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This game starts at level 10+

kanechartkanechart Member UncommonPosts: 707

I was pretty turned off with the start. Felt like a endless grind and a endless run around and etc. But the features and I mean features that are offered 10+ are pretty fun and amazing. Just be warned that the game starts 10+ not 1+ and reconsider this when you are testing I would hate for a fellow tester to not had the opportunity.

SNIP

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Comments

  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by kanechart

    I was pretty turned off with the start. Felt like a endless grind and a endless run around and etc. But the features and I mean features that are offered 10+ are pretty fun and amazing. Just be warned that the game starts 10+ not 1+ and reconsider this when you are testing I would hate for a fellow tester to not had the opportunity.

    I see 1+ as a warm-up for what's to come - and really, it's more of a tutorial and display of new features than anything else. I did't expect the starter zones to absolutely blow me away, but they pleased me well enough. What can one expect from a starting area? It's certainly better than WoW or LOTRO's boring sprawl.

    image
  • TealaTeala Member RarePosts: 7,627

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

  • kanechartkanechart Member UncommonPosts: 707

    Originally posted by C1d0s

    Originally posted by kanechart

    I was pretty turned off with the start. Felt like a endless grind and a endless run around and etc. But the features and I mean features that are offered 10+ are pretty fun and amazing. Just be warned that the game starts 10+ not 1+ and reconsider this when you are testing I would hate for a fellow tester to not had the opportunity.

    I see 1+ as a warm-up for what's to come - and really, it's more of a tutorial and display of new features than anything else. I did't expect the starter zones to absolutely blow me away, but they pleased me well enough. What can one expect from a starting area? It's certainly better than WoW or LOTRO's boring sprawl.

    Yeah exactly. Bioware did not try to sell their game with the first 10 levels like Funcom did with theirs and then scammed everyone.

    SNIP

  • zabTHzabTH Member UncommonPosts: 35

    For me, the 1 - 10 experience was fantastically umm mediocre. The quests were great, but there wasn't really anything that 'new' initially it felt a bit like a WOW Themepark where you go from one place to another grabbing all the quests you can.

     

    HOWEVER. Once i got to the imperial fleet and completed the Esseles with my buddy and my lizard-b*tch companion, i really logged off thinking WOW ( f**king amazing, not world of warcrap).

     

    So, I completely agree and concurr with the fact that the game starts l10+ one thing that caught my eye is that the jedi questline seems far more streamlined than that of say, smuggler - it seems bioware sent the love to the jedis! but for a beginner player, i can't really be sure (just yet).

    For anyone on the fence - at the very least it's KOTOR online. at the most - it's the next big MMO. do yourself a favor and pay the $50 for just the first 30 days because one thing's for sure - there's more gameplay in this than there ever would be in a kotor sequel!

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    But I find it fun from level 1

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    Fun is subjective.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • kanechartkanechart Member UncommonPosts: 707

    I will not lie I said the game starts at level 10 where all the things start showing up. 1-10 is pretty much the old fashion just learn how to play the game etc... Makes sense since clearly MMORPG's have now been created for casual gamers... From there... Yeah not so casual haha. It gets fun and confusing for a bit and its pretty enjoyable. I can't wait. Now I will admit I downgraded from collectors to standard but not because I feel the game fails just I felt why spend $100 more when I can just buy a year of playtime well not quite but you get the pont...

     

    TBH Would I change the start? No WHY? Because this is what other MMORPG's have done mainly Age of Conan is an amazing example. They did it to fracking good from the start and was unable to do something as good as that again.

     

    :(

    SNIP

  • CalerxesCalerxes Member UncommonPosts: 1,641

    Originally posted by SuperXero89

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    But I find it fun from level 1

      

    I'll go one better SuperXero I found it fun from the opening Sith Movie and I hadn't even made my toon yet image. But Teala's clutching at those straws again, bless her little cotton socks she's good value on these forums.

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    Awfully moody post!

    Still, if you think the very first levels of a game are where it should immediately capture you, I find it rather humorous you favor WAR and RIFT over SWTOR, as both their launches were plagued from the get-go.

    You don't like it, whatever - no point in calling it an abomination, as it is certainly not.

    image
  • DexterMMODexterMMO Member Posts: 484

    pretty sure my epic adventure started at the server select menu.

    Everything I say is my opinion or personal preference. You may or may not find it useful to your cause but regardless I am entitled to it.

  • jazz.bejazz.be Member UncommonPosts: 962

    The game IS suposed to be very story driven. And that's exactly what you get the first ten level.

    In your first ten levels you discover what you are, who  you are and why you are.

  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by jazz.be

    The game IS suposed to be very story driven. And that's exactly what you get the first ten level.

    In your first ten levels you discover what you are, who  you are and why you are.

    Couldn't have said it better myself, lol.

    image
  • Atlan99Atlan99 Member UncommonPosts: 1,332

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    Thank you for making sure we know your opinion then ...... again.

    My apologies for enjoying such a mind numbingly boring, shallow wasteland. It's not my fault that I am so mindless and shallow, it's just the way I am.

    Maybe someday I will become as enlightened as you.

    Now if you'll excuse me I must get back to listening to Jennifer Hale lay the smack down on some peeps.

  • daeandordaeandor Member UncommonPosts: 2,695

    I hate to say it, but this age-old argument is crap.  We've been seeing it since the 1st generation.  If the game isn't great in the first levels, then it's just not great.  And that's the problem with themepark levelling systems.  At least in the more sandbox-like games like EVE, pre-CU SWG, SoR, etc, you can say "it gets better once move out of the newb area," or "it's more fun once you learn more skills."  But in a themepark, it's pretty much set in stone:  what you see at the beginning is about the best the developers have upon release.  Seriously, developers know they have to get players beyond that initial learning curve if they want them to advance to endgame.  In a themepark that means their best content is on the front end.  That all changes when the game matures, but at release it's all there in the early levels.

     

    So I call BS on the:  "The game gets better at 10+"

     

    For the record, that doesn't mean a game is bad... it just means it's not great.  Lastly, I have to talk in general terms because I personally cannot say that SWTOR is good or bad as I have done nothing but stare at their broken launcher for half a week...

  • C1d0sC1d0s Member UncommonPosts: 238

    Originally posted by daeandor

    I hate to say it, but this age-old argument is crap.  We've been seeing it since the 1st generation.  If the game isn't great in the first levels, then it's just not great.  And that's the problem with themepark levelling systems.  At least in the more sandbox-like games like EVE, pre-CU SWG, SoR, etc, you can say "it gets better once move out of the newb area," or "it's more fun once you learn more skills."  But in a themepark, it's pretty much set in stone:  what you see at the beginning is about the best the developers have upon release.  Seriously, developers know they have to get players beyond that initial learning curve if they want them to advance to endgame.  In a themepark that means their best content is on the front end.  That all changes when the game matures, but at release it's all there in the early levels.

     

    So I call BS on the:  "The game gets better at 10+"

     

    For the record, that doesn't mean a game is bad... it just means it's not great.  Lastly, I have to talk in general terms because I personally cannot say that SWTOR is good or bad as I have done nothing but stare at their broken launcher for half a week...

    Also, I agree with this - however conflicting that may seem.

    Still, everyone's experience is different and I have seen far more positive posts than the negatives, though those tend to be the lengthiest. Greatness, much like everything else is subjective and only portrayed through personal opinions.

    We'll all come back a month or so after release and see whether or not the masses deem SWTOR great, all calculations now are nothing more than speculation.

    image
  • jazz.bejazz.be Member UncommonPosts: 962

    Originally posted by daeandor

    I hate to say it, but this age-old argument is crap.  We've been seeing it since the 1st generation.  If the game isn't great in the first levels, then it's just not great.  And that's the problem with themepark levelling systems.  At least in the more sandbox-like games like EVE, pre-CU SWG, SoR, etc, you can say "it gets better once move out of the newb area," or "it's more fun once you learn more skills."  But in a themepark, it's pretty much set in stone:  what you see at the beginning is about the best the developers have upon release.  Seriously, developers know they have to get players beyond that initial learning curve if they want them to advance to endgame.  In a themepark that means their best content is on the front end.  That all changes when the game matures, but at release it's all there in the early levels.

     

    So I call BS on the:  "The game gets better at 10+"

     

    For the record, that doesn't mean a game is bad... it just means it's not great.  Lastly, I have to talk in general terms because I personally cannot say that SWTOR is good or bad as I have done nothing but stare at their broken launcher for half a week...

    Now you shouldn't think so much in black and white.

    The reason why it could "get better" after the first 10 levels is that the game opens up a bit. During your adventures on the first planet you barely do anything else other than shaping your character. A lot of important non action related stuff is happening. (I tried 3 characters)

    I'm editing this last line to avoid confusion. With Non action related stuff I mostly mean that you probably spend more time choosing your answers and deciding what kind of character you want to play. In fact there is some action, but it's pretty limited and not challenging at all.

    Also I haven't experienced any learning curve during my beta experience.

    The game is straight forward and easy to understand. I don't think BW has thought about how to drag you through those first 10 levels, instead they tried to pull you in their story right away.

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by daeandor

    I hate to say it, but this age-old argument is crap.  We've been seeing it since the 1st generation.  If the game isn't great in the first levels, then it's just not great.  And that's the problem with themepark levelling systems.  At least in the more sandbox-like games like EVE, pre-CU SWG, SoR, etc, you can say "it gets better once move out of the newb area," or "it's more fun once you learn more skills."  But in a themepark, it's pretty much set in stone:  what you see at the beginning is about the best the developers have upon release.  Seriously, developers know they have to get players beyond that initial learning curve if they want them to advance to endgame.  In a themepark that means their best content is on the front end.  That all changes when the game matures, but at release it's all there in the early levels.

     

    So I call BS on the:  "The game gets better at 10+"

     

    For the record, that doesn't mean a game is bad... it just means it's not great.  Lastly, I have to talk in general terms because I personally cannot say that SWTOR is good or bad as I have done nothing but stare at their broken launcher for half a week...

    Themepark:  You get better as you go along.

    Sandbox-like:  You are never good enough.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by SuperXero89

    Originally posted by Teala
    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 
    But I find it fun from level 1



    I found the game got much better at about level 5 or so. Between levels 1 and 5 it was very standard. The trooper/smuggler side of things was mediocre, the jedi side was actually cool from the start, but still very standard. The actual story seems to pick up about level 5 or so. From level 10 on the story opens up and expands. Then I think it picks up again around level 14 or 15 when you can move a lot faster. Then it opens up again around level 25 when you get your ship.

    The game very much starts pretty small, but it keeps getting bigger and bigger as you level up.

    I can not remember winning or losing a single debate on the internet.

  • someforumguysomeforumguy Member RarePosts: 4,088

    I dont expect that the devs agree with the OP, otherwise there wouldnt be the 1-10 experience like this in the game. Every dev wants to create a fun game. So whatever you make of the lvl 1-10 experience, lvl1 is still where the game according to the devs starts.

    So if a player hates 1-10, then its just as valid as opinion as someone who likes 1-10. You cant just excuse a crappy starting experience by saying that the game starts at level 10+ imo. I have no opinion about the starting experience btw (havent played yet), but saying that a game doesnt start at lvl1, is plain bs imo.

  • SethiusXSethiusX Member Posts: 171

    Originally posted by kanechart

    I was pretty turned off with the start. Felt like a endless grind and a endless run around and etc. But the features and I mean features that are offered 10+ are pretty fun and amazing. Just be warned that the game starts 10+ not 1+ and reconsider this when you are testing I would hate for a fellow tester to not had the opportunity.

    For me, the game actually started around level 8, when my class quests as a trooper started to get really cool. But yeah, it does get a lot better at 10+, and the starter areas are just one story/tutorial to introduce the game. They could have done a better job with the starter areas, but as someone mentioned earlier, games like AoC had an awesome starter area and the game seemed like it would be great, and then it started to suck later.

    I'd much rather have it designed the way SWTOR is instead, to open up more and more as you progress. I think it is designed this way as more of a choice to be like a book or movie since the game is so story driven, as in starts off with everything as it was, and it builds to a climax, to go along with the tale they are weaving.

    However, I must say that for some reason the Jedi/Sith starter areas and quests seemed a lot less fun than the other classes. I think those classes will get fun later from what I have heard about their stories, but because you start off as a padawan, it seems kinda small in scope, whereas the other classes start off mostly with your character already being awesome and cool.

  • WizardryWizardry Member LegendaryPosts: 19,332

    I had the most fun from 1-10,then the repetitive game play starts to get boring.I played so many players,i even noticed the same trend for quests ,just repeated with a light twist.In your first 10 levels you are actually attaining your Light Sabre so it has a bit of an epic feel to the game.You also get to enjoy those very good opening movies.I actuall yenjoyed to login and keep trying different players,but after level 10,i felt the game got very boring as i was starting to nod off while playing.

    At level 10 i actually felt the game got much worse,because i detest that "TREE" design  with it's fake customization.You add a 2% here or there and capped at 2/2 pts ,that you only get one per level,it truly is extremely trivial junk.

    I prefer a game to design some meaningful stuff to give us at each level, i don't want to look over 90 boxes that all do almost notihng.

    I actually chose a Sage on one of my players and i actually got quite miffed.They gave my Sage a 180 heal.Well you never need heals on regular mobs but on Captains or any higher elite mob ,that 180 heal was a complete joke.My Companion tank who was VERY well equipped with heavy armour was taking damage so fast,the 180 heal was a waste of time.I found it is more constructive to just add dps and kil lthe mob faster,therefore taking less damage,you see it all just balances out to the same result.

    I was not happy because i had hoped with the added heal ,the combat woud ladd soem versatility.The whole time previous it was Companion and me both attacking,now after getting my Sage,it is til lthe exact same thing.I actually feel my player has not changed at all and i got that Sage to level 15.

    I wish there was a lot more effort putinto the combat design,seeing every set of mob in groups of 3 gets real old fast.Sure there is the odd non group of 3 but VERY rare.There is no combos,so being in a group to have some fun with player>player combos is not there.

    BTW the game has VERY little content,just barely enough to play the questing treadmill.Also there is only two models [male/female] in the entire game lmao,sad.Well aside from R2D2 but all the humanoid characters share the same model.The aggro is all proximity doesn't feel realistic at all.

    I can see and understand what Bioware was trying to do in this game.They were trying to create large epic worlds,and did a good effort trying to fill them,but that huge task forced them to half ass everything,it was just too much work for them.

     

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Wharg0ulWharg0ul Member Posts: 4,183

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    I've said it before and I'll say it again.....some of us just don't care for tutorials, and enjoy the game better once we get to the real "meat" of it.

    But I'm not surprised you don't like the game. I could have told you it wasn't your style. You'll notice that none of us have come into the EVE forums and talked smack about YOUR game of choice though....and I for one so easily could. I've tried EVE a bunch of times over the years, and always ended up falling asleep. How anyone could find entertainment in a flying spreadsheet is beyond me.

    See what I did there??

    image

  • kanechartkanechart Member UncommonPosts: 707

    Originally posted by Wharg0ul

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game.  SW:ToR is a badly designed game.   It is mind numbingly boring, shallow, wasteland.  It is the proverbial whack-the-mole game.   It has taken the MMORPG gaming genre backward further than any game I have played and the includes Warhammer and Rift.  Rift is a deeper gaming experience. 

    I've said it before and I'll say it again.....some of us just don't care for tutorials, and enjoy the game better once we get to the real "meat" of it.

    But I'm not surprised you don't like the game. I could have told you it wasn't your style. You'll notice that none of us have come into the EVE forums and talked smack about YOUR game of choice though....and I for one so easily could. I've tried EVE a bunch of times over the years, and always ended up falling asleep. How anyone could find entertainment in a flying spreadsheet is beyond me.

    See what I did there??

    Not us but some might <3

    SNIP

  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Wizardry

    I had the most fun from 1-10,then the repetitive game play starts to get boring.I played so many players,i even noticed the same trend for quests ,just repeated with a light twist.In your first 10 levels you are actually attaining your Light Sabre so it has a bit of an epic feel to the game.You also get to enjoy those very good opening movies.I actuall yenjoyed to login and keep trying different players,but after level 10,i felt the game got very boring as i was starting to nod off while playing.

    At level 10 i actually felt the game got much worse,because i detest that "TREE" design  with it's fake customization.You add a 2% here or there and capped at 2/2 pts ,that you only get one per level,it truly is extremely trivial junk.

    I prefer a game to design some meaningful stuff to give us at each level, i don't want to look over 90 boxes that all do almost notihng.

    I actually chose a Sage on one of my players and i actually got quite miffed.They gave my Sage a 180 heal.Well you never need heals on regular mobs but on Captains or any higher elite mob ,that 180 heal was a complete joke.My Companion tank who was VERY well equipped with heavy armour was taking damage so fast,the 180 heal was a waste of time.I found it is more constructive to just add dps and kil lthe mob faster,therefore taking less damage,you see it all just balances out to the same result.

    I was not happy because i had hoped with the added heal ,the combat woud ladd soem versatility.The whole time previous it was Companion and me both attacking,now after getting my Sage,it is til lthe exact same thing.I actually feel my player has not changed at all and i got that Sage to level 15.

    I wish there was a lot more effort putinto the combat design,seeing every set of mob in groups of 3 gets real old fast.Sure there is the odd non group of 3 but VERY rare.There is no combos,so being in a group to have some fun with player>player combos is not there.

    BTW the game has VERY little content,just barely enough to play the questing treadmill.Also there is only two models [male/female] in the entire game lmao,sad.Well aside from R2D2 but all the humanoid characters share the same model.The aggro is all proximity doesn't feel realistic at all.

    I can see and understand what Bioware was trying to do in this game.They were trying to create large epic worlds,and did a good effort trying to fill them,but that huge task forced them to half ass everything,it was just too much work for them.

     

    the skill trees to me is a huge letdown and seem to be a huge afterthought. I honestly think they spent 100 mil just on voice acting and script writers and left that last 30 for everything else. But it is star wars and you get to be a jedi and play with lightsabers and be a bounty hunter so me and thousands of others will pay and play for at least the first month. I just really don't see this one going the distance which makes me very sad cause I had such high hopes....

  • IcewhiteIcewhite Member Posts: 6,403

    Originally posted by Teala

    Then that is where the game should start...not at level 1.   Saying it "again" for the bazillionth time.  A game that is not fun from the moment you start playing is a badly designed game. 

    Then you're saying that virtually every MMO ever made is a badly designed game?  Because with a very notable few exceptions, they all have pretty lame starting areas.

    I find the attitude unrealistic, to say the least.

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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