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NOT looking to kill 10 rats

ReizlaReizla Member RarePosts: 4,092

99 of the 100 MMOs out there are so heavy quest based that all the time you do is kill 10 rats. This is not my idea of having a good time playing a MMO, and I removed almost all MMOs from my system and went back to old-school single-player RPG's (Baldur's Gate & Morrowind to name 2 I'm playing now). Only problem with these RPG's is that they don't have 'living' community as MMO's have. So here's what I'm looking for:


  • An MMO that has more than the standard 'kill 10 rats' quests - I'm looking for interaction with the world, players & NPCs

  • PvP is optional, and if the MMO has PvP, I don't want faction-based PvP

  • In-depth character development as most single-player RPG's have

  • Pet-system or pet/minion summoning classes

  • The road should be as important as the destination (if not be more important than the destination)

  • Should be well playeble solo, but also need parties at times too (I have too much free time and will be online a lot)

I know Vanguard is the one title that comes to mind, but I'm boycotting SONY when it comes to on-line services after the Anonymous hacks. So aside from VG, any other title that comes to mind? I am already downloading DDO right now to give that one a try.

Comments

  • raulaunraulaun Member Posts: 35

    Maybe you should try Mortal Online.

    You like elder scrolls, and it fits the bill of most everything you are talking about. It takes less then a week to cap your character, and it's hardly faction based PVP, though it is open world, so you will get ganked, and thieves can steal your thingies.

  • Necrite666Necrite666 Member UncommonPosts: 31
    If you don't find what you're looking for in playing DDO, I guess you won't find it in any MMO out there that isn't completely outdated.

    I hate WoW and what it has done to the MMO genre.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by raulaun

    Maybe you should try Mortal Online.

    You like elder scrolls, and it fits the bill of most everything you are talking about. It takes less then a week to cap your character, and it's hardly faction based PVP, though it is open world, so you will get ganked, and thieves can steal your thingies.

    MO can hardly be called an RPG IMO. It's more a MMOFPG (mass-multiuser online first person ganking) than MMORPG. Okay, it's set in a fantasy world, and you have fantasy skills, but that's about it. MO is so PvP based they completely forgot about the 'older generation' that doesn'tgive a crap abut PvP based games. I'd much rather play any Quake-alike FPS games than that I play MO..

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by Necrite666

    If you don't find what you're looking for in playing DDO, I guess you won't find it in any MMO out there that isn't completely outdated.

    The MO might be outdated, heck, I'm playing Baldur's Gate now as well, and that's a classic already.

    But I fear your're somewhat right indeed. DDO is probably my last chance for what I'm looking for, before ArcheAge comes to us. On the other hand, I saw LinkRealms on these forums as well (after I posted here), and that might be something I'd like too...

  • raulaunraulaun Member Posts: 35

    It's easy to get into the LinkRealms beta, but it can be quite a bit of a grind, like, as in... Months to cap a single skill playing casually. And the community is dwindling.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by raulaun

    It's easy to get into the LinkRealms beta, but it can be quite a bit of a grind, like, as in... Months to cap a single skill playing casually. And the community is dwindling.

    I don't care about cap at all. In all the years I've played MMO's, and in all the MMO's I've played, I never have reached the maximum level... And the community has to grow I think. Game is still in beta with limited access I saw. Lets hope it'll grow to active (or at least active enough and certainly more active than VG ;)

  • KhrymsonKhrymson Member UncommonPosts: 3,090

     

     

    Final Fantasy XI

     


    • There are no such kill x of any quests per say from the ones you get directly from the NPCs.  And while there are the Fields & Grounds of Valor Tome tasks that offer kill x amount of these mobs, it doesn't feel like the standard "kill x" and return quests from other MMOs.  You get a little bonus XP, some gil and tabs {which are used to purchase buffs, food, teleportation, etc and special NM fights where you can more gil and add permanent stats to your gear}}

    • There is no standard PvP,  at least not like what you're used to in everything else, entirely optional and 'never' interrupts another player.  Its also entirely open world too, not instanced... 

    • While the char creation is severely limited, the char development is greatly in-depth, as you have the option to play 1-2 of any 20 jobs whenever you want, plus there are masses of equipment choices to go and find/earn, tons of quests and missions and once you get to lvl 75+ you have the option of turning on 'Merit XP'.  Every 10,000 XP grants you 1 merit point and then you use those points to purchase raw & permanant base stat  increases, as well as for all the different types of spells, weapons and special attacks!

    • There are several pets systems, that are all played differently.  First is Summoner, where you summon your pets and use up MP to keep active.  Then Beastmaster, where you charm mobs to fight for you, and summon them from jugs.  And lastly there is Puppetmaster where you control a puppet, and you have keep it oiled and upgrade its parts, etc.  All 3 can be extrememly in-depth.

    • The road in FFXI is extremely long, with hundreds of Storyline Missions, and special battles; and with 20 diffferent classes to play whenever, you can switch up your playstyle at any time.  If you took your time and enjoyed the journey it could easily take you months to reach the cap that just got raised to 95 a few days ago.  There is a new event called Abyssea that kinda made everything else obsolete, but thats more an end-game thing for more experience players.  You can do it starting at lvl 30, if know people willing to let you leech, but then you miss out on everything from 31-75+ {and we're talking hundreds of unique zones}

    • In the past it was very difficult to play solo, but over the last 2 years its been made much easier to solo, but the great grouping content is still there if you so choose.  Starting anew you will reach several roadblocks that will require a party, or at least help from a high-level player.  Personally I think the group content here is the best I've ever played from any MMO.

     

    Lastly, don't let the not so great debacle concerning FFXIV's bad launch deter you.  SE did a fantastic job with FFXI, although some of the changes in recent years have annoyed/pissed off many veterans like me, but the core excellence is still there and well worth playing if you've never played before.  Abyssea is more an end-game thing, so if you enjoy the story and journey more, you'll love it!

     

    You can buy FFXI, plus all 3 major expansions and 6 mini-expansions in one box for $15.99 from Amazon currently, and yes it includes a free month too. 

  • atharielathariel Member Posts: 91

    I suggest Guild Wars. You can solo content with henchmen if you want to, PvP is 100% optional, there's no kill X quests (well, there's like one in the entire game but you make it while doing other stuff anyway), there's no clear distinction between road and destination, because the road is very short and works as a tutorial while the whole game is road/destination. Rangers can have pets and necromancer can summon minions.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by Khrymson

     Final Fantasy XI

    Ah, one I forgot to mention. I agree, FFXI doeshave most of what I'm looking for. I even gave it a try more than once in the past, but the game pisses me off big-time. Not because it's not what I'm looking for, but because you can't really play it without the use of a wiki. Quests are so badly described (if hints of what to do are there at all), that I was running around mindlessly now knowing what to do :(

    An other point is skill gaining... I've tried several classes there, but the rate at wich skills are aquired bored the hell out of me. What's the use of having only 1 or 2 skills for the coming 20-30 levels (litterally weeks to get there) before you get a new skill? I know spellcasting classes get more skills than melee classes, but they die a lot faster as well...

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Reizla

    • An MMO that has more than the standard 'kill 10 rats' quests - I'm looking for interaction with the world, players & NPCs

    • PvP is optional, and if the MMO has PvP, I don't want faction-based PvP

    • In-depth character development as most single-player RPG's have

    • Pet-system or pet/minion summoning classes

    • The road should be as important as the destination (if not be more important than the destination)

    • Should be well playeble solo, but also need parties at times too (I have too much free time and will be online a lot)

    That's a pretty specific set of specs.  The only question is, if no game out there meets your specs, what next?

    Kill quests in most games are "filler"--they exist to provide an alternative to Basic Grinding (go out in the world, find critturs, kill critturs, repeat until ding).  Yes, it's not much of a difference.  But if you're honest with yourself, the entire leveling process consists of "killing" animated objects with poor AI over, and over, and over, and over again.

    Without the quests, you have a straight-up Korean Grinder.

    So you're looking for a game where there are lots of creative quests that offer alternatives to kill quests.  That pretty much limits you to the AAA's, and even in those you're always going to find a fair number of kill quests.

    When the AAA's fail to eliminate kill quests completely, what are you left playing?  Nothing passes your first specification.

    Better start writing your custom game, I guess.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • MMOtoGOMMOtoGO Member Posts: 630

    Originally posted by athariel

    I suggest Guild Wars. You can solo content with henchmen if you want to, PvP is 100% optional, there's no kill X quests (well, there's like one in the entire game but you make it while doing other stuff anyway), there's no clear distinction between road and destination, because the road is very short and works as a tutorial while the whole game is road/destination. Rangers can have pets and necromancer can summon minions.

    I have a fire imp pet that fights with me, and I got that just for buying the Guild Wars Trilogy.  I'm level 17 (out of 20) and I haven't felt any grind of any kind.  Running missions and following the story has been a blast!

  • SovrathSovrath Member LegendaryPosts: 32,780

    Originally posted by Reizla

    Originally posted by Necrite666

    If you don't find what you're looking for in playing DDO, I guess you won't find it in any MMO out there that isn't completely outdated.

    The MO might be outdated, heck, I'm playing Baldur's Gate now as well, and that's a classic already.

    But I fear your're somewhat right indeed. DDO is probably my last chance for what I'm looking for, before ArcheAge comes to us. On the other hand, I saw LinkRealms on these forums as well (after I posted here), and that might be something I'd like too...

    DDO has some of the best quests out there as for the most part no one "asks" you to kill x of y.

    there are sometimes additional components of a quest where if you kill x of y you can get additional xp but it's not required to  complete the quest.

    Vanguard still has kill x quests but because it doesn't feel like a quest hub game per se (meaning that there are areas with quests but they aren't going to send you to another quest hub once you are done and lead you around the world) and there is so much else to do that it feels a lot more old school. I rarely do the quests in vangaurd as I prefer just exploring and killing mobs on the way.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by Reizla

    Originally posted by Khrymson

     Final Fantasy XI

     

    An other point is skill gaining... I've tried several classes there, but the rate at wich skills are aquired bored the hell out of me. What's the use of having only 1 or 2 skills for the coming 20-30 levels (litterally weeks to get there) before you get a new skill? I know spellcasting classes get more skills than melee classes, but they die a lot faster as well...

     

    Forgot to mention that that has been addressed in all the changes too.  Its a lot easier to skill up weapons now.  We're talking like quadrupled the gain from what it used to be, same for XP too.  It really has changed a great deal if you havn't played in the past 2-3 years.

    I havn't played myself in the past 1 yr, but last I heard you can get to lvl 30 on two jobs in a few days now {dunno if that was solo or doing party content too} but it has been made much easier to lvl.

  • ReizlaReizla Member RarePosts: 4,092

    Originally posted by Khrymson

    Originally posted by Reizla


    Originally posted by Khrymson

     Final Fantasy XI

    Ah, one I forgot to mention. I agree, FFXI doeshave most of what I'm looking for. I even gave it a try more than once in the past, but the game pisses me off big-time. Not because it's not what I'm looking for, but because you can't really play it without the use of a wiki. Quests are so badly described (if hints of what to do are there at all), that I was running around mindlessly now knowing what to do :(

    An other point is skill gaining... I've tried several classes there, but the rate at wich skills are aquired bored the hell out of me. What's the use of having only 1 or 2 skills for the coming 20-30 levels (litterally weeks to get there) before you get a new skill? I know spellcasting classes get more skills than melee classes, but they die a lot faster as well...

     

    Forgot to mention that that has been addressed in all the changes too.  Its a lot easier to skill up weapons now.  We're talking like quadrupled the gain from what it used to be, same for XP too.  It really has changed a great deal if you havn't played in the past 2-3 years.

    I havn't played myself in the past 1 yr, but last I heard you can get to lvl 30 on two jobs in a few days now {dunno if that was solo or doing party content too} but it has been made much easier to lvl.

    Now this is good news! Let me first give DDO a try, and after that FFXI. Not to mention, it's the 22nd now and if I pay a full month now it's for only 8 days left in this month - better resub early October instead ;)

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by Reizla

    Originally posted by Khrymson


    Originally posted by Reizla


    Originally posted by Khrymson

     Final Fantasy XI

    Ah, one I forgot to mention. I agree, FFXI doeshave most of what I'm looking for. I even gave it a try more than once in the past, but the game pisses me off big-time. Not because it's not what I'm looking for, but because you can't really play it without the use of a wiki. Quests are so badly described (if hints of what to do are there at all), that I was running around mindlessly now knowing what to do :(

    An other point is skill gaining... I've tried several classes there, but the rate at wich skills are aquired bored the hell out of me. What's the use of having only 1 or 2 skills for the coming 20-30 levels (litterally weeks to get there) before you get a new skill? I know spellcasting classes get more skills than melee classes, but they die a lot faster as well...

     

    Forgot to mention that that has been addressed in all the changes too.  Its a lot easier to skill up weapons now.  We're talking like quadrupled the gain from what it used to be, same for XP too.  It really has changed a great deal if you havn't played in the past 2-3 years.

    I havn't played myself in the past 1 yr, but last I heard you can get to lvl 30 on two jobs in a few days now {dunno if that was solo or doing party content too} but it has been made much easier to lvl.

    Now this is good news! Let me first give DDO a try, and after that FFXI. Not to mention, it's the 22nd now and if I pay a full month now it's for only 8 days left in this month - better resub early October instead ;)

     

    Lol, that was addressed as well last month.  Billing has been exiled from POL, and is now all done through the Square-Enix Accounts Website.  Billing no longer gets cut off without pro-rated fees where you had to sign up on the 1st or 2nd to get the full month.  It now like every MMO, so if you signed up now, you are paid through Oct 22nd and billing will reaccure there...

  • asrlohzasrlohz Member Posts: 645

    Just keep playing Single Player RPG's until Guild Wars 2 comes out.

    And don't worry, You'll soon be able to fetch yourself  "The Elder Scrolls V: Skyrim".  Though I believe what you are looking for isn't really to remove the "Kill X amount of Z" but rather to exhange it for something that gives a more "Heroic" feel. Like taking down big bosses and having voice actors doing the voices of the quest givers.

    Problem is that "Kill X of Z" is hard to get rid off. Though I believe Guild Wars 2 has done quite a good job reducing it, Well rather turning it into something more interesting with a more heroic feel.

    EDIT: I had completely forgotten but there is one MMO that might be what you are looking for!

    Dungeon and Dragons Online; Eberron Unlimited.

    There is also Vindictus and Dragon Nest but I can't play Vindictus because I'm european and Dragon Nest has no Left handed settings so I can't play that either.

    image
  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by asrlohz

    And don't worry, You'll soon be able to fetch yourself  "The Elder Scrolls V: Skyrim".  Though I believe what you are looking for isn't really to remove the "Kill X amount of Z" but rather to exhange it for something that gives a more "Heroic" feel. Like taking down big bosses and having voice actors doing the voices of the quest givers.

    Well, over the last five years or so, more games have been bundling "kill 10 rats" with other types of quests anyway.  "Pick up the wand hidden in the rat nest", etc.  You rarely see them as stand-alones, but more like one more quest to do while you're in the area doing six other things anyway.

    It's a good approach.

    In general quest-writing has gotten much better genre-wide (well, at least in everything that's not a quick-release-for-cash F2P).  Devs know we all hate grindy quests.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • asrlohzasrlohz Member Posts: 645

    Come'on, They can hardly make us wait until 2013!

    Though I do admit that their graphics will most likely be a bit outdated since they've been working on it for so long but then again WoW have had outdated graphics since 2006.

    Also if he havn't gotten to it he can start playing Oblivion. Great game, Not as great as Morrowind but still great. Only thing The Elder Scrolls lack is the Heroic feeling. Well, They do got it but up until Skyrim only the Gate Keeper in The Shivering Isles has been really a "Heroic" feat.

    I must say that Morrowind and Oblivion had pretty awful mainquests. The Sidequests were the only really good ones. Same goes for Fallout NV. Awful main quest but well written. Anyhow, back to the point! Guild Wars 2 will hopefully be out soon! Especially since they "promised" us a closed/open beta testing this fall.

    image
  • WrenderWrender Member Posts: 1,386

    Rats? Much to difficult Give me cockroaches save rats for lvl 10 or so...

  • pwainpwain Member UncommonPosts: 115

    I love to play healer classes. I would love to have healer quests.

     

    I hate to kill people for stupid things. I want heal something or help someone.

  • asrlohzasrlohz Member Posts: 645

    Calm down mate,

    It wasn't lousy but it was hardly THAT good. As I said, the concept of the main quest was terrible but it was very well written. There was hardly no sense of heroism in it and that is what I'm looking for. In Oblivion for example you travel to "Oblivion" where there are lots of enemies and a couple of towers to shut down.

    Problem there was you didn't really feel heroic when you shut that down, It was no feat. Now, Killing a gigiantic monster that is invading a village and saving everyone would be more heroic.

    I'm not going to apologize for saying that it could have been better, nor am I going to ask you to apologize to me for not understanding my point because that would be absurd.

    But I would like you to take a minute to think before you post such smutfilled comments. And I do love morrowind, Morrowind was what got me into gaming in the first place but the reasons it was a good game wasn't the main quest, it was the side quests and the open world.

    image
  • Tylerbrown13Tylerbrown13 Member UncommonPosts: 48

    Originally posted by Reizla

    99 of the 100 MMOs out there are so heavy quest based that all the time you do is kill 10 rats. This is not my idea of having a good time playing a MMO, and I removed almost all MMOs from my system and went back to old-school single-player RPG's (Baldur's Gate & Morrowind to name 2 I'm playing now). Only problem with these RPG's is that they don't have 'living' community as MMO's have. So here's what I'm looking for:


    • An MMO that has more than the standard 'kill 10 rats' quests - I'm looking for interaction with the world, players & NPCs

    • PvP is optional, and if the MMO has PvP, I don't want faction-based PvP

    • In-depth character development as most single-player RPG's have

    • Pet-system or pet/minion summoning classes

    • The road should be as important as the destination (if not be more important than the destination)

    • Should be well playeble solo, but also need parties at times too (I have too much free time and will be online a lot)

    I know Vanguard is the one title that comes to mind, but I'm boycotting SONY when it comes to on-line services after the Anonymous hacks. So aside from VG, any other title that comes to mind? I am already downloading DDO right now to give that one a try.

    Play wow! Theres dalies so you probably have to kill 100 rats A DAY! How about that!

    Tbrown, Love me or die!

  • asrlohzasrlohz Member Posts: 645

    Quite, yes.

    Both Oblivion and Morrowind had very well written storylines but maybe not the best concept of what, Nonetheless they are without doubt two of the best RPG's ever made!

    image
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