i cant belive all teh misinformation on tor some people put out there. They act like the only pvp in tor is the warzones.
There are 11 pvp lakes in thsi game one tattoine is ffa pvp , Illum is 24/7 persistant open world pvp with objectives. its like wintergrasp in wow. There is no shut down.
The pvp can be done 24/7 there nos 3 hr wait or reset of the pvp it is continuous and thats on pve servers.
they ahve pvp servers that the moment u leave capitol world becomes fair game. So i dont understand al the posts saying pvp in tor is instancec when its not.
In fact the majority of pvp once u hit level 16 is all open world. sure u have your 3 warzones but u also have alot of open world pvp u can do .
There is no arena combat no. There is no dota style pvp but thats why there are dota games out there . If u want dota pvp go play them
Will they add areans no idea. Bioware has some huge wall of crazy of stuff they want to do so u never know.
That said the focus in tor seems to be on world pvp.
Somehow I doubt you'd want competitve PVP if they offered no extra incentives to do so... meaning you can't gear up any better or faster than any fool who just queued up for the very first time. Players do competitive PVP for the advantages... not for the team work... if they are that good, they don't need a support team to back them up, a pocket healer, an orchestrated attack plan over vent.
Lets say they let you have your competitive PVP... but like all professional sports, you aren't allowed to compete at the amateur level. What if the moment you played your first full team versus full team you were never allowed to queue up for any PVP unless it was in a full team scenario? You say you want competitive PVP, but really what you are after is the advantage that team-based PVP offers without any repercussions. If you had to wait 4 hours just to get into a single game in which the other team sucked and you facerolled them, only to have to wait 12 hours for another group I think you'd realize that PVP is only really fun if it's instant action. And you gave that up for team sport.
This is simply not true. Why do you think WoW's arena's are so popular on a competative level. Why do you think MOBAs are so popular? It has much less to do with the rewards and MUCH more to do with competative gaming.
^^ This
I couldn't care less about rewards/gear coming from PvP, I just want to fight other players. For FUN.
I disagree, it had far more to due with rewards than the competativeness of the game.
In order to get the best PvP gear you had to do arenas.
Exactly, the game is built to where 1 type of pvp offers you the biggest advantage, which in WoW is gear. I personally would like to see the pvp in TOR be more than just another goddamn gear grind that requires doing exactly the same thing over and over again. I guess I'm hoping for some diversity and actual depth in this area, though I highly doubt it will happen.
LOL, you say you don't care about gear, but that is a farce... THE ENTIRE GAME OF WOW IS ALL ABOUT GEAR GRINDS. Take away rankings and you essentially kill all interest in Arena/RBGs... because you can get all the conquest you want just doing random BGs now. It's gear/titles that get people to do it (arena/RBG), nothing more. Everyone knows class balance in WoW is such a farce that true competition can never be had.
So why were none of these ideas thought of by the people PAID to create this game?
Because TOR is a story based MMO. They are focusing so much on the story they had to make cuts everywhere else. Alot of it was added more as an after thought.
Look at the races you can be. All are humanoid with the same basic model shape. Why do that? They said it was so we would feel more attached to our characters. But I think truth be told, it was because having the same model shapes was easier and cheaper to make armor, animations, etc...
Next the space game. That thing looks it was just thrown in there at the last minute. Why? A full fledged space game would have cost tons. But that rail shooter starfox rip off is far cheaper.
I read somewhere (wish I could find the link) TOR is one of, if not, the most expensive MMO ever made. EA had to put $80 million into it right after they bought Bioware. And that was in 2007 or 2008. That isnt counting was what put into it before or since then. In 2010 GTA was the most expensive at $100 million. Since EA put in $80 million in 2007/8 and add in whats been put in before and after, its definately possible TOR is the most expensive.
Around summer 2010, there was an article on a game insider site that said TOR was going way over budget and needed more funds to see the light of day. About 2 months after that Force Unleashed 2 was released and looked like it was literally rushed out the door as quickly as possible. I think it was released several months early. Now this is just an opinion but I think Lucasarts might have stepped in and got FU2 released early to throw money into TOR. Again just my opinion here.
Anyway.... they had to cut costs somewhere. PVP, crafting, space, races, etc were prolly put in as cheap as possible.
The good news is, if the game really takes off and start turning a profit, you could some or all your list in the coming year. Just my opinion though.
TOR never intended to be what you're suggesting OP, and that's why it doesn't have it. There is another game coming out sometime next year that caters more towards what you are looking for.
As others have said, there is also other pvp rather than the queued warfronts. How significant this really is, remains to be seen. I haven't seen any beta testers really comment on their experience with this aspect of the game yet, and the warfronts seem lackluster already.
I will say, that PvP in this game seems to have largely been overlooked, to focus on the story / dialogue elements. Not sure how much this will matter, but I'd seriously hope they release a PvP patch within a month or two of release to address some of the issues PvP seems to have atm.
I really like the idea of number 3. Guild Wars had a system whereby you could watch PvP matches, so perhaps BW could do soemthing like this but have a booth, or similar, in the cantinas where you could bet and watch Huttball games.
It's something possible for the future of SWTOR for certain.
Of course I like mini games in general, and I'm sure the community does. For that erason I can see BW adding something similar in at a later date. How about Star Wars universe card games or the hologramatic monster game R2 and Chewie played?
#1 i know that peeps say this isnt like wow..but it seems the OP is wanting this to be more like a arena type wow system
#2 he said he want 8 vrs 8 and only que times for 8 vrs 8 ..if they put this in it would be great for maybe a few months..then no1 would que or even do this
#3 its a pve based mmorpg that means its not solely focused around pvp...their focus is on pve..pvp is put there as a side attraction for people that are bored or need a quick fix / break for pve
#4 imo if your soo focused on pvp why play something like this..unless you like the controled inviroment of pvp like battlegrounds / arenas..myself id go for a open world pvp style type game
There is a big difference between "carebear" and not wanting an arena system. Arena systems take away from OWPVP. You end up with all the PVPers sitting around in cities waiting to get in. That is something I definitely do not want. There are plenty of other games for you if that's your schtick. I want fun, massive OWPVP conflicts that I don't have to schedule because I actually have a life.
#1. Everything I suggested would not affect either PvE or OW-PvP
#2. All three would only serve to offer more to the community in terms of reasons to keep playing long-term
#3. While OW-PvP requires the developers to create massive amounts of new content over time my first two suggestions would only require an addition of a system that can determine if it is a full team wanting to PvP or a guild wanting to que. No new content (Maps) would be required for those suggestions to work.
While I understand it would take some time / effort my suggestions were meant to offer more to the community at end-game. Instead of doing nothing but raiding a group of friends or even a guild could instead try to climb the "ladder" in their PvP bracket as a group. Much the way games like Starcraft II work... progression. Such a system would keep people like myself hooked above and beyond what OW-PvP can offer... and for the love of god don't think I don't want OW-PvP... I will cherish every bit of PvP no matter the form it comes in... I'm just looking for variety along with what I consider to be more of a "challenge".
Here are some remarks to what I have seen....
Tokens / Gear is nice... progressing in that regard for PvP is a reward... for a time. What about once I have alll the PvP gear I can get? What is my incentive? Don't tell me "To kill". I don't play for that reason alone. I like teamwork... and with only 4 people allowed to que together that's only half the team... it's not the same as having a team completely made up of people you know. Here is a simple question. Have you ever been super excited when by chance your guilds two groups joining a PvP que end up in the same match? Yeah now imagine that all the time with the bonus knowing that the other team is just as organized / skilled as you are. Matches suddenly become 1000000000X more interesting / meaningful.
------------------
Huttball is the most amazing themepark PvP experience I've ever had... however it can also be the most enraging when you have a team that...
A) Doesn't know how to play
Doesn't work together
C) Doesn't focus on the objective
This mode above all the other warfronts is just screaming TEAMWORK / E-Sports. While the current system in place now should remain I see no negatives in expanding on what Huttball is making it into an amazing end game content patch. Imagine if you will a Cantina large enough to house the Huttball Arena. Imagine that within this cantina the two factions could not fight each other... but could bet on matches... play pazaak... trade... talk... you name it... all while watching LIVE matches of Huttball between two teams that compete in a league system created by the developers.
- Player created / named teams
- Betting on matches
- Specators
It all equals up to the most epic end game content EVER in a themepark world.
--------
Again nothing suggested here would take away from PvE content or OW-PvP content and would only ADD into the plentiful activities to enjoy. Just because I like PvP doesn't mean I won't enjoy the rest of the game.
E-Sports in a game like this is retarded, shouldn't even be in WoW. GW2 is more of a game for "e-sports", always has been built for it. I'd rather see more RvR features added when it comes to PvP.
E-Sports in a game like this is retarded, shouldn't even be in WoW. GW2 is more of a game for "e-sports", always has been built for it. I'd rather see more RvR features added when it comes to PvP.
Again I beg the question why not have it all? Seems silly not to go for the entire spectrum of gamers rather than leave some out of the mix.
I always felt it was a complete cop out when players whined about coming up against a "premade" in bgs.
You have two competitive options .. create your own team or try to cooperate with the pug you have and win (or at least have a good go)
For swtor to bow to the whiny children that cba to develop their own team of players so they becoem a premade is not great. It rewards not only lazy players but also entitled whiny ones thatprefer to give up rather than organise and get better.
Having said that a few well coordinated friends can turn around a game of hutball.
See I disagree. Instanced PvP or Battlegrounds/Warfronts are built for quick, cheap fun with little time commitment. I would rather see no grouping what so ever in a BG as it always comes down to pug vs premade and as a MMO player who doesnt want nor have the time to build a premade I always end up getting steam rolled by Premades and it sucks. So IMO premade BG's are just another form of griefing.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I have never understood peoples mentality towards playing MMORPGs to compete in PVP? Why wouldn't you simply go and play a FPS for example if all you care about is competing vs. other players where skill beyond clicking buttons in order matters? To me PVP in a MMORPG should include the 'RPG" portion into factoring its style. Its a part of the genre that has been lost from games for some time and I think SWTOR is bringing back quite well. Pvp should contribute to the story in some way such as Warhammers zone control etc (which I actually did enjoy Warhammers PVP). To that end I'd be greatly disapointed if they game did include open world PvP unless like that it somehow effected the games story... flashpoints change, mission content becomes different, etc. And for that matter.... what in the hell is open world PvP anyways? I mean the game will have Pvp servers where you are always flagged.. isnt that then open world? And isnt there a huge free for all area to the game? I know I've seen countless reports about it .. me personally like I said am not that interested so didnt explore it. If I want to kill people I play something twitch based. So what is so important about having open world Pvp? So you can polish your e-peen by picking off some young player questing and exploring? someone explain it please.
I always felt it was a complete cop out when players whined about coming up against a "premade" in bgs.
You have two competitive options .. create your own team or try to cooperate with the pug you have and win (or at least have a good go)
For swtor to bow to the whiny children that cba to develop their own team of players so they becoem a premade is not great. It rewards not only lazy players but also entitled whiny ones thatprefer to give up rather than organise and get better.
Having said that a few well coordinated friends can turn around a game of hutball.
See I disagree. Instanced PvP or Battlegrounds/Warfronts are built for quick, cheap fun with little time commitment. I would rather see no grouping what so ever in a BG as it always comes down to pug vs premade and as a MMO player who doesnt want nor have the time to build a premade I always end up getting steam rolled by Premades and it sucks. So IMO premade BG's are just another form of griefing.
I honestly feel as though the max a group for a regular PvP que should be is 2 people instead of 4. I completely agree facing a pre-made group can suuucccckkkk IF you're in a group of complete randoms. Please keep in mind I've mentioned several times already that in the case of full party PvP a seperate que would need to be created so that FULL TEAMS PLAY FULL TEAMS... thus negating the pre-made vs pug problem.
Pre-made groups suck when you lose, when you win its great. Simple solution has already been stated. Either form your own group and do something to make it even, or just get pwned, and hope the next group isn't as prepared. Either is fine, both have solution. Main thing to remember its just a game.
I have never understood peoples mentality towards playing MMORPGs to compete in PVP? Why wouldn't you simply go and play a FPS for example if all you care about is competing vs. other players where skill beyond clicking buttons in order matters? To me PVP in a MMORPG should include the 'RPG" portion into factoring its style. Its a part of the genre that has been lost from games for some time and I think SWTOR is bringing back quite well. Pvp should contribute to the story in some way such as Warhammers zone control etc (which I actually did enjoy Warhammers PVP). To that end I'd be greatly disapointed if they game did include open world PvP unless like that it somehow effected the games story... flashpoints change, mission content becomes different, etc. And for that matter.... what in the hell is open world PvP anyways? I mean the game will have Pvp servers where you are always flagged.. isnt that then open world? And isnt there a huge free for all area to the game? I know I've seen countless reports about it .. me personally like I said am not that interested so didnt explore it. If I want to kill people I play something twitch based. So what is so important about having open world Pvp? So you can polish your e-peen by picking off some young player questing and exploring? someone explain it please.
I like both gamestyles and would like them mixed together? Is that simple enough of an answer for you?
I enjoy RPGs. I enjoy the story in SWTOR. I just don't want that to be all there is to do. You're speaking like all PvPers are nothing more than people that want to grief lower levels... well I don't do that or intend to. I want fair fights where skill determines the winner in a team based situation. How is that so hard to relate to? Have you never played a sport in your life?
The mentality you shouldn't understand is your own.
Here let me dumb it down for everyone...
Me like RPG... me like SWTOR storyline... me like PvP... me like to compete... me feels SWTOR would only get better with more features at end game rather than fewer.
Oh so by competitive features you mean only pvp features, i see.
Here i thought their warzones, and badges for killing other players in world pvp as well as an ENTIRE planet dedicated to world pvp was a pvp feature, guess not.
Stop complaining about the single group warzone queueing lets face it, 4 people can run a warzone in this current build, you dont need 8, and 8 premades vs 8 pugs is not fun for all parties involved. you dont need to be able to do it.
Im not interested in providfing fun to people that cant be arsed to learn some basic skills and play as a team in a team game.
Rewarding these types of player is folly unless you are just after their $$$$
Here is what you dont understand, 4 skilled players can dominate 8 pugs. Have you not figured it out yet? Biowares approach to everything is less is more.
You speak like you are hardcore but you arent. I am a hardcore raider/pvper, i personally cant stand pvping against anyone who cant put up a decent fight, i dont even gank low levels, if i get into a warzone and i know for a fact its all pugs i could careless if i own them if im rolling with a full guild group.
But you and i cleraly have a difference sense of pride, and i take no pride in crushing the weak.
Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy
Life... is the shit that happens while you wait for moments that never come - Lester Freeman
Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson
Oh so by competitive features you mean only pvp features, i see.
Here i thought their warzones, and badges for killing other players in world pvp as well as an ENTIRE planet dedicated to world pvp was a pvp feature, guess not.
Stop complaining about the single group warzone queueing lets face it, 4 people can run a warzone in this current build, you dont need 8, and 8 premades vs 8 pugs is not fun for all parties involved. you dont need to be able to do it.
Im not interested in providfing fun to people that cant be arsed to learn some basic skills and play as a team in a team game.
Rewarding these types of player is folly unless you are just after their $$$$
Here is what you dont understand, 4 skilled players can dominate 8 pugs. Have you not figured it out yet? Biowares approach to everything is less is more.
You speak like you are hardcore but you arent. I am a hardcore raider/pvper, i personally cant stand pvping against anyone who cant put up a decent fight, i dont even gank low levels, if i get into a warzone and i know for a fact its all pugs i could careless if i own them if im rolling with a full guild group.
But you and i cleraly have a difference sense of pride, and i take no pride in crushing the weak.
Bravo DF
If I was into PvP, you would be the type of gamer I would like to either hang with, or fight it out with.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Its a bloody MMO, so they say, but as far as I can see MMO isnt real unless PvP, what is the point of a MMO if you cannot fight against someone, probably not just me but I think majority of the people don't just want to hold hands and group for raids and world bosses.
Stop the carebear
umm, go play a fps on the Playstation Network. thxbye :P
Grouping in Old school mmo's: meeting someone at the bar and chatting, getting to know them before jumping into bed. Current mmo's grouping: tinder. swipe, hookup, hope you don't get herpes, never see them again.
Its a bloody MMO, so they say, but as far as I can see MMO isnt real unless PvP, what is the point of a MMO if you cannot fight against someone, probably not just me but I think majority of the people don't just want to hold hands and group for raids and world bosses.
Stop the carebear
umm, go play a fps on the Playstation Network. thxbye :P
I agree they should have atleast 1 dam world pvp server.
Originally posted by ray12k Originally posted by blackthornn
Originally posted by sammyeli
it.
Its a bloody MMO, so they say, but as far as I can see MMO isnt real unless PvP, what is the point of a MMO if you cannot fight against someone, probably not just me but I think majority of the people don't just want to hold hands and group for raids and world bosses. Stop the carebear umm, go play a fps on the Playstation Network. thxbye :P I agree they should have atleast 1 dam world pvp server.
Last I heard, they are going to have 1 world pvp server. They won't have a PvP-RP server at launch.
I can not remember winning or losing a single debate on the internet.
What happens if a player joins a PvP session, then just idles there? Can he still leech some experience or faction points? Is there a timer that kicks him out?
It's just damn annoying to be on the losing side from the start, when you fight with a half group.
What happens if a player joins a PvP session, then just idles there? Can he still leech some experience or faction points? Is there a timer that kicks him out?
It's just damn annoying to be on the losing side from the start, when you fight with a half group.
If you do not leave the spawn area in a certain time you get auto kicked.
Remind me again how long it took Blizzard to come out with any PvP system?
You got a honor sytem, then you got battle grounds, good couple years later you get Arena's when Blizzard dreamed it will turn WoW into a competetive sport not realizing that no game which is based on luck just as much as it's based on skill will ever be considered as propper competetive title, and how long ago did WoW got it's rated BG's? 6 years after launch?
Yes i know that every game which comes out needs to be on par with the allready released titles, but there is a limit to what features you can and want to implement in a game. Blizzard didn't cared for PVP for about 2 years, and honestly their switch in focus is what ruined WoW for me, it ruined the whole RPS and PVE mechanics of the game givving all classes every thing, and making jack of all trades classes on par with their single role counter parts.
Blizzard atleast learned somthing from it and implemented a diffrent skill and talent system for PVP in Diablo 3 sadly we will not see it in WoW.
As PVP goes ToR launched with much more PVP content that any MMO which is not PVP focused(to a point even more than some PVP games), and has much better PVP mechanics than most MMO's today, including WoW. Reslove works much better than standard dimishing returns both on the fact that diffrent type of CC abilities increase the resolve based on their power and effectivness, WoW still has a problem whit some classes having way too many CC abilties on diffrent deminishing returns, but heck they've ruined rogues and if they put all rogue CC's on the same timer they can pretty much remove the class completely these days.. And it also gives you the feedback you need to know what skill to use when on PVP, if you see a high resolve bar you might not want to use your bigest/strongest CC ability and to user a lesser one in order to prevent your enemy's resolve bar from capping and to reduce the chance that your hit will be resisted since increased resolve increases resistance to CC effects.
Also the fact that they normalize all stats in PVP enables lower level players to play with higher level players in the same group with out being handycapped.
So yes no rated stuff for people who like to camp BG's instead of helping the guild i say it's a good thing. If you want to play a competetive game find somthing which is more skill oriented like a MOBA game or an FPS... I don't think that any form of rated PVP has it's place in any MMO, it just does not fit the story. Arena's and Huttball could be rated with out breaking the cannon, but aslong as you are not rated at PVE why should you have PVP raitings in the game?
I think it is good for the community to not favor so much for the competitive crowd. We dont want to have the guys in chat that only know two words: NOOOOOB and REPORT!!!
Comments
i cant belive all teh misinformation on tor some people put out there. They act like the only pvp in tor is the warzones.
There are 11 pvp lakes in thsi game one tattoine is ffa pvp , Illum is 24/7 persistant open world pvp with objectives. its like wintergrasp in wow. There is no shut down.
The pvp can be done 24/7 there nos 3 hr wait or reset of the pvp it is continuous and thats on pve servers.
they ahve pvp servers that the moment u leave capitol world becomes fair game. So i dont understand al the posts saying pvp in tor is instancec when its not.
In fact the majority of pvp once u hit level 16 is all open world. sure u have your 3 warzones but u also have alot of open world pvp u can do .
There is no arena combat no. There is no dota style pvp but thats why there are dota games out there . If u want dota pvp go play them
Will they add areans no idea. Bioware has some huge wall of crazy of stuff they want to do so u never know.
That said the focus in tor seems to be on world pvp.
LOL, you say you don't care about gear, but that is a farce... THE ENTIRE GAME OF WOW IS ALL ABOUT GEAR GRINDS. Take away rankings and you essentially kill all interest in Arena/RBGs... because you can get all the conquest you want just doing random BGs now. It's gear/titles that get people to do it (arena/RBG), nothing more. Everyone knows class balance in WoW is such a farce that true competition can never be had.
Because TOR is a story based MMO. They are focusing so much on the story they had to make cuts everywhere else. Alot of it was added more as an after thought.
Look at the races you can be. All are humanoid with the same basic model shape. Why do that? They said it was so we would feel more attached to our characters. But I think truth be told, it was because having the same model shapes was easier and cheaper to make armor, animations, etc...
Next the space game. That thing looks it was just thrown in there at the last minute. Why? A full fledged space game would have cost tons. But that rail shooter starfox rip off is far cheaper.
I read somewhere (wish I could find the link) TOR is one of, if not, the most expensive MMO ever made. EA had to put $80 million into it right after they bought Bioware. And that was in 2007 or 2008. That isnt counting was what put into it before or since then. In 2010 GTA was the most expensive at $100 million. Since EA put in $80 million in 2007/8 and add in whats been put in before and after, its definately possible TOR is the most expensive.
Around summer 2010, there was an article on a game insider site that said TOR was going way over budget and needed more funds to see the light of day. About 2 months after that Force Unleashed 2 was released and looked like it was literally rushed out the door as quickly as possible. I think it was released several months early. Now this is just an opinion but I think Lucasarts might have stepped in and got FU2 released early to throw money into TOR. Again just my opinion here.
Anyway.... they had to cut costs somewhere. PVP, crafting, space, races, etc were prolly put in as cheap as possible.
The good news is, if the game really takes off and start turning a profit, you could some or all your list in the coming year. Just my opinion though.
Kai
Point made.
TOR never intended to be what you're suggesting OP, and that's why it doesn't have it. There is another game coming out sometime next year that caters more towards what you are looking for.
As others have said, there is also other pvp rather than the queued warfronts. How significant this really is, remains to be seen. I haven't seen any beta testers really comment on their experience with this aspect of the game yet, and the warfronts seem lackluster already.
I will say, that PvP in this game seems to have largely been overlooked, to focus on the story / dialogue elements. Not sure how much this will matter, but I'd seriously hope they release a PvP patch within a month or two of release to address some of the issues PvP seems to have atm.
Competitive as in we need rankings... and we need them fast...
I really like the idea of number 3. Guild Wars had a system whereby you could watch PvP matches, so perhaps BW could do soemthing like this but have a booth, or similar, in the cantinas where you could bet and watch Huttball games.
It's something possible for the future of SWTOR for certain.
Of course I like mini games in general, and I'm sure the community does. For that erason I can see BW adding something similar in at a later date. How about Star Wars universe card games or the hologramatic monster game R2 and Chewie played?
.
#1 i know that peeps say this isnt like wow..but it seems the OP is wanting this to be more like a arena type wow system
#2 he said he want 8 vrs 8 and only que times for 8 vrs 8 ..if they put this in it would be great for maybe a few months..then no1 would que or even do this
#3 its a pve based mmorpg that means its not solely focused around pvp...their focus is on pve..pvp is put there as a side attraction for people that are bored or need a quick fix / break for pve
#4 imo if your soo focused on pvp why play something like this..unless you like the controled inviroment of pvp like battlegrounds / arenas..myself id go for a open world pvp style type game
There is a big difference between "carebear" and not wanting an arena system. Arena systems take away from OWPVP. You end up with all the PVPers sitting around in cities waiting to get in. That is something I definitely do not want. There are plenty of other games for you if that's your schtick. I want fun, massive OWPVP conflicts that I don't have to schedule because I actually have a life.
I don't understand a lot of your mentalities.
#1. Everything I suggested would not affect either PvE or OW-PvP
#2. All three would only serve to offer more to the community in terms of reasons to keep playing long-term
#3. While OW-PvP requires the developers to create massive amounts of new content over time my first two suggestions would only require an addition of a system that can determine if it is a full team wanting to PvP or a guild wanting to que. No new content (Maps) would be required for those suggestions to work.
While I understand it would take some time / effort my suggestions were meant to offer more to the community at end-game. Instead of doing nothing but raiding a group of friends or even a guild could instead try to climb the "ladder" in their PvP bracket as a group. Much the way games like Starcraft II work... progression. Such a system would keep people like myself hooked above and beyond what OW-PvP can offer... and for the love of god don't think I don't want OW-PvP... I will cherish every bit of PvP no matter the form it comes in... I'm just looking for variety along with what I consider to be more of a "challenge".
Here are some remarks to what I have seen....
Tokens / Gear is nice... progressing in that regard for PvP is a reward... for a time. What about once I have alll the PvP gear I can get? What is my incentive? Don't tell me "To kill". I don't play for that reason alone. I like teamwork... and with only 4 people allowed to que together that's only half the team... it's not the same as having a team completely made up of people you know. Here is a simple question. Have you ever been super excited when by chance your guilds two groups joining a PvP que end up in the same match? Yeah now imagine that all the time with the bonus knowing that the other team is just as organized / skilled as you are. Matches suddenly become 1000000000X more interesting / meaningful.
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Huttball is the most amazing themepark PvP experience I've ever had... however it can also be the most enraging when you have a team that...
A) Doesn't know how to play
Doesn't work together
C) Doesn't focus on the objective
This mode above all the other warfronts is just screaming TEAMWORK / E-Sports. While the current system in place now should remain I see no negatives in expanding on what Huttball is making it into an amazing end game content patch. Imagine if you will a Cantina large enough to house the Huttball Arena. Imagine that within this cantina the two factions could not fight each other... but could bet on matches... play pazaak... trade... talk... you name it... all while watching LIVE matches of Huttball between two teams that compete in a league system created by the developers.
- Player created / named teams
- Betting on matches
- Specators
It all equals up to the most epic end game content EVER in a themepark world.
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Again nothing suggested here would take away from PvE content or OW-PvP content and would only ADD into the plentiful activities to enjoy. Just because I like PvP doesn't mean I won't enjoy the rest of the game.
Full Sail University - Game Design
E-Sports in a game like this is retarded, shouldn't even be in WoW. GW2 is more of a game for "e-sports", always has been built for it. I'd rather see more RvR features added when it comes to PvP.
Again I beg the question why not have it all? Seems silly not to go for the entire spectrum of gamers rather than leave some out of the mix.
Full Sail University - Game Design
See I disagree. Instanced PvP or Battlegrounds/Warfronts are built for quick, cheap fun with little time commitment. I would rather see no grouping what so ever in a BG as it always comes down to pug vs premade and as a MMO player who doesnt want nor have the time to build a premade I always end up getting steam rolled by Premades and it sucks. So IMO premade BG's are just another form of griefing.
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I have never understood peoples mentality towards playing MMORPGs to compete in PVP? Why wouldn't you simply go and play a FPS for example if all you care about is competing vs. other players where skill beyond clicking buttons in order matters? To me PVP in a MMORPG should include the 'RPG" portion into factoring its style. Its a part of the genre that has been lost from games for some time and I think SWTOR is bringing back quite well. Pvp should contribute to the story in some way such as Warhammers zone control etc (which I actually did enjoy Warhammers PVP). To that end I'd be greatly disapointed if they game did include open world PvP unless like that it somehow effected the games story... flashpoints change, mission content becomes different, etc. And for that matter.... what in the hell is open world PvP anyways? I mean the game will have Pvp servers where you are always flagged.. isnt that then open world? And isnt there a huge free for all area to the game? I know I've seen countless reports about it .. me personally like I said am not that interested so didnt explore it. If I want to kill people I play something twitch based. So what is so important about having open world Pvp? So you can polish your e-peen by picking off some young player questing and exploring? someone explain it please.
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Final Fantasy 7
I honestly feel as though the max a group for a regular PvP que should be is 2 people instead of 4. I completely agree facing a pre-made group can suuucccckkkk IF you're in a group of complete randoms. Please keep in mind I've mentioned several times already that in the case of full party PvP a seperate que would need to be created so that FULL TEAMS PLAY FULL TEAMS... thus negating the pre-made vs pug problem.
Full Sail University - Game Design
I like both gamestyles and would like them mixed together? Is that simple enough of an answer for you?
I enjoy RPGs. I enjoy the story in SWTOR. I just don't want that to be all there is to do. You're speaking like all PvPers are nothing more than people that want to grief lower levels... well I don't do that or intend to. I want fair fights where skill determines the winner in a team based situation. How is that so hard to relate to? Have you never played a sport in your life?
The mentality you shouldn't understand is your own.
Here let me dumb it down for everyone...
Me like RPG... me like SWTOR storyline... me like PvP... me like to compete... me feels SWTOR would only get better with more features at end game rather than fewer.
Full Sail University - Game Design
Here is what you dont understand, 4 skilled players can dominate 8 pugs. Have you not figured it out yet? Biowares approach to everything is less is more.
You speak like you are hardcore but you arent. I am a hardcore raider/pvper, i personally cant stand pvping against anyone who cant put up a decent fight, i dont even gank low levels, if i get into a warzone and i know for a fact its all pugs i could careless if i own them if im rolling with a full guild group.
But you and i cleraly have a difference sense of pride, and i take no pride in crushing the weak.
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Bravo DF
If I was into PvP, you would be the type of gamer I would like to either hang with, or fight it out with.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
umm, go play a fps on the Playstation Network. thxbye :P
I agree they should have atleast 1 dam world pvp server.
Stop the carebear
umm, go play a fps on the Playstation Network. thxbye :P
I agree they should have atleast 1 dam world pvp server.
Last I heard, they are going to have 1 world pvp server. They won't have a PvP-RP server at launch.
I can not remember winning or losing a single debate on the internet.
Question about PvP in SWTOR:
What happens if a player joins a PvP session, then just idles there? Can he still leech some experience or faction points? Is there a timer that kicks him out?
It's just damn annoying to be on the losing side from the start, when you fight with a half group.
If you do not leave the spawn area in a certain time you get auto kicked.
Full Sail University - Game Design
Remind me again how long it took Blizzard to come out with any PvP system?
You got a honor sytem, then you got battle grounds, good couple years later you get Arena's when Blizzard dreamed it will turn WoW into a competetive sport not realizing that no game which is based on luck just as much as it's based on skill will ever be considered as propper competetive title, and how long ago did WoW got it's rated BG's? 6 years after launch?
Yes i know that every game which comes out needs to be on par with the allready released titles, but there is a limit to what features you can and want to implement in a game. Blizzard didn't cared for PVP for about 2 years, and honestly their switch in focus is what ruined WoW for me, it ruined the whole RPS and PVE mechanics of the game givving all classes every thing, and making jack of all trades classes on par with their single role counter parts.
Blizzard atleast learned somthing from it and implemented a diffrent skill and talent system for PVP in Diablo 3 sadly we will not see it in WoW.
As PVP goes ToR launched with much more PVP content that any MMO which is not PVP focused(to a point even more than some PVP games), and has much better PVP mechanics than most MMO's today, including WoW. Reslove works much better than standard dimishing returns both on the fact that diffrent type of CC abilities increase the resolve based on their power and effectivness, WoW still has a problem whit some classes having way too many CC abilties on diffrent deminishing returns, but heck they've ruined rogues and if they put all rogue CC's on the same timer they can pretty much remove the class completely these days.. And it also gives you the feedback you need to know what skill to use when on PVP, if you see a high resolve bar you might not want to use your bigest/strongest CC ability and to user a lesser one in order to prevent your enemy's resolve bar from capping and to reduce the chance that your hit will be resisted since increased resolve increases resistance to CC effects.
Also the fact that they normalize all stats in PVP enables lower level players to play with higher level players in the same group with out being handycapped.
So yes no rated stuff for people who like to camp BG's instead of helping the guild i say it's a good thing. If you want to play a competetive game find somthing which is more skill oriented like a MOBA game or an FPS... I don't think that any form of rated PVP has it's place in any MMO, it just does not fit the story. Arena's and Huttball could be rated with out breaking the cannon, but aslong as you are not rated at PVE why should you have PVP raitings in the game?
I think it is good for the community to not favor so much for the competitive crowd. We dont want to have the guys in chat that only know two words: NOOOOOB and REPORT!!!