Dear OP, for every reply of yours in this thread I shall gank an unsuspecting republican in SWTOR. As of yet that's 20 dead republicans!
Don't take it personal though, sadly the game doesn't give me incentives to kill players in the open world. It doesn't even keep track! So I'm forced to invent my own incentives ^_^
Dear OP, for every reply of yours in this thread I shall gank an unsuspecting republican in SWTOR. As of yet that's 20 dead republicans!
Don't take it personal though, sadly the game doesn't give me incentives to kill players in the open world. It doesn't even keep track! So I'm forced to invent my own incentives ^_^
Go get em!
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
I remember playin AION for a bit. Was really enjoying it. Then I went into an open world area, and got killed by this player. So I sent him a tell stating, you're good, I admit it, you win. Can I now go and explore. Nope. Killed me a few times afterwards. From that moment on, this player would follow me around and instantly kill me. He was several levels above me. Mr. Gank. I could not understand why a person would enjoy this type of childish game play.
Just for info: The ganker couldn't read the message you sent him. In Aion you can't send a message to an opposite faction player. Everything you say is displayed in gibberish to them.
Furthermore, more than just for the PVP, RPG lore wise you are the enemy so it is normal for him to hunt you. Of course most reasonable players would just kill you 1 or 2 times at most, especially since you don't get any xp and points after the first kills, and perhaps if he could read the message you sent him he would have stopped. Perhaps not.
But really, it is sad that you didn't know how or didn't want to play this part of the game, because this is one area that brings the community together in mmos: what you do in this case is call your faction and your guild to support you. People and friends will come and help you to get rid of the jackass and this also creates bonds between people.
Such situations are great and amount to 50% of the fun these games provide. It also distracts from the repetitive PVE that can get boring at times.
But if you are the kind of mmo player that doesn't want to interact with the community and plays it like a solo game... it's your loss. Really.
you could if you set up a booth and put a message out, i have had many a conversation that way. I used to just sit in abyss and talk to ely's all day ^^
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
Originally posted by InFaVilla The risk is that lowbie will use his communitive powers to persuade a group of 10 people to hunt those 5 people who came too near that lowbie area.
Yep, and the end of the day, this group that used to consist of 5 is 50 now to make sure that the lowbie won't have enough friends.
The risk is that lowbie will use his communitive powers to persuade a group of 10 people to hunt those 5 people who came too near that lowbie area.
Yep, and the end of the day, this group that used to consist of 5 is 50 now to make sure that the lowbie won't have enough friends.
Risk is mitigated, cycle repeats.
Yes. but if the cycle repeats it becomes large-scale pvp which in itself is one of the major attractions of PvP servers. Besides, it is unlikely that the people ganking newbies are the top-tier of their server. From my experience, the top-tier do not resort to newbie killing but do occasionally help out griefed newbies.
Another possibility is that those five won't get backup because their "friends"/"guild" will just ask them to suit themselves or just laugh at them for getting "owned" for trying to kill newbies.
It becomes of course a problem if the overwhelmingly largest and most poweful alliance actively take part of and supports newbie killing. However, how often does that happen? Very rarely from my experience, and in such servers there is not much you can do other than hope that they are bored enough to not bother you.
In my experience, unless it is faction-based pvp, the newbie killers are usually in a small minority and far from the most powerful in the game.
I've been playing MMO's now since eq1. Years and years and years. And, the one thing I've never enjoyed is being ganked. Who would? I am primarily a PVE player, but I also enjoy the occasional PVP matches (in moderate doses, cuz PVP bores me very quickly. Kill you, kill me, kill you, kill me, rinse and repeat - yawn).
Now before you say .. "just because you don't like PVP doesn't mean everyone does replies", I know, I KNOW!!! I am not saying PVP is bad, wrong, right, etc... it's just not for me. But more power to those who enjoy it. Choice in games is great. Although it does appear that having a good PVE and PVP game together is very difficult, or so it would seem.
Now, this is not about PVE vs PVP. No, this is simply about a specific portion of PVP - open world and ganking.
I remember playin AION for a bit. Was really enjoying it. Then I went into an open world area, and got killed by this player. So I sent him a tell stating, you're good, I admit it, you win. Can I now go and explore. Nope. Killed me a few times afterwards. From that moment on, this player would follow me around and instantly kill me. He was several levels above me. Mr. Gank. I could not understand why a person would enjoy this type of childish game play.
Intersting enough, my bro in law is a psychologist, he feels that this type of behavior is very similar to the 'bully' syndrome in children. They get no respect or love in real live, so they play games to feel strong, mean, tough and thereby .. gank and bully in games.
Needless to say, I quit the game because any game that approvess this type of game play obivously is not for me.
Now I'm enjoying SWTOR. Is it perfect, not even close, but having fun, for now. I also read a lot of hate threads regarding SWTOR not having open world PVP and thereby ganking.
Maybe, SWTOR is yet another example of gaming companies realizing that ganking needs to be removed from game play, completely. If so, I hope more new games catch on to this because I for one, couldn't be happier about it.
Sorry gankers, but maybe, just maybe -- your days are numbered.
You said it right in your post "childish" I think a good portion of the gankers are either immature teen agers or very immature adults or just people who wish they were bullies in real life but lack the guts to be so
There's a significant subset of the gankers who are not playing the same online game that everyone else is playing. They are playing the 'Make someone's day miserable' game. As such, they are not interested in any sort of fair fight.
They will find whatever exploits that can be done to further this end.
It's a problem because it drives off other, unappreciative subscribers or players.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Ganking is not PVP. I enjoy PVP when you actually fight and are challenged. Killing someone severals level below you just because he is there, is just childish, doing repetitevly is harrassement.
This is the heart of the issue, ganking is NOT pvp.
I am a PVE player at heart, but I tend to play on PVP servers as that extra excitement and care needed to do what I have to do without being spotted and jumped adds so much to the game. Work PVP is fun and if I run across an oppostion player the same level as me, I will happily fight him.
Jumping a level 10 or 20 when you are 80 or 85 is simply not PVP, its pointless, challengless behaviour and serves no purpose than to harrass and annoy. Its not even like you are protecting spawns or resources (I can't think of a game where this is key but I am sure there will be a few).
Thankfully I have never felt the need to gank anyone, if I am going to fight someone, I want a challenge, I want real combat ... not the real world equivalent of a 200lb adult beating on a 40lb child .....
The problem isn't the ganking in and of itself, it's more that the focus of PvP in MMO's is the wrong one.
MMO-PvP should not be about grinding gear in some endless WF/Arena/BG setting with the added carnage of meaningless OPvP but rather about conquest and territorial control with a strong economy that is tied into the PvP due to having either full loot or degrading items so that everything in the game needs to be replaced at some point. At that point the rewards of PvP come from the control of resources and making sure you're faction or guild, depending on the overall system in place ( faction vs faction or FFA), has access and control over the best resource spots in the game world and prevents the enemy from doing so.
In that specific setting there can be no talk of ganking or w/e you wanna call it, sure there might arise unfair situations lke rolling over a bunch of unprotected crafters/industrialists or the odd solo player, even a raid on an unprotected merchants caravan, but for the larger scope of the game it still is fair game and the blame is to be put on the vanquished for not taking the necessary precautions need to achive the goal for which they've set out to do by either hiring mercenaries or having a guild/clan/corp op setup and havng an escort with them. In addition these games usually don't have that insurmountable lvl barrier but most of the time have a skill based system in place which allows a grp of newbies or lower skilled players to take out the vet in his shiny armor.
As to the solo player in an OPvP setting, don't be stupid, be prepared and know what you're getting yourself into! Be aware of your sourundings, have escape routes setup and at the first sign of player activity in your surroundings either bail or get to a safe spot and evaluate the situtaion: are they friendly or hostile and if the latter is true evalute your chances of success and act accordingly, don't just stand there bashing that mob mindlessly until they are upon you, after all it's a dangerous place out there in the open all by yourself.
On the other hand PvP in theme parks, especially OPvP, at least to me, is rather bland and boring since there is neither reward nor loss, nor any risk at all, unless you consider respawnng at the closest graveyard and havin to spend 30s on a corpse run loss. But tehn again theme parks have their measure against gaking which come in the form of PvE servers, you can't stand the heat and the risk of being ganked or PKed by higher lvls roll PvE it's as simple as that. I myself don't roll any form of theme park as for me there is no purpose to the PvP in those games.
Would I kill someone 10, 20. 30 lvls lower than me? To right I would.
Would I go to low lvl area to kill lowbies? No I wouldnt.
Are there morale standards in a pvp based game? No
Do pvp players really care? No
If you expect an element of danger to pve by playing on a pvp server then expect to be ganked, if a high player is doing it constantly then it becomes an harrasment issue and you report it. No point coming on to a forum like this because you will get ganked here to.
It can be enjoyable, honestly - when you're on the other side or it's balanced, at least.
No, PVP isn't for everyone, but it took for example, TM/SS, or waring with a lowbie orc shaman (as a human priest) over one spot in STV for 12 hours to get me into it.
Dear OP, for every reply of yours in this thread I shall gank an unsuspecting republican in SWTOR. As of yet that's 20 dead republicans!
Don't take it personal though, sadly the game doesn't give me incentives to kill players in the open world. It doesn't even keep track! So I'm forced to invent my own incentives ^_^
Go get em!
III
Got three last night but I didn't really went looking for them. All force users of my level or higher. Ganking in SWTOR is easy mode though; contrary to a game like WOW, I wait until the target is done fighting npc's to be able to sleep dart his companion, after that you've got a solid timeframe of your own companion assisting you on the player for double dps rainbow all across the sky. Nothing can withstand that.
Wouldn't be surprised if they'd make companions immune to long term stuns in world pvp eventually.
p.s. Going around getting datacrons so far has been the biggest incentive to venture out in enemy territory and encounter them.
Would I kill someone 10, 20. 30 lvls lower than me? To right I would.
Would I go to low lvl area to kill lowbies? No I wouldnt.
Are there morale standards in a pvp based game? No
Do pvp players really care? No
If you expect an element of danger to pve by playing on a pvp server then expect to be ganked, if a high player is doing it constantly then it becomes an harrasment issue and you report it. No point coming on to a forum like this because you will get ganked here to.
Agreed, but the real problem here is that the gap between a noob and an experienced player is so huge that a max leveled player can go down to the store and get some things while the noob just stand and hits him without the vet dying.
If a really competent noob could kill a really incompetent vet there would be an actual level of danger when attacking a noob, not a big one but still one.
Having no chance at all kinda takes away a lot of the fun with PvP and it is also unrealistic (yeah the last might not be that imposrtant in fantasy games though). What fun is winning if you can't lose?
Yu would think so called hardcore PvPers would agree with me here because that would be a lot more hardcore. They don't.
So I understand why many companies take other measures instead.
Yu would think so called hardcore PvPers would agree with me here because that would be a lot more hardcore. They don't.(...)
This is a comment that makes me laugh all the time I read it, toss these self proclaimed hardcore PvPers in a sandbox where there's real risk and loss involved and they wouldn't even last a day before crawling back to the safety of the theme park.
Sure you can have bad luck and run intopeople that kill you over and over again.
But, most of the time... you just need to wait and not go to same place right after you been killed. For some reason people keep coming back after just some seconds.... or you can logout and watch TV for some minuts or visit the toilet.
Or you can return and jump around or just stand do nothing, not even fight back or anything. Ganker becomes bored and will leave... or you can ask for help in open world chat. 90% sure someone will come and be your hero and maybe even a good friend for the rest of your time ingame.
And don't forget it's a bloody game. So what if you die 6 times?
Open world PvP on a PvP server should be no problem. It makes it more real. If you are an evil Sith ofc you must fight Jedis! Not walk hand in hand with them...
Yu would think so called hardcore PvPers would agree with me here because that would be a lot more hardcore. They don't.(...)
This is a comment that makes me laugh all the time I read it, toss these self proclaimed hardcore PvPers in a sandbox where there's real risk and loss involved and they wouldn't even last a day before crawling back to the safety of the theme park.
My thoughts exactly.
I think MMOs needs to rewthing it's mechanics to make truly fun PvP.
Just look on FPS games, no one plays them PvE anymore, while most MMO players prefer PvE. It tells us that MMOs can be a lot better with the PvP but needs to be revamped.
If you roll pvp server don't complain about pvp, simple.
Uhm, that is not a great idea.
If people don't complain there is no reason to make it better. Just instancing up everything isn't really making it better but neither is letting the game just be as it is.
PvP can be really fun but it rarely is because it basically is the same as it always been with some instabces and arenas added. That's not good enough.
Complaining that there is PvP on a PvP server is stupid of course but complaining that it ain't good enough is valid.
Dear OP, for every reply of yours in this thread I shall gank an unsuspecting republican in SWTOR. As of yet that's 20 dead republicans! Don't take it personal though, sadly the game doesn't give me incentives to kill players in the open world. It doesn't even keep track! So I'm forced to invent my own incentives ^_^
Go get em!
III
Got three last night but I didn't really went looking for them. All force users of my level or higher. Ganking in SWTOR is easy mode though; contrary to a game like WOW, I wait until the target is done fighting npc's to be able to sleep dart his companion, after that you've got a solid timeframe of your own companion assisting you on the player for double dps rainbow all across the sky. Nothing can withstand that.
Wouldn't be surprised if they'd make companions immune to long term stuns in world pvp eventually.
p.s. Going around getting datacrons so far has been the biggest incentive to venture out in enemy territory and encounter them.
Ugh.....pking that is enabled by bad game design (by allowing such an easymode win) is something I abhor in MMO's. Let's hope they decide to fix this one before they decide to reward players for openworld PVP.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Dear OP, for every reply of yours in this thread I shall gank an unsuspecting republican in SWTOR. As of yet that's 20 dead republicans!
Don't take it personal though, sadly the game doesn't give me incentives to kill players in the open world. It doesn't even keep track! So I'm forced to invent my own incentives ^_^
Go get em!
III
Got three last night but I didn't really went looking for them. All force users of my level or higher. Ganking in SWTOR is easy mode though; contrary to a game like WOW, I wait until the target is done fighting npc's to be able to sleep dart his companion, after that you've got a solid timeframe of your own companion assisting you on the player for double dps rainbow all across the sky. Nothing can withstand that.
Wouldn't be surprised if they'd make companions immune to long term stuns in world pvp eventually.
p.s. Going around getting datacrons so far has been the biggest incentive to venture out in enemy territory and encounter them.
Ugh.....pking that is enabled by bad game design (by allowing such an easymode win) is something I abhor in MMO's. Let's hope they decide to fix this one before they decide to reward players for openworld PVP.
It's essentially the same as attacking players who are engaged with npc's at the same time like in any other game though. You can do that too in in SWTOR but it's either or: you can't long term stun targets engaged in combat.
Also it could be that companions have a stun breaker that has to be activated manually, I didn't look into that yet.
Comments
Dear OP, for every reply of yours in this thread I shall gank an unsuspecting republican in SWTOR. As of yet that's 20 dead republicans!
Don't take it personal though, sadly the game doesn't give me incentives to kill players in the open world. It doesn't even keep track! So I'm forced to invent my own incentives ^_^
My brand new bloggity blog.
Go get em!
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
you could if you set up a booth and put a message out, i have had many a conversation that way. I used to just sit in abyss and talk to ely's all day ^^
"People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they are afraid it might be true. People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
Yep, and the end of the day, this group that used to consist of 5 is 50 now to make sure that the lowbie won't have enough friends.
Risk is mitigated, cycle repeats.
Ya this is just silly.. don't play on a pvp server if you don't like ganking.
In WoW or SWTOR, the two sides are at war. Both want to elimate all threats from the enemy's side regardless of skill (level).
Yes. but if the cycle repeats it becomes large-scale pvp which in itself is one of the major attractions of PvP servers. Besides, it is unlikely that the people ganking newbies are the top-tier of their server. From my experience, the top-tier do not resort to newbie killing but do occasionally help out griefed newbies.
Another possibility is that those five won't get backup because their "friends"/"guild" will just ask them to suit themselves or just laugh at them for getting "owned" for trying to kill newbies.
It becomes of course a problem if the overwhelmingly largest and most poweful alliance actively take part of and supports newbie killing. However, how often does that happen? Very rarely from my experience, and in such servers there is not much you can do other than hope that they are bored enough to not bother you.
In my experience, unless it is faction-based pvp, the newbie killers are usually in a small minority and far from the most powerful in the game.
You said it right in your post "childish" I think a good portion of the gankers are either immature teen agers or very immature adults or just people who wish they were bullies in real life but lack the guts to be so
Do you know what will happen next? People start complaining solo PVP and small scale PVP being dead
World PVP needs a robust system, not a reward based gimmick.
There's a significant subset of the gankers who are not playing the same online game that everyone else is playing. They are playing the 'Make someone's day miserable' game. As such, they are not interested in any sort of fair fight.
They will find whatever exploits that can be done to further this end.
It's a problem because it drives off other, unappreciative subscribers or players.
If you are holding out for the perfect game, the only game you play will be the waiting one.
This is the heart of the issue, ganking is NOT pvp.
I am a PVE player at heart, but I tend to play on PVP servers as that extra excitement and care needed to do what I have to do without being spotted and jumped adds so much to the game. Work PVP is fun and if I run across an oppostion player the same level as me, I will happily fight him.
Jumping a level 10 or 20 when you are 80 or 85 is simply not PVP, its pointless, challengless behaviour and serves no purpose than to harrass and annoy. Its not even like you are protecting spawns or resources (I can't think of a game where this is key but I am sure there will be a few).
Thankfully I have never felt the need to gank anyone, if I am going to fight someone, I want a challenge, I want real combat ... not the real world equivalent of a 200lb adult beating on a 40lb child .....
To the OP, you said all that needs to be said about that subject.
The problem isn't the ganking in and of itself, it's more that the focus of PvP in MMO's is the wrong one.
MMO-PvP should not be about grinding gear in some endless WF/Arena/BG setting with the added carnage of meaningless OPvP but rather about conquest and territorial control with a strong economy that is tied into the PvP due to having either full loot or degrading items so that everything in the game needs to be replaced at some point. At that point the rewards of PvP come from the control of resources and making sure you're faction or guild, depending on the overall system in place ( faction vs faction or FFA), has access and control over the best resource spots in the game world and prevents the enemy from doing so.
In that specific setting there can be no talk of ganking or w/e you wanna call it, sure there might arise unfair situations lke rolling over a bunch of unprotected crafters/industrialists or the odd solo player, even a raid on an unprotected merchants caravan, but for the larger scope of the game it still is fair game and the blame is to be put on the vanquished for not taking the necessary precautions need to achive the goal for which they've set out to do by either hiring mercenaries or having a guild/clan/corp op setup and havng an escort with them. In addition these games usually don't have that insurmountable lvl barrier but most of the time have a skill based system in place which allows a grp of newbies or lower skilled players to take out the vet in his shiny armor.
As to the solo player in an OPvP setting, don't be stupid, be prepared and know what you're getting yourself into! Be aware of your sourundings, have escape routes setup and at the first sign of player activity in your surroundings either bail or get to a safe spot and evaluate the situtaion: are they friendly or hostile and if the latter is true evalute your chances of success and act accordingly, don't just stand there bashing that mob mindlessly until they are upon you, after all it's a dangerous place out there in the open all by yourself.
On the other hand PvP in theme parks, especially OPvP, at least to me, is rather bland and boring since there is neither reward nor loss, nor any risk at all, unless you consider respawnng at the closest graveyard and havin to spend 30s on a corpse run loss. But tehn again theme parks have their measure against gaking which come in the form of PvE servers, you can't stand the heat and the risk of being ganked or PKed by higher lvls roll PvE it's as simple as that. I myself don't roll any form of theme park as for me there is no purpose to the PvP in those games.
Would I kill someone 10, 20. 30 lvls lower than me? To right I would.
Would I go to low lvl area to kill lowbies? No I wouldnt.
Are there morale standards in a pvp based game? No
Do pvp players really care? No
If you expect an element of danger to pve by playing on a pvp server then expect to be ganked, if a high player is doing it constantly then it becomes an harrasment issue and you report it. No point coming on to a forum like this because you will get ganked here to.
It can be enjoyable, honestly - when you're on the other side or it's balanced, at least.
No, PVP isn't for everyone, but it took for example, TM/SS, or waring with a lowbie orc shaman (as a human priest) over one spot in STV for 12 hours to get me into it.
III
Got three last night but I didn't really went looking for them. All force users of my level or higher. Ganking in SWTOR is easy mode though; contrary to a game like WOW, I wait until the target is done fighting npc's to be able to sleep dart his companion, after that you've got a solid timeframe of your own companion assisting you on the player for double dps rainbow all across the sky. Nothing can withstand that.
Wouldn't be surprised if they'd make companions immune to long term stuns in world pvp eventually.
p.s. Going around getting datacrons so far has been the biggest incentive to venture out in enemy territory and encounter them.
My brand new bloggity blog.
Agreed, but the real problem here is that the gap between a noob and an experienced player is so huge that a max leveled player can go down to the store and get some things while the noob just stand and hits him without the vet dying.
If a really competent noob could kill a really incompetent vet there would be an actual level of danger when attacking a noob, not a big one but still one.
Having no chance at all kinda takes away a lot of the fun with PvP and it is also unrealistic (yeah the last might not be that imposrtant in fantasy games though). What fun is winning if you can't lose?
Yu would think so called hardcore PvPers would agree with me here because that would be a lot more hardcore. They don't.
So I understand why many companies take other measures instead.
This is a comment that makes me laugh all the time I read it, toss these self proclaimed hardcore PvPers in a sandbox where there's real risk and loss involved and they wouldn't even last a day before crawling back to the safety of the theme park.
Sure you can have bad luck and run intopeople that kill you over and over again.
But, most of the time... you just need to wait and not go to same place right after you been killed. For some reason people keep coming back after just some seconds.... or you can logout and watch TV for some minuts or visit the toilet.
Or you can return and jump around or just stand do nothing, not even fight back or anything. Ganker becomes bored and will leave... or you can ask for help in open world chat. 90% sure someone will come and be your hero and maybe even a good friend for the rest of your time ingame.
And don't forget it's a bloody game. So what if you die 6 times?
Open world PvP on a PvP server should be no problem. It makes it more real. If you are an evil Sith ofc you must fight Jedis! Not walk hand in hand with them...
If you roll pvp server don't complain about pvp, simple.
Currently playing: N/A
Retired from: GW, WAR, Aion, LOTRO, Rift, SW:TOR, Vinductus
My thoughts exactly.
I think MMOs needs to rewthing it's mechanics to make truly fun PvP.
Just look on FPS games, no one plays them PvE anymore, while most MMO players prefer PvE. It tells us that MMOs can be a lot better with the PvP but needs to be revamped.
Uhm, that is not a great idea.
If people don't complain there is no reason to make it better. Just instancing up everything isn't really making it better but neither is letting the game just be as it is.
PvP can be really fun but it rarely is because it basically is the same as it always been with some instabces and arenas added. That's not good enough.
Complaining that there is PvP on a PvP server is stupid of course but complaining that it ain't good enough is valid.
Go get em!
III
Got three last night but I didn't really went looking for them. All force users of my level or higher. Ganking in SWTOR is easy mode though; contrary to a game like WOW, I wait until the target is done fighting npc's to be able to sleep dart his companion, after that you've got a solid timeframe of your own companion assisting you on the player for double dps rainbow all across the sky. Nothing can withstand that.
Wouldn't be surprised if they'd make companions immune to long term stuns in world pvp eventually.
p.s. Going around getting datacrons so far has been the biggest incentive to venture out in enemy territory and encounter them.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It's essentially the same as attacking players who are engaged with npc's at the same time like in any other game though. You can do that too in in SWTOR but it's either or: you can't long term stun targets engaged in combat.
Also it could be that companions have a stun breaker that has to be activated manually, I didn't look into that yet.
My brand new bloggity blog.
Oh yeah, and yet you ask for the easy mode to be rewarded.
GG.
Still misinterpreting are we?
My brand new bloggity blog.