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Guild Wars 2 vs. SWTOR... but not SWTOR vs. Guild Wars 2.

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Comments

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    It's just human nature to want to compare these two titans.  Plus, it makes for some fun debate, which of course, is the reason we have internet message boards.

    I'll say though, that I've seen a fair bit of GW2 bashing by SW:TOR fans, and I know because I've done a bit of the bashing myself.  I, however, tend to focus on the unrealistic expectations of its fanbase rather than the game itself.  I'm sure GW2 will be really fun.  I just don't think it will have the content or depth for the majority of gamers to play it long term over a subscription based MMORPG -- be it SW:TOR, TSW, or even WoW.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Distopia

    I'm sure there are bashers, it wouldn't be a proper forum section without some blind hate here and there. My point was more about the idea of what is bashing and what is a general concern or critique, which seems to be overly confused in the GW2 section.

    How many threads are started in that section daily declaring that the game is an outright fail? I don't see many, if anything i see far more of the exact opposite. Granted the GW2 section doesn't see as much traffic, but still the blind hate for GW2 has been mild in comparison to just about any MMO currently in development or released.

     

    The only scientific way to answer this is to go through all the games, one by one, and compare positive to negative threads and get a ratio!  Probably should use some sort of formula that culls out the really tiny pointless threads that only get a few posts.

    I'm too lazy.  Until somebody shows me a chart though, it's all anecdotal evidence and 'vague feelings of that's the way it is' on all our parts.

    I personally see lots of blind hate and ridiculous threads for GW2 =but= that's probably partially because I don't spend as much time hanging out in other sections of the forums.

    Also, I might be crazy, but from what I remember peeking in out of curiousity occasionally, it seems a lot of the SWtOR threads are actually started by the sandbox people.  I'm sure GW2 would see tons of hate threads if GW had been a sandbox and they changed their direction. :D  (Not that KOTOR was sandbox, but SWG and all)

    I just don't think this whole 'The fans of YOUR game are crazy.  CRAZY.  Not like the totally sane fans of my game' thing is really that amazingly productive anyway.

    It's just another form of bashing.  Doesn't matter if it's justified, it's still starting shit.  I deleted all my examples of justified things you can say to SWtOR fans that piss them off, because I don't want to start shit.  Much. :D

  • JarazarJarazar Member Posts: 231

    Originally posted by Darrgen

    As far as the gw2 vs swtor thing is concerned, who honestly cares? Play what you like and at the end of the day neither game will have an impact on the other.

    This says it all...

    image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Meowhead

    The only scientific way to answer this is to go through all the games, one by one, and compare positive to negative threads and get a ratio!  Probably should use some sort of formula that culls out the really tiny pointless threads that only get a few posts.

    I'm too lazy.  Until somebody shows me a chart though, it's all anecdotal evidence and 'vague feelings of that's the way it is' on all our parts.

    I personally see lots of blind hate and ridiculous threads for GW2 =but= that's probably partially because I don't spend as much time hanging out in other sections of the forums.

    Also, I might be crazy, but from what I remember peeking in out of curiousity occasionally, it seems a lot of the SWtOR threads are actually started by the sandbox people.  I'm sure GW2 would see tons of hate threads if GW had been a sandbox and they changed their direction. :D  (Not that KOTOR was sandbox, but SWG and all)

    I just don't think this whole 'The fans of YOUR game are crazy.  CRAZY.  Not like the totally sane fans of my game' thing is really that amazingly productive anyway.

    It's just another form of bashing.  Doesn't matter if it's justified, it's still starting shit.  I deleted all my examples of justified things you can say to SWtOR fans that piss them off, because I don't want to start shit.  Much. :D

     I wasn't making a claim that the bashing comes from any direction more than another. Such as GW2 fans continually bashing TOR or anything of the sort. I feel that's something that is impossible to gauge. WHo's to say the person is an actual fan of either, just because they have a perference doesn't make them a fan. Any single one of us could end up hating both equally, or loving both. 

    I wouldn't call what I said a scientific analysis, far from that actually. As it was just an observation of what I've personally seen.

     

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by Distopia

     I wasn't making a claim that the bashing comes from any direction more than another. Such as GW2 fans continually bashing TOR or anything of the sort. I feel that's something that is impossible to gauge. WHo's to say the person is an actual fan of either, just because they have a perference doesn't make them a fan. Any single one of us could end up hating both equally, or loving both. 

    I wouldn't call what I said a scientific analysis, far from that actually. As it was just an observation of what I've personally seen.

     

     

     

    Oh, I know you didn't say what you said was a scientific analysis, I was just expounding on what it would take for me to agree one way or another.

    In fact, if you had said you had all the answers, I'd be furiously shaking my fist at you about now and saying that you're a raving madman, while I was frothing at the mouth and gibbering.

    I still blame it partly on the fact that GW2 people are supporting a concept and philosophy, and people tend to be pretty strongly motivated when it's philosophy vs. philosophy.

    It's just not that strong of an urge in people to start shaking people and going 'Holy shit.  STAR WARS.  DIDJA' KNOW IT'S AWESOME?' (Or Bioware, for that matter).

    ... though haha, on an MMORPG that will remain nameless, somebody was excited they got into SWtOR beta, and I mentioned I wasn't sure if I'd end up playing it or not.  THey were horrified by my lack of faith. :)

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Meowhead

    Oh, I know you didn't say what you said was a scientific analysis, I was just expounding on what it would take for me to agree one way or another.

    In fact, if you had said you had all the answers, I'd be furiously shaking my fist at you about now and saying that you're a raving madman, while I was frothing at the mouth and gibbering.

    I still blame it partly on the fact that GW2 people are supporting a concept and philosophy, and people tend to be pretty strongly motivated when it's philosophy vs. philosophy.

    It's just not that strong of an urge in people to start shaking people and going 'Holy shit.  STAR WARS.  DIDJA' KNOW IT'S AWESOME?' (Or Bioware, for that matter).

    ... though haha, on an MMORPG that will remain nameless, somebody was excited they got into SWtOR beta, and I mentioned I wasn't sure if I'd end up playing it or not.  THey were horrified by my lack of faith. :)

    I wonder if he/she was trying to force choke you through his/her monitor? :p

    I think the philosophy part is key to why GW2 doesn't get as much flak as of now. As well as key to why SWTOR does. People love the idea of receiving something "new". While many detest the idea of the same ole' same ole'.

    The catch is GW2 leaves itself with a much higher expectation to reach. While TOR just has to be good at what it does. Needless to say I'm highly anticipating the release of GW2, just to see how well they live up to those lofty expectations out there. Personally I'll just try and enjoy it for what it is, rather than what it's been advertised as. I tend to do that with all games though.

    Which may be why you'd be hard pressed to find me ranting and raving about any game over the years that I've been here.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • JabasJabas Member UncommonPosts: 1,249

    Originally posted by Talint

     

    ... we SWTOR don't care...

     

    wow Talint, you represent SWTOR, you must be a real important person......... not really, just some SWTOR fan making a post bashing GW2 fans.....

    Im glad im not not follwing any of those, this "war" starting to be annoying around this foruns.

  • incuriousincurious Member Posts: 7

    Hey Guys.

    I believe Gameplay and content signs the most important difference between these games.

    Some people like old battleground-modes and other likes new ones.

    Some of them want to play in a future with laz0rsword&pew pew and other ppl like popular spells and fighting Dragons.

    I prefer Guild Wars 2 because of its huuuge Bossfights (will be increased in the next add-ons) and Serverfights.

    Can't wait to test it *_*

  • FabioCapelaFabioCapela Member Posts: 23

    Originally posted by ropenice

    I see a lot of posts about how SW is a themepark and GW2 is not. Hat to burst bubbles, but GW2 is a quest driven themepark, just with a more hidden/organic way of doing quests (which i do like the idea of). Get quest from npc or find it occuring out in the world-it's still a quest arc you have to follow. They are doing some interesting things with results changing the next part of quest, but in the long run still laid out content that will reset for the next guy to do and no lasting effect on world-like themepark. I'm waiting for these 2 games (and TSW) to be released for a couple of weeks before i pay (been burned before-CO, AoC i'm looking at you guys). Why people hate on either game comes down to psychology- people are strange. Both are taking baby steps in changing mmo's, when most of us want leaps of innovation and ideas. I do have to give GW2 the edge on trying to be different, but SWTOR does seems like a fun play. We shall see.

    Actually, no, the "quests" in GW2 will not reset for the next guy. If the previous group failed the event to protect the village, it will be razed/occupied until a group of players do the quest to rebuild/free it.

    (It's one of my few concerns regarding GW2's event system; apart from the main questline, which is mandatory, I won't be certain to get some favorite "quest" on an alt, since which events we will get seems to be left to luck and the performance of previous players. On the other hand, If the events, overall, are good, and there are always a few of them happening, it might be for the good by making "questing" way less linear and predictable.)

    It's not really a sandbox, in that the events and consequences of failure are scripted, but succeeding or failing at those "quests" do have consequences in the world, which is more than can said of most Themepark MMOs - apparently including SW:TOR.

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by incurious

     

    Dude ...

    Your sig!

     

  • IcewhiteIcewhite Member Posts: 6,403

    I think the biggest difference is the release dates.

    It's more difficult to get the attention you crave, as a basher, when the game's still more than a year out.  But six months from now, we'll see the determined movement to bury GW2 before it launches begin in earnest--it's just inevitable, happens to every major release.

    The important thing to remember is that every basher has a hidden agenda of his own; it's more fun to ferret it out than to take them seriously.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • jpnzjpnz Member Posts: 3,529

    Originally posted by Icewhite

    I think the biggest difference is the release dates.

    It's more difficult to get the attention you crave, as a basher, when the game's still more than a year out.  But six months from now, we'll see the determined movement to bury GW2 before it launches begin in earnest--it's just inevitable, happens to every major release.

    The important thing to remember is that every basher has a hidden agenda of his own; it's more fun to ferret it out than to take them seriously.

    I agree wtih this.

    SWTOR hype is kicking into overdrive since we have a little over a month before the official launch day so naturally the spotlight  is all on SWTOR. And boy do haters love to bash a game when it has the spotlight.

     

    I thought late-2012/early 2013 for GW2 but some of the evasive / non-answer (uncharacteristic of ANET) game design QA recently at conventions leads me to believe it might not launch until mid-late 2013.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • korent1991korent1991 Member UncommonPosts: 1,364

    Since I didn't play any of them yet I can only judge by what I've read so far about the games and seen from the youtube. But my pick is GW2... GW1 kept me interested and playing for all this years, so I think GW2 will be even better. SWTOR offers nothing new to the genre, from my view and I can't say I'll enjoy it as much - but since I've got beta invite I'll see it for my self in the next beta testing?

    "Happiness is not a destination. It is a method of life."
    -------------------------------

    image
  • FabioCapelaFabioCapela Member Posts: 23

    Originally posted by Robsolf

    They did mention it, actually.  But let me get into a bit more detail with an example, and yes, this is (hopefully) going to be an overly negative exaggeration:

    You have some 9-10 people doing an event and you aren't grouped with any of them.  Some 4-5 elite mobs come roaring out of the trees.  Your best strategy?  Avoid aggro.  Wait til they're engaged, then pepper each one with attacks.

    In the end?  Ranged players get 5 kills.  Each poor bloke who got aggro'd?  One.

    Even with 1 mob each it could work this way.  Or more.

    But then, maybe the XP mechanic works via "who is in the area", ala WAR.  I think Rift works like this, too.  Like those two games, there will be folks that don't deserve credit that will get it, all while their existence in the area makes life more difficult for those that do.  This is also a problem in standard grouping games, but at least you can kick them out.

    I'm not saying any of it's a particularly bad idea.  I've generally had the idea, "don't punish the player unless they're ruining another player's fun".  Graying an engaged mob to prevent kill-stealing is one such punishment.  "Don't you DARE try to loot that player's mob, and/or don't bother helping them!".  I've always thought that the problem wasn't the "kill-stealing", it was that quests were designed to "kill X mobs/collect X mob body parts" in the first place.  I like that GW2 seems to want to address the right problem.

    Whether it will work?  We'll see.

     

    Well:

    While the whole "getting full rewards for just participating in a fight" part could be exploited (the same way I actually exploit it to do questing faster in DCUO, which is another game with quest completion sharing across ungrouped players), the fact those players that first engaged don't see their rewards reduced in any way makes this mostly a non-issue. Yeah, players aware of the system do get better rewards, but they do this by actually helping (and, hopefully, interacting with) other players.

    Besides, ANet might do something area based, and the amount of AoE going (and the way combos between characters work) might make this a non-issue.

    The idea with events is to reward for participation. Given the way ANet focused on eliminating griefing - up to the point reducing the character's power in lower level zones is not optional, to avoid allowing players to grief lowbies by clearing mobs across whole zones - I would think they have some mechanism to remove players that don't actually participate from both the rewards and the difficulty scaling.

    Yeah, it does have risks. Any innovation does. But it's a risk I'm willing to share (so, unless ANet manages to really put me off, I'm going to pre-order GW2 as soon as it's available).

  • mrxennonmrxennon Member Posts: 209

    Originally posted by Talint

    Hello MMO community,

     

    I have a question..  Why is it that all the Guild Wars 2 fans, feel the need to completely bash SWTOR, but we SWTOR don't care, and say nothing about Guild Wars 2.. has always blown my mind.

     

    Talint

    [Mod Edit]

    Based on what evidence? Both fans have bashed each other looking through the forums. GW2 has taken some real bashing from haters just as much if not more as SWtoR has taken.  Cant compare the 2 as they are different games.   I think you will find that the people bashing each other are those with an immature mind set, the my dad is bigger than your dad has long passed many of us here.

  • FabioCapelaFabioCapela Member Posts: 23

    I often bash specific features/decisions of TOR, and praise GW2 features. It's not because I'm a rabid ANet/GW fan, or a TOR/Bioware hater; instead, GW2 looks to me almost like WoW with every gameplay feature I didn't like changed, while TOR looks like it was built over a BC-era WoW with some improvements. For example:

    - I don't  really care about voice acting. In games, while I will read the whole quest text, I will often skip the voice overs as soon as I finish reading the subtitle (and I really hate when games don't have subtitles, since I often have to play without sound). The one game where I really liked the voiced quest text was DCUO, since the voice over would "play" over our comm unit as we rushed to wherever the quest took place, thus saving time, but it seems like neither GW2 nor TOR will do this.

    - There is no single TOR AC that can both heal and tank. This alone cuts a lot of my enjoyment of the game by forcing me to keep multiple characters to perform both playstyles. GW2, on the other hand, allows all classes to fulfill all roles, and will let players change their "spec" whenever out of combat - and I really love this kind of flexibility.

    - GW2 removes my main issues with big group content: first, because there is no loot rolls, ever (TOR will apparently do this too, but only for the easiest difficulty setting). Second, loot in GW2 will apparently make heavy use of tokens, so even if I have rotten luck, I can still get the loot I want in a reasonable time frame. Third, because there is no locks whatsoever - if the event is happening, I can join, regardless of whether or not I already did it that week, while TOR is going with the same old raid lock scheme. Fourth, because there is no bench - every player that shows up gets to participate, guilds don't need reserve players at all, and consequently there is no need for raiders to be on standby.

    - GW2 Arenas will allow any players to play together or against each other. There is no restriction based on server, faction, level, whatever. If I want to duke it out against my guildmate, I can. If I want to team up with someone I always face against in world PvP, I can. SW:TOR will have non-random PvP divided across servers and faction lines.

    - GW2 Arenas also won't have gear progression; apart from pure skill, a fresh character in a new account is just as powerful as the favorite character of a PvP enthusiast. So, while TOR is trying to reduce the gear gap through it's "boosting" feature (bringing the stats of the lower level / worst geared character up to 80% of the most powerful character), GW2 is completely eliminating any difference caused by gear and making Arenas purely skill based.

    - Also regarding Arenas, GW2 will let players save and use an unlimited number of Arena-specific builds; so there should be no hybrid PvP/PvE specs in Arenas, just pure PvP specs. This (coupled with the easy and free respeccing) will also mean players don't ever need to gimp themselves for PvE in order to remain competitive in PvP.

    - The hardest group content in GW2 seems to be the small group instances, which is just the way I like it; my tollerance for failing goes down as the group size increases, so I prefer difficulty to go up as the group size decreases. Now, if only they would save the really hard content for solo play... :)

    - GW2 will have surnames, plus game-wide names and guilds (not dealbreakers, but really nice touches nonetheless). Also, I really like the idea of having account-wide guilds, and allowing players to be part of as many guilds as they want - I kept saying that the only way I would ever join a content-oriented guild instead of a small casual, or even friends and family, one was if I could join multiple guilds with a single character; in GW2 I will finally have the chance to try it out :)

    - GW2 will, apparently, allow for free, easy, and fast server transfers. I doubt TOR will match this - in special the "free" part.

    And so on.Those are, of course, my own preferences; there are, naturally, players that prefer the way Bioware is doing TOR.

  • MMOAttackMMOAttack Member Posts: 37

    they are afraid of SWTOR

  • incuriousincurious Member Posts: 7

    Originally posted by DarkPony

    Originally posted by incurious

     

    Dude ...

    Your sig!

     

    Sry, changed it lol

     

    it's kinda adorable on my screen :)

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    Originally posted by MMOAttack

    they are afraid of SWTOR

     Others are afraid for SWTOR.

    imageimage
  • SoyakuSoyaku Member Posts: 1

    In this case, it isn't apples or oranges.

    It's Red Apple vs Green Apple, one appeals more to me than the other,. Sometimes, both are good in different ways. Just eat your damn apple and don't bitch about how much the other one tastes bad.

    As if my opinion ever really mattered, nobody really cares in the end.

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