I liiked the fact that you got a horse right away, and riding around doing stuff was fun for awhile but than the combat and lack of direction became a chore, but I think this is a game well played in spurts. Dec 20 is the date I am waiting for
FE biggest flaw is absence of economy. Indestructible items are well indestructible. The market overflows with them, the crafting suffers greatly due to this too. Also FE could adapt basicaly eve model to some degree. (highsec-lowsec-nullsec) When in eve someone destroy a ship the economy is very happy about it. also housing and I mean not instanced housing could be great. and last but not least territory control building, not only changing flags in some pre-defined locations.
FE could be a great sandbox yes. nevertheless it is not ATM
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I played Fallen Earth for the 2 week trial they had a year or so back.. I thought the game felt more themepark then sandbox.. I mean it's more quest hubbed then AION or Rift was.. Not a whole lot of features from what I played.. Did they ever add player houseing that they promised for so long?
Also did they make it where you're factions are perm? I remember being picking factions to get bonuses then leaving to join another faction a week later.. Made the pvp community suck imo.
Currently Playing: Rift + Starcraft II + Gears Of War 3 Beta
Originally posted by Kyleran Originally posted by Falcomith
Originally posted by fenistil
Fallen Earth is NOT a sandbox. It is some kind of myriad. Themepark with some added sandbox elements.
You missed the part... "Fallen Earth is the best example of cross pollinating the Sandbox aspects of the genre, with the Theme Park style. " Actually, I caught that qualifier, however the OP's title is what is really mis-leading. Change it to "FE is at the forefront of the Sandbox/Themepark hybrid model" and you'd have a whole lot more agreement.
The King of Sandboxes, Eve, is not a pure sandbox game either. There are quests, NPC events, etc. A 'Pure' sandbox MMORPG no longer exists. If Eve is a Sandbox, so is Fallen Earth.
I can not remember winning or losing a single debate on the internet.
fallen earth is a sand box in the first part when you can choose where you start and you can go to others towns to do the same kind of quests you did, but tat is all after that is pretty much a certain path you have to take, plus if you wnat a really strong char you need to do quests, several quests give you atributes points when you finish it.
also this game as a f2p is just a trial, you have a limit on how much recipes you can have on, if you use guns you will learn the most you do is ammo, hell when I played it, was normal I have like 10 recipes running, and anotehr 8 done just waiting for me to take it, and I was getting mats to make even more, no considerating the slow combat
stop comparing FE to eve please. EVE is one of the worse games out there. Playing that game is a chore and not very enjoyable. FE is one of the funnest games i ever played. Will play this for a very long time.
About it being themed park? the game does not force you to do the quest. you can always grind. And scrap copper one of the 1st mining nodes you can farm is still used even with the maxed leveled toons for ammo crafting etc.
It is some kind of myriad. Themepark with some added sandbox elements.
You missed the part...
"Fallen Earth is the best example of cross pollinating the Sandbox aspects of the genre, with the Theme Park style. "
Actually, I caught that qualifier, however the OP's title is what is really mis-leading.
Change it to "FE is at the forefront of the Sandbox/Themepark hybrid model" and you'd have a whole lot more agreement.
The King of Sandboxes, Eve, is not a pure sandbox game either. There are quests, NPC events, etc. A 'Pure' sandbox MMORPG no longer exists. If Eve is a Sandbox, so is Fallen Earth.
"If Eve is a Sandbox, so is Fallen Earth." truth.
I find myself no more limited in EVE than fallen Earth. Both great games. FE is a little easier for me to RP in since I have a human avatar.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Do you know what "sandbox" game means? Sandbox or open world is a game that you can roam freely and have no rail-roading effect. Have you played Fallen Earth? or you cant get pass the tutorial why you are concluding its a theme park game? lol.
The author of this article however played both FE and EVE. Why he knows what he is talking about. Do you?
Do you know what "sandbox" game means? Sandbox or open world is a game that you can roam freely and have no rail-roading effect. Have you played Fallen Earth? or you cant get pass the tutorial why you are concluding its a theme park game? lol.
The author of this article however played both FE and EVE. Why he knows what he is talking about. Do you?
By that rationale, then WoW is also a sandbox because it's a free roaming world. Oh wait, different zones are different levels in WoW and you'd get killed quickly? Yeah... exact same issue in FE if you've ever actually played the game past sector 1.
Does FE hit any of these marks? I've looked at the game features and it doesn't look like it hits #1. I don't think it's a sandbox at all from the looks of it.
G1 must being paying www.mmorpg.com to write this article. I play Fallen Earth but it has HUGE flaws and is not even as close as satisfying as EVE in terms of sandbox.
Playing: PO, EVE Waiting for: WoD Favourite MMOs: VG, EVE, FE and DDO Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
i've been playing fallen earth for a long time now. it has undergone many, many changes in the last year. many comments made here no longer apply at all. you don't need to do any quests at all. action points are granted just for playing.
i knew when i saw this column that there was going to be a huge backlash on whether it is a sandbox or not. for me, it is certainly a game that has more freedom than any so-called theme park game (many of which i enjoy as well).
as the game stands now: grab your first horse, and take off. you don't have to do any quests. you don't have to be a certain class of player (dual-wielding pistoleer with mutant powers? check). if you want to carve out an existence as a post-apocolypse survivalist, then by all means do that however you might want to. gather materials and craft your armor, weapons, and whatever means of transportation you desire. kill mutated prairie chickens or other beasties. you don't need that shotgun or pistol anymore? sell it to someone who does.
join a faction and clan and cross your swords, (or whatever) with opposing players vying for territory, crafting nodes, and the thrill of it.
fallen earth does indeed have a fairly good built-in system for those players that want direction and structure in their play, but it has absolutely no impact on how effective your character might be, or how you choose to live in the grand canyon. personally, i enjoy picking up quests every now and then, but i find most of my fun is derived from the deep and rewarding crafting system and the ever evolving faction warfare and PVP. it is certainly unique.
someone complained you couldn't mod anything. well, did you want a cargo motorcycle, electric powered one, or maybe a biodiesel bike? would you like a normal semi-automatic pistol, or one with an extended clip? special forces armor, or advanced light-weight?
the F2P model is one of the fairest in the business. there is no need to buy a single item. there is absolutely nothing offered in the store that will make you more powerful than anyone else in the wasteland. any money spent grants expediency, convenience, or vanity items. anyone who claims this is a play-to-win game is trolling or lying.
no one claimed this was king of the sandbox, merely a front-runner in the race. it's an open, free world if you choose to play it that way. even EVE has agent missions. is it as unstructured as xyson? good lord, no. but it does allow a lot more freedom to do whatever you want more than any "themepark".
why people have to respond with such vitriol when talking about a game is beyond me. maybe they need to grab a horse and watch one of the (spectacular) sunsets in the grand canyon. you won't find one more beautiful in any game anywhere.
FE is a hybrid, but leans more toward the "themepark" than towards the "sandbox".
However, I've always said that it's the ideal game to play if you've never known anything but WoW. It will at least allow the player to get an idea of what a true sandbox game could be like.
FE's strongest "sandbox" element is the character development, and that causes new players the most heartache. The most popular type of question in the Help channel (after "where can I buy horsefeed ?") is probably "Should I put points in skill X or skill Y ?"
The vast majority of MMO players seem to prefer games where the only really important decision they have to make is which class to play (WoW and SWTOR). Everything else is on rails from that point onward. Hence themeparks will always rule the MMO industry.
I follwed FE from when it was first announced, and couldn't wait to play it. I bought the game the day it came out and played for about 2 months. I could forgive the flaws it has, and was willing to overlook everything that was wrong with it. But I couldn't forgive one aspect that anoyed me to no end. The inclusion of mutations. To me this was to much like magic, and I personally felt it did not belong in the setting, at least in the way it was implemented. If you didn't use them, you were pretty much usless in combat, pvp and pve. That one feature was what caused me to drop the game and never look back.
I really did not like the odd controls for this game. It seems to want to be a cross between first person shooter and tab targeting....and it fails at both. I didn't get too far into the game as the controls were still irritating even after a couple days played.
FE is a hybrid, but leans more toward the "themepark" than towards the "sandbox".
However, I've always said that it's the ideal game to play if you've never known anything but WoW. It will at least allow the player to get an idea of what a true sandbox game could be like.
FE's strongest "sandbox" element is the character development, and that causes new players the most heartache. The most popular type of question in the Help channel (after "where can I buy horsefeed ?") is probably "Should I put points in skill X or skill Y ?"
The vast majority of MMO players seem to prefer games where the only really important decision they have to make is which class to play (WoW and SWTOR). Everything else is on rails from that point onward. Hence themeparks will always rule the MMO industry.
The skill selection uncertainty is one of the main issues the game has had. Honestly I don't think players would get so held up on it if there was a reasonable method of respeccing. Originally there was absolutely no way to respec, so you had to completely rerollwhich is very painful... and a lot of players ended up having to, others ended up just quitting. They did add the option to respec using vendor bought injectors, but it's prohibatively expensive to do so. Granted that yes, players shouldn't be able to easily and quickly turn over their entire build... but at the same time the system was and still does severely punish players who don't break out the spreadsheet and spend hours of reading up how to build a character.
At least in a game like Ultima Online, if you not longer wanted a particular skill, you just let your other skill gains force it down when you hit the skill cap. Or with Eve, there's no limit aside from the time it takes to learn the other skills. Either way, FE's method is in my opinion too prohibative, considerably so since it's very easy to screw your character up early in the game, and not find out until later.
I really did not like the odd controls for this game. It seems to want to be a cross between first person shooter and tab targeting....and it fails at both. I didn't get too far into the game as the controls were still irritating even after a couple days played.
Did you notice that when your camera was in third person, your aim/accuracy was based on whatever your crosshair was aimed at from the 3rd person camera, regardless of which way your character faced? It made for some pretty glitchy combat, and was pretty exploitable in both PvE and even moreso in PvP.
I played for about a month and the game play was more like Wow. You do quests hubs in one area then move on to the next wash and repeat.
What killed the game for me though was the crafting / economy. Everyone was self sufficient for the most part so I had a very hard time selling anything. This game was so close but so far from what I look for in a true sandbox.
I played for about a month and the game play was more like Wow. You do quests hubs in one area then move on to the next wash and repeat.
What killed the game for me though was the crafting / economy. Everyone was self sufficient for the most part so I had a very hard time selling anything. This game was so close but so far from what I look for in a true sandbox.
Yep crafting is another glaringly huge issue for FE
The only limitation to crafting was having a high Int and Perception attributes. If you maxed these out, you could max out any and all crafting skills at once. This worked great for certain character builds, such as my medic gun slinger build that I used, but it sucked for character builds like melee characters who don't otherwise use perception at all.
If there even was a player economy in the game, I never once had to actually had to buy anything from another player, because I could do it all myself. My main character could make everything I needed. I made all my best armor, all my weapons, ammo, and even the top tier vehicle (at the time) all on my own, and I was still extremely viable in combat roles. But for my melee character, it was impossible for them to get in a position where they could get max crafting skills and not be handicapped in combat.
longvity 9/10? endgame? im sorry, i really like this game, its a long and fun ride to the max level and max crafting - but it does not have any endgame. once you learned all crafting recipes, theres nothing left to do. nothing with purpose that is. sure, you can keep fighting in pvp over, uhm, nothing. or you can keep crafting stuff you dont need anymore. you can keep getting richer and richer for no reason. but theres really no endgame CONTENT. as i said, i loved this game and i encourage anyone looking for something new and different to play fallen earth. its a great experience until the end. but there inevitably is an end. no endgame.
FE is a very good game, so fun. Most people hate S1 but personally I loved it and as a native Arizonan they did pretty well nail it as far as how it looks
I like the review, agree with most of it but like many others I have to say FE is NOT a sandbox, not at all. It "feels" like one at times but more of the gameplay is themepark than not. But as said it does have many sandbox-like features, you do get freeform character development at least. You can technically wander where you want and do what you want. However that pretty much means going from town to town doing the quests *cough cough* hehe
As someone who was in FE day one, I haven't much liked the directions they have taken. I would rather they made things more difficult than easier. Also would have rather they made it less easy to be an omni-crafter and made more interdependency and specialization. As a note my main is a level 50 melee/crafter who is maxed out on, I think 7 of the trees you can max out for crafting. So I did do and see a lot of the game.
I'd still recommend FE to anyone though who has not played it. At the very worst you can get 2-3 months of a very good solo experience.
Comments
I liiked the fact that you got a horse right away, and riding around doing stuff was fun for awhile but than the combat and lack of direction became a chore, but I think this is a game well played in spurts. Dec 20 is the date I am waiting for
Fallen Earth is NOT a sandbox.
It is some kind of myriad. Themepark with some added sandbox elements.
Also having cash shop in sandbox is kinda counter to whole concept of sandbox so
Nah don't agree with OP.
FE biggest flaw is absence of economy. Indestructible items are well indestructible. The market overflows with them, the crafting suffers greatly due to this too. Also FE could adapt basicaly eve model to some degree. (highsec-lowsec-nullsec) When in eve someone destroy a ship the economy is very happy about it. also housing and I mean not instanced housing could be great. and last but not least territory control building, not only changing flags in some pre-defined locations.
FE could be a great sandbox yes. nevertheless it is not ATM
1) Can you build structures in the open world or alter the landscape?
2) Does it have a sociopolitical element?
3) Does it have player created content?
If it can atleast hit #1 I'll say it's sandbox.
My theme song.
You missed the part...
"Fallen Earth is the best example of cross pollinating the Sandbox aspects of the genre, with the Theme Park style. "
Actually, I caught that qualifier, however the OP's title is what is really mis-leading.
Change it to "FE is at the forefront of the Sandbox/Themepark hybrid model" and you'd have a whole lot more agreement.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I played Fallen Earth for the 2 week trial they had a year or so back.. I thought the game felt more themepark then sandbox.. I mean it's more quest hubbed then AION or Rift was.. Not a whole lot of features from what I played.. Did they ever add player houseing that they promised for so long?
Also did they make it where you're factions are perm? I remember being picking factions to get bonuses then leaving to join another faction a week later.. Made the pvp community suck imo.
Currently Playing:
Rift + Starcraft II + Gears Of War 3 Beta
"Fallen Earth is the best example of cross pollinating the Sandbox aspects of the genre, with the Theme Park style. "
Actually, I caught that qualifier, however the OP's title is what is really mis-leading.
Change it to "FE is at the forefront of the Sandbox/Themepark hybrid model" and you'd have a whole lot more agreement.
The King of Sandboxes, Eve, is not a pure sandbox game either. There are quests, NPC events, etc. A 'Pure' sandbox MMORPG no longer exists. If Eve is a Sandbox, so is Fallen Earth.
I can not remember winning or losing a single debate on the internet.
fallen earth is a sand box in the first part when you can choose where you start and you can go to others towns to do the same kind of quests you did, but tat is all after that is pretty much a certain path you have to take, plus if you wnat a really strong char you need to do quests, several quests give you atributes points when you finish it.
also this game as a f2p is just a trial, you have a limit on how much recipes you can have on, if you use guns you will learn the most you do is ammo, hell when I played it, was normal I have like 10 recipes running, and anotehr 8 done just waiting for me to take it, and I was getting mats to make even more, no considerating the slow combat
he says 8/10? I say 6/10
stop comparing FE to eve please. EVE is one of the worse games out there. Playing that game is a chore and not very enjoyable. FE is one of the funnest games i ever played. Will play this for a very long time.
About it being themed park? the game does not force you to do the quest. you can always grind. And scrap copper one of the 1st mining nodes you can farm is still used even with the maxed leveled toons for ammo crafting etc.
"If Eve is a Sandbox, so is Fallen Earth." truth.
I find myself no more limited in EVE than fallen Earth. Both great games. FE is a little easier for me to RP in since I have a human avatar.
"Never met a pack of humans that were any different. Look at the idiots that get elected every couple of years. You really consider those guys more mature than us? The only difference between us and them is, when they gank some noobs and take their stuff, the noobs actually die." - Madimorga
Do you know what "sandbox" game means? Sandbox or open world is a game that you can roam freely and have no rail-roading effect. Have you played Fallen Earth? or you cant get pass the tutorial why you are concluding its a theme park game? lol.
The author of this article however played both FE and EVE. Why he knows what he is talking about. Do you?
By that rationale, then WoW is also a sandbox because it's a free roaming world. Oh wait, different zones are different levels in WoW and you'd get killed quickly? Yeah... exact same issue in FE if you've ever actually played the game past sector 1.
Does FE hit any of these marks? I've looked at the game features and it doesn't look like it hits #1. I don't think it's a sandbox at all from the looks of it.
My theme song.
G1 must being paying www.mmorpg.com to write this article. I play Fallen Earth but it has HUGE flaws and is not even as close as satisfying as EVE in terms of sandbox.
Playing: PO, EVE
Waiting for: WoD
Favourite MMOs: VG, EVE, FE and DDO
Any person who expresses rage and loathing for an MMO is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae.
i've been playing fallen earth for a long time now. it has undergone many, many changes in the last year. many comments made here no longer apply at all. you don't need to do any quests at all. action points are granted just for playing.
i knew when i saw this column that there was going to be a huge backlash on whether it is a sandbox or not. for me, it is certainly a game that has more freedom than any so-called theme park game (many of which i enjoy as well).
as the game stands now: grab your first horse, and take off. you don't have to do any quests. you don't have to be a certain class of player (dual-wielding pistoleer with mutant powers? check). if you want to carve out an existence as a post-apocolypse survivalist, then by all means do that however you might want to. gather materials and craft your armor, weapons, and whatever means of transportation you desire. kill mutated prairie chickens or other beasties. you don't need that shotgun or pistol anymore? sell it to someone who does.
join a faction and clan and cross your swords, (or whatever) with opposing players vying for territory, crafting nodes, and the thrill of it.
fallen earth does indeed have a fairly good built-in system for those players that want direction and structure in their play, but it has absolutely no impact on how effective your character might be, or how you choose to live in the grand canyon. personally, i enjoy picking up quests every now and then, but i find most of my fun is derived from the deep and rewarding crafting system and the ever evolving faction warfare and PVP. it is certainly unique.
someone complained you couldn't mod anything. well, did you want a cargo motorcycle, electric powered one, or maybe a biodiesel bike? would you like a normal semi-automatic pistol, or one with an extended clip? special forces armor, or advanced light-weight?
the F2P model is one of the fairest in the business. there is no need to buy a single item. there is absolutely nothing offered in the store that will make you more powerful than anyone else in the wasteland. any money spent grants expediency, convenience, or vanity items. anyone who claims this is a play-to-win game is trolling or lying.
no one claimed this was king of the sandbox, merely a front-runner in the race. it's an open, free world if you choose to play it that way. even EVE has agent missions. is it as unstructured as xyson? good lord, no. but it does allow a lot more freedom to do whatever you want more than any "themepark".
why people have to respond with such vitriol when talking about a game is beyond me. maybe they need to grab a horse and watch one of the (spectacular) sunsets in the grand canyon. you won't find one more beautiful in any game anywhere.
FE is a hybrid, but leans more toward the "themepark" than towards the "sandbox".
However, I've always said that it's the ideal game to play if you've never known anything but WoW. It will at least allow the player to get an idea of what a true sandbox game could be like.
FE's strongest "sandbox" element is the character development, and that causes new players the most heartache. The most popular type of question in the Help channel (after "where can I buy horsefeed ?") is probably "Should I put points in skill X or skill Y ?"
The vast majority of MMO players seem to prefer games where the only really important decision they have to make is which class to play (WoW and SWTOR). Everything else is on rails from that point onward. Hence themeparks will always rule the MMO industry.
I follwed FE from when it was first announced, and couldn't wait to play it. I bought the game the day it came out and played for about 2 months. I could forgive the flaws it has, and was willing to overlook everything that was wrong with it. But I couldn't forgive one aspect that anoyed me to no end. The inclusion of mutations. To me this was to much like magic, and I personally felt it did not belong in the setting, at least in the way it was implemented. If you didn't use them, you were pretty much usless in combat, pvp and pve. That one feature was what caused me to drop the game and never look back.
I really did not like the odd controls for this game. It seems to want to be a cross between first person shooter and tab targeting....and it fails at both. I didn't get too far into the game as the controls were still irritating even after a couple days played.
The skill selection uncertainty is one of the main issues the game has had. Honestly I don't think players would get so held up on it if there was a reasonable method of respeccing. Originally there was absolutely no way to respec, so you had to completely rerollwhich is very painful... and a lot of players ended up having to, others ended up just quitting. They did add the option to respec using vendor bought injectors, but it's prohibatively expensive to do so. Granted that yes, players shouldn't be able to easily and quickly turn over their entire build... but at the same time the system was and still does severely punish players who don't break out the spreadsheet and spend hours of reading up how to build a character.
At least in a game like Ultima Online, if you not longer wanted a particular skill, you just let your other skill gains force it down when you hit the skill cap. Or with Eve, there's no limit aside from the time it takes to learn the other skills. Either way, FE's method is in my opinion too prohibative, considerably so since it's very easy to screw your character up early in the game, and not find out until later.
Did you notice that when your camera was in third person, your aim/accuracy was based on whatever your crosshair was aimed at from the 3rd person camera, regardless of which way your character faced? It made for some pretty glitchy combat, and was pretty exploitable in both PvE and even moreso in PvP.
They never did, and I doubt ever will fix that.
I played for about a month and the game play was more like Wow. You do quests hubs in one area then move on to the next wash and repeat.
What killed the game for me though was the crafting / economy. Everyone was self sufficient for the most part so I had a very hard time selling anything. This game was so close but so far from what I look for in a true sandbox.
Yep crafting is another glaringly huge issue for FE
The only limitation to crafting was having a high Int and Perception attributes. If you maxed these out, you could max out any and all crafting skills at once. This worked great for certain character builds, such as my medic gun slinger build that I used, but it sucked for character builds like melee characters who don't otherwise use perception at all.
If there even was a player economy in the game, I never once had to actually had to buy anything from another player, because I could do it all myself. My main character could make everything I needed. I made all my best armor, all my weapons, ammo, and even the top tier vehicle (at the time) all on my own, and I was still extremely viable in combat roles. But for my melee character, it was impossible for them to get in a position where they could get max crafting skills and not be handicapped in combat.
longvity 9/10? endgame? im sorry, i really like this game, its a long and fun ride to the max level and max crafting - but it does not have any endgame. once you learned all crafting recipes, theres nothing left to do. nothing with purpose that is.
sure, you can keep fighting in pvp over, uhm, nothing. or you can keep crafting stuff you dont need anymore. you can keep getting richer and richer for no reason.
but theres really no endgame CONTENT.
as i said, i loved this game and i encourage anyone looking for something new and different to play fallen earth. its a great experience until the end.
but there inevitably is an end. no endgame.
FE is a very good game, so fun. Most people hate S1 but personally I loved it and as a native Arizonan they did pretty well nail it as far as how it looks
I like the review, agree with most of it but like many others I have to say FE is NOT a sandbox, not at all. It "feels" like one at times but more of the gameplay is themepark than not. But as said it does have many sandbox-like features, you do get freeform character development at least. You can technically wander where you want and do what you want. However that pretty much means going from town to town doing the quests *cough cough* hehe
As someone who was in FE day one, I haven't much liked the directions they have taken. I would rather they made things more difficult than easier. Also would have rather they made it less easy to be an omni-crafter and made more interdependency and specialization. As a note my main is a level 50 melee/crafter who is maxed out on, I think 7 of the trees you can max out for crafting. So I did do and see a lot of the game.
I'd still recommend FE to anyone though who has not played it. At the very worst you can get 2-3 months of a very good solo experience.