It looks like you're new here. If you want to get involved, click one of these buttons!
One thing I don't get is why BW gave the emergency fleet transport ability a massive 18 hour cool-down. It essentially means you can only use it once a day.
I've found this to be pretty annoying, because I like to work on my crew skills a lot, and going back to train new recipes between adventuring means I have to quick travel to the space station...walk to the transport...get to the fleet...walk to the main area...
It just seems like an unnecessary hassle for something that would be just as easily accomplished by going directly to the fleet. I would have much preferred it if they just let your fast travel ability transport you directly to the fleet. And why not? It was pretty common in other themepark games to bind in the main city so you can recall back to work on trade skills, and go to the AH. Why not have that ability in SWTOR?
Thoughts?
Are you team Azeroth, team Tyria, or team Jacob?
Comments
You pic screems CREEPER!!!!!
Easiest way around this, is there are flashpoint ships in the later planets. Fast travel to one of those ships (they have bind points) and click on the console to warp to the flashpoint. Voala! you are now @ the fleet of your faction.
this really becomes non issue later. The early planets with no crafting hub are rather small in comparison to future planets so its easy to travel back to the fleet in short period of time. Nar Shaddaa and up there are crafting trainers in the main hubs and class trainers as well. There is very little reason to go back to republic fleet other then flashpoints and even then there are FP shuttles on Tatooine and up.
Hahah nice workaround, thanks for the tip. I haven't got to them yet but I'll keep them in mind.
Still, this really just reinforces my point that fleet transport shouldn't have an 18 hour cooldown. I mean, if they just provide you with a bind point that instantly travels back to the fleet, then why bother with having the 18 hour cooldown ability?
Are you team Azeroth, team Tyria, or team Jacob?
Excellent question! I'll add that to the list of questionable / idiotic design decisions in the game =P.
Btw, you should already have access to these ships (the first flashpoint offworld = lvl 18), it's just a matter of finding it. If you don't pay attention to the dialogue u can sometimes even miss it w/ out even noticing.
For Empire I believe it's located on Nar Shadda (then Tatooine, then Alderaan), and the same fo Republic w/ their respective planets. If i had a map i could be more specific about it.
That skill is purely lulz, its so retarded that i gotta laugh at it.
You can buy consumable fleet passes that work every hour. Your first world problem has been solved, no need to thank me.
Oh cool, good to know. Who sells them?
Are you team Azeroth, team Tyria, or team Jacob?
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
android is out as i already have that on my android phone
Ah I see thanks. I guess it's kind of smart to put an important item on a vendor that requires you to have a security key. Will encourage people to actually do it .
Are you team Azeroth, team Tyria, or team Jacob?
They put in something convenient, but not as convenient as you want it to be. I say remove the damn thing, then tell us how you feel about it being gone.
I can tell you right now. I wouldn't like it lol .
Your post reads like a parent trying to get their child to eat green beans, and then telling them that if they don't want to eat their vegetables then there will be no dinner! Is this seriously how you want game companies to treat customers?
Are you team Azeroth, team Tyria, or team Jacob?