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Worried about new gaming trend, where you only receive small % of game.

DewmDewm Member UncommonPosts: 1,337

 

 

So I've noticed more and more this gaming/developer trend, but more-so in the last couple of months. But the new trend is to only give the consumer (me and you) a portion of the game that they paid for. Examples..

 

Halo: Anniversary Edition

So I pay $60-70 for the game, and right away they don't include alot of the multiplayer maps, You have to have a special code to DL the maps and then you can play them, now the code came with the game.. But you can only enter it once per xbox, so if my friend came over to my house and we wanted to play...we couldn't on those maps...

Now its not like these maps were a expansion or something, they released the same day the game did, the devs just decided to tack on that extra code so they could sell more copies...or something

 

 

 

Second example:

Battlefield 3, They did the exact same thing only worse, they made it so you receive this code with the box game, and to play ANY multiplayer you need this code, already used the code on one xbox? no problem for just $10.00 you can buy ANOTHER code. WTF?! didn't I already pay close to $100.00 for the friggin game? I can't even do multiplayer on it?

 

 

 

So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no? And I don't mean you can make copies and start selling them, but if you want to take that exact copy of the game and sell it on ebay or at a pawn shop...shouldn't you have the right to?

whaddya ya'll think?

Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
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«1

Comments

  • BigHatLoganBigHatLogan Member Posts: 688

    Downloadable content on release day is nothing more than a scam, and a pretty obvious one at that.  All we can do is not pay for it and maybe the trend will go away.  Or maybe we should stop buying games from these publishers.

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
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    I will play no more MMORPGs until somethign good comes out!

  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by sullivanj69

    Downloadable content on release day is nothing more than a scam, and a pretty obvious one at that.  All we can do is not pay for it and maybe the trend will go away.  Or maybe we should stop buying games from these publishers.

    Yeah I friend brought over the new Halo game, we played through the campaign, but because of this code ordeal I will not be buying this halo game. Which is sad because I have bought everyone to come out. and I have even played the original campaign close to 10 times

    and now I won't be buying BF3 either... its just dumb

     

    DL content that comes out 2+ months from the original game...I will pay for (if I want whatever it is) but on the same day as release? WTF?!

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
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  • solusbelatorsolusbelator Member Posts: 102

    Until gamers vote with their wallets for these shenanigans it won't stop, unfortunately.  A little self control among gamers would change things fast.

  • twodayslatetwodayslate Member Posts: 724

    Captain Sully is right, the only real way to curb that habit is to boycott the publishers.  Unfortunately it won't happen though, since for every one person who realizes how the system works, there are a dozen more who are either in disbelief that they can do anything about it, or are just too stupid to see the man behind the curtain.

  • CeridithCeridith Member UncommonPosts: 2,980

    Unfortunately this is where the corporate giant developers like Activision-Blizzard and EA (and their underlings like Bioware) are all going.

    Thankfully we still have decent developers like Bethesda that release amazingly expansive games like Oblivion, Fallout 3, and recently the much acclaimed Skyrim.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Loktofeit

    Originally posted by Dewm
     
    So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no?
     
    You purchased a license to use the software; you did not buy it. What you (legally) can or cannot do is stated in that particular license. Some software specifcally states that it is non-transferrable in the the usage agreement you click to accept. Are you trolling or did you really not know this?  
     
    According to your profile, you're a 22 year old American that has been here for two years so it's safe to assume you have been using a computer and gaming for at least 3 or 4 years. Based on that, a post like the one you made seems to be a really odd one as it normally comes either from a child looking for an excuse to copy software or from trolls.



    The publishers are not doing this to curb piracy, they are doing it to curb the second hand sale of games. In other words, they don't want you selling the physical DvD copy of the game to anyone. They are making a grab for money from a market that they never had. This is beneficial from the business' perspective...not so much from a consumer's perspective. Consumers are going to pay more for the same amount (or less) game play content.

    I can not remember winning or losing a single debate on the internet.

  • SlampigSlampig Member UncommonPosts: 2,342

    The day people started paying for map packs for Halo...that's the day that started it all I believe.

     

    Now it has extended to other games and genres. Suck.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • marinridermarinrider Member UncommonPosts: 1,556

    First problem: You bought a game that is simply a remake with better graphics.

    Second Problem: It was halo.

  • Kaijin2k3Kaijin2k3 Member Posts: 558

    You're way late to the party. This began as DLC grew, and was happily accepted. Those codes you mention are now to fight off second-hand sales, because the publishers of the games industry feel they should be special and immune to all that, despite second-hand existing in every market.

    And for every one person like you who questions it, there are dozens like loktofeit who merrily excuse and rationalize it all. Now you'll find with new game releases that there are people who actively seek the pay for DLC - whether launch day, map packs, or skins - and are just as happy about this online pass.

    So yes, as others have mention, the only thing you can do is vote for your wallet and provide feedback to the devs on why you did not purchase.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by lizardbones

     

    The publishers are not doing this to curb piracy, they are doing it to curb the second hand sale of games. In other words, they don't want you selling the physical DvD copy of the game to anyone. They are making a grab for money from a market that they never had. This is beneficial from the business' perspective...not so much from a consumer's perspective. Consumers are going to pay more for the same amount (or less) game play content.

     



    Agreed. It is to prevent second hand sale of the software. People throw around the term 'money grab' a lot here because it is conveniently nebulous, however this is nothing new and standard practice for almost all client software, which Halo pretty much is at this point. Do you know of an MMO that does have a EULA allowing transfer of purchased client software to another party?

    This isn't anything new, and there have been some great agencies like the EFF that are working to change the way things currently are.

     

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • KenFisherKenFisher Member UncommonPosts: 5,035

    Originally posted by Dewm

    So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no? And I don't mean you can make copies and start selling them, but if you want to take that exact copy of the game and sell it on ebay or at a pawn shop...shouldn't you have the right to?

    whaddya ya'll think?

     

    If you haven't used the software and never agreed to the EULA, you are permitted to resell it under first-sale doctrine.  That's been upheld twice in federal court for physical media.  Technically you are just a retailer.  If you have used the software or other wise agreed to the EULA (see below), and the EULA stipulates non-transferable license then you are not.

     

    I think eventually what we'll see is that DLC will require EULA agreement even before downloading.  That will close the first-sale rights completely.

     

    edit: not intended as legal advice  (keep my own butt out of court *grin*)


    Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  When I don't understand, I ask.  Such is not intended as criticism.
  • Alphabeta2Alphabeta2 Member Posts: 35

    This kind of ties into FTP cash shops too, it's all about luring the player in and then making them want more.  It's a real pain in the ass to be honest, but it works and it works well.  There are very few games that you can play these days that have you feel like you don't need to buy the cash shop items to be successful.  That's why I like the MMO Bounty Hounds Online, I've been playing for a bit now and they don't even have their shop open yet and I'm enjoying the game immensely.

  • LexinLexin Member UncommonPosts: 701
  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by Kaijin2k3

    You're way late to the party. This began as DLC grew, and was happily accepted. Those codes you mention are now to fight off second-hand sales, because the publishers of the games industry feel they should be special and immune to all that, despite second-hand existing in every market.

    And for every one person like you who questions it, there are dozens like loktofeit who merrily excuse and rationalize it all. Now you'll find with new game releases that there are people who actively seek the pay for DLC - whether launch day, map packs, or skins - and are just as happy about this online pass.

    So yes, as others have mention, the only thing you can do is vote for your wallet and provide feedback to the devs on why you did not purchase.

    1. I don't have a problem with DLC, I game comes out and its really popular and the devs make more maps 6months/year later and watch to charge for it... I have no problem.

    And yes I am voting with my wallet. But it doesn't hurt to get on here and vent. :)

     

     


    [quote]


    [i]Originally posted by marinrider[/i]


    [b]First problem: You bought a game that is simply a remake with better graphics.[/b]


    [b]Second Problem: It was halo.[/b]


    [/quote]


     


    And this has to do with our conversation how?

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
    https://www.youtube.com/user/BettyofDewm/videos

  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by ActionMMORPG

    Originally posted by Dewm



    So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no? And I don't mean you can make copies and start selling them, but if you want to take that exact copy of the game and sell it on ebay or at a pawn shop...shouldn't you have the right to?

    whaddya ya'll think?

     

    If you haven't used the software and never agreed to the EULA, you are permitted to resell it under first-sale doctrine.  That's been upheld twice in federal court for physical media.  Technically you are just a retailer.  If you have used the software or other wise agreed to the EULA (see below), and the EULA stipulates non-transferable license then you are not.

     

    I think eventually what we'll see is that DLC will require EULA agreement even before downloading.  That will close the first-sale rights completely.

     

    edit: not intended as legal advice  (keep my own butt out of court *grin*)

    Hmmm you do bring up a good point (or led me to think about this)

     

    But you are all talking about EULA's....when playing halo I never saw one/agree'd to one, I just handed 60.00 to the girl at FredMeyers.

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
    https://www.youtube.com/user/BettyofDewm/videos

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    This kind of like me in SWTOR going.. "Wow tatooine is massive I wanna explore it all!!...BAM! an invisble wall of exhaustion?? they said you could fully explore WTF?"

     

    And thats when i made bank on the physicals CEs i sold and purchased a new super computer with the money and still had enough for a pizza.

     

     

    image

  • MehveMehve Member Posts: 487

    The software industry is at a big disadvantage where the second-hand market is concerned.

    I buy a book for $10, I get x hours of reading enjoyment from it (hopefully). But it was only $10, and there's a good chance I may want to read it again in the future, so I probably won't bother trying to unload it afterwards. And it was only $10, so it wasn't worth trying to find a used copy in the first place.

    I buy a game for $60, I get x hours of playing enjoyment from (hopefully), and I know the game will lose half it's value within months, and the reskinned game will be in stores in a year as a sequel, except with better graphics, so I want to unload it asap, before the value drops any further. In fact we're talking about $60 here, so maybe I'll just see if I can't find a used copy somewhere...

    But yeah, rationed gaming is definitely becoming more prevalent. Even indie developers are getting into it, although thankfully not as blatantly - their fans tend to be a little less forgiving.

    A Modest Proposal for MMORPGs:
    That the means of progression would not be mutually exclusive from the means of enjoyment.

  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by Mehve

    The software industry is at a big disadvantage where the second-hand market is concerned.

    I buy a book for $10, I get x hours of reading enjoyment from it (hopefully). But it was only $10, and there's a good chance I may want to read it again in the future, so I probably won't bother trying to unload it afterwards. And it was only $10, so it wasn't worth trying to find a used copy in the first place.

    I buy a game for $60, I get x hours of playing enjoyment from (hopefully), and I know the game will lose half it's value within months, and the reskinned game will be in stores in a year as a sequel, except with better graphics, so I want to unload it asap, before the value drops any further. In fact we're talking about $60 here, so maybe I'll just see if I can't find a used copy somewhere...

    But yeah, rationed gaming is definitely becoming more prevalent. Even indie developers are getting into it, although thankfully not as blatantly - their fans tend to be a little less forgiving.

     

    Yeah I guess I don't know about selling used games, I have every xbox360 game and PC game I've every owned, and when the 360 came out I sold my original xbox games, but it was for pennies practicly. 

     

    But besides the boycot factor, I hope it hurts them more then anything, because I wasn't able to play/test BF3 I'm not going to buy it, but thats why my friend brought it over in the first place, I wanted to play it and see if I liked it enough to buy it.

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
    https://www.youtube.com/user/BettyofDewm/videos

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    My answer to companys who have their own (very limited)definition of "free". I don't play the game.Today...thats what I play...nothing.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by Loktofeit

    Originally posted by lizardbones

     




    Originally posted by Loktofeit






    Originally posted by Dewm

     

    So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no?







     

    You purchased a license to use the software; you did not buy it. What you (legally) can or cannot do is stated in that particular license. Some software specifcally states that it is non-transferrable in the the usage agreement you click to accept. Are you trolling or did you really not know this?  

     

    According to your profile, you're a 22 year old American that has been here for two years so it's safe to assume you have been using a computer and gaming for at least 3 or 4 years. Based on that, a post like the one you made seems to be a really odd one as it normally comes either from a child looking for an excuse to copy software or from trolls.









    The publishers are not doing this to curb piracy, they are doing it to curb the second hand sale of games. In other words, they don't want you selling the physical DvD copy of the game to anyone. They are making a grab for money from a market that they never had. This is beneficial from the business' perspective...not so much from a consumer's perspective. Consumers are going to pay more for the same amount (or less) game play content.

     



    Agreed. It is to prevent second hand sale of the software. People throw around the term 'money grab' a lot here because it is conveniently nebulous, however this is nothing new and standard practice for almost all client software, which Halo pretty much is at this point. Do you know of an MMO that does have a EULA allowing transfer of purchased client software to another party?

    This isn't anything new, and there have been some great agencies like the EFF that are working to change the way things currently are.

     

     

    LOL... You guys have it soooo wrong. EULAs are there to protect the software owners(The programmers, Publishers, Etc...) from many different things... not just Piracy. Software is not a tangible product like most of you seem to believe. It's an intellectual Property. The disc it comes on is tangible... the software it contains is not. When dealing with Intellectual Properties the ownership of the IP never changes hands unless the entire property is being sold. When you buy a copy of a game you are just paying a licensing fee to use their IP. This is nothing new as it's been around since there has been software and before that in the Movie, Book and Music industries. When you buy a Book, Movie or CD do you honestly think you 'Own' them as well? The only thing you own is the delivery medium... Whats contained within still belongs to the publisher/Authors. You've just bought a 'single use' license to use it for your own personal use within the boundries of the licensing agreement(EULA).

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • DewmDewm Member UncommonPosts: 1,337

    Originally posted by Brenelael

    Originally posted by Loktofeit


    Originally posted by lizardbones

     




    Originally posted by Loktofeit






    Originally posted by Dewm

     

    So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no?













     



     

     

     

    LOL... You guys have it soooo wrong. EULAs are there to protect the software owners(The programmers, Publishers, Etc...) from many different things... not just Piracy. Software is not a tangible product like most of you seem to believe. It's an intellectual Property. The disc it comes on is tangible... the software it contains is not. When dealing with Intellectual Properties the ownership of the IP never changes hands unless the entire property is being sold. When you buy a copy of a game you are just paying a licensing fee to use their IP. This is nothing new as it's been around since there has been software and before that in the Movie, Book and Music industries. When you buy a Book, Movie or CD do you honestly think you 'Own' them as well? The only thing you own is the delivery medium... Whats contained within still belongs to the publisher/Authors. You've just bought a 'single use' license to use it for your own personal use within the boundries of the licensing agreement(EULA).

     

    Bren

     

    So what you are saying is that when I buy a book, when it comes to the court of law I do not have the right to let my wife read it, or my brother, and I don't have the right to sell that book?

    (having a little trouble following)

    Please check out my channel. I do gaming reviews, gaming related reviews & lets plays. Thanks!
    https://www.youtube.com/user/BettyofDewm/videos

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by Brenelael

    Originally posted by Loktofeit


    Originally posted by lizardbones

     

    The publishers are not doing this to curb piracy, they are doing it to curb the second hand sale of games. In other words, they don't want you selling the physical DvD copy of the game to anyone. They are making a grab for money from a market that they never had. This is beneficial from the business' perspective...not so much from a consumer's perspective. Consumers are going to pay more for the same amount (or less) game play content.



    Agreed. It is to prevent second hand sale of the software. People throw around the term 'money grab' a lot here because it is conveniently nebulous, however this is nothing new and standard practice for almost all client software, which Halo pretty much is at this point. Do you know of an MMO that does have a EULA allowing transfer of purchased client software to another party?

    This isn't anything new, and there have been some great agencies like the EFF that are working to change the way things currently are.

    LOL... You guys have it soooo wrong. EULAs are there to protect the software owners(The programmers, Publishers, Etc...) from many different things... not just Piracy. Software is not a tangible product like most of you seem to believe. It's an intellectual Property. The disc it comes on is tangible... the software it contains is not. When dealing with Intellectual Properties the ownership of the IP never changes hands unless the entire property is being sold. When you buy a copy of a game you are just paying a licensing fee to use their IP. This is nothing new as it's been around since there has been software and before that in the Movie, Book and Music industries. When you buy a Book, Movie or CD do you honestly think you 'Own' them as well? The only thing you own is the delivery medium... Whats contained within still belongs to the publisher/Authors. You've just bought a 'single use' license to use it for your own personal use within the boundries of the licensing agreement(EULA).

    Bren

     

    I don't think anyone questions that or has stated the purpose of a EULA is anything other than that. We were talking specifically about the user's issue with the non-transferrable nature of his software, one of the many conditions of a EULA.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • JimmacJimmac Member UncommonPosts: 1,660

    If you buy a game that follows this type of scam, or buy the DLC, then you are directly supporting it's perpetuation. The only way it will stop is if people stop falling for it like idiots.

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by Dewm

    Originally posted by Brenelael


    Originally posted by Loktofeit


    Originally posted by lizardbones

     




    Originally posted by Loktofeit






    Originally posted by Dewm

     

    So I guess it kinda comes down to this: When you pay 70 bucks for the game, do you own the game? yes or no?













     



     

     

     

    LOL... You guys have it soooo wrong. EULAs are there to protect the software owners(The programmers, Publishers, Etc...) from many different things... not just Piracy. Software is not a tangible product like most of you seem to believe. It's an intellectual Property. The disc it comes on is tangible... the software it contains is not. When dealing with Intellectual Properties the ownership of the IP never changes hands unless the entire property is being sold. When you buy a copy of a game you are just paying a licensing fee to use their IP. This is nothing new as it's been around since there has been software and before that in the Movie, Book and Music industries. When you buy a Book, Movie or CD do you honestly think you 'Own' them as well? The only thing you own is the delivery medium... Whats contained within still belongs to the publisher/Authors. You've just bought a 'single use' license to use it for your own personal use within the boundries of the licensing agreement(EULA).

     

    Bren

     

    So what you are saying is that when I buy a book, when it comes to the court of law I do not have the right to let my wife read it, or my brother, and I don't have the right to sell that book?

    (having a little trouble following)

    You can let people borrow it... You can even sell it as long as it's the same exact book you bought. If you try to make copies of it and give them away or sell them you're gonna be in trouble. Same as with all intellectual Properties.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • BrenelaelBrenelael Member UncommonPosts: 3,821

    Originally posted by Loktofeit

    Originally posted by Brenelael


    Originally posted by Loktofeit


    Originally posted by lizardbones

     

    The publishers are not doing this to curb piracy, they are doing it to curb the second hand sale of games. In other words, they don't want you selling the physical DvD copy of the game to anyone. They are making a grab for money from a market that they never had. This is beneficial from the business' perspective...not so much from a consumer's perspective. Consumers are going to pay more for the same amount (or less) game play content.



    Agreed. It is to prevent second hand sale of the software. People throw around the term 'money grab' a lot here because it is conveniently nebulous, however this is nothing new and standard practice for almost all client software, which Halo pretty much is at this point. Do you know of an MMO that does have a EULA allowing transfer of purchased client software to another party?

    This isn't anything new, and there have been some great agencies like the EFF that are working to change the way things currently are.

    LOL... You guys have it soooo wrong. EULAs are there to protect the software owners(The programmers, Publishers, Etc...) from many different things... not just Piracy. Software is not a tangible product like most of you seem to believe. It's an intellectual Property. The disc it comes on is tangible... the software it contains is not. When dealing with Intellectual Properties the ownership of the IP never changes hands unless the entire property is being sold. When you buy a copy of a game you are just paying a licensing fee to use their IP. This is nothing new as it's been around since there has been software and before that in the Movie, Book and Music industries. When you buy a Book, Movie or CD do you honestly think you 'Own' them as well? The only thing you own is the delivery medium... Whats contained within still belongs to the publisher/Authors. You've just bought a 'single use' license to use it for your own personal use within the boundries of the licensing agreement(EULA).

    Bren

     

    I don't think anyone questions that or has stated the purpose of a EULA is anything other than that. We were talking specifically about the user's issue with the non-transferrable nature of his software, one of the many conditions of a EULA.

    You can transfer most software... you just can't make a copy and give that away... Nor can you still use any installations you still have as the original product key has to change hands with the software. This does exclude some methods of DRM however which I don't necessarily agree with either but it is their IP and they can put any limitations on the end user they see fit. If you don't agree with it you only have one choice... don't buy it.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

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