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A huge open world thats looking great, some realy nice scenery, sunsets, dawn and nighttime is very realistic.
Did some small quest and then explored into world well its huge and not ones saw loadscreen or any invible barriers.
Swim the sea's climb the mountains and on my second day reach a island near alfar lands in middle ocean called NAMLIT.
I saw some players one killed me becouse i was near there little hamlet, but luckly i bind at a near chaosstone and he even left almost all my stuff in my gravestone he took some gold and regeants thats all.
One guy i saw on that island he told me he played sinds launch but leave me alone when i told who i am and said good luck.
Well im trying to go to a big island called cairn have to pass some sharks but thats more difficult then i thought.
Adventures of Agon continuing....
I started in tribelands btw.
Comments
give it a ew days then tell me if ya still feel the same way
yup first 2 weeks can be pretty fun, if you can get a hold of the UI and dont really mind getting ganked...
but play 3 or4 weeks, get into a few pvp battles, get a good idea of how stats and skills work, and then come back here to give us an update.
The level of hate has skyrocketed on this forum for some reason. Glad you like the game.
The definition of insanity: doing the same thing over and over expecting different results.
darkfall is indeed great.. playing it for over 1.5 years now..
Having a blast still
most people bash it because they dont have patience with the game steep learning curve..
I have some negatives thinks aswell.. but hey every game has that..
Darkfall requires skill, thats why a lot of people dont like it.
They get trashed in PvP and blame stats. I have a Destroyer Alt that I played for 2 weeks and he owns just as much as my maxed out character.
Anyways, glad you like it.
most people dont like it because it involves alot of grinding, i would love nothing more than to pvp in darkfall. But im not prepared to pay 60.00 for 4 months and then work 6 hours in a game for 4 monthsso i can begin to enjoy the game. If they fix the grind i will gladly give it a good try. Waiting for darkfall 2.0 hopefully they will adress these issues.
there are 2 types of mmo, imitators and innovaters.
Theres grinding in every mmo, get used to it. I hate how so many players want something for nothing.
there isnt grinding in every mmo,
there are 2 types of mmo, imitators and innovaters.
SOme cool stuff - mostly pvp looks like when we bombed Bagdad. Just balls of energy going back and forth. Youtube a big pvp fight and other than a hand and a wand you'l basically just see big beam energy bursts back and forth. I'd rather have a more medieval feel (Medieval Total War...meets oh, Oblivion).
i also found that quite off putting to, i dont like all the magic effects everywhere. Much prefer a skill cap so all palyers arent mages.
there are 2 types of mmo, imitators and innovaters.
+1 for this, I agree completely.
My complaint with Darkfall isn't the difficulty or the learning curve or the grind.
It's that the basic game mechanics of movement and combat are just awful.
I was expecting and hoping for Oblivion style first person (FPS) style RPG combat.
I couldn't figure out how to get into first person, it wouldn't zoom in that far.
So I was "stuck" looking at my characters awkward and (honestly) completely piss poor animations in some quasi 3rd person over the shoulder garbage, which is pretty much impossible for combat that requires aiming.
Everything I did felt delayed, huge lag and obvious server-side latency issues.
54 Frames Per Seconds and 32 MS ping time. Obviously not me or my computer.
1920x1080 HD resolution.
But I decided to stick it out, went out and explored a bit and found some goblins to attack outside of the newbie city.
The combat mechanics are so bad, I didn't even know when/if I was hitting anything. Again, I was expecting Oblivion/Morrowind style FPS RPG combat, and instead it was a piss poor 3rd person click fest.
UO had better combat 10+ years ago.
If this game was UO 10 years ago with Oblivion combat, I would have loved it.
But as it stands, the combat and mechanics are just so piss poor it's unplayable. Literally lasted an hour of the free trial. An hour.
Can't recostruct or agree to the experience of the poster above. I don't have nowhere near a top end pc and play around 200 FPS.
My CPU is just a Phenom II 4-core at 3,4 GHz and i use a ATI gpu 5770 which is at best middle class and everyone know DF runs better with Nvidia.
So i dont believe the performance problems or the poster above me tried to play the game with every setting at max or his pc is a lot older then my.
Also there is a reticle as reference point in the middle of the screen which even change appearance after consecutive hits and the screams and the blood splatter alone does indicate hits.
Also i believe the poster never equiped a bow or a staff which would have brought him automatically to 1st person view.
Combat and and the movement while in combat is a highlight of DF and something the playerbase loves most about DF (ok some don't love the instant max speed and the bunnyhoping part of movement which is debatable).
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
I followed the game since 2003, played first wave of beta and quit just before launch at the state of it. Came back late last year, and in the last few months.
It's still awful. It has promise (as always), but it's useless. The game did not deliver what it said it would and has failed to better its offering in the 2+ years since its launch.
The game takes skill, so does any competitive pvp game to some degree. The game fails in all of its feature bar being a remotely viable pvp centric game with little else worth accomplishing. Veterans of the game suggest you go complete sandbox objections such as exploration, crafting...in a game which does not offer you any reward, immersion or sense of achievement for doing so. You literally have to lose money to craft...I'll admit that the world is well craft and exploration can be rewarding, but so is Azeroth.
I come from a long history of pvp sandbox games; none of which were particularly combat centric and all offered valuable and rewarding reasons to engage in PvP, REGARDLESS of how exactly that encounter would work. All Darkfall has to offer is a combat centric pvp game with boats and a pointless conquest/siege system.
I'm not trolling because I guarantee I've put more energy into trying to like Darkfall than anyone here; it was my baby for so many years.
Personally, for me, it's failed and Aventurine are simply not ready to sort it out. It's missed the boat.
That's the obvious problem with the game and the reason I stopped playing. There are no real tough build decisions when you can litterally be and do everything in the game. Skill caps and/or degeneration is a must for me.
Really? the old 'it works on my computer, therefore it should work on yours or you are lieing!"?
There are so many computer configurations and possible conflict points, that it is quite common for hardware issues to arise, even if the hardware is faster. You see it in every beta of every game.
I do agree that darkfall is very clunky and has a buggy and outdated engine (despite 7 year 'development'), but like any game you can get used to it. A good example being shadowbane having an awful interface but still being enjoyable for many.
A lot of people left around retail launch (including myself) not because of 'lack of skill' lol. There was nothing in the game. No content. Mobs were scarce and buggy, environments looked copy/pasted, and a lot of advertised features were not implemented. The city exploiting wasn't fun either. Hacking was a bit common around that time. Oh, and the point-of-sale terminal going haywire isn't good. A lot of people got a bad taste in their mouth from first experiences and the mmo community is often unforgiving, not looking back.
WIth that being said, it seems like they've added a lot of stuff since then. Getting many people to try it again wont happen, unfortunately.
I also attempted the trial for this game, but found it to be lacking in many ways. The combat was completely unintuitive, mobs were scarce and found the overall interface to be poorly designed. If the core systems of a game lack quality, then that leaves little to be enjoyed.
If you have the patience, wait for Darkfall 2.0 before you try.
The game's 2 years into a paid-beta state currently. It's a rough draft for their actual product, which they've diverted most of their manhours to over the past year and a half.
Its pretty easy to get a medieval feel.
Dont use magic and dont go to big fights.
Nice post, OP. I love reading people's experiences when they see the cup half-full. You missed out on some epic moments but there is surely more to be had. Hopefully pop will bang again with 2.0 and you'll see what I mean! I think that now is a good time to start and learn the ropes while there is a lower population.
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If AV address these issues in DF 2.0:
1. Skills cap
2. Builds
I will definitely be interested in playing.
"If you think I'm plucky and scrappy and all I need is love, you're in way over your head. I don't have a heart of gold or get nice. There are a lot nicer people coming up. We call them losers."
The game was always supposed to have skill caps, but for some reason they were never implemented. That's one of the reasons why I quit, it also doesn't help that it takes 6 months of grinding/macroing to even stand a chance in pvp especially since the game is built around it.
Hard skill cap was never planned. The game was supposed to have a SOFT skill cap in connection with skill decay.
Do you would have been up for an endless grind ? Which skills you would count towards this skill cap which not ?
Do you would have the time to daily use all the skills you don't want to decay ?
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)