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Been seeing a few comments on the official forums that the reason the servers are so packed right now is because the server populations have been capped below their actual capacity, apparently to encourage players to spread out over the less crowded servers. Come launch day, the server caps can be gradually eased off and allow more people in. In other words, server capacity now is intentionally less than what it will be at launch.
Anyone know if this is in fact the case or just wishful thinking? Any server/ tech gurus have any opinions?
Comments
I vote wishful thinking. Pretty sure they are on the verge of crashing. Noooooooooooooo dev likes making extra servers because we all know what happens
Hmmmm . . . some die off and become ghost towns?
i was in the early access to rift and they did the same thing, sounds legit to me.
Which is why I say wishful thinking. Rift took like 3 months? I think and a crappppppp ton of maintenance and fine tuning to raise server caps. It was confirmed by a dev that medium = low now....high = medium.
There were caps all the way up till the 30 day thing ended and still some after. TOR is obviously bigger and hyped, so queue's will be lasting 2-3 times longer easily.
Blizzard intentionally ran servers at under capacity--they still do, in fact.
But, you know, any anticorporate conspiracy theory will always find supporters on this forum.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
dosnt suprise me , people should be going to a light populated server. Soon as i started found the lightest pop server i could . Havnt had one que to log in since day 1 of ealry access
That makes perfect sense. However, many people seem to flock to the larger servers for the larger population . . . makes it easier to find groups, makes for a better game economy, etc. Funny, isn't it?
I'm guessing that people just think that, because the game is built to hold relatively few people in the same zone. It's wierd seeing that the server load is heavy, yet the zones are almost empty, but that I think that's just the way the game is designed.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.