small ships like in Wing Commander:) It would be a fun to have real control over a ship (i know most of you think that this is to ''arcade'' style) More sim in to Eve an d not that boring auto shooting and point click movement
Latency and lag will never allow that for at least the next 3-5 years. The raw data processing for that kind of simulation is pretty, gi-fucking-normus. Even time dialation wouldn't alleviate that. Go back and take a look at Descent, an incredible in-space FPS and take a look at how processing scales. It isn't pretty.
Comments
wow, that does seem like a lot when they say it all in one go like that.
The truth being its all being released in tiny chunks over the next 18 months
Time dialation is to help stop lag. As more and more people enter the fight then the server will slow down time in the system to help calculate the commands from the players. CCP have noticed that the program can miss commands/beats in heavy lag and time dialation is one way round this.
Wanna make EVE fun again? Throw away the cap ships. (beta and launch veteran)
Don't have to throw them away, just make them somewhat vulnerable to smaller ships without their own smaller support ships. CCP really needs to put in a rock, paper, scissors design. As it is now, some of the larger alliances won't even talk to you unless you can fly a cap ship.
There is one soulution for me. You should be able to evade manualy fire with frigate class ships. More manual flight control for small ships like in Wing Commander:) It would be a fun to have real control over a ship (i know most of you think that this is to ''arcade'' style) More sim in to Eve an d not that boring auto shooting and point click movement
This this this. ... I couldn't have said that better. This is exactly what's happened to me on multiple occasions. I've been playing EvE (off and on) since 2004 and although I don't consider myself a 'noob', I know I'm not one of the 'big boys in the big corp in the big alliance with the big caps"... I like space, ships, wormholes, complexity, math, ,and the brutal raw truth of real loss and real win. That's what drew me to EVE (among a list of other features and general feel of the game) -- But each time I cancelled my account saying "F___ this..." because I felt I was forced to play the way I didn't want to play, where I didn't want to play, fly what I didn't want to fly, and fit what I didn't want to fit "or else"... There always seemed to be that nagging sensation that there was no glory to be had unless I was a part of some BLOB fighting for sov. -- I don't have 12 hours a day to spend in a blob being told what to do.
Now, don't get me wrong, I love that those kinds of activities exist and are available in EVE, however, it's too similar to the typical "RAIDING GUILD" atmosphere that I intentionally avoid in every other MMORPG.
I think it's a great thing that CCP mentioned their focus on reworking the "smaller group" experience as opposed to constantly balancing and re-balancing Alliance sized concerns.
Honestly, I don't think there's anything wrong with 0.0 right now... It's working as intended. However, 'as intended' is for huge groups of players who all have like minded goals and resources and TIME. .. everyone else outside of these gigantic sov. holding alliances are just expected to WANT to be like that and strive for it. Not me, and over the years, I've spoken to many other capsuleers about this and there's not the small number of us that feel this way that some would expect.
I don't think it's too much to ask/hope for to simply have more options and things to do than to just strive for being a small part in a big corp. I will not accept the cop-out that holding sov. space is the only initiative any capsuleer should have. I want more stuff to do and places to go and ships to fly without having to leave all my interests behind for the intention of blobbing someone's POS every day...
Latency and lag will never allow that for at least the next 3-5 years. The raw data processing for that kind of simulation is pretty, gi-fucking-normus. Even time dialation wouldn't alleviate that. Go back and take a look at Descent, an incredible in-space FPS and take a look at how processing scales. It isn't pretty.