Originally posted by -Zeno- Originally posted by DannyGlover
Originally posted by -Zeno- To give exact numbers now that I have them, my server has: Republic: 484 Empire: 2224 Really?
How do you know each guild has equal pop? What if the Republic guilds average 4x larger than Empire guilds? The answer is that you do not know either way. So chill. Thats players, not guilds. 134 guilds on my server and 2708 players total. The website could be hiding some Republic guilds or my Excel skills suck. However I am seeing complaints on multiple guild forums about how screwed up deployment is. Deployment is not set in stone, you can play any server you wish, but its a simple numbers game. Why couldn't Bioware do it right? Hmm really? Where are you getting this info from?
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
You guys all do know that guild precreation is entirely optional, right? Not everyone in a pre-created guild will necessarily play for that faction, on that server.
You guys all do know that guild precreation is entirely optional, right? Not everyone in a pre-created guild will necessarily play for that faction, on that server.
This is true, but it might still give an indication. Still, there are plenty more players to come from boxes in stores/xmas gifts/etc.. So it's true, the numbers definitely aren't definite.
It would be good if they could recommend, or even close, servers to certain factions relatively early on if such imbalances do hold through launch. Here's hoping they really do keep a check on this.
Does server balance even matter when you're gonna spend the overwhelming majority of your gameplay inside an instance? Outlaws Den and Illum will wind up seeing about as much action as Gurubashi arena and Halaa do in WoW right now.
It matters on PVP servers.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6. US, EU, Asian, France, German and Russian. Subs will be so low there is no need for more Snoocky-How many servers? The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
This is an inevitable problem with literally every 2-faction MMO. I doubt Bioware is going to have any better luck fixing it then Blizzard, Mythic, or any other MMO developer who's tried and failed.
Until developers stop graduating from WoW Junior College, you will see 2 or less factions. Forum thread after thread will explain to even to slower players and developers as to why a 3 faction model adds a "wild card" factor in an mmorpg. But they know this - trust me. It's just more work and effort to produce a third faction.
We are lucky we even have two. Some companies are so lazy they have zero - which is fantasy gangbangery ala Age of Conan and Everquest2 and the like. LOTRO tried 1.5 realms (player vs monster was about as un-immersive as you can imagine when Bob the orc logged back in as Bobe the dwarf in your guild and you talked about the fight at the Moors....) and that only got them free to play.
I will say this till my last dying breath. Dark Age of Camelot was rape er bought out by EA so that it wouldn't be a competitor to the Warhammer investment failure. Same reason Dark Age couldn't even produce an Origins server even though thousands begged for it. The three realm model in a fantasy setting that involved Western medieval concepts (no anime' here) has been murdered and buried under the carpet of mediocrity.
Let the developers know you want more from them or just deal with it. Not much else can be said. But DO NOT buy into the BS that it's too hard to make a 3 realm mmorpg with seperate realms full fleshed out per realm, one castle zone in each realm, ships, siege weaponry and crafting, 44 classes and 20+ races. This was done about ten years ago - you would THINK 1 company would do this now.
mmorpgs are dead imho. The end of creativity is upon is.
Its counting players in guilds right (is counting all of them correctly?). Are some of the imbalances noted due to unguilded players put on the servers which may cover the spread (or attempt to)?
I think sombody from Bioware could be recieving their p45 this morning. It really wasnt a difficult task to divide x by 2. European server didnt look to bad visually but the NA PvP server will need a serious rebalance.
Its counting players in guilds right (is counting all of them correctly?). Are some of the imbalances noted due to unguilded players put on the servers which may cover the spread (or attempt to)?
As far as I know, no unguilded players have been assigned to servers yet. Only guilds.
The problem is pvp servers I suppose: much more empire guilds rolling on those. The 55% 45% or better faction balance will be on pve servers only.
That is ... unless quite some guilds decide to reroll factions because of this. I think there might be at least some evening out in the first month and I am curious if pvp-rp servers will follow this pattern or have a bigger rep representation.
Every server I have looked at is off balance. There is either 2 billion Jedi and 200 Sith, or 2 billion Sith and 200 Jedi. Why, Bioware, why??? It's not hard to count numbers and make servers even!!!
wow with number like these they maybe the top mmo for millions of years.
Did you sit there and count all the server numbers.?
Many guilds (On the EU side anyway) Are not even rolling on the assigned server due to language issues and imbalance issues. So we will balance out on our own.. My guild got placed on the same server as RusCorp and about 8 other Russian guilds.. That just aint gona work LOL So we are moving
Every server I have looked at is off balance. There is either 2 billion Jedi and 200 Sith, or 2 billion Sith and 200 Jedi. Why, Bioware, why??? It's not hard to count numbers and make servers even!!!
wow with number like these they maybe the top mmo for millions of years.
Did you sit there and count all the server numbers.?
Thank you for this, I literally laughed to myself, forever alone.
Its counting players in guilds right (is counting all of them correctly?). Are some of the imbalances noted due to unguilded players put on the servers which may cover the spread (or attempt to)?
As far as I know, no unguilded players have been assigned to servers yet. Only guilds.
The problem is pvp servers I suppose: much more empire guilds rolling on those. The 55% 45% or better faction balance will be on pve servers only.
That is ... unless quite some guilds decide to reroll factions because of this. I think there might be at least some evening out in the first month and I am curious if pvp-rp servers will follow this pattern or have a bigger rep representation.
Where are people getting there information about who has gone where?
No one seems willing to point us to "where" this is found. In another thread, someone said the "guild directory on SWTOR.COM" but I've searched all over and not found anything like this.
I don't see why this is so hard to get an answer to.
Where are people getting there information about who has gone where?
No one seems willing to point us to "where" this is found. In another thread, someone said the "guild directory on SWTOR.COM" but I've searched all over and not found anything like this.
I don't see why this is so hard to get an answer to.
The guild roster was up for awhile last night showing the guild allocation for those guilds that registered to go on which server types
Where are people getting there information about who has gone where?
No one seems willing to point us to "where" this is found. In another thread, someone said the "guild directory on SWTOR.COM" but I've searched all over and not found anything like this.
I don't see why this is so hard to get an answer to.
The guild roster was up for awhile last night showing the guild allocation for those guilds that registered to go on which server types
Thanks for the answer. I wonder why they took it down. Maybe the situation we're discussing here?
Slightly off topic. I would like to select a server to play on, official forums would help. Having the forums down on the days leading up to launch seems an odd choice. I imagine a lot of people would have liked to use them to help select classes, guilds, servers etc.
Best way to fix it after all the pre launch is done,
If on a server there is more Sith then Jedi, the player making a Sith toon and when he comes to picking that particular server it will read to him "Full" and if another players makes a Jedi that same Server should read "recommended",
I'm not sure if they can do this but maybe it is one way to balance a server. As for my server Black Vulkars it has one third more Sith guilds making it very unbalanced
Slightly off topic. I would like to select a server to play on, official forums would help. Having the forums down on the days leading up to launch seems an odd choice. I imagine a lot of people would have liked to use them to help select classes, guilds, servers etc.
"The Star Wars™: The Old Republic™ Community Forums are currently unavailable as we make improvements and prepare for launch. They will be available again on Tuesday, December 13th. If you have questions or require support, please contact Customer Service: http://www.swtor.com/support."
Comments
How do you know each guild has equal pop? What if the Republic guilds average 4x larger than Empire guilds? The answer is that you do not know either way. So chill.
Thats players, not guilds. 134 guilds on my server and 2708 players total. The website could be hiding some Republic guilds or my Excel skills suck. However I am seeing complaints on multiple guild forums about how screwed up deployment is.
Deployment is not set in stone, you can play any server you wish, but its a simple numbers game. Why couldn't Bioware do it right?
Hmm really? Where are you getting this info from?
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
You guys all do know that guild precreation is entirely optional, right? Not everyone in a pre-created guild will necessarily play for that faction, on that server.
This is true, but it might still give an indication. Still, there are plenty more players to come from boxes in stores/xmas gifts/etc.. So it's true, the numbers definitely aren't definite.
It would be good if they could recommend, or even close, servers to certain factions relatively early on if such imbalances do hold through launch. Here's hoping they really do keep a check on this.
Unofficial Oceanic PvP server: The Swiftsure
Unofficial Oceanic PvE server: The Harbinger
It matters on PVP servers.
How many servers SWTOR will launch with on release?
ShredderSE - Umm how many do they need? Maybe 6.
US, EU, Asian, France, German and Russian.
Subs will be so low there is no need for more
Snoocky-How many servers?
The first 3 months a lot...after that 2 i guess, one for PVE and 1 for PVP...
Thorbrand - SWTOR doesn't have longevity at all. Might be one of the shortest lived MMOs.
My server seems pretty evened out from what i've seen thus far.
Until developers stop graduating from WoW Junior College, you will see 2 or less factions. Forum thread after thread will explain to even to slower players and developers as to why a 3 faction model adds a "wild card" factor in an mmorpg. But they know this - trust me. It's just more work and effort to produce a third faction.
We are lucky we even have two. Some companies are so lazy they have zero - which is fantasy gangbangery ala Age of Conan and Everquest2 and the like. LOTRO tried 1.5 realms (player vs monster was about as un-immersive as you can imagine when Bob the orc logged back in as Bobe the dwarf in your guild and you talked about the fight at the Moors....) and that only got them free to play.
I will say this till my last dying breath. Dark Age of Camelot was rape er bought out by EA so that it wouldn't be a competitor to the Warhammer investment failure. Same reason Dark Age couldn't even produce an Origins server even though thousands begged for it. The three realm model in a fantasy setting that involved Western medieval concepts (no anime' here) has been murdered and buried under the carpet of mediocrity.
Let the developers know you want more from them or just deal with it. Not much else can be said. But DO NOT buy into the BS that it's too hard to make a 3 realm mmorpg with seperate realms full fleshed out per realm, one castle zone in each realm, ships, siege weaponry and crafting, 44 classes and 20+ races. This was done about ten years ago - you would THINK 1 company would do this now.
mmorpgs are dead imho. The end of creativity is upon is.
mine too :-) It's lovely
Its counting players in guilds right (is counting all of them correctly?). Are some of the imbalances noted due to unguilded players put on the servers which may cover the spread (or attempt to)?
I think sombody from Bioware could be recieving their p45 this morning. It really wasnt a difficult task to divide x by 2. European server didnt look to bad visually but the NA PvP server will need a serious rebalance.
edit: spelling
As far as I know, no unguilded players have been assigned to servers yet. Only guilds.
The problem is pvp servers I suppose: much more empire guilds rolling on those. The 55% 45% or better faction balance will be on pve servers only.
That is ... unless quite some guilds decide to reroll factions because of this. I think there might be at least some evening out in the first month and I am curious if pvp-rp servers will follow this pattern or have a bigger rep representation.
My brand new bloggity blog.
wow with number like these they maybe the top mmo for millions of years.
Did you sit there and count all the server numbers.?
Which server was that if i may ask .?
Thank you for this, I literally laughed to myself, forever alone.
Ok, makes more sense that way.
Interesting when i saw a comment about PvP servers having more Empire, PvE more Republic.
I have seen that in games before, the PvP 'bastards' always play the bad guys lol.
Where are people getting there information about who has gone where?
No one seems willing to point us to "where" this is found. In another thread, someone said the "guild directory on SWTOR.COM" but I've searched all over and not found anything like this.
I don't see why this is so hard to get an answer to.
The guild roster was up for awhile last night showing the guild allocation for those guilds that registered to go on which server types
Thanks for the answer. I wonder why they took it down. Maybe the situation we're discussing here?
Gee, another overreaction based on speculation.
We'll see in a few hours.
you can roll both factions on same server, you can talk cross faction locally, theres no reason to throw a fit over it when the games not even out.
Slightly off topic. I would like to select a server to play on, official forums would help. Having the forums down on the days leading up to launch seems an odd choice. I imagine a lot of people would have liked to use them to help select classes, guilds, servers etc.
Best way to fix it after all the pre launch is done,
If on a server there is more Sith then Jedi, the player making a Sith toon and when he comes to picking that particular server it will read to him "Full" and if another players makes a Jedi that same Server should read "recommended",
I'm not sure if they can do this but maybe it is one way to balance a server. As for my server Black Vulkars it has one third more Sith guilds making it very unbalanced
..........dude, really?
http://www.swtor.com/community/
"The Star Wars™: The Old Republic™ Community Forums are currently unavailable as we make improvements and prepare for launch. They will be available again on Tuesday, December 13th. If you have questions or require support, please contact Customer Service: http://www.swtor.com/support."