The fact that people have very unrealistic expectations for this game.... People think this is going to be the next king of MMOs when in reality its probably not going to be. Not syaing its going to do bad tho.
I think it will be a great game.
Everyone has a different idea what "Unrealistic" means.
Huh? So the OP is basically saying that GW2 will be a game that the majority of people player sub-based games will play on the side or their sub-based game. Isn't that exactly what ArenaNet said they wanted. For GW2 to be a game that you can set and down and come back to later, after playing another game. I mean seriously, no game should have a hold on your life. All ArenaNet wants to do is make the game as accessible as they want to, so that even those dedicated to their sub-based MMO of choice would put money down to give it a go and the more people they get playing, the more they get payling.
Profit.
All that's fine and dandy, but when so many people here expect GW2 to be the savior of their genre, it doesn't speak well for the game when the developers only intend GW2 to be a casual pick-up-and-play side game. Unless GW2 offers enough serious PvEcontent (ie not just title/elite skill grinding) to keep people playing GW2 and only GW2, the game's going to be a disappointment to a lot of people.
I thought GW2 was going the micro transaction route? Seems impossible to keep a popular MMO running without some kind of income (be it subscriptions or cash shop).
You can't really compare it to GW1 since that was just a chat room with the actual game (server) running on clients like most fps games.
Cash shop for aestethic items. ie= No competitive edge.
There is nothing new about gw2, why people keep saying that?, and it will be a themepark MMO too btw. Most of the people will buy gw2 to play the game as a e-sport MMO, Arenas, tournaments, and the WvWvW, but thats all, it wont have the amount of content of a P2P mmo like swtor. You should wait for any beta info with real data about the game, because the disappointment about this game will be epic, well not for everyone just for the people who think that gw2 will be a revolution for the MMO market.
Have you actually played the game? You claim it has nothing new, and then point out some of the big differences in the same post. Do you know any other E-sport MMOs out there? 'Cause I haven't seen any. What MMO has WvWvW? I'd love to play that.
There is a thread already devoted to providing a list of precisely all the changes GW2 is offering. Depending on how picky you want to get with your definition of 'new' or 'innovative' you may find yourself crossing off a few on the list, but there are pleanty of examples.
Whether or not this game has serious PvE is going to by and large depend on the success (or lack thereof) of the dynamic event system. The very inclusion of such a system in place of traditional questing mechanics is cause for concern that PvE aside from dungeons wiill consist of little else than personal story and a collection of public quests interwoven between each other. GW2's dynamic events may be the best iteration of public quests yet seen, but the question remains to be seen as to whether or not they are worthy replacement to traditional questing.
...
If it means being able to PvE with whoever I want, whenever I want, where ever I want, in an MMO world, then I don't see dynamic events as anything but an improvement over the tradition quest-based system. Having only thoroughly progressed in 2 MMOs (LOTRO & Rift), I have already grown to despise the quest-based progression these games have. It's because I quickly stop caring about why I'm doing what I'm doing and I can almost never quest with my friends. I just find it so ironic how people can proclaim questing as an ideal progression method for MMOs, when they promote solo playing within an MMO. It just seems rather counter-intuitive and is something that dynamic events will change.
I love how people always say "ohh since it's B2P you can have a P2P and GW2" *roll eyes*
People are not going to pay a sub if they don't really play the game. If GW2 is engaging enough then your damn right I'll be canxing my P2P sub, especially in a world of casual gamers. People are simpely not gonna throw away 15 bucks a month on something they hardly play, thats adds up at the end of the year not to mention all the expansion costs. Unless of course your an addict then yeah you'll prolly need 2 MMOs.
An above poster could be right that GW2 could just be an in-between patch game, however if the game is engaging and good enough one willl stick to an MMO and canx other subs. People put too much stock in P2P MMOs solely on the basis that it's a P2P buisness model.
People are underestimating just how many are just sick and tired of the traditional themepark gear grind MMOs being repeated and that GW2 will be a welcome blessing.
There is nothing new about gw2, why people keep saying that?, and it will be a themepark MMO too btw. Most of the people will buy gw2 to play the game as a e-sport MMO, Arenas, tournaments, and the WvWvW, but thats all, it wont have the amount of content of a P2P mmo like swtor.
You should wait for any beta info with real data about the game, because the disappointment about this game will be epic, well not for everyone just for the people who think that gw2 will be a revolution for the MMO market.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Whether or not this game has serious PvE is going to by and large depend on the success (or lack thereof) of the dynamic event system. The very inclusion of such a system in place of traditional questing mechanics is cause for concern that PvE aside from dungeons wiill consist of little else than personal story and a collection of public quests interwoven between each other. GW2's dynamic events may be the best iteration of public quests yet seen, but the question remains to be seen as to whether or not they are worthy replacement to traditional questing.
...
If it means being able to PvE with whoever I want, whenever I want, where ever I want, in an MMO world, then I don't see dynamic events as anything but an improvement over the tradition quest-based system. Having only thoroughly progressed in 2 MMOs (LOTRO & Rift), I have already grown to despise the quest-based progression these games have. It's because I quickly stop caring about why I'm doing what I'm doing and I can almost never quest with my friends. I just find it so ironic how people can proclaim questing as an ideal progression method for MMOs, when they promote solo playing within an MMO. It just seems rather counter-intuitive and is something that dynamic events will change.
Well, how do the DEs work? Do you go into an area and are you automatically put into a group with players around you who are attempting to complete it as well or do they work more like PQs in WAR and CO where you just have to be in the immediate area to receive updates even if you're not grouped with someone? In either scenario, it's usually just a zergfest that doesn't really promote social interaction. Still, it is grouping which, by its very nature, is what should be encouraged in an MMO environment over solo play, and GW2 seems to make it really easy for groups of players to experience content. GW2's DE system "is" an improvement if it has depth, which similar systems in other games do not have.
Either way, PvE is also about progression, so even if the DEs in Guild Wars 2 are amazing, people are still going to be disappointed when they run out of content two weeks after launch. How is the PvE content is Guild Wars 2 going to keep me playing for months or years after I hit the level cap? Traditional MMORPGs retain players through raid content, but what is GW2's answer to raiding. We know that they don't like it and that raiding won't be included (at least at launch) in GW2, but what is their replacement for it? What keeps me, as a player, interested in continuing this character after I've seen every zone and ran every dungeon? I do not believe the ability to be challenged by dynamic events in any area no matter how low the level range is a realistic replacement. It's a neat feature, but it has been done before in other games, so unless there's some exterior motivation for completing DEs all throughout the gameworld, I can't see a large contingent of players being happy to simply run DEs all day.
Mmm. But you didn't expect Sauron's Great Red Eye of Hate to turn towards GW2 next?
Expect waves of freshly-created accounts spawned from the Pits of WoW (and other games of course), arriving to do battle at any moment...well, more likely not too long after NDA drop, or open beta, whichever comes first.
Remember mid-2004? Yep, like that.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Huh? So the OP is basically saying that GW2 will be a game that the majority of people player sub-based games will play on the side or their sub-based game. Isn't that exactly what ArenaNet said they wanted. For GW2 to be a game that you can set and down and come back to later, after playing another game. I mean seriously, no game should have a hold on your life. All ArenaNet wants to do is make the game as accessible as they want to, so that even those dedicated to their sub-based MMO of choice would put money down to give it a go and the more people they get playing, the more they get payling.
Profit.
All that's fine and dandy, but when so many people here expect GW2 to be the savior of their genre, it doesn't speak well for the game when the developers only intend GW2 to be a casual pick-up-and-play side game. Unless GW2 offers enough serious PvEcontent (ie not just title/elite skill grinding) to keep people playing GW2 and only GW2, the game's going to be a disappointment to a lot of people.
I don't care for those expecting GW2 to be the 2nd coming. They would be disappointed no matter what. ArenaNet are really trying to appeal to those that want a good alternative to the norm (i.e. gear grinding, mob-tagging, ninja-looting, solo MMOs). Like an MMO with some actual good PvP (Player vs Player) not more GvG (Gear vs. Gear). But I wonder why people like you feel that an MMO must keep people playing by some arbitary game mechanic (like gear progression), rather than just being fun for people to come back to, as they please. Today I'm supposed to play Rift and join my guildies in a Raid but I'm ill and don't feel up to and I feel pretty bad, like I'm letting them down. Feeling like I'm forced to play a game in such a fashion is what a lot of people are sick off and why they are gravitating towards GW2.
Huh? So the OP is basically saying that GW2 will be a game that the majority of people player sub-based games will play on the side or their sub-based game. Isn't that exactly what ArenaNet said they wanted. For GW2 to be a game that you can set and down and come back to later, after playing another game. I mean seriously, no game should have a hold on your life. All ArenaNet wants to do is make the game as accessible as they want to, so that even those dedicated to their sub-based MMO of choice would put money down to give it a go and the more people they get playing, the more they get payling.
Profit.
All that's fine and dandy, but when so many people here expect GW2 to be the savior of their genre, it doesn't speak well for the game when the developers only intend GW2 to be a casual pick-up-and-play side game. Unless GW2 offers enough serious PvEcontent (ie not just title/elite skill grinding) to keep people playing GW2 and only GW2, the game's going to be a disappointment to a lot of people.
I don't care for those expecting GW2 to be the 2nd coming. They would be disappointed no matter what. ArenaNet are really trying to appeal to those that want a good alternative to the norm (i.e. gear grinding, mob-tagging, ninja-looting, solo MMOs). Like an MMO with some actual good PvP (Player vs Player) not more GvG (Gear vs. Gear). But I wonder why people like you feel that an MMO must keep people playing by some arbitary game mechanic (like gear progression), rather than just being fun for people to come back to, as they please. Today I'm supposed to play Rift and join my guildies in a Raid but I'm ill and don't feel up to and I feel pretty bad, like I'm letting them down. Feeling like I'm forced to play a game in such a fashion is what a lot of people are sick off and why they are gravitating towards GW2.
For me it's mostly the PvP and the lack of a fee.
I don't think there's anything wrong with expecting a game to have a hook to keep me playing. In many ways, playing an MMORPG is representative of living a virtual life. They're not like single player games where you can play for a month, see all the content and then wait for the next DLC to be released. MMORPGs are seen as games that you can play exclusively for years without ever needing to purchase anything else. That said, people continue to play because of character progression. "Gear grinding" is only one way to entice people to play. Sandbox games such as UO, SWG, and EVE don't/didn't have raiding in a traditional sense, yet players had other motivations to log in every day once they had reached the sandbox equivalent of endgame. I see a lot of talk from GW2 fans and Anet about how sick they are of the soul sucking gear grinding treadmill that plagues themepark MMORPGs, but unlike sandbox developers, I see no system in place to make up for the lack of a gear grind. Rather, they seem as if they'd rather you treat playing GW2 like you play a single player game--pick it up for awhile then quit playing until the next content update.
You sound like you have realistic expectations for GW2. GW2 may appeal to me if it releases while I'm enduring a full course load at school, but otherwise I'm not sure if it's 100% of what I want out of an MMORPG. The people that need to be concerned are those that fully intend to play Guild Wars 2 as their only MMORPG for the foreseeable future. The game won't have serious longevity for those people unless there is some kind of hook involved to keep people playing. I haven't seen a lot from Anet that dispells my worries that GW2 will be light on the PvE end of the spectrum.
The people that need to be concerned are those that fully intend to play Guild Wars 2 as their only MMORPG for the foreseeable future. The game won't have serious longevity for those people unless there is some kind of hook involved to keep people playing.
Tell that to the 1500 hours I have logged into GW1 and to the thousands of other people that have logged even more hours into GW1. The funny part of this is the fact that you people keep assuming everyone is like you and that they need a gear grind or something in order to keep playing a game. By god who would ever think that some people out there might just play because they are having fun. That is a shocker! According to the vast majority on this site a game cannot be a MMO without it being a soul sucking life killing grindfest that keeps you playing for that next carrot. Although I do not remember anyone electing the people on here the God of MMOs and made it so they know what is best for the thousands of gamers out there not like them!
From ANet’s Manifesto if you do not like MMOs you should check out GW2 if you like MMOs you should check out GW2. It seems like you guys just like ignoring the first part “if you do not like MMOs” and keep crying that GW2 is not like everyone other MMO.
I don't understand the OP's point. I was under the impression that Anet was designing GW2 to be a pick up and play mmo. The have stated that they weren't directly competing with subscription based mmos. I recall that Johanson guy in an interview even saying that GW2 can be played in tandem with another mmo.
If you look at the design of the game it makes sense that he would say that. There are no factions and large scale pvp is done between 3 servers. Events run on their own. Players can be sidekicked up or down to level content. All instanced content can be done with 5 people. Your personal story is a complete single player game. A single player can learn all crafting professions. All of these design features point towards the same thing: you don't need very many people playing in order to accomplish all the content in this game. If only 10 people are logged on, they can port anywhere together and tackle just about any content at any level.
It is incredibly convenient and I have to give props to this design. The catch22 though is that you run the risk of your game world feeling devoid of real people. Like walking through an empty themepark with all the rides going. Might be kinda weird for some people. But the cool thing is that you will be able to transfer servers and I would imagine that word will get out where the really active servers are. The people that will call GW2 their one and only can go to those servers and have a blast.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Hmm, as someone who has already played GW2, SWTOR and Tera (3 of the big upcoming MMOs) I know I'll stick with GW2 as my main game.
I was wondering if I was the only one who got to play Guild Wars 2 on this forum, because after I played GW 2 thinking like the OP was thinking I actually took my pre order off SWTOR and placed it on GW 2.
Though I didn't get to try Tera out but TSW was ok as well.
Oh and I think people should just start trying out games they dislike because you'll never know what it's like till you play it.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
The fact that people have very unrealistic expectations for this game.... People think this is going to be the next king of MMOs when in reality its probably not going to be. Not syaing its going to do bad tho.
I think along the oppisite end of this complealy, if there was one game I was to only be able to buy in the next 10 years, it would be GW2.
Originally posted by eycel Originally posted by Zecktorin The fact that people have very unrealistic expectations for this game.... People think this is going to be the next king of MMOs when in reality its probably not going to be. Not syaing its going to do bad tho.
I think along the oppisite end of this complealy, if there was one game I was to only be able to buy in the next 10 years, it would be GW2. That's kinda sad. A decade of games... you'd really sacrifice that? I wouldn't. Even if GW2 was the best game ever made I'd still want to play other games.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Gw2 will be superior to gw1... Its a real mmo, not a quest hub co-op.
I think this too. However I've seen the info and how these supposed game changing features are being implemented into this game and I just don't see where all the hype is coming from.
Gw2 will be superior to gw1... Its a real mmo, not a quest hub co-op.
I think this too. However I've seen the info and how these supposed game changing features are being implemented into this game and I just don't see where all the hype is coming from.
You sound like me before I tried out the Alpha
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Hmm, as someone who has already played GW2, SWTOR and Tera (3 of the big upcoming MMOs) I know I'll stick with GW2 as my main game.
I was wondering if I was the only one who got to play Guild Wars 2 on this forum, because after I played GW 2 thinking like the OP was thinking I actually took my pre order off SWTOR and placed it on GW 2.
Though I didn't get to try Tera out but TSW was ok as well.
Oh and I think people should just start trying out games they dislike because you'll never know what it's like till you play it.
I got to play GW2 just last month during G-Star. I have yet to pre-order, since I want to check out first what's going to be included in the collectors/deluxe edition, before deciding what to purchase.
I'll keep my comment just to that, because I don't want to completely derail the thread by making any comparisons.
Hmm, as someone who has already played GW2, SWTOR and Tera (3 of the big upcoming MMOs) I know I'll stick with GW2 as my main game.
I was wondering if I was the only one who got to play Guild Wars 2 on this forum, because after I played GW 2 thinking like the OP was thinking I actually took my pre order off SWTOR and placed it on GW 2.
Though I didn't get to try Tera out but TSW was ok as well.
Oh and I think people should just start trying out games they dislike because you'll never know what it's like till you play it.
I got to play GW2 just last month during G-Star. I have yet to pre-order, since I want to check out first what's going to be included in the collectors/deluxe edition, before deciding what to purchase.
I'll keep my comment just to that, because I don't want to completely derail the thread by making any comparisons.
Ahh I realy didn't even think about the CE/Deluxe edition, I'll most likely(hopefully be able to) change my preorder over to those once released and yes of course depending on what they have.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Comments
I think it will be a great game.
Everyone has a different idea what "Unrealistic" means.
Amazing gameplay
Incredible graphics
Interesting classes
3 way PvP
Flat Leveling Curve
And thats just the tip of the iceberg.
All that's fine and dandy, but when so many people here expect GW2 to be the savior of their genre, it doesn't speak well for the game when the developers only intend GW2 to be a casual pick-up-and-play side game. Unless GW2 offers enough serious PvEcontent (ie not just title/elite skill grinding) to keep people playing GW2 and only GW2, the game's going to be a disappointment to a lot of people.
Cash shop for aestethic items. ie= No competitive edge.
OP thats so petty.
Have you actually played the game? You claim it has nothing new, and then point out some of the big differences in the same post. Do you know any other E-sport MMOs out there? 'Cause I haven't seen any. What MMO has WvWvW? I'd love to play that.
There is a thread already devoted to providing a list of precisely all the changes GW2 is offering. Depending on how picky you want to get with your definition of 'new' or 'innovative' you may find yourself crossing off a few on the list, but there are pleanty of examples.
If it means being able to PvE with whoever I want, whenever I want, where ever I want, in an MMO world, then I don't see dynamic events as anything but an improvement over the tradition quest-based system. Having only thoroughly progressed in 2 MMOs (LOTRO & Rift), I have already grown to despise the quest-based progression these games have. It's because I quickly stop caring about why I'm doing what I'm doing and I can almost never quest with my friends. I just find it so ironic how people can proclaim questing as an ideal progression method for MMOs, when they promote solo playing within an MMO. It just seems rather counter-intuitive and is something that dynamic events will change.
SWTOR fan doesn't like GW2. Surprise surprise.
I like it just fine, thanks.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
http://www.mmorpg.com/discussion2.cfm/thread/333764/List-of-GW2-Innovations.html
But you know I didn't mean you
Well, how do the DEs work? Do you go into an area and are you automatically put into a group with players around you who are attempting to complete it as well or do they work more like PQs in WAR and CO where you just have to be in the immediate area to receive updates even if you're not grouped with someone? In either scenario, it's usually just a zergfest that doesn't really promote social interaction. Still, it is grouping which, by its very nature, is what should be encouraged in an MMO environment over solo play, and GW2 seems to make it really easy for groups of players to experience content. GW2's DE system "is" an improvement if it has depth, which similar systems in other games do not have.
Either way, PvE is also about progression, so even if the DEs in Guild Wars 2 are amazing, people are still going to be disappointed when they run out of content two weeks after launch. How is the PvE content is Guild Wars 2 going to keep me playing for months or years after I hit the level cap? Traditional MMORPGs retain players through raid content, but what is GW2's answer to raiding. We know that they don't like it and that raiding won't be included (at least at launch) in GW2, but what is their replacement for it? What keeps me, as a player, interested in continuing this character after I've seen every zone and ran every dungeon? I do not believe the ability to be challenged by dynamic events in any area no matter how low the level range is a realistic replacement. It's a neat feature, but it has been done before in other games, so unless there's some exterior motivation for completing DEs all throughout the gameworld, I can't see a large contingent of players being happy to simply run DEs all day.
Mmm. But you didn't expect Sauron's Great Red Eye of Hate to turn towards GW2 next?
Expect waves of freshly-created accounts spawned from the Pits of WoW (and other games of course), arriving to do battle at any moment...well, more likely not too long after NDA drop, or open beta, whichever comes first.
Remember mid-2004? Yep, like that.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I don't care for those expecting GW2 to be the 2nd coming. They would be disappointed no matter what. ArenaNet are really trying to appeal to those that want a good alternative to the norm (i.e. gear grinding, mob-tagging, ninja-looting, solo MMOs). Like an MMO with some actual good PvP (Player vs Player) not more GvG (Gear vs. Gear). But I wonder why people like you feel that an MMO must keep people playing by some arbitary game mechanic (like gear progression), rather than just being fun for people to come back to, as they please. Today I'm supposed to play Rift and join my guildies in a Raid but I'm ill and don't feel up to and I feel pretty bad, like I'm letting them down. Feeling like I'm forced to play a game in such a fashion is what a lot of people are sick off and why they are gravitating towards GW2.
For me it's mostly the PvP and the lack of a fee.
I don't think there's anything wrong with expecting a game to have a hook to keep me playing. In many ways, playing an MMORPG is representative of living a virtual life. They're not like single player games where you can play for a month, see all the content and then wait for the next DLC to be released. MMORPGs are seen as games that you can play exclusively for years without ever needing to purchase anything else. That said, people continue to play because of character progression. "Gear grinding" is only one way to entice people to play. Sandbox games such as UO, SWG, and EVE don't/didn't have raiding in a traditional sense, yet players had other motivations to log in every day once they had reached the sandbox equivalent of endgame. I see a lot of talk from GW2 fans and Anet about how sick they are of the soul sucking gear grinding treadmill that plagues themepark MMORPGs, but unlike sandbox developers, I see no system in place to make up for the lack of a gear grind. Rather, they seem as if they'd rather you treat playing GW2 like you play a single player game--pick it up for awhile then quit playing until the next content update.
You sound like you have realistic expectations for GW2. GW2 may appeal to me if it releases while I'm enduring a full course load at school, but otherwise I'm not sure if it's 100% of what I want out of an MMORPG. The people that need to be concerned are those that fully intend to play Guild Wars 2 as their only MMORPG for the foreseeable future. The game won't have serious longevity for those people unless there is some kind of hook involved to keep people playing. I haven't seen a lot from Anet that dispells my worries that GW2 will be light on the PvE end of the spectrum.
Hmm, as someone who has already played GW2, SWTOR and Tera (3 of the big upcoming MMOs) I know I'll stick with GW2 as my main game.
Tell that to the 1500 hours I have logged into GW1 and to the thousands of other people that have logged even more hours into GW1. The funny part of this is the fact that you people keep assuming everyone is like you and that they need a gear grind or something in order to keep playing a game. By god who would ever think that some people out there might just play because they are having fun. That is a shocker! According to the vast majority on this site a game cannot be a MMO without it being a soul sucking life killing grindfest that keeps you playing for that next carrot. Although I do not remember anyone electing the people on here the God of MMOs and made it so they know what is best for the thousands of gamers out there not like them!
From ANet’s Manifesto if you do not like MMOs you should check out GW2 if you like MMOs you should check out GW2. It seems like you guys just like ignoring the first part “if you do not like MMOs” and keep crying that GW2 is not like everyone other MMO.
I look forward to GW2 more than anything else that has been announced ever..... Don't let me down ANET
I don't understand the OP's point. I was under the impression that Anet was designing GW2 to be a pick up and play mmo. The have stated that they weren't directly competing with subscription based mmos. I recall that Johanson guy in an interview even saying that GW2 can be played in tandem with another mmo.
If you look at the design of the game it makes sense that he would say that. There are no factions and large scale pvp is done between 3 servers. Events run on their own. Players can be sidekicked up or down to level content. All instanced content can be done with 5 people. Your personal story is a complete single player game. A single player can learn all crafting professions. All of these design features point towards the same thing: you don't need very many people playing in order to accomplish all the content in this game. If only 10 people are logged on, they can port anywhere together and tackle just about any content at any level.
It is incredibly convenient and I have to give props to this design. The catch22 though is that you run the risk of your game world feeling devoid of real people. Like walking through an empty themepark with all the rides going. Might be kinda weird for some people. But the cool thing is that you will be able to transfer servers and I would imagine that word will get out where the really active servers are. The people that will call GW2 their one and only can go to those servers and have a blast.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I was wondering if I was the only one who got to play Guild Wars 2 on this forum, because after I played GW 2 thinking like the OP was thinking I actually took my pre order off SWTOR and placed it on GW 2.
Though I didn't get to try Tera out but TSW was ok as well.
Oh and I think people should just start trying out games they dislike because you'll never know what it's like till you play it.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I think along the oppisite end of this complealy, if there was one game I was to only be able to buy in the next 10 years, it would be GW2.
That's kinda sad. A decade of games... you'd really sacrifice that? I wouldn't. Even if GW2 was the best game ever made I'd still want to play other games.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I think this too. However I've seen the info and how these supposed game changing features are being implemented into this game and I just don't see where all the hype is coming from.
You sound like me before I tried out the Alpha
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
I got to play GW2 just last month during G-Star. I have yet to pre-order, since I want to check out first what's going to be included in the collectors/deluxe edition, before deciding what to purchase.
I'll keep my comment just to that, because I don't want to completely derail the thread by making any comparisons.
Ahh I realy didn't even think about the CE/Deluxe edition, I'll most likely(hopefully be able to) change my preorder over to those once released and yes of course depending on what they have.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.