Bottom line, the actual directors and producers are making this game, not the CEO. And the actual people making the game have showed not only a ton of passion but also some gorgeous work in the screenshots. Some video of gameplay will really show if this game can live up to its potential, but if the game plays half as good as it looks so far, then this will be an epic experience.
Bottom line, the actual directors and producers are making this game, not the CEO. And the actual people making the game have showed not only a ton of passion but also some gorgeous work in the screenshots. Some video of gameplay will really show if this game can live up to its potential, but if the game plays half as good as it looks so far, then this will be an epic experience.
Finally, someone with some sense. I only vaguely know who "Smed" is, and I don't care. Does he program the games? Does he oversee them and say, "No, make this shittier?" Does he hand draw the graphics or do the voice overs or bring the devs coffee every morning to see that they have enough energy to make it through the day?
No. Why is this guy so pivotal to whether a game turns out good or not that no one as even played yet? Answer: He's not. At least if the game fails, put the criticism on the people that actually created it. I'm sick of hearing "wah wah Smed, or _____ CEO from _____ inc., etc" because of some grudge from years past. CEO's are mostly hated because they put themselves out there and are the names a lot of people associate with the quality of the game in the end, even though the concept is often ridiculous.
If he makes promises that you don't feel "deliver", stop buying their games or at least wait til you play them.
Finally, someone with some sense. I only vaguely know who "Smed" is, and I don't care. Does he program the games? Does he oversee them and say, "No, make this shittier?" Does he hand draw the graphics or do the voice overs or bring the devs coffee every morning to see that they have enough energy to make it through the day?
No. Why is this guy so pivotal to whether a game turns out good or not that no one as even played yet? Answer: He's not. At least if the game fails, put the criticism on the people that actually created it. I'm sick of hearing "wah wah Smed, _____ CEO from _____ inc., etc" because of some grudge from years past. CEO's are mostly hated because they put themselves out there and are the names a lot of people associate with the quality of the game in the end, even though the concept is often ridiculous.
As I see it, it is ultimately the boss fault when a company messes up like releasing a game far too early, or hiring in incompetent programmers.
Smed surely ain't the only one to blame but it is still his responsibility in most case.
Of course he did get a lot of complain about that hacker issue that in fact were Sonys fault and not the least his.
It kinda upsets me that SOE makes the same misstakes, because they have many great ideas but crappy code and hurrying out the game too fast always turns the games from great to so-so or worse.
As I see it, it is ultimately the boss fault when a company messes up like releasing a game far too early, or hiring in incompetent programmers.
Smed surely ain't the only one to blame but it is still his responsibility in most case.
Of course he did get a lot of complain about that hacker issue that in fact were Sonys fault and not the least his.
It kinda upsets me that SOE makes the same misstakes, because they have many great ideas but crappy code and hurrying out the game too fast always turns the games from great to so-so or worse.
That's fair enough, so judge Planetside 2 by its own merits. The screenshots look amazing so far thanks to some great artwork and what looks to be a pretty cool new game engine. Also SOE hasn't even announced a beta date let alone a release date, only saying that it will be released when it's ready, which doesn't sound like they are rushing it. Also, SOE had planned and had the opportunity to simply re-skin the original Planetside and spit it back out again, but they chose to not take the cheap and easy route and build a new game from the ground up. This obviously is costing them more money, but if they succeed then the payoffs are huge and we are left with a groundbreaking game.
It's hard to get too hyped up without a video yet, but from what is out there so far, there is still alot to be excited about.
Sidegrades has been defined as giving an advantage in one area and taking away an advantage in another area, as far as stats go. This gives people options to be more effective in a specific situation but takes away effectivness in another situation. You'll have the option to purchase sidegrades in the cash shop as well as obtain them from just playing the game.
No word on if they will offer a subscription that will allow you to obtain sidegrades in the cash-shop without having to spend actual money to obtain it however.
As I see it, it is ultimately the boss fault when a company messes up like releasing a game far too early, or hiring in incompetent programmers.
SoE really doesnt have a track record for releasing games too early. EQ2 was pushed up a little, but it had little effect on the finished product (would have been about the same if SWTOR launched on friday and the beta product was what we got).
SWG was not their control, since LA was the publisher. And in VGs case, Sigil was out of money and if you were in SoE's shoes would you have trusted Sigil with a loan for further development given the state of their game?
Now where he gets blame from me is shifting around his programmers too much.
There is a thread like this in every upcoming game forum in existence.. insert company name here:
Regardless - PlanetSide is going to be a huge deal for SOE. They need something big to come along and if they can get the recipe right with PlanetSide 2 there is no stopping them.
Bottom line, the actual directors and producers are making this game, not the CEO. And the actual people making the game have showed not only a ton of passion but also some gorgeous work in the screenshots. Some video of gameplay will really show if this game can live up to its potential, but if the game plays half as good as it looks so far, then this will be an epic experience.
Finally, someone with some sense. I only vaguely know who "Smed" is, and I don't care. Does he program the games? Does he oversee them and say, "No, make this shittier?" Does he hand draw the graphics or do the voice overs or bring the devs coffee every morning to see that they have enough energy to make it through the day?
No. Why is this guy so pivotal to whether a game turns out good or not that no one as even played yet? Answer: He's not. At least if the game fails, put the criticism on the people that actually created it. I'm sick of hearing "wah wah Smed, or _____ CEO from _____ inc., etc" because of some grudge from years past. CEO's are mostly hated because they put themselves out there and are the names a lot of people associate with the quality of the game in the end, even though the concept is often ridiculous.
If he makes promises that you don't feel "deliver", stop buying their games or at least wait til you play them.
Depends on the CEO and his management style....
Alot of Exec's actualy DO micro-manage stuff..... which can be a real problem is they don't have a very solid understanding of what they are trying to micro-manage.....
Alot of the worst decisions in games or other products start out as "mandates" from the top.... that go barreling ahead no matter how much the designers try to explain it will wreck things....
These are besides the things that senior management is actually supposed to be doing....like putting together the right resources, financing, budget, timing, and business model decision....or high level project goals.... that can make or break a game.
I've never worked for the guy....so I have no idea what his management style....
But as someone who has worked for over a decade in Development (not for any MMO or Game Maker)..... I can tell you that CEO's can have a VERY large impact on what the final product is and how it works....both from the "buck stops here" perspective and very often from the "this piece of functionality is crap because the CEO told us it had to be that way even though we told him it wouldn't work" perspective.
Frankly if you've got a CEO who actualy is hands off and concentrates on doing the things he knows how to do and lets you concentrate on doing the things you know how to do....then you are pretty lucky these days.
Comments
Bottom line, the actual directors and producers are making this game, not the CEO. And the actual people making the game have showed not only a ton of passion but also some gorgeous work in the screenshots. Some video of gameplay will really show if this game can live up to its potential, but if the game plays half as good as it looks so far, then this will be an epic experience.
Finally, someone with some sense. I only vaguely know who "Smed" is, and I don't care. Does he program the games? Does he oversee them and say, "No, make this shittier?" Does he hand draw the graphics or do the voice overs or bring the devs coffee every morning to see that they have enough energy to make it through the day?
No. Why is this guy so pivotal to whether a game turns out good or not that no one as even played yet? Answer: He's not. At least if the game fails, put the criticism on the people that actually created it. I'm sick of hearing "wah wah Smed, or _____ CEO from _____ inc., etc" because of some grudge from years past. CEO's are mostly hated because they put themselves out there and are the names a lot of people associate with the quality of the game in the end, even though the concept is often ridiculous.
If he makes promises that you don't feel "deliver", stop buying their games or at least wait til you play them.
As I see it, it is ultimately the boss fault when a company messes up like releasing a game far too early, or hiring in incompetent programmers.
Smed surely ain't the only one to blame but it is still his responsibility in most case.
Of course he did get a lot of complain about that hacker issue that in fact were Sonys fault and not the least his.
It kinda upsets me that SOE makes the same misstakes, because they have many great ideas but crappy code and hurrying out the game too fast always turns the games from great to so-so or worse.
That's fair enough, so judge Planetside 2 by its own merits. The screenshots look amazing so far thanks to some great artwork and what looks to be a pretty cool new game engine. Also SOE hasn't even announced a beta date let alone a release date, only saying that it will be released when it's ready, which doesn't sound like they are rushing it. Also, SOE had planned and had the opportunity to simply re-skin the original Planetside and spit it back out again, but they chose to not take the cheap and easy route and build a new game from the ground up. This obviously is costing them more money, but if they succeed then the payoffs are huge and we are left with a groundbreaking game.
It's hard to get too hyped up without a video yet, but from what is out there so far, there is still alot to be excited about.
On the cash shop: they say they won't sell power. It means it is not Pay-to-Win.
On the cash shop & not selling power through it:
Sidegrades has been defined as giving an advantage in one area and taking away an advantage in another area, as far as stats go. This gives people options to be more effective in a specific situation but takes away effectivness in another situation. You'll have the option to purchase sidegrades in the cash shop as well as obtain them from just playing the game.
No word on if they will offer a subscription that will allow you to obtain sidegrades in the cash-shop without having to spend actual money to obtain it however.
This is true.
SoE really doesnt have a track record for releasing games too early. EQ2 was pushed up a little, but it had little effect on the finished product (would have been about the same if SWTOR launched on friday and the beta product was what we got).
SWG was not their control, since LA was the publisher. And in VGs case, Sigil was out of money and if you were in SoE's shoes would you have trusted Sigil with a loan for further development given the state of their game?
Now where he gets blame from me is shifting around his programmers too much.
There is a thread like this in every upcoming game forum in existence.. insert company name here:
Regardless - PlanetSide is going to be a huge deal for SOE. They need something big to come along and if they can get the recipe right with PlanetSide 2 there is no stopping them.
Depends on the CEO and his management style....
Alot of Exec's actualy DO micro-manage stuff..... which can be a real problem is they don't have a very solid understanding of what they are trying to micro-manage.....
Alot of the worst decisions in games or other products start out as "mandates" from the top.... that go barreling ahead no matter how much the designers try to explain it will wreck things....
These are besides the things that senior management is actually supposed to be doing....like putting together the right resources, financing, budget, timing, and business model decision....or high level project goals.... that can make or break a game.
I've never worked for the guy....so I have no idea what his management style....
But as someone who has worked for over a decade in Development (not for any MMO or Game Maker)..... I can tell you that CEO's can have a VERY large impact on what the final product is and how it works....both from the "buck stops here" perspective and very often from the "this piece of functionality is crap because the CEO told us it had to be that way even though we told him it wouldn't work" perspective.
Frankly if you've got a CEO who actualy is hands off and concentrates on doing the things he knows how to do and lets you concentrate on doing the things you know how to do....then you are pretty lucky these days.