I am looking for a game that has a good, deep crafting element. PvP i dont mind, but i want something that i can make and sell things. I dont want just "go kill mob, come back sell loot, go kill another mob" type game. Oh and no magic this time either.
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You could try Fallen Earth or maybe even A Tale in the Desert.
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Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
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Wurm online is one of the best crafting/sandbox games out there nothing like it.
The three listed are your best choices, hands down, besides maybe Vanguard (which I can't comment on).
FE - tons of things to make, and you can make anything without having to specialize, but they are made automatically through a queue and timers. Ammo is a bitch, because it can take upwards of 15 minutes to make barely enough to use. Otherwise decent, and the resource aquisition is a blast. Nothing like jumping on a beat-down car and hoping to score some fasteners from it.
ATitD - I just recently hopped in the 24 hour free trial, and still have 12 hours to go, but question whether I should invest my time/money in it or not. The community is very good, albeit some are tired of answering questions from noobs that might not be there a week later and never return. Some of it is *extremely* tedious though, moreso than any other game I have played. Flax... nuff said. It's kind of cool to donate finished products to unlock technologies for everyone playing though, even if making 700 linens is murder on whoever has to grow and produce byproducts from that flax. FLLLAAAAXXXX!!!!
Wurm - This is one of my all-time favs, ever, ever. The crafting is very interesting in that it's logic based. In order to make a pottery bowl you dig up some clay, activate one of your hands in the inventory window, then right click the clay and "make bowl". Then it comes out a general quality based on your skill levels, and you use tools like shapers, spatulas and your hand to improve it to a range you are happy with, then stick it in a kiln and let it bake. All crafts work like this in that you use tools to improve their general quality prior to, or after creating it. Plus the terraforming, building construction, landscaping and mining are all dynamic and can really bring out the artist in you. Not only do you craft items, you craft your surroundings as well. Epic, epic game. When I stopped playing it my digging skill was around 94, which is really, really high up there. I was making monuments out of dirt at that point. I left some sweet looking ruins.
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Best crafting games that i played where UO and vanguard.
I don't know what it's like now, but I loved SWG's crafting system back in the day.
I occasionally will re-subscribe to UO, I still enjoy the crafting system there. Unfortunately the game isn't nearly as cool as it used to be.
I've been thinking Hobbes
On a weekend?
Well, it wasn't on purpose...
Off the top of my head I think of SWG (best choice probably), FE, and Global Agenda since you do not want magic.
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vanguard crafting is really good if you want to craft. Selling stuff would depend on how many people are playing now days. With the server merge it might be ok.
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Ethion
Funny no one's mentioned EVE. 95% of the stuff sold in EVE is either made by players or gathered by players.
My Brute - Dare to challenge?
Mortal Online has good crafting but the game got alot of other problems atm tho...
You want crafting ? try Fallen Earth .
Alias Warin
I love me some ATITD. If you ever wanted to give this game a real try, soon is the time to do it. Tale 6 will be starting Dec 3rd at noon EST. The game is always more fun to play from the start of a Tale!
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Pirates of the burning sea. Tons of ships to create and since it has pvp where you can lose a ship you don't run out of stuff that keeps selling. Besides its f2p and has some of the best ship combat graphics around. Truely is a good pvp game that takes skill to play.
Whatever your choice good luck.
No MMOs have true crafting. Manufacturing is abundant but true crafting seems to elude most games. My first MMO was SWG though so I dont expect to ever feel like I am crafting in an MMO again. They figured out how to mix resource spawning and percentage crafting in such a way that nothing was the same yet from an engine point of view it was just a matter of calling up dps value, so the game could handle the variety.
Doesn't have as many problems now.
"I don't have anything funny to say, now. I'm Tsukasa. I'm Tsukasa." ~Tsukasa
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Signed.
EVE is MMO with the most advanced production and game economy ever created.
But from what I've heard, in Eve, new players basically just mine asteroids for the first 2 years, real life time, while they wait for their skills to train up...
"I don't have anything funny to say, now. I'm Tsukasa. I'm Tsukasa." ~Tsukasa
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You do not have to ever mine to be a successful producer in EVE.
Only limiting factor in EVE is yourself so yeah, if you can't think of better way, you will most likely be waiting for skills to train up while mining for 2 years...
Runescape is like 80% crafting, and people typically buy crafted items, even though you can get a lot of them from vendors, because it's so much cheaper to craft them that it's also cheaper to buy the crafted items.
Also it's the only game I've ever played where the quests are actually fun, and not just because they have a good story line. No kill then rats or errand boy quests.
"I don't have anything funny to say, now. I'm Tsukasa. I'm Tsukasa." ~Tsukasa
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