There are not 17 dungeons or flashpoints. Far from it, according to all we know. Anyway, there are closer to 5 now, and typically 5 dungeons are level-based so that your doing 1-2 within each 10th level, based on experience with other multiplayer online games.
Sure you can grind the same dungeon continuously, but many think that form of entertainment is the most shallow and non-sensical form at $15/month.
Anyway, I do recall some mention of 17 planets, on-paper, but at this point it might as well be toilet paper, because we haven't seen that content yet.
In any event, this game will be a mix of LotRO and WoW, but since there are absolutely no open-world or community dynamic events, it probably wont be as content-rich as Rift or GW2, but a nice little Action RPG non-the-less. I wouldnt go as far as calling it a mmorpg, myself.
Corretion you haven't seen it, not sure why you're saying we here. That goes for this entire post.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"Open-world" or "community" "events", such as those in Rift and in Warhammer (PQ's) are repetitive and more disinteresting than re-visited static (non-instanced) dungeon zones. I have proof. Rift sucks, and no one plays Warhammer for the pve.
Originally posted by Distopia Originally posted by Paczyk There were, at the EU launch.
Whether there were or not is irrelevant, it's not the quantity that is important. It's the quality and repeatability that matters most.
Also, there was about a 4 month gap between US release and EU. Bioware is launching both EU/US at the same time so that also makes the point less valid.
Whether there were or not is irrelevant, it's not the quantity that is important. It's the quality and repeatability that matters most.
Also, there was about a 4 month gap between US release and EU. Bioware is launching both EU/US at the same time so that also makes the point less valid.
True, but my second question was about how they are different from WoW-style instances. If they have higher re-playability value that what causes it?
True, but my second question was about how they are different from WoW-style instances. If they have higher re-playability value that what causes it?
To clarify I wasn't arguing that they were better, I was only making a point that the number of them isn't as important as the execution of them. I really can't answer your question because I never played wow for one, two, well NDA and all heh.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"Open-world" or "community" "events", such as those in Rift and in Warhammer (PQ's) are repetitive and more disinteresting than re-visited static (non-instanced) dungeon zones. I have proof. Rift sucks, and no one plays Warhammer for the pve.
"Open-world" or "community" "events", such as those in Rift and in Warhammer (PQ's) are repetitive and more disinteresting than re-visited static (non-instanced) dungeon zones. I have proof. Rift sucks, and no one plays Warhammer for the pve.
(and I don't think Rift sucks, patch 1.6 is going to be good )
Correct me if I'm wrong but it looks alot like a PQ/contested mob combat? It's great because it's a flying dragon against which one can click a sort of "missile command" base to shoot? What am I looking at and why is it cool?
I am starting to love reading post like this b/c people start arguing over some of the dumbest stuff, and I love how people don't really read up on the game and then try to say oh such and such game had this what does SWTOR have? blah blah blah my game is better than that. No one cares, and asking questions about the game when it isn't even out yet will only get you a vague answer. People can only tell you what they have read or interpreted themselves which means that might not even be true. Everything you read on the internet or see could be true and it could be changed at the last second, why do people constantly say oh it’s going to be like this it going to be like that, when no one is going to know until the game comes out, so whats the point in arguing about it. But don't get me wrong it is very entertaining to read and how people pretty much call each other stupid, even though its a game and some of you might need a life outside of gaming. Oh and since there is about what 40 some days until the release here is your chance to get outside and get some fresh air might do some of you fat tard some good. Ok now I am rambling, HAVE A GOOD DAY.
"Open-world" or "community" "events", such as those in Rift and in Warhammer (PQ's) are repetitive and more disinteresting than re-visited static (non-instanced) dungeon zones. I have proof. Rift sucks, and no one plays Warhammer for the pve.
(and I don't think Rift sucks, patch 1.6 is going to be good )
Correct me if I'm wrong but it looks alot like a PQ/contested mob combat? It's great because it's a flying dragon against which one can click a sort of "missile command" base to shoot? What am I looking at and why is it cool?
It is idd a PQ/contested mob combat. I'm just saying those events aren't always that repetitive. It's just the way you put them ingame and how often they happened.
Spawning a boss once a week/month outdoor isn't for example that repetetitive.(i'm not saying this dragon will spawn once a week/...)
I still prefer Open World events aslong there are enough players doing it.
Err ... are 15 or 17 dungeons supposed to excite me ?
I dont know the exact count, but I would estimate Vanguard had about 200 different dungeons when it was released, 50 or so which have been really big ones with questlines.
If you would have done some research would have seen that they had just announced 15 for planned launch. On top of that they are adding 2 more with this new beta build for a total of 17. Researching a game before you plan on playing it works wonders, and there's tons of gear to chase in the game if that is what you choose to do.
they added 15 planets not dungeons....
Now thats good news !
I was surprised how Vanguard (about 30 Mio $ development cost before release, just like WoW) could have more content than a definitely at least three times as expensive project like SW:TOR (smallest estimate 80 Mio $ development cost).
Err ... are 15 or 17 dungeons supposed to excite me ?
I dont know the exact count, but I would estimate Vanguard had about 200 different dungeons when it was released, 50 or so which have been really big ones with questlines.
I still havent managed to see them all.
200 different dungeons? Who are you trying to fool here? Vanguard has several smaller dungeons that are very similar in layout. The bigger and more complex dungeons like TK are few in numbers. Also, the amount of work that goes into making a SWTOR Flashpoint is exponentially higher than that of a typical Vanguard dungeon. You have to account for several lines of voice overs, pages upon pages of storyline, hours of cinematics, crazy amounts of scripting, etc. There is no comparison between the workloads of both.
Also, SWTOR will come with 15 different Flashpoints, 2 Operations, and 17 planets.
Isn't the main focus of these game story? and not silly instanced raids and dungeons like every other mmorpg under the sun. i hope the story and the war between the two factions is the focal point and not some pointless raid that awards you a new pair of boots once completed on heroic mode.
If you would have done some research would have seen that they had just announced 15 for planned launch. On top of that they are adding 2 more with this new beta build for a total of 17. Researching a game before you plan on playing it works wonders, and there's tons of gear to chase in the game if that is what you choose to do.
they added 15 planets not dungeons....
Now thats good news !
I was surprised how Vanguard (about 30 Mio $ development cost before release, just like WoW) could have more content than a definitely at least three times as expensive project like SW:TOR (smallest estimate 80 Mio $ development cost).
But you are still taking about Vangaurd which, well, you can see how well it stands in the marketshare. Glad someone likes it. I voted with my wallet.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
No real reason to hunt for gear or item loot, itemization sucks balls, slow uninteresting combat, dungeons far and few in between, no real reason to group.
Its not end game raids im worried about its the small here and there small man dungeons that worry me and I am hearing there are very few of them in game.
If WoW did one thing right I liked their 5 man dungeon system they were fun, easy, and made item hunting/boss killing worthwild for more than one play through and there were plenty of those 5 man dungeons as you leveled. To me I am seeing only like 2 - 3 max in this game.
Whether there were or not is irrelevant, it's not the quantity that is important. It's the quality and repeatability that matters most.
Also, there was about a 4 month gap between US release and EU. Bioware is launching both EU/US at the same time so that also makes the point less valid.
True, but my second question was about how they are different from WoW-style instances. If they have higher re-playability value that what causes it?
I will go on the record of saying i don't know what wow instances have, so i can't say wether this is diferent or adds higher replay ability.
But what i can say is what i know from dev quotes.
For a flashpoint you have two versions of the flashpoint. The normal version, and the heroic version. The normal version will be at level for that flashpoinrt while the heroic version will be the level 50 version.
As for the dungeon itself you have the dialogue which can change dungeon layout (i can grab a video of an example if you want, it's old but if you want it let me know)
You also have crafting skills which can open up new areas, as well as if you have the apporiate class that can open up new areas as well.
They also talked about how you have a slow story version of the flashpoint and then a fast action but puzzle included version of flashpoints as well.
All of this i see increase replayability. Like i stated before hand though i don't know what WoW dungeons have as i haven't played it in oh so long.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Stop trying to use logic. Or evidence for that matter.
If you want to hate a game so much that you refuse to believe even basic information about it, then you really need to find better outlets for your crazy, angry thoughts. Go take up Golf or something. Maybe hunt pythons in the Everglades.... Be constructive.
Comments
only 17 ?
WoW had 29 Instances (Flahspoints) at Launch.
Can anyone tell me what is the difference between wow and SWOTOR dungeons?
These were the WoW instances at launch Nov 23, 2004
Ragefire (Horde)
Wailing caverns
Deadmines
Blackfathom deeps
Razorfen kraul
Stockades(Alliance)
Scarlet monastery (4 instances)
Razorfen downs
Uldaman
Sunken temple
Brd
LBRS
stratholme
Scholomance
UBRS
MOLTEN CORE (Raid)
ONYXIA (Raid)
So no there were not 29 instances at launch
Forgot to add Gnomer
" it probably wont be as content-rich as Rift"
Are you having a giraffe ?
Caveat Emptor
There were, at the EU launch.
Can you list them?
Corretion you haven't seen it, not sure why you're saying we here. That goes for this entire post.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Whether there were or not is irrelevant, it's not the quantity that is important. It's the quality and repeatability that matters most.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"Open-world" or "community" "events", such as those in Rift and in Warhammer (PQ's) are repetitive and more disinteresting than re-visited static (non-instanced) dungeon zones. I have proof. Rift sucks, and no one plays Warhammer for the pve.
Also, there was about a 4 month gap between US release and EU. Bioware is launching both EU/US at the same time so that also makes the point less valid.
True, but my second question was about how they are different from WoW-style instances. If they have higher re-playability value that what causes it?
To clarify I wasn't arguing that they were better, I was only making a point that the number of them isn't as important as the execution of them. I really can't answer your question because I never played wow for one, two, well NDA and all heh.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This "open world event" looks cool: http://www.youtube.com/watch?v=rD2-cVcLejY
(and I don't think Rift sucks, patch 1.6 is going to be good )
[FONT="Verdana"][SIZE="1"][COLOR="SandyBrown"]Lotro:[/COLOR][/SIZE] [SIZE="1"][COLOR="Wheat"]Rolhad[/COLOR] - [COLOR="Wheat"]The Nine[/COLOR] - [COLOR="Wheat"]Evernight[/COLOR][/FONT][/SIZE]
Correct me if I'm wrong but it looks alot like a PQ/contested mob combat? It's great because it's a flying dragon against which one can click a sort of "missile command" base to shoot? What am I looking at and why is it cool?
I am starting to love reading post like this b/c people start arguing over some of the dumbest stuff, and I love how people don't really read up on the game and then try to say oh such and such game had this what does SWTOR have? blah blah blah my game is better than that. No one cares, and asking questions about the game when it isn't even out yet will only get you a vague answer. People can only tell you what they have read or interpreted themselves which means that might not even be true. Everything you read on the internet or see could be true and it could be changed at the last second, why do people constantly say oh it’s going to be like this it going to be like that, when no one is going to know until the game comes out, so whats the point in arguing about it. But don't get me wrong it is very entertaining to read and how people pretty much call each other stupid, even though its a game and some of you might need a life outside of gaming. Oh and since there is about what 40 some days until the release here is your chance to get outside and get some fresh air might do some of you fat tard some good. Ok now I am rambling, HAVE A GOOD DAY.
It is idd a PQ/contested mob combat. I'm just saying those events aren't always that repetitive. It's just the way you put them ingame and how often they happened.
Spawning a boss once a week/month outdoor isn't for example that repetetitive.(i'm not saying this dragon will spawn once a week/...)
I still prefer Open World events aslong there are enough players doing it.
But that's my opinion.
[FONT="Verdana"][SIZE="1"][COLOR="SandyBrown"]Lotro:[/COLOR][/SIZE] [SIZE="1"][COLOR="Wheat"]Rolhad[/COLOR] - [COLOR="Wheat"]The Nine[/COLOR] - [COLOR="Wheat"]Evernight[/COLOR][/FONT][/SIZE]
Err ... are 15 or 17 dungeons supposed to excite me ?
I dont know the exact count, but I would estimate Vanguard had about 200 different dungeons when it was released, 50 or so which have been really big ones with questlines.
I still havent managed to see them all.
Now thats good news !
I was surprised how Vanguard (about 30 Mio $ development cost before release, just like WoW) could have more content than a definitely at least three times as expensive project like SW:TOR (smallest estimate 80 Mio $ development cost).
200 different dungeons? Who are you trying to fool here? Vanguard has several smaller dungeons that are very similar in layout. The bigger and more complex dungeons like TK are few in numbers. Also, the amount of work that goes into making a SWTOR Flashpoint is exponentially higher than that of a typical Vanguard dungeon. You have to account for several lines of voice overs, pages upon pages of storyline, hours of cinematics, crazy amounts of scripting, etc. There is no comparison between the workloads of both.
Also, SWTOR will come with 15 different Flashpoints, 2 Operations, and 17 planets.
Isn't the main focus of these game story? and not silly instanced raids and dungeons like every other mmorpg under the sun. i hope the story and the war between the two factions is the focal point and not some pointless raid that awards you a new pair of boots once completed on heroic mode.
But you are still taking about Vangaurd which, well, you can see how well it stands in the marketshare. Glad someone likes it. I voted with my wallet.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Well, no. But too few dungeons can make a new games less popular though.
WAR had 5 dungeons at launch and that just wasn't impressing enough for a fantasy MMO.
A game needs to have enough content for it to be popular but it is by no mean enough, the game also needs to be fun and well made.
http://www.youtube.com/watch?v=z543bcpuxDA
I will go on the record of saying i don't know what wow instances have, so i can't say wether this is diferent or adds higher replay ability.
But what i can say is what i know from dev quotes.
For a flashpoint you have two versions of the flashpoint. The normal version, and the heroic version. The normal version will be at level for that flashpoinrt while the heroic version will be the level 50 version.
As for the dungeon itself you have the dialogue which can change dungeon layout (i can grab a video of an example if you want, it's old but if you want it let me know)
You also have crafting skills which can open up new areas, as well as if you have the apporiate class that can open up new areas as well.
They also talked about how you have a slow story version of the flashpoint and then a fast action but puzzle included version of flashpoints as well.
All of this i see increase replayability. Like i stated before hand though i don't know what WoW dungeons have as i haven't played it in oh so long.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Link to article talking about how BioWare announced 15 flashpoints at launch
If you want to hate a game so much that you refuse to believe even basic information about it, then you really need to find better outlets for your crazy, angry thoughts. Go take up Golf or something. Maybe hunt pythons in the Everglades.... Be constructive.