Problem with BFR's is that they didn't fill a tactical niche.
Infantry-weak individually, yet tactically flexible, strong as a zerg, and stealth.
Tanks-Strong but limited to mostly flat terrain
Planes-Mobility, but weak on firepower, and weak against ground based AA.
******dun dun dun dun, just like in WW2. Don't mess with the formula*****
BFR's?-They are overpowered tanks that can fly, taking over the role of tank and plane.
How to make the game better is you create more tactical niche's. Divide air up into 2 different categories:
-Hover (like a helicopter): Weak, yet has staying power
-High Speed (like fixed wing): Strong, but very hard to acquire ground targets when zooming along. Anyone ever try bombing in WWIIONLINE knows what I'm talking about. It's ballanced by that simple fact. Also includes anti-air fighter planes.
Some people really hated BFR's that's for sure. I don't remember a BFR stopping me from doing anything, but I was usually in organized outfits where we developed tactics against them. I never cared one way or another about them myself, especially once they were rebalanced. After that they were fairly vulnerable to infantry with anti-armor heavy weapons and emp grenades .. that was probably the most fun thing about them I experienced. We would often swarm them with specific anti-BFR loadouts, I liked trying to hit the shield generator, etc.
PS2 will be letting players customize all of the vehicles at launch so we'll have that other fun part of BFR's, which was fooling with the loadout heh.
We'll probably see them some time after release if I had to guess.
I was nice BFR driver, only attacked Tanks and other BFR. Most of the time just other BFR. It was more fun to kill them and make that person angry hehe.
I don't really get the BFR hatred... Sure, I got into PS quite late, after BFRs and after the world got split into planets, but I've never had an issue with them in any way. To me, personally, they never seemed overpowered. Sure, they could be a pain, but so could Magriders as well.
Many times I watched BFRs taken down even by individual infantry, did it myself on occassion, and many times I saw them getting blown up by something else. At the same time, there were something intimidating and awesome seeing a (sometimes a group of) huge robot(s) bearing down on you.
I read some comment here that they take over the role of both tank and plane. I never met a BFR that could fly, jump with a jetpack - yes, but not fly. And the jump far from replaced planes in any aspect (again, from my personal experience). Tanks, I can agree with somewhat though, but rather as support than a replacement, and moste I played with still chose tanks over BFRs.
All in all, I can imagine they were quite overpowered at the start, but when -I- played, I really had no issues with them. In fact, they added to the fun and gameplay.
I don't mind that PS2 won't have BFR's, but I will (probably) somewhat miss the feeling of being incredibly small and having a huge metal beast come crashing through the woods towards me, as well as the feeling of slaying that monster.
The whole discussion is quite pointless though, since (if I recall correctly) they've stated that BFRs won't be in PS2.
I had a constant gaming friend that I would parnter up with to crew a magrider tank in the game when we used to play, and we had mixed feelings about BattleFrames. On the one hand, we didn't feel too intimidated by them as our tank could inflict some seriously high rapid damage on a BF target from an oblique approach and fade strafe. We could sure as hell outrun them to seek cover to repair, and so forth. The two man version of the BF's felt extremely durable and were tough to take down, and yet it was pretty easy for us to dodge the bulk of their fire and inflict more back at them.
But I agree with the rest of the posters. I scratched my head in figuring out what role they were supposed to fill. Other than looking extra cool for those who got the expansion to pilot them. My friend and I DID get the core combat expansion and we DID end up checking the BF's out. I mean we seriously gave them an honest try, several times.
We went back to either using ... a) a magrider or.... b) a pair of reavers.
we never felt underpowered making either of those choices.
I read some comment here that they take over the role of both tank and plane. I never met a BFR that could fly, jump with a jetpack - yes, but not fly. And the jump far from replaced planes in any aspect (again, from my personal experience).
That model of BFR could jump jumped away faster than any plane can fly, and cover a great distance too.
I had a constant gaming friend that I would parnter up with to crew a magrider tank in the game when we used to play, and we had mixed feelings about BattleFrames. On the one hand, we didn't feel too intimidated by them as our tank could inflict some seriously high rapid damage on a BF target from an oblique approach and fade strafe. We could sure as hell outrun them to seek cover to repair, and so forth. The two man version of the BF's felt extremely durable and were tough to take down, and yet it was pretty easy for us to dodge the bulk of their fire and inflict more back at them.
But I agree with the rest of the posters. I scratched my head in figuring out what role they were supposed to fill. Other than looking extra cool for those who got the expansion to pilot them. My friend and I DID get the core combat expansion and we DID end up checking the BF's out. I mean we seriously gave them an honest try, several times.
We went back to either using ... a) a magrider or.... b) a pair of reavers.
we never felt underpowered making either of those choices.
They were extremely irritating to gun for, gave me a headache trying to aim while bouncing around in that thing.
Well I was around in the game long before BRF's came about, and the "Bending", and even before Core Combat.
The OP crap they added in Core Combat, already had people up in arms. Then they added these BFR's...
It was a COMPLETE Riot on the forums. (It was also round about the same time WoW came out) I remember a lot of people probably would have tried out WoW anyway. But, I feel this pretty much helped push them out the door. Myself, I was a dedicated Vanguard Driver. I enjoyed the piss out of it.
And, personally the first time I got "Trampled" and Kicked across the game map by a BFR, I was done. Pretty much ruined the one thing I absoultly loved to do in the game, which was drive a Tank.
I read some comment here that they take over the role of both tank and plane. I never met a BFR that could fly, jump with a jetpack - yes, but not fly. And the jump far from replaced planes in any aspect (again, from my personal experience).
That model of BFR could jump jumped away faster than any plane can fly, and cover a great distance too.
Well, to be honest I never felt like that was the case... Well, the distance covering sure, but trying said BFR and seeing it it always seemed far less mobile than a plane and it was by far slower than even a reaver, let alone mosquito... Though, it was probably faster than the bombers. That's my impression though, and might be that it was after tons of balancing.
I read some comment here that they take over the role of both tank and plane. I never met a BFR that could fly, jump with a jetpack - yes, but not fly. And the jump far from replaced planes in any aspect (again, from my personal experience).
That model of BFR could jump jumped away faster than any plane can fly, and cover a great distance too.
Well, to be honest I never felt like that was the case... Well, the distance covering sure, but trying said BFR and seeing it it always seemed far less mobile than a plane and it was by far slower than even a reaver, let alone mosquito... Though, it was probably faster than the bombers. That's my impression though, and might be that it was after tons of balancing.
Yeah that was the usual hyperbole, BFR's were in no way faster than Mossie's/Reavers. Hell if someone wants to make the same absurd comparison then one could say that most tanks were faster than Libs/Gals heh.
As I said upthread, I don't remember any problems with BFR's, we used magriders or just infantry with emp grenades against them. Once you got close in on foot and kept hitting them with emp grenades you could mess them up with even a pulsar by aiming at their weakpoints.
Yeah that was the usual hyperbole, BFR's were in no way faster than Mossie's/Reavers. Hell if someone wants to make the same absurd comparison then one could say that most tanks were faster than Libs/Gals heh.
As I said upthread, I don't remember any problems with BFR's, we used magriders or just infantry with emp grenades against them. Once you got close in on foot and kept hitting them with emp grenades you could mess them up with even a pulsar by aiming at their weakpoints.
When a BFR jumps to highest altitude attainable, and then backs off out of visual distance to avoid being shot at, that's faster than anything else in the game.
Yeah that was the usual hyperbole, BFR's were in no way faster than Mossie's/Reavers. Hell if someone wants to make the same absurd comparison then one could say that most tanks were faster than Libs/Gals heh.
As I said upthread, I don't remember any problems with BFR's, we used magriders or just infantry with emp grenades against them. Once you got close in on foot and kept hitting them with emp grenades you could mess them up with even a pulsar by aiming at their weakpoints.
When a BFR jumps to highest altitude attainable, and then backs off out of visual distance to avoid being shot at, that's faster than anything else in the game.
Okay, yet again you're going to dig in your heels on an absurdly wrong statement about Planetside mechanics based on your few months of experience in it. No information will budge you. I get it. I'm not going to bite this time and derail another thread.
Okay, yet again you're going to dig in your heels on an absurdly wrong statement about Planetside mechanics based on your few months of experience in it. No information will budge you. I get it. I'm not going to bite this time and derail another thread.
What's the speed of this BFR at 0:28? http://www.youtube.com/watch?v=0mbfVENv6tw 160+ The fact that most of the velocity is in the vertical is irrelevant. When you are shooting at something vertical or horizontal movement is all the same.
In fact it's harder to hit something in the vertical. It's easier to hit an object going 50 left to right, than it is to hit an object going 50 up to down, because we train ourselves to hit straffing objects moving left to right. Essentially when those BFR's hit those jumpjets it's like hitting the "I am immune and escape" button.
Max speed of Mosquito is 287. Max cruise speed is 119.
EDIT: Also of note, flight variant BFR's have a lot less armor, the shields recharge slower, the shields are inactive and drain as long as the BFR is in flight, and lack the gunner position, halving their potential damage threat.
That being said. I don't like BFRs as they were poorly balanced and implemented and really don't have a good place in Planetside as they were designed. They swung way too readily between the extremes of being either too strong a vehicle or too weak in any given circumstance or depending on the player and as a result there's never really been a solid sense of what one can expect out of the performance of a BFR.
Better off without them.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
As I said upthread, I don't remember any problems with BFR's, we used magriders or just infantry with emp grenades against them. Once you got close in on foot and kept hitting them with emp grenades you could mess them up with even a pulsar by aiming at their weakpoints.
This was the same for me... Playing on both TR and V's. Jump or not (which were sometimes annoying sure, but nowhere near something that made those BFRs invincible imo) the BFRs tended to get down fairly easy and were never really that dangerous (more than a tank, perhaps even less) unless they had backup and acted like fire support. Or were massing.
I realise experience differ and I've understood that they were very overpowered when they came, so I can totally get people not wanting them - and that's fine. But I will miss having tons of lumbering steel trying to chase me through a forest only to get stuck and blown up, and frankly, I think few people would've complained about them if they tried the game at a later date. However, I guess it also has to do with knowledge on how to counter a certain build/loadout/vehicle, and having the tools for that.
Still, people will always complain about things. I know when I played both the jackhammer, the chaingun and the lasher were all overpowered.
I never really felt that bfrs were faster than planes. I did think that jump packs were not needed.
Furthermore, i never seen the use for them in planetside. They started out extremelly op at their release. Then they nerfed the piss out of them. To wbere they could be solo'd.
Bottom line is there was no place from them in Planetside. Planetside was running just fine without them.
All they effectivelly did was pull players in for something that sucked. And a weak attempt at getting players to do the caves to get attuned.
They should have added the other planes, more bases, conts...hell all the things on hayoo's idealab was better additions to planetside.
They were desprate to get more players...from the lost on the core combat xpack.
You know I never liked the Lasher except for one situation, when you were defending the backdoor of a base. The crazy CoF, yikes. I much prefered the Lancer which to be honest was probably the most OP and never balanced weapon in the game. I would often use it like a sniper rifle against infantry heh. Load up on emp grenades and a lancer in light armor and you've got a dead or running BFR. It was like having a Quake 2 railgun and just as silly once you got proficient with it.
Well I was around in the game long before BRF's came about, and the "Bending", and even before Core Combat.
The OP crap they added in Core Combat, already had people up in arms. Then they added these BFR's...
It was a COMPLETE Riot on the forums. (It was also round about the same time WoW came out) I remember a lot of people probably would have tried out WoW anyway. But, I feel this pretty much helped push them out the door. Myself, I was a dedicated Vanguard Driver. I enjoyed the piss out of it.
And, personally the first time I got "Trampled" and Kicked across the game map by a BFR, I was done. Pretty much ruined the one thing I absoultly loved to do in the game, which was drive a Tank.
No kidding With Corp Comcrap and the Fail spammage that it brought with it, WOW and then BFR's who you wonder how this game survived...
I Just hope they don't do any bone head ideas like the ones above agian, but its SOE so I know they will....
Comments
Obvious troll is obvious....
SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.
Problem with BFR's is that they didn't fill a tactical niche.
Infantry-weak individually, yet tactically flexible, strong as a zerg, and stealth.
Tanks-Strong but limited to mostly flat terrain
Planes-Mobility, but weak on firepower, and weak against ground based AA.
******dun dun dun dun, just like in WW2. Don't mess with the formula*****
BFR's?-They are overpowered tanks that can fly, taking over the role of tank and plane.
How to make the game better is you create more tactical niche's. Divide air up into 2 different categories:
-Hover (like a helicopter): Weak, yet has staying power
-High Speed (like fixed wing): Strong, but very hard to acquire ground targets when zooming along. Anyone ever try bombing in WWIIONLINE knows what I'm talking about. It's ballanced by that simple fact. Also includes anti-air fighter planes.
The role of a BFR, in my humble opinion, should be a spot somewhere between the infantry and a tank.
So Infantry < BFR < Tank.
That said, I could do without them just as well .
EDIT: I used > instead of <. Derp.
The roll of the BFR is to soak up all the idiots who waste certs on it and keep them out of the real fights.
The role of BFR should be something between Giant Floating Battleship and Tank, not between tank and Infantry.
MAX's already take up the niche between tank and infantry, no need for any additions.
Some people really hated BFR's that's for sure. I don't remember a BFR stopping me from doing anything, but I was usually in organized outfits where we developed tactics against them. I never cared one way or another about them myself, especially once they were rebalanced. After that they were fairly vulnerable to infantry with anti-armor heavy weapons and emp grenades .. that was probably the most fun thing about them I experienced. We would often swarm them with specific anti-BFR loadouts, I liked trying to hit the shield generator, etc.
PS2 will be letting players customize all of the vehicles at launch so we'll have that other fun part of BFR's, which was fooling with the loadout heh.
We'll probably see them some time after release if I had to guess.
I was nice BFR driver, only attacked Tanks and other BFR. Most of the time just other BFR. It was more fun to kill them and make that person angry hehe.
I'll come to your house and choke you out if they put BFR's in the game.
Pls don't!
lol
I don't really get the BFR hatred... Sure, I got into PS quite late, after BFRs and after the world got split into planets, but I've never had an issue with them in any way. To me, personally, they never seemed overpowered. Sure, they could be a pain, but so could Magriders as well.
Many times I watched BFRs taken down even by individual infantry, did it myself on occassion, and many times I saw them getting blown up by something else. At the same time, there were something intimidating and awesome seeing a (sometimes a group of) huge robot(s) bearing down on you.
I read some comment here that they take over the role of both tank and plane. I never met a BFR that could fly, jump with a jetpack - yes, but not fly. And the jump far from replaced planes in any aspect (again, from my personal experience). Tanks, I can agree with somewhat though, but rather as support than a replacement, and moste I played with still chose tanks over BFRs.
All in all, I can imagine they were quite overpowered at the start, but when -I- played, I really had no issues with them. In fact, they added to the fun and gameplay.
I don't mind that PS2 won't have BFR's, but I will (probably) somewhat miss the feeling of being incredibly small and having a huge metal beast come crashing through the woods towards me, as well as the feeling of slaying that monster.
The whole discussion is quite pointless though, since (if I recall correctly) they've stated that BFRs won't be in PS2.
I had a constant gaming friend that I would parnter up with to crew a magrider tank in the game when we used to play, and we had mixed feelings about BattleFrames. On the one hand, we didn't feel too intimidated by them as our tank could inflict some seriously high rapid damage on a BF target from an oblique approach and fade strafe. We could sure as hell outrun them to seek cover to repair, and so forth. The two man version of the BF's felt extremely durable and were tough to take down, and yet it was pretty easy for us to dodge the bulk of their fire and inflict more back at them.
But I agree with the rest of the posters. I scratched my head in figuring out what role they were supposed to fill. Other than looking extra cool for those who got the expansion to pilot them. My friend and I DID get the core combat expansion and we DID end up checking the BF's out. I mean we seriously gave them an honest try, several times.
We went back to either using ... a) a magrider or.... b) a pair of reavers.
we never felt underpowered making either of those choices.
They were extremely irritating to gun for, gave me a headache trying to aim while bouncing around in that thing.
Well I was around in the game long before BRF's came about, and the "Bending", and even before Core Combat.
The OP crap they added in Core Combat, already had people up in arms. Then they added these BFR's...
It was a COMPLETE Riot on the forums. (It was also round about the same time WoW came out) I remember a lot of people probably would have tried out WoW anyway. But, I feel this pretty much helped push them out the door. Myself, I was a dedicated Vanguard Driver. I enjoyed the piss out of it.
And, personally the first time I got "Trampled" and Kicked across the game map by a BFR, I was done. Pretty much ruined the one thing I absoultly loved to do in the game, which was drive a Tank.
Well, to be honest I never felt like that was the case... Well, the distance covering sure, but trying said BFR and seeing it it always seemed far less mobile than a plane and it was by far slower than even a reaver, let alone mosquito... Though, it was probably faster than the bombers. That's my impression though, and might be that it was after tons of balancing.
Yeah that was the usual hyperbole, BFR's were in no way faster than Mossie's/Reavers. Hell if someone wants to make the same absurd comparison then one could say that most tanks were faster than Libs/Gals heh.
As I said upthread, I don't remember any problems with BFR's, we used magriders or just infantry with emp grenades against them. Once you got close in on foot and kept hitting them with emp grenades you could mess them up with even a pulsar by aiming at their weakpoints.
When a BFR jumps to highest altitude attainable, and then backs off out of visual distance to avoid being shot at, that's faster than anything else in the game.
Okay, yet again you're going to dig in your heels on an absurdly wrong statement about Planetside mechanics based on your few months of experience in it. No information will budge you. I get it. I'm not going to bite this time and derail another thread.
What's the speed of this Mosquito? http://www.youtube.com/watch?v=TrvYPH8JPek 119
What's the speed of this BFR at 0:28? http://www.youtube.com/watch?v=0mbfVENv6tw 160+ The fact that most of the velocity is in the vertical is irrelevant. When you are shooting at something vertical or horizontal movement is all the same.
In fact it's harder to hit something in the vertical. It's easier to hit an object going 50 left to right, than it is to hit an object going 50 up to down, because we train ourselves to hit straffing objects moving left to right. Essentially when those BFR's hit those jumpjets it's like hitting the "I am immune and escape" button.
Max speed of Mosquito is 287. Max cruise speed is 119.
EDIT: Also of note, flight variant BFR's have a lot less armor, the shields recharge slower, the shields are inactive and drain as long as the BFR is in flight, and lack the gunner position, halving their potential damage threat.
That being said. I don't like BFRs as they were poorly balanced and implemented and really don't have a good place in Planetside as they were designed. They swung way too readily between the extremes of being either too strong a vehicle or too weak in any given circumstance or depending on the player and as a result there's never really been a solid sense of what one can expect out of the performance of a BFR.
Better off without them.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
This was the same for me... Playing on both TR and V's. Jump or not (which were sometimes annoying sure, but nowhere near something that made those BFRs invincible imo) the BFRs tended to get down fairly easy and were never really that dangerous (more than a tank, perhaps even less) unless they had backup and acted like fire support. Or were massing.
I realise experience differ and I've understood that they were very overpowered when they came, so I can totally get people not wanting them - and that's fine. But I will miss having tons of lumbering steel trying to chase me through a forest only to get stuck and blown up, and frankly, I think few people would've complained about them if they tried the game at a later date. However, I guess it also has to do with knowledge on how to counter a certain build/loadout/vehicle, and having the tools for that.
Still, people will always complain about things. I know when I played both the jackhammer, the chaingun and the lasher were all overpowered.
Furthermore, i never seen the use for them in planetside. They started out extremelly op at their release. Then they nerfed the piss out of them. To wbere they could be solo'd.
Bottom line is there was no place from them in Planetside. Planetside was running just fine without them.
All they effectivelly did was pull players in for something that sucked. And a weak attempt at getting players to do the caves to get attuned.
They should have added the other planes, more bases, conts...hell all the things on hayoo's idealab was better additions to planetside.
They were desprate to get more players...from the lost on the core combat xpack.
You know I never liked the Lasher except for one situation, when you were defending the backdoor of a base. The crazy CoF, yikes. I much prefered the Lancer which to be honest was probably the most OP and never balanced weapon in the game. I would often use it like a sniper rifle against infantry heh. Load up on emp grenades and a lancer in light armor and you've got a dead or running BFR. It was like having a Quake 2 railgun and just as silly once you got proficient with it.
No kidding With Corp Comcrap and the Fail spammage that it brought with it, WOW and then BFR's who you wonder how this game survived...
I Just hope they don't do any bone head ideas like the ones above agian, but its SOE so I know they will....