The only game NCsoft ever had to shut down was his game. No one wanted to play it. Tabula Rasa. How is this guy even allowed to start up a new company.
Way to fail on facts. lol They shut down Exteel, AA, and another game..
Its common knowledge the RG is working on a new social networking MMOG, but I doubt it will have the Ultima name attached to it.
The guy I quote is probably closer to the truth than this "wishful thinking" type of rumour.
I liked UO because it had a very clear identity, something much harder to do these days as there is a huge audience that are not interested in different but are looking for the same things that are around now & also innovation, contradictory as that is.
Truth is the audience "in here" is not like the audience "out there" & most of the MMO developers are really working hard at trying to get those "out there" dollars, even IF there really was a UO2 in development & even if Richard Garriot was at the helm, I doubt it would be something to get hugely worked up over unless he also had built a team that were comparable visionaries & thy had some heavyweight backing, because what they would need to make would have to start from ground zero, or at least try to pick up where UO started & practically re-invent the genre all over again, & that's probably too tall an order for anyone.
On my old server I spent months training just so I could make the best arrows on the game, made me a fortune because I was the only one who could do it. Had my own store with a vendor as well, and I hope all this comes in to UO2.
Really wish UO2 was not a rumor... I wish they would make another UO, that was the best game of all time for me.
Holy gravedigging batman! This thread is 7 months old!
Hehe just kidding...I will say that I thought this was a new one and perked up for a second
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
UO 2 was much more than a rumor many years ago. Was actually about to start Beta, when EA killed it.
Think at the time they said that they wanted to put more effort into UO. I believe that they rolled some of what was going to be in UO 2 into the original UO a few years later. But not sure on what all they added, have not played UO for may years as well.
I would be soo happy if they just did UO pre Trammel with only better graphics and leave everything they way it has been back in the good old days.
UO also had the best box artwork I've ever seen.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play." "Then maybe MMORPGs aren't for you."
Richard Garriot outlined this project on his FB page. Its called Britainnia Returns or something. It will resemble Farmville more than UO. Upon reading that, I died a little inside.
The Third Grand Era of Games Social & Mobile gaming
Today, with my new company Portalarium, and with the talents and skills of many who made Ultima an Ultimate RPG, we set forth to forge a New Britannia, a new world from scratch, internally self-consistent, deep and refined. We have lofty goals as an Ultimate RPG. An Ultimate RPG does not fear going where others fear or have failed.
Few believed I would find success during the years I took to craft Ultima IV: Quest of the Avatar and its deeply introspective plot. Fewer yet believed in MUltima when we began that design journey, and it opened the doors to the MMO space. Many traditional gamers are concerned about the growth of the new social and mobile gaming and its impact on games with meaning and depth. They are doubtful that this era will provide them the Ultimate RPG experience they crave. But this new era has unearthed some powerful new tools that add to the value of an Ultimate RPG.
For example, lets look at two hypothetical versions of Ultima Online. Version A is the version that was shipped. You drive to the store to buy it, pay $50, drive home, go through a lengthy install, subscribe for $10+ / month, create a character, get dropped into the virtual world, and about 4 hours later, you have explored the game far enough to know its amazing. Now imagine version B of the same game. You receive a link from a friend and click on it. You start to play immediately for free. The install and intro to the game has been written in a way that you understand the game within minutes not hours. After you have played long enough to know its worth the money, you are asked to pay by whatever method you find acceptable. I would argue that with these otherwise identical games, version B would totally dominate, because it was in fact a better game and better game experience.
There are staggeringly important new features unearthed by some of the early movers in this space. Powerful new asynchronous tools allow friends in the real world to aid each other and play together without being forced to play online at the same time every day or risk falling out of the leveling curve and ultimately losing the ability to play with friends. Instead of paying huge upfront costs, it is better to let players try before they buy, and for those who wish to play for free, its fair to ask them to help you bring others to the game in return for continued free play. Proper social tools are compatible with the Ultimate RPG.
So when traditional gamers look at all the Ville clones out there in the world, take heart! See not what is popular now, but rather what is happening in this new era that also would benefit them! A great game, like a great movie, need not be inaccessible to the masses. Great story and depth need not come at the cost of up front effort, pain and cost. Free to play does not mean the game has to be riddled with advertising and calls to spam your friends. But, for those unwilling or unable to pay fairly for what they now play, asking them to work for the developer and find us players is not unfair. Great games can and will be made in this new era, to the benefit of all, traditional and new players. We intend to be a leading maker of such games.
I continue to debate how much of the new world designs to discuss in public as we work. Some part of me wants the new direction to be as new as possible to you when it arrives fully realized. Another angle is that this world will ultimately be your world, and player participation could both help me in its crafting as well as clearly communicate its depth long before its ready. So, we will see. Likely a mix of secrecy and sharing will be the right path to tread.
Here is what I feel is safe to say: Lord Britishs Ultimate Role Playing Game, which may be called Akalabeth or may be called New Britannia or may be called a name I cannot yet say as it describes the setting I am considering and think I should keep secret at least until I know if its likely true, will be an Ultimate RPG. You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the heros journey reflected back to the player. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets available to players of the game.
But, please be understanding. It took 25 years to craft all the detail in Ultima. The new world will start smaller, thinner and lighter. It will have fewer features than some or most MMOs. Critical elements of the story I have just told may be missing upon launch. But fear not, this is where we are headed. Come play with us in the brave new world. Help us grow it. Teach us about what you have learned in your years of playing. Invite in your new friends who are new to gaming. They will be a new spirit and provide new ideas about what to do. They will likely not tolerate bad instructions, bad interface or huge upfront fees, which is a good thing! We will teach and learn from them as well.
I hope you will support and join us in the creation of the best ever Ultimate Role Playing Game!
<p><blockquote><hr><i>Originally posted by gotha</i></p><p>Its new ideas in a stagnant market. I am really getting sick of Blizzard being the only one innovating sht every other expansion, then everyone else trying to copy it.<br> <br>Quest based leveling. <br>+copied by everyone<br>Fun quests using quest based leveling<br>+copied<br>Phasing and great story telling as well as diversifying quests in different mannors<br>+copied<br> <br> <br>How many times have you heard some idiot MMO forumer talk about putting mini games into questing. The only person to do it on a large scale was WoW. And amazingly it was a huge hit.<br><hr></blockquote><br> </p><p>My god you know there was a time before WoW right? Like EQ and DAoC? These games are the bread and butter of everything that's WOW. Blizzard took all the happening from titles such as these to get where they are now and other games were inspiration for those..</p><p>God I'm only near 30 but people who only know WoW and think it was the first to do it is making me feel old. Make since tho, these games have age on WoW. Blizzard game is almost 10 years old so I guess how newer generations gaming now never played Ultima Online and the like.</p><p>I doubt most of them have ever even picked up a lightgun... Damn you father time...</p><p>But getting back on topic..</p><p>A newer fresher up to date graphic UO would be tops. Back to grinding skills based on what you actually do.. and even as a mage I never mind having to gather mats to cast spells. Was actually enjoyable having to mage sure I was always set to go with the proper mats for spells. </p><p>Don't know how much it'd be appreciated now with so many spoiled MMO'rs out there today. Think grinding quest is a bitch. Try grinding stealth and taming.. Ahh fun times..</p>
PM before you report at least or you could just block.
Comments
Way to fail on facts. lol They shut down Exteel, AA, and another game..
The guy I quote is probably closer to the truth than this "wishful thinking" type of rumour.
I liked UO because it had a very clear identity, something much harder to do these days as there is a huge audience that are not interested in different but are looking for the same things that are around now & also innovation, contradictory as that is.
Truth is the audience "in here" is not like the audience "out there" & most of the MMO developers are really working hard at trying to get those "out there" dollars, even IF there really was a UO2 in development & even if Richard Garriot was at the helm, I doubt it would be something to get hugely worked up over unless he also had built a team that were comparable visionaries & thy had some heavyweight backing, because what they would need to make would have to start from ground zero, or at least try to pick up where UO started & practically re-invent the genre all over again, & that's probably too tall an order for anyone.
Really wish UO2 was not a rumor... I wish they would make another UO, that was the best game of all time for me.
I Would LOVE to see this game make a return!
On my old server I spent months training just so I could make the best arrows on the game, made me a fortune because I was the only one who could do it. Had my own store with a vendor as well, and I hope all this comes in to UO2.
Holy gravedigging batman! This thread is 7 months old!
Hehe just kidding...I will say that I thought this was a new one and perked up for a second
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Best game ever, I dont even need the FFA PvP anymore.. as long as I can get such a free form world with so much interactivity.
Remember Old School Ultima Online
Don't ask for UO2! You know what would happen...
Cryptic would be the developer.
I wouldnt touch a game cryptic made
But I wish someone would create UO2.
UO 2 was much more than a rumor many years ago. Was actually about to start Beta, when EA killed it.
Think at the time they said that they wanted to put more effort into UO. I believe that they rolled some of what was going to be in UO 2 into the original UO a few years later. But not sure on what all they added, have not played UO for may years as well.
I would be soo happy if they just did UO pre Trammel with only better graphics and leave everything they way it has been back in the good old days.
UO also had the best box artwork I've ever seen.
We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!
"Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
"Then maybe MMORPGs aren't for you."
Richard Garriot outlined this project on his FB page. Its called Britainnia Returns or something. It will resemble Farmville more than UO. Upon reading that, I died a little inside.
http://www.facebook.com/note.php?note_id=259507887434380
read it and weep.
The Third Grand Era of Games Social & Mobile gaming
Today, with my new company Portalarium, and with the talents and skills of many who made Ultima an Ultimate RPG, we set forth to forge a New Britannia, a new world from scratch, internally self-consistent, deep and refined. We have lofty goals as an Ultimate RPG. An Ultimate RPG does not fear going where others fear or have failed.
Few believed I would find success during the years I took to craft Ultima IV: Quest of the Avatar and its deeply introspective plot. Fewer yet believed in MUltima when we began that design journey, and it opened the doors to the MMO space. Many traditional gamers are concerned about the growth of the new social and mobile gaming and its impact on games with meaning and depth. They are doubtful that this era will provide them the Ultimate RPG experience they crave. But this new era has unearthed some powerful new tools that add to the value of an Ultimate RPG.
For example, lets look at two hypothetical versions of Ultima Online. Version A is the version that was shipped. You drive to the store to buy it, pay $50, drive home, go through a lengthy install, subscribe for $10+ / month, create a character, get dropped into the virtual world, and about 4 hours later, you have explored the game far enough to know its amazing. Now imagine version B of the same game. You receive a link from a friend and click on it. You start to play immediately for free. The install and intro to the game has been written in a way that you understand the game within minutes not hours. After you have played long enough to know its worth the money, you are asked to pay by whatever method you find acceptable. I would argue that with these otherwise identical games, version B would totally dominate, because it was in fact a better game and better game experience.
There are staggeringly important new features unearthed by some of the early movers in this space. Powerful new asynchronous tools allow friends in the real world to aid each other and play together without being forced to play online at the same time every day or risk falling out of the leveling curve and ultimately losing the ability to play with friends. Instead of paying huge upfront costs, it is better to let players try before they buy, and for those who wish to play for free, its fair to ask them to help you bring others to the game in return for continued free play. Proper social tools are compatible with the Ultimate RPG.
So when traditional gamers look at all the Ville clones out there in the world, take heart! See not what is popular now, but rather what is happening in this new era that also would benefit them! A great game, like a great movie, need not be inaccessible to the masses. Great story and depth need not come at the cost of up front effort, pain and cost. Free to play does not mean the game has to be riddled with advertising and calls to spam your friends. But, for those unwilling or unable to pay fairly for what they now play, asking them to work for the developer and find us players is not unfair. Great games can and will be made in this new era, to the benefit of all, traditional and new players. We intend to be a leading maker of such games.
I continue to debate how much of the new world designs to discuss in public as we work. Some part of me wants the new direction to be as new as possible to you when it arrives fully realized. Another angle is that this world will ultimately be your world, and player participation could both help me in its crafting as well as clearly communicate its depth long before its ready. So, we will see. Likely a mix of secrecy and sharing will be the right path to tread.
Here is what I feel is safe to say: Lord Britishs Ultimate Role Playing Game, which may be called Akalabeth or may be called New Britannia or may be called a name I cannot yet say as it describes the setting I am considering and think I should keep secret at least until I know if its likely true, will be an Ultimate RPG. You will have customized Avatar homesteads and real roles to play in a deep, beautifully realized highly interactive virtual world. It will have virtues and the heros journey reflected back to the player. It will have the best of synchronous and asynchronous features in use. Fiction will support your arrival from earth into this new world. I even hope to make maps, coins and other trinkets available to players of the game.
But, please be understanding. It took 25 years to craft all the detail in Ultima. The new world will start smaller, thinner and lighter. It will have fewer features than some or most MMOs. Critical elements of the story I have just told may be missing upon launch. But fear not, this is where we are headed. Come play with us in the brave new world. Help us grow it. Teach us about what you have learned in your years of playing. Invite in your new friends who are new to gaming. They will be a new spirit and provide new ideas about what to do. They will likely not tolerate bad instructions, bad interface or huge upfront fees, which is a good thing! We will teach and learn from them as well.
I hope you will support and join us in the creation of the best ever Ultimate Role Playing Game!
Thanks to you,
Lord British
a.k.a. Dr. Richard Garriott de Cayeux
Stand by for shitty Lord British facebook game.
<p><blockquote><hr><i>Originally posted by gotha</i></p><p>Its new ideas in a stagnant market. I am really getting sick of Blizzard being the only one innovating sht every other expansion, then everyone else trying to copy it.<br> <br>Quest based leveling. <br>+copied by everyone<br>Fun quests using quest based leveling<br>+copied<br>Phasing and great story telling as well as diversifying quests in different mannors<br>+copied<br> <br> <br>How many times have you heard some idiot MMO forumer talk about putting mini games into questing. The only person to do it on a large scale was WoW. And amazingly it was a huge hit.<br><hr></blockquote><br> </p><p>My god you know there was a time before WoW right? Like EQ and DAoC? These games are the bread and butter of everything that's WOW. Blizzard took all the happening from titles such as these to get where they are now and other games were inspiration for those..</p><p>God I'm only near 30 but people who only know WoW and think it was the first to do it is making me feel old. Make since tho, these games have age on WoW. Blizzard game is almost 10 years old so I guess how newer generations gaming now never played Ultima Online and the like.</p><p>I doubt most of them have ever even picked up a lightgun... Damn you father time...</p><p>But getting back on topic..</p><p>A newer fresher up to date graphic UO would be tops. Back to grinding skills based on what you actually do.. and even as a mage I never mind having to gather mats to cast spells. Was actually enjoyable having to mage sure I was always set to go with the proper mats for spells. </p><p>Don't know how much it'd be appreciated now with so many spoiled MMO'rs out there today. Think grinding quest is a bitch. Try grinding stealth and taming.. Ahh fun times..</p>
PM before you report at least or you could just block.
Worst posting format ever..
PM before you report at least or you could just block.
UO in 3d but yeah i love sandbox style games with full loot pvp..
Currently play darkfall.
Unfortunately i never played UO but i love sandbox & the chance to play an modern UO is exciting (if true)
The Deathstar destroyed planets...Lucas Arts destroyed Galaxies
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