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What is the definition of a "next gen" MMO? Dose the fact that voice acting has become the industry standard now? For all you "Na" Sayers one abbreviation GW2 and most other that follow lol
Anywho is it the fact that TOR plays both liner and open world? Is it the fact that pvp has been reinvented with "Huttball" yes I do realize they have your basic captor the flag and hold your base theme pvp but lets face it "Hutball is unique for pvp.
Is it the fact that it dose not have elves or orcs in TOR.
Is it the fact that even no matter what gamers or the public says that BIO and EA are sticking to and investing in TOR to give us the gamer a MMO that to this date no other MMO can claim or take credit of generating so much attention. IDK in my ever so humble opinion is it is all these facts that makes TOR the "next gen" MMO.
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game evolution is a slow and cloudy thing, its not like a cell phone that has a faster cpu or a new vid card, games have been claiming the title next gen mmo for years now and its just a marketing hype word just like dynamic.
If you wan't it to be next gen, then its next gen.
~whatever floats your boat~
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Pretty much.
Ask again in a year.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I would say it's the logical conclusion of the current gen. It's really where the WoW model themeepark has been heading for years.
IMO the next generation will start with GW2, assuming it all goes well.
I hope the OP was looking for "magic 8 ball" answers, because thats what he got
I dunno, OP, was this a "next gen" post?
I doubt SWTOR can really be called next gen, but if certain elements that SWTOR brings to the MMO table (metaphorically speaking) become prevailent throughout the genre, it could be considered a stepping stone to the next generation.
In my mind, the difference between that, and next gen would have to be if there appears to be a sudden change in design, and only if the game is considered successful enough to set the standard for the genre. I think the last "next gen game" we have seen has been WoW (based on its huge effect on the genre).
A game can be very innovative, but lack the playerbase to cause any real change to the genre, thus probably wouldn't be next gen in my mind.
But that is just how I see things.
I used to TL;DR, but then I took a bullet point to the footnote.
To me next-gen implies the game is more like games that will be coming out, rather than games that are already here. I'd call it a synonym to "trendy".
I don't think we'll know for a while if it is or not.
From what I've heard, if there's anything trendy about SW:TOR it's that the developer has placed a very strong emphasis on in-game storyline at the same time as maintaining most, if not all, of the major features of current themepark games.
No it isnt but at the same time its very good fun.
People who dont see ToR potential do not understand the MMO genre at all. Tor in its current state is much further along then WoW was at launch. It has more features and foundations set then any MMO to be released in the last 4 years.
People need to understand that MMOs need to be released in stages, first the foundation of the game has to be perfect, all the expected features should be in place and flawless, which is what Bioware has done, they have a solid foundation laid for them to add WHATEVER nexgen features they want. This time next year, SWTOR will be the one to beat, i will put money on that.
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Personally I do not think ToR is next gen anything. They didn't do things that haven't all ready been done, accept VO, and they things the game does doesn't do it any better than what has all ready been out and in some cases ToR did it worse. Look at the character generator as an example of something ToR did that was worse than other games that came before it - it is bad - when compared to games like Rift, WoW and Aion. It is totally linear from the moment you start playing. No chance to take your smuggler and start in a different area or world...all the classes are this way. You must start on world X for this class. Then play through the same areas. At least in a game like World of Warcraft you can take you Blood Elf to Orgrimmar and start leveling there if you like or one of many other areas. Don't even get me started on the lame space combat...if that is next gen...you can keep it. Other games have way better space game play that doesn't take you back to playing coin operated arcade days.
SW:ToR next gen? LOL not even.
No, its absolutely current gen with better story.
Graphics, although, is previous gen ;P
So:
1. Story -> next gen
2. Graphics -> previous gen
3. Everything else -> current gen
oh, almost forgot:
4. UI -> prahistoric
It is really hard to define next gen because there are so many factors combined together to make a game next gen. Also, it is going to be incredibly hard to make people agree on a universal definition of 'next gen'.
Also if i go by what Teala said then there is not one MMO which is going to be next gen whether it is GW2, TSW or Archage because according to her to be next gen a game has to be 100% unique. All these MMOS have features which have been done before in one form or another. That is why i said that 'next gen' is just matter of opinion.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
I don't think so, and I am hoping it is more 'open', but I have not been able to verify that yet...So just for story, no.
For it to be next gen, I would think the story would have to matter more than it does, choices seem to do little, besides your faction points towards gear....They don't drive the story much it seems, atleast from my experience.
I am getting the game...2 copies for the wife and I....So I am a paying customer, and not a random 'hater'...Even though I will admit, I have more worries about swtor being a game I will love, than any other p2p game I have bought.
"Next gen" usually implies that the improvements were possible because of a new technology and AFAIK, TOR is using the same technology other MMOs have been using for years.
Adding fully voiced quests was just a question of budget, not technology.
Thank you this sums it up nice.
since mmo's started coming out name ONE, just ONE mmo that could have been considered "next gen" at the time of it's release.
Still thinking? yeah that's cuz there hasn't been one. Since mmo's started coming out each and every one has been a slight evolutionary step past the last one. The ONLY time in the history of MMO's that you could say a game was a truely next gen mmo was the jump from ultima online to everquest 1. Since then it's been a mild evolution, not a revolution.
I would expect this trend to continue as these games are too expensive to develop, and too time consuming. The games evolve as they get expansions.
"next gen" is a stupid term and really doesn't exist anymore as everythings been done somewhere so now we just get evolutions and improvements.
No it's not next-gen. What game-play-changing feature have they added? voice-overs are cool, but they didn't invent
- auction houses
- quest hubs
- space combat
- character creation
- guild/allicance structures
- player killing
- public quests
- dynamic events
- alternate currency systems
the list could go on.
Their combat and ability mechanics aren't anything new either. I think this is going to be a very fun game, but ingenius? next-gen? no.
I don't really understand your OP so I'm basing my reply off your title.
No, it is not. "Next-generation" implies a completely different take on the genre.
SWTOR is modelled quite clearly on the EQ template.
I honestly don't see how this can be argued.
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Sorry if my post was confusing?? But I can see your opinion and would have to agree also. MY main thought on a "Next Gen" would be to take the current state of MMO game play and take it up a notch or two. Yes I do agree as far as your thought goes for EQ template but TOR took it up a notch or two or three.
Games do not need to be 100% unique(never said that and never will say that), but if you are going to do something someone else has all ready done at least do it as good or better. SW:ToR does alot of the same that is in other games, but they failed to do it better than the others in certain areas.
Oh I see what you mean.
Here's the thing: an MMO can be very fun but that doesn't make it next-generation (basically menaing that it's never been done before). I think what you're saying is that you find SWTOR fun and polished right?
"Never argue with a fool; onlookers may not be able to tell the difference."
I need to take this advice more.
Let's try this from a different tack:
OP, define "next gen".
Then we can talk about what games on the market (or coming soon) might qualify with your criteria.
Discussion always works better when we don't have to operate from implicit assumptions.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Maybe in the F2P market.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI