The sad thing is you went through so much effort for so little impact. It's 2012 and you still don't get it. I suppose you never will.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy. ______________________________ "This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
It is sad to see the cantina 2/3 in.. when I think of the bustling SWG cantinas of old... so many mmos miss the mark completely when creating mmos without the use / need for social hubs..
that stuff was bad even for offline games. It was a little pathetic considering how much money SWToR suposedly cost and how proud BioWare is about their storytelling etc. You would think they are better at making cities feel like.. cities.
How can you not see what he's trying to show? All the npc's stand in the exact same spot with a repeat animation going on, those heals are just :O Dead world is dead.
When you make an MMO you are making a virtual world, and asking ppl to play it for thousands of hours.
One of the big aspects of this is immersion, without immersion doesn't matter if you are a PvE'er or PvP'er there will always be something that you feel is missing in the game as an MMO and you can't quite put the finger on what it is.
Well lads, this is one of those things, no NPC interaction, ambience music that only works for 30secs in each new zone, no critters.
You can't put voice over in some quests and expect your playerbase not to notice that the rest of the world is just dead
How can you not see what he's trying to show? All the npc's stand in the exact same spot with a repeat animation going on, those heals are just :O Dead world is dead.
well someone feel like they have to defend a game no matter what, the weird sense on this site, that we have some kind of battle among geeks going on, so making team mentality...
either way, bet you most doesnt notice anyway, running past these props having their mind on all the questing.....but sad that place is non the less
the irony here is that all those making a fuss about these tiny details probably spacebar through all the scenes, don't read quest text in other games and never open their codex/lore notebook.
the irony here is that all those making a fuss about these tiny details probably spacebar through all the scenes, don't read quest text in other games and never open their codex/lore notebook.
I got to 50 in 3 weeks, didn't space bar one single quest, played with a mate, so I actually know my sith inquisitor storyline and Imp Agent storyline.
All the my whining on vent was the static world and the endless corridors with absolutely no room for exploration.
Voice overs don't cover the fact that the world is lifeless and quests you do in an area are look pointless without any world interation, fuck even Rift has phasing
I just help the empire conquer corelia, what happened to world?
Absolutely nothng, NPC's are all the same, the same forces are all fighting the other forces with generic shooting here and there, and same NPC's are standing in groups completely lifeless save for one or two patrols
I've been thinking it might even be intentional. Like how there's no day/night cycles, or weather - because they want total control over every scene. They want every moment in the game to appear exactly as they designed it, so that their cinematic vision isn't mucked up by random elements.
Even the static NPCs frozen in time, so that when you first see them, they'll be doing exactly what the devs want them to be doing, when every player first sees them.
Which is a design philosophy on the verge of mental illness. By trying to be that obsessively controling, they end up with a world that never has the sort of impact a more dynamic world would have.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
ya all mmos have worlds simlar to this so far in mmo land. Its not like a real breathing world where all the npcs need food, water, and a toilet and bed to sleep in at night. Who cares about there personal lives. The world is no different then what is currently out there on the market, and it has never said it was going to be anything different from everything I read. This game isnt reinventing the mmo wheel, its bringing bunches of people togather to have a good time in the Star Wars universe.
I said it a few times already but ill say it again for good measure. Also, SWTOR cant be everything. It cant have 200, 000 lines of story telling in it and also have the best of pvp and world for that matter, it just cant be everything. You should know better before you buy into something if there is a feature your not going to like. Theres thousands of videos on youtube that you could have found out about how the world functions beforehand. When your playing the game, this point has no validity, it simply doesnt, you never notice it one iota if your playing the game the way its ment to be played.
If all you do is make short films about the behaviors of the NPC's and how you react to them this isnt going to be the game for you.
Not being able to talk to NPCs is kinda what happens when you want voice overs of everything, you simply move the goalposts. Reducing what "everything" is in this case. I find it a little sad that a game that is supposed to be so immersive is so static
Originally posted by Lille7 Not being able to talk to NPCs is kinda what happens when you want voice overs of everything, you simply move the goalposts. Reducing what "everything" is in this case. I find it a little sad that a game that is supposed to be so immersive is so static
It's a choice between two things. Talking to NPCs who repeat the exact same thing over and over again or having a fully realized story that you participate in. Talking NPCs are a garnish. Fully realized, interactive story is a main dish. I prefer the main dish to be done as well as possible and if they skip the garnish, no big deal.
I can not remember winning or losing a single debate on the internet.
ya all mmos have worlds simlar to this so far in mmo land. Its not like a real breathing world where all the npcs need food, water, and a toilet and bed to sleep in at night. Who cares about there personal lives. The world is no different then what is currently out there on the market, and it has never said it was going to be anything different from everything I read. This game isnt reinventing the mmo wheel, its bringing bunches of people togather to have a good time in the Star Wars universe.
I said it a few times already but ill say it again for good measure. Also, SWTOR cant be everything. It cant have 200, 000 lines of story telling in it and also have the best of pvp and world for that matter, it just cant be everything. You should know better before you buy into something if there is a feature your not going to like. Theres thousands of videos on youtube that you could have found out about how the world functions beforehand. When your playing the game, this point has no validity, it simply doesnt, you never notice it one iota if your playing the game the way its ment to be played.
If all you do is make short films about the behaviors of the NPC's and how you react to them this isnt going to be the game for you.
Sorry, I thought they were making a virtual world for an MMORPG, having immersion kinda comes with the package
I've been thinking it might even be intentional. Like how there's no day/night cycles, or weather - because they want total control over every scene. They want every moment in the game to appear exactly as they designed it, so that their cinematic vision isn't mucked up by random elements.
Even the static NPCs frozen in time, so that when you first see them, they'll be doing exactly what the devs want them to be doing, when every player first sees them.
Which is a design philosophy on the verge of mental illness. By trying to be that obsessively controling, they end up with a world that never has the sort of impact a more dynamic world would have.
Really? Wanting control over your work, labour of love? I think what you are alluding to without realizing is the term Directing
'Directors are responsible for overseeing creative aspects of a film under the film producer. They often develop the vision for a film and carry the vision out, deciding how the film should look, in other words they make their vision come to life.'
Not being able to talk to NPCs is kinda what happens when you want voice overs of everything, you simply move the goalposts. Reducing what "everything" is in this case. I find it a little sad that a game that is supposed to be so immersive is so static
Im not sure static is being used with any meaning here, that or the definition of it is different.
All mmos, at least theme park ones, have areas for npc quest givers, that always remain where they are for people to hand out quests, its how its always been. Saying a game is static because of this isnt in the right.
Something to the effect of, all the mountains look the same, or all the areas in the game look identical, that would be considered static, or all the quests feel alike, in an mmo at least. Saying the characters just stand there doesnt mean static in an mmorpg.
Comments
The sad thing is you went through so much effort for so little impact. It's 2012 and you still don't get it. I suppose you never will.
There is NO miracle patch.
95% of what you see in beta won't change by launch.
Hope is not a stategy.
______________________________
"This kind of topic is like one of those little cartoon boxes held up by a stick on a string, with a piece of meat under it. In other words, bait."
It is sad to see the cantina 2/3 in.. when I think of the bustling SWG cantinas of old... so many mmos miss the mark completely when creating mmos without the use / need for social hubs..
____________________________
CASUAL CONFESSIONS - Draccan's blog
____________________________
Not sure what you're trying to show there!!!
Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!
Modern devs don't know that people is what makes an MMO.
An honest review of SW:TOR 6/10 (Danny Wojcicki)
Looks like a small sample of the game (very small) that you are trying to make some point about.
Can I just ask, in all seriousness, what is that point?
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http://www.shadowshand.com
that stuff was bad even for offline games. It was a little pathetic considering how much money SWToR suposedly cost and how proud BioWare is about their storytelling etc. You would think they are better at making cities feel like.. cities.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
How can you not see what he's trying to show? All the npc's stand in the exact same spot with a repeat animation going on, those heals are just :O Dead world is dead.
It's like the game is frozen in time. Yuck!
part2 mobs
http://www.youtube.com/watch?v=L9_hqGsnpp8
part3
http://www.youtube.com/watch?v=RUdZn5v5sEU
Guild Wars 2 Youtube Croatian Maniacs
My Guild Wars titles
Everyone sees what they want to see and if we don't we lie to ourselves to makes us feel better.
It doesn't matter what side you are on.
..Cake..
When you make an MMO you are making a virtual world, and asking ppl to play it for thousands of hours.
One of the big aspects of this is immersion, without immersion doesn't matter if you are a PvE'er or PvP'er there will always be something that you feel is missing in the game as an MMO and you can't quite put the finger on what it is.
Well lads, this is one of those things, no NPC interaction, ambience music that only works for 30secs in each new zone, no critters.
You can't put voice over in some quests and expect your playerbase not to notice that the rest of the world is just dead
It all adds up
"I am not a robot. I am a unicorn."
well someone feel like they have to defend a game no matter what, the weird sense on this site, that we have some kind of battle among geeks going on, so making team mentality...
either way, bet you most doesnt notice anyway, running past these props having their mind on all the questing.....but sad that place is non the less
You literally took words out of my mouth. Exactly same thing I wanted to write !
It is like in those old sc-fi tv series which had at least one episode about time freeze. Looked exactly like that!
the irony here is that all those making a fuss about these tiny details probably spacebar through all the scenes, don't read quest text in other games and never open their codex/lore notebook.
Looks much better than I expected. Then again you can't really judge from a YouTube video.
I got to 50 in 3 weeks, didn't space bar one single quest, played with a mate, so I actually know my sith inquisitor storyline and Imp Agent storyline.
All the my whining on vent was the static world and the endless corridors with absolutely no room for exploration.
Voice overs don't cover the fact that the world is lifeless and quests you do in an area are look pointless without any world interation, fuck even Rift has phasing
I just help the empire conquer corelia, what happened to world?
Absolutely nothng, NPC's are all the same, the same forces are all fighting the other forces with generic shooting here and there, and same NPC's are standing in groups completely lifeless save for one or two patrols
"I am not a robot. I am a unicorn."
I've been thinking it might even be intentional. Like how there's no day/night cycles, or weather - because they want total control over every scene. They want every moment in the game to appear exactly as they designed it, so that their cinematic vision isn't mucked up by random elements.
Even the static NPCs frozen in time, so that when you first see them, they'll be doing exactly what the devs want them to be doing, when every player first sees them.
Which is a design philosophy on the verge of mental illness. By trying to be that obsessively controling, they end up with a world that never has the sort of impact a more dynamic world would have.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
ya all mmos have worlds simlar to this so far in mmo land. Its not like a real breathing world where all the npcs need food, water, and a toilet and bed to sleep in at night. Who cares about there personal lives. The world is no different then what is currently out there on the market, and it has never said it was going to be anything different from everything I read. This game isnt reinventing the mmo wheel, its bringing bunches of people togather to have a good time in the Star Wars universe.
I said it a few times already but ill say it again for good measure. Also, SWTOR cant be everything. It cant have 200, 000 lines of story telling in it and also have the best of pvp and world for that matter, it just cant be everything. You should know better before you buy into something if there is a feature your not going to like. Theres thousands of videos on youtube that you could have found out about how the world functions beforehand. When your playing the game, this point has no validity, it simply doesnt, you never notice it one iota if your playing the game the way its ment to be played.
If all you do is make short films about the behaviors of the NPC's and how you react to them this isnt going to be the game for you.
Not being able to talk to NPCs is kinda what happens when you want voice overs of everything, you simply move the goalposts. Reducing what "everything" is in this case. I find it a little sad that a game that is supposed to be so immersive is so static
Another one of these threads? It's a JEDI temple...what did you expect? Dancing in the streets?
It's a choice between two things. Talking to NPCs who repeat the exact same thing over and over again or having a fully realized story that you participate in. Talking NPCs are a garnish. Fully realized, interactive story is a main dish. I prefer the main dish to be done as well as possible and if they skip the garnish, no big deal.
I can not remember winning or losing a single debate on the internet.
Thank you op.
This video you made has more impact on my decision to buy the game then a 8.7 review.
Everything seems dead/eery/frozen and this is unacceptable to me.
Sorry, I thought they were making a virtual world for an MMORPG, having immersion kinda comes with the package
"I am not a robot. I am a unicorn."
Really? Wanting control over your work, labour of love? I think what you are alluding to without realizing is the term Directing
'Directors are responsible for overseeing creative aspects of a film under the film producer. They often develop the vision for a film and carry the vision out, deciding how the film should look, in other words they make their vision come to life.'
Im not sure static is being used with any meaning here, that or the definition of it is different.
All mmos, at least theme park ones, have areas for npc quest givers, that always remain where they are for people to hand out quests, its how its always been. Saying a game is static because of this isnt in the right.
Something to the effect of, all the mountains look the same, or all the areas in the game look identical, that would be considered static, or all the quests feel alike, in an mmo at least. Saying the characters just stand there doesnt mean static in an mmorpg.