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Why do you play FPS MMO's?

Hello, So I came across M.A.T recently, it's kidna enjoyable, for those of you that have notr heard about it, well it's an mmoFPS, (First Person Shooter) There are many others, crossfire, combat arms, solider front.. etc

Why do people play these games? 

Why play these games over something like CoD, or Battlefield 3? 

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Comments

  • BossalinieBossalinie Member UncommonPosts: 724

    Because they are available to play?

  • skyexileskyexile Member CommonPosts: 692

    I have not played any of those games you listed, but i have played the true MMOFPS, Planetside.

    I play it for large battles, a persistent world and feeling, BF3 and COD a round ends and its over, battles rage for days in Planetside.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    I don't play those, but the simple answer is they're free? Don't need a beefy machine or console to run those games comapred to Battlefield 3. 

  • thepoptartthepoptart Member Posts: 61

    Originally posted by EliteKilla

    Hello, So I came across M.A.T recently, it's kidna enjoyable, for those of you that have notr heard about it, well it's an mmoFPS, (First Person Shooter) There are many others, crossfire, combat arms, solider front.. etc

    Why do people play these games? 

    Why play these games over something like CoD, or Battlefield 3? 

    Some people can't afford those, sometimes it's preference, sometimes some of those games actually have features CoD or battlefield games don't have. I remember in operation 7 you could actually design your own version of a gun, whereas in most games it's just attachments.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    The reasons I play them:


    • they're free

    • they usually have low system requirements so I can play on most anything

    • they're on PC and I prefer that over console

    • they're regularly updated with new gear, events, contests and tournaments

    • they're all digital downloaad so I don't need a CD or a purchased key to add one onto a new machine and start playing

    • they're diverse. I play Combat Arms for the arsenal and fast pace, Microvolts when my son wants to play too, Wolf Team for crazystrange gameplay, and AVA or TF2 when I want a more team-oriented experience.

    • I'm not a fan of army guys vs army guys super realism stuff which is what Battlefield, Call of Duty and most of the others shoot for.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • b0bbyZb0bbyZ Member Posts: 46

    The only game in that list I recognize is Combat Arms, and that is far from an MMOFPS and if the others are anything like it they shouldn't be considered an MMOFPS either. In fact, the only game, that I am aware of, that is deserving of being called such is Planetside. The MMO aspect should be in the gameplay and in a persistent world, not in the fact that you have a persistant character who can upgrade weapons after playing maps.  8v8,16v16, 64v64 etc. on maps that just start over after you finished is far from persistent.

    I guess the best way to say why I would play any MMOFPS is to recount what planetside was and what it did right. Continents(before it BENDED into different planets) were instaced, but could hold hundreds of players from 3 factions. Bases and towers that can be controlled and taken over are important in keeping a game having that "world" feel. The large battles were epic, but the size of the continents allowed for smaller squads who didn't want to fight in the "zerg" to go off elsewhere and start smaller battles and very often these "side-squads" would turn the tides of the main force. Take this and multiply it by however many continents there were(I want to say 7, but I think that's Earth)

    Add in character customization and progression and you get a character that can grow and adapt to the ever changing battlefield. What PS did right was cert points. KIND OF like a talent tree, but there were no "classes", you were never locked into playing a medic or engineer or anything. You spent your points(from leveling up battle rank) in these things, which could be respent every so often. As an example,  you never wasted time "leveling" up engineer only to realize maybe you'd prefer flying a plane and would have to start over leveling a pilot. This is my biggest concern/hope for PS2. If they don't do this right, it will ruin the game for anyone who played the original, but from what I keep hearing from Higby, he sounds like his head on straight and I think it will be a great game.

    Did I answer your question? I got onto a bit of a ramble there...

  • thepoptartthepoptart Member Posts: 61

    Originally posted by b0bbyZ

    The only game in that list I recognize is Combat Arms, and that is far from an MMOFPS and if the others are anything like it they shouldn't be considered an MMOFPS either. In fact, the only game, that I am aware of, that is deserving of being called such is Planetside. The MMO aspect should be in the gameplay and in a persistent world, not in the fact that you have a persistant character who can upgrade weapons after playing maps.  8v8,16v16, 64v64 etc. on maps that just start over after you finished is far from persistent.

    I guess the best way to say why I would play any MMOFPS is to recount what planetside was and what it did right. Continents(before it BENDED into different planets) were instaced, but could hold hundreds of players from 3 factions. Bases and towers that can be controlled and taken over are important in keeping a game having that "world" feel. The large battles were epic, but the size of the continents allowed for smaller squads who didn't want to fight in the "zerg" to go off elsewhere and start smaller battles and very often these "side-squads" would turn the tides of the main force. Take this and multiply it by however many continents there were(I want to say 7, but I think that's Earth)

    Add in character customization and progression and you get a character that can grow and adapt to the ever changing battlefield. What PS did right was cert points. KIND OF like a talent tree, but there were no "classes", you were never locked into playing a medic or engineer or anything. You spent your points(from leveling up battle rank) in these things, which could be respent every so often. As an example,  you never wasted time "leveling" up engineer only to realize maybe you'd prefer flying a plane and would have to start over leveling a pilot. This is my biggest concern/hope for PS2. If they don't do this right, it will ruin the game for anyone who played the original, but from what I keep hearing from Higby, he sounds like his head on straight and I think it will be a great game.

    Did I answer your question? I got onto a bit of a ramble there...

    Was it really necessary to do that technicality stuff?

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    3 words... OPEN WORLD PVP

    I really dont like shooters, they get boring fast, same old thing. Thats usually becuase they use really small maps, and there are no MMO mechanics.

    But, I see game devs adding more and more MMO aspects, while still keeping the combat active and large scale. Planetside 2 devs really get it, they are combing the 2 in a great way, I so hope they pull it off.

    I see good things in the future of MMOFPS's

    image
  • b0bbyZb0bbyZ Member Posts: 46

    Originally posted by thepoptart

    Was it really necessary to do that technicality stuff?

    Is anything really necessary?

  • thekid1thekid1 Member UncommonPosts: 789

    As far as I know there are NO MMOFPS games except Planetside (dead) and that WW2 game.

    16 vs 16 with a lobby system is not a MMO.

     

    I'm glad to be proven wrong and someone show me a game with 100 vs 100 or more on a single map.

  • skyexileskyexile Member CommonPosts: 692


    Originally posted by thekid1
    As far as I know there are NO MMOFPS games except Planetside (dead) and that WW2 game.
    16 vs 16 with a lobby system is not a MMO.
     
    I'm glad to be proven wrong and someone show me a game with 100 vs 100 or more on a single map.

    MAG...By Sony :P

    but I think they're the only 3

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • Loke666Loke666 Member EpicPosts: 21,441

    I don't right now, but I will when world of planes comes out.

    I don't understand the question, why do you play any game? Because it is fun.

    FPS games can be fun just like RTS and RPGs. Being massive can both be a blessing and a curse, but the larger a game is the more fun is it often (but not always).

    I am not so found of regular FPS games but I did have a long love afair with Natural selection and I do like tactical FPS games like Rainbow 6. I am also rather found of combat flightsims, preferably WW1 sims.

    As an old paintball and airsoft players regular FPS games for some reasons just ain't as exciting as actually sneaking through a forest or old industrial building with a team...

  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by skyexile



    Originally posted by thekid1

    As far as I know there are NO MMOFPS games except Planetside (dead) and that WW2 game.

    16 vs 16 with a lobby system is not a MMO.

     

    I'm glad to be proven wrong and someone show me a game with 100 vs 100 or more on a single map.

    MAG...By Sony :P

    but I think they're the only 3

    Darkfall and Mortal online? They at least are a hybrid between RPG and FPS.

    Morhaime himself used the term MMOFPS about Titan at least once so it is possible that Blizzard could really kick start the genre.

    But yeah, there are few games of this type right now, but both Activision and EA have hinted that they are working on projects for their larger FPS genres as well that have a persistant world. Because as I see it isn't it really the number of players that matters but the persistant world (which also make APB a MMOFPS).

  • thekid1thekid1 Member UncommonPosts: 789

    Originally posted by Loke666

    Originally posted by skyexile




    Originally posted by thekid1

    As far as I know there are NO MMOFPS games except Planetside (dead) and that WW2 game.

    16 vs 16 with a lobby system is not a MMO.

     

    I'm glad to be proven wrong and someone show me a game with 100 vs 100 or more on a single map.

    MAG...By Sony :P

    but I think they're the only 3

    Darkfall and Mortal online? They at least are a hybrid between RPG and FPS.

    Morhaime himself used the term MMOFPS about Titan at least once so it is possible that Blizzard could really kick start the genre.

    But yeah, there are few games of this type right now, but both Activision and EA have hinted that they are working on projects for their larger FPS genres as well that have a persistant world. Because as I see it isn't it really the number of players that matters but the persistant world (which also make APB a MMOFPS).



    Notice the word MASSIVE in Massive Multiplayer Online.

    It is about the number of players.

    Planetside had 133vs133vs133 on ONE map and I believe even more in the beginning.

    It's not THAT much but a whole lote more then standard Battlefield 32vs32.

     

    And since and a MMOFPS is much harder to make with lots of players because of lag, latency, whatever I consider Planetside a MMO. And if Planetside can pull off 400 players PVP in one map I don't understand why almost no mmoRPG can with their point and click controls where lag and latency etc. is much less important.

     

    /end rant.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    Originally posted by thekid1

    As far as I know there are NO MMOFPS games except Planetside (dead) and that WW2 game.

    16 vs 16 with a lobby system is not a MMO.

     

    I'm glad to be proven wrong and someone show me a game with 100 vs 100 or more on a single map.

     

    For the current and incoming nomenclature nazis:

     

    He's referring to digital download online often-F2P FPS.   Commonly called Action FPS, some called MMOFPS. Hopefully now you understand the question better and  we can have just one thread on this forum where people can answer a question rather than argue about labels.

     

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    I don't play MMOFPS as a focus or anything, but the concept is interesting to me. I'm a diehard Battlefield junkie, and while there is persistence in Battlefield, the actual maps you're on and everything you did in them are completely reset each round. MMOFPS offer the potential for not only soldier persistence but persistent control of territory. This is basically why I'm interested in PlanetSide 2.

  • JakdstripperJakdstripper Member RarePosts: 2,410

    personaly i find that the FPS view is more immersive then the third person view where you "watch from above as your puppet does your bidding" sort of thing. i just feel like in third person games i have a character wile in first person games i am the character.

     

    the aim based combat, wile not exclusive to fps anymore, is also more skill based then tab targeting and somehow more thrilling.

     

    wile i can have fun playing the good old third person view, tab targeting, mostly geared based games i never seem to get quite as "sweaty palmed" as i do when i play FPS style games (mmos or not).

     

     

  • JohnnyBravolJohnnyBravol Member Posts: 83

    M.A.T. is not an MMO. It's lobby based...

    However, I have played it before and it's pretty good. No hackers at least.

  • AxehiltAxehilt Member RarePosts: 10,504

    Originally posted by Loke666

    Originally posted by skyexile




    Originally posted by thekid1

    As far as I know there are NO MMOFPS games except Planetside (dead) and that WW2 game.

    16 vs 16 with a lobby system is not a MMO.

     

    I'm glad to be proven wrong and someone show me a game with 100 vs 100 or more on a single map.

    MAG...By Sony :P

    but I think they're the only 3

    Darkfall and Mortal online? They at least are a hybrid between RPG and FPS.

    Morhaime himself used the term MMOFPS about Titan at least once so it is possible that Blizzard could really kick start the genre.

    But yeah, there are few games of this type right now, but both Activision and EA have hinted that they are working on projects for their larger FPS genres as well that have a persistant world. Because as I see it isn't it really the number of players that matters but the persistant world (which also make APB a MMOFPS).

    Can't speak to Mortal, but there's no real way Darkfall could be considered a MMOFPS.

    The determining factor between MMOFPS and MMORPG is how much the RPG side of things matters.  In Planetside it doesn't matter at all (you can take a 10-minute old character and easily beat year-old characters as long as you're more skilled than them.)

    Whereas in Darkfall, I landed like 16 melee attacks on someone who ambushed me.  This did all of 10% damage to them.  Meanwhile ~4 hits from them killed me.  So the game was very obviously an RPG where skill didn't really matter a whole lot, just time investment.

    So while Planetside solidly falls under the MMOFPS category, Darkfall doesn't at all and is clearly a MMORPG (unless things have completely changed since I played last; doubtful.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Sid_ViciousSid_Vicious Member RarePosts: 2,177

    Originally posted by EliteKilla

    Hello, So I came across M.A.T recently, it's kidna enjoyable, for those of you that have notr heard about it, well it's an mmoFPS, (First Person Shooter) There are many others, crossfire, combat arms, solider front.. etc

    Why do people play these games? 

    Why play these games over something like CoD, or Battlefield 3? 

    Many games that can be considered MMOFPS are free to play (although I cannot think of any free ones that are truly massive) so thats a good reason right there as well as most of them being easy for older computers to handle.

     

    Darkfall and Mortal Online have FPS gameplay. Reasons to play those instead of a regular FPS would be for the RPG aspect of it, interaction with other players, and the thrill of risk vs reward. Darkfall has funner bunny-hopping than most FPS games and can have battles involving hundreds of players. Both games have open-world FFA PVP with consequences.

     

    My main game is Darkfall. Unlike other FPS games, it really sucks to die but this is a good things because I can get an adrenaline rush. Recently I haven't died for a few weeks outside of dueling friends and have been on almost every day. When I play FPS games I die over and over again because it has no meaning and there is no real risk. If I die a few times in a week in Darkfall than it is considered a really bad week. This is what makes the gameplay for these types of games so much more interesting in that sense. Theres more meaning behind everything I do. Its a FPS that is more like a second life than other FPS if that makes any sense.

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  • eye_meye_m Member UncommonPosts: 3,317

    I play APB because the character customization is top notch, and it's free. I'd play an RPG if they had as good of character customization but there isn't one that is even close.

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

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  • tank017tank017 Member Posts: 2,192

    why do I play? becuase I love massive large scale battles..

     

    Nothing beat Planetside in its hey day and I cant wait for #2

  • fenistilfenistil Member Posts: 3,005

    Don't find those games really appealing. Good that subgenre like that is 'erecting' though propably.

     

    Still not planning to play them.  For persistant world 'fix' I find mmorpg more appealing. I like FPS'es but more in type of BF3.

     

    Tribes, Planetside ,etc are too e-sporty to me.  You really have to be top notch there with reaction time and hand-eye coordinayion.

     

    Even though I played more e-sporty FPS like UT or ET in past , I just don't enhoy them anymore or maybe it is my slower reaction time ? Who knows. just don't find them fun.

     

    Good that people that want them have and will have their titles.

  • skyexileskyexile Member CommonPosts: 692

    Planetsides not really e-sporty...it has the slowest TTK I know of. it does not require reaction time, it requires consistent aim....I had people sneak up behind me with a jackhammer(the fastest TTK weapon) and iv bet them because they were unable to land 2 more shots, you need to be able to track and predict a target, not really react....oh yea...and i have 200ping.

    SKYeXile
    TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
    Future Crew - High Council. Planetside 1 & 2.

  • laokokolaokoko Member UncommonPosts: 2,004

    I like FPS MMO.  Because it's more skill based than auto aim.  You have to actually aim your hit to connect.

     

    But I don't play it because usually it have more cheat and hacks like aimbot.

     

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