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^title
:button-holding is when you hold the button down so the ability is triggered when the cooldown is over
this would seem to balance the unnessary need to increase the button-mashing complex
update: to be clearer merely tapping the button and waiting for the cooldown to be over wouldn't work, you would be required to continuously hold it down
Comments
I think the whole point of no auto attack is to make it more dynamic. Personally, I feel that in terms of a game like this with its current system (what they released), having to press buttons for each attack seems so silly, specially with jedi who you associate with constant attacks when battling. Then again, I'm sure having skills can be difficult to do with keeping a flow going if your interupting auto attack animations to do them.
Holding the button down is 'fair' I suppose in a way, but in most cases, the game will likely have a 'queue' system, where you press a key and the action will happen when able to. This is designed mostly to prevent latenancy issues from disrupting gameplay and while it promotes timing, it gives enough of a gap that the user doesn't need to be 100% dead on. I'm sure in this game holding the button will end up just making you stand still doing nothing for so long, before it would be off cool down. Games that don't have auto attacks tend to make you switch it up a bit using some cool downs on the abilities so one ability just can't be spammed to no end.
If I understand, then they would be able to replace the "queued" attack with the next button you are holding and replace that queued attack with a different ability in case you changed your mind before the cooldown ran out.
Just thinking .
Boo.
If the game is so simple that holding a single button down is advantageous then Im calling it fail right now. If you simply mean that you hit the next skill before its ready and just hold the button down then I see no problem with it. Except that lotro already did it one better and instituted a 1 step queue system so you dont have to hold down the button, just hit it.
MMO's should never be about who can type faster and who has the lowest ping. Being able to activate a skill 0.1 second sooner should not give a relevant advantage. Superior tactical choice of skills order should always be the deciding factor. And if the skills system is so trivial that a good player cannot find a better way of playing than a poor player then there is no game in the game.
Its about the pace of the button pressing - seems like a pressing issue
ha..
Boo.
There are keyboards that do that for you, try one of the programable keyboards.
I would not want it.
But I think macros and such should not be in games. I'd like more button pushing too, yes I am serious. One thing that hasn't been in games much since DaoC is reactionals, positionals, various combos to use based on how the fight goes. Nowadays it is more often just figure out the best rotation and press it over and over again. Or be ultra lazy and just make a macro and press one key Why play even.
serioiusly I'm not a fair monger but yes I don't think anyone should be allowed to use macros unless they're* readily and easibly^ available for everyone
like apps..
*spelling
^turns out easibly is a word in urban dictionary
Boo.
Well the animation should be about the same lengh as the GCD. So you hit a button in melee and you do a number of different swings and animations. So the next skill should just fall in line with the animation. Also, you can move with most skills so you should be moving around during the GCD unless the skill is using a timer bar. That is more for PvP though, I guess it doesn't matter that much for PvE.
As far as button-holding. I think at lower levels it may seem that it needs something. Most games only have a few skills at low levels. But by the time you get a bunch of skills, there should be more reaction skills than just a rotation. But we won't know till we try it or the NDA goes down and players can talk about the upper levels.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
this concept makes me think of playing the piano
since boy can i play..
Boo.
Games don't really work like that. When is the last time you tried to play a game, such as WoW, with just holding down a button. Let me know how that works out for you.
Programmable keyboards could work if you could come up with a way to put delays between keys. I have a G15 and I'm pretty sure it just hits the keys as fast as possible with no delays.
The whole concept of a button masher combat system when it comes to a Staw Wars game is so utterly wrong. The star wars universe cries out for an FPS style combat game not a Fing EQ clone!
At least SWG half got it right with the combat upgrade.
What a missed opportunity for Bioware, what a crying shame for players. But then 11 million people play WOW so I guess they get what they deserve - trash.
For starters button mashing really doesn't work when you have a cool down, second what's the difference between say hitting 1 to shoot your gun and hitting your mouse button? To me, not much, I'm not saying TOR feels like a shooter, but it certianly doesn't feel like a button masher to me.
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I don't know what you're talking about here and I think you just need to stay out of this thread and never mention this again!
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
While you're performing an action you can queue the next ability by pressing it in advance, so there's no need for spamming or holding down the button.
Actually i think there is room for both types of MMO's, there are different kind of players, some just want action, while others like you and me prefer tactics...
But also the action based crowd deserves games that fit their preferences..
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
'find the best rotation and press it over and over again'
rotations differ from fight to fight(for those who actually play their class to the best of their ability). the best spec/rotation on sindragoza may not be the best spec for lich king for instance.
also rotations differ not only from fight to fight but different phases of the fight, where you might need to prioritize slows/stuns on phase 2 but dps burn on phase 3. course talking from WoW perspective and i havent played cataclysm so only up to wotlk, but i'm sure its the same in cataclysm.
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My experience with WoW is closed beta, then later I did L19, 29, 39 battlegrounds I am also not a raid player, hate raids overall. But I have no doubt what you are saying is likely true.
I was just saying my own opinion and what is ideal to me. For me at least a lot of newer MMOs are just find the best rotation and push it over and over I cited DaoC as an example because with the melee there you at least had reactionals, positionals, change what you are doing by the situation.
I guess I should also note I am more PvP than PvE player, but I do like both
As stated already, the game allows you to put one action in reserve while the one your doing is going off. Meaning if you press 2 to start up the first action then press 3. The action that was linked to the 2 key will play out while the one linked to 3 will wait until the previous one completes.
So you can do this.
Press 2 (action starts right away)
Press 3 (action waits)
Action 2 finishes
Action 3 begins
Press 1 (action waits)
Action 3 ends
Action 1 begins
So on and so forth. If youi press 2, then queue up action 3 but then immediately hit 4 before the one linked to 2 finishes i think i'm not positive though that it would unqueue (that a word?) action 3 in favor of action 4.
You can only keep one action running and queued at the same time. So you can't plan out how the entire fight would go at the start. I think the reason they gave for doing this is so the animations wouldn't get interrupted and could play out fully with no stopping in the action but then no interrupting due to using a new skill that came off of CD.
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It would be nice though if you were able to hold down a button if you wanted to do the same action more than once and in succession rather than having to constantly queue up buttons
no auto attack means an increase in button mashing; im sure the mmo that isnt named has queues
Boo.
TOR still has auto-attack. You just have to press a button to make it work. :P
Generally, when games attempt to remove auto-attack, they don't add in some stupidly generic ability to fill in the gap.
If you'd like an auto-press key, look up the program AutoHotkey. It's a fairly simple scripting engine which allows you to do pretty much anything imaginable as long as it can be accomplished with the mouse and keyboard. I pretty much just use it to bind the capslock and windows keys so I have more bindings, but I've gone so far as to play WoW using my extra mouse buttons as Ralt/Rctrl, almost doubling the number of hotkeys available to me via modifier macros. It's a pretty powerful (and simple to learn) program.
Sarcasm is not a crime!
I just think it would be nice if there were an option for everyone
Boo.
Tbh, I am no fan of a lack of auto attack. I already see me button mashing 1-1-1-1-1 waiting for some cooldowns, which does not REALLY sound cool. Why can't there be a minimal dmg auto attack to make it seem more like action even without button-1 mashing?
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Quoted and summarized for more exposure. Important factor, that.
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The whole "spamming 1 key" instead of autoattack looks to me to be a totally low-level only thing.
Once you have a full bar of abilities, I doubt you will ever have to/need to spam a single ability anymore.
Poor Whilan ...... never seen someone quoted that harsh.... Don't think it would stand in a courtroom as evidence...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)