In your opinion, Action MMORPG are the future?
The classics MMORPG, with boring and static fights have stew. 2012 it may be a breakthrough year for RPGs? After the launch of Vindictus, Dragon Nest and Rusty Hearts, this year we will see the total conversion to the action MMORPG?
Comments
I can hardly classify Vindictus, Dragon Nest and Rust Hearts as MMORPG.
But I think Action combat will bring more variety of gameplay into MMO, or even mixed with traditional playstyle.
One problem with current MMO is that, they are all too focused on combat, everything in the game is achieve through combat.
But no, Action Combat is NOT the future of MMO. Its only one variable.
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This is the wrong forum for this kind of thread and no. The traditional MMORPG style of combat will still have it's place, because not everyone likes the more action oriented combat in these new games. The more Action MMORPGs will attract their own audience or just be a good second option for MMO players in general.
Also titles like Vindictus, Dragon Nest and Rusty Hearts aren't good examples because they aren't even MMOs. They are Co-op Online games like Guild Wars 1. The only truly Action MMORPGs I know of are: DCUO, TERA, Guild Wars 2 and maybe Blade & Soul.
Seriously should introduce "open world".
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the fact bioware removed the autoattack (if i aint mistaken)is a good move in the right direction.if any have seen the effect of each skill when it goes off wow i will live happy without the auto attack to get these cool effect.action ?you might not see it at your end cause most cant stream in good quality while playing swtor but what swifty at one point he will play swtor at max when he isnt encoding ,check out the look .action ?are you kidding i dont know many game that are as action packed you get countered by opponenent,cced,slowed ,poisoned bleeded etc etc all in real time all visible,so i dont need the word action stamped to see swtor is an action raid pvepvp gem and you can chose to do this wolrd wide or in instance for non raid.not sure if they have instanced raid maybe but not sure.but they are avail world wide everywhere
No, they are not the future of mmorpgs although they will continue to be popular. Action-oriented video games have always been available and very popular. The rise of "action mmorpgs" is due to the success of mmorpgs features. Mmorpg features are now becoming common in action games. Those who most enjoy action mmorpgs are those who used to play other types of action games, not traditional mmorpg players. Although we can expect to see more and more action mmorpgs this expansion will come at the expense of other action games, not other mmorpgs. Customers who are most concerned about the "Massive" and "Role Play" in mmorpg are not generally crying out for more action. There will continue to be games which support their desires rgardless of how many action mmorpgs are churned-out.
Also, I am yet to be convinced that genuine action combat can work with a genuine open world where arbitrary numbers of players may come together. I notice that all of the hyped action "MMOs" are actually, as Master10K said above, co-op online games, not actual MMOs.
Good point, perhaps the OP's subject is right. Action MMORPGs are the future.. of action games! Not the future of MMORPGs!Having said that, MMO combat has got to become more interesting. There has to be a sweet spot beyond "tab-target, autoattack, use skills on cooldown" and full FPS-style action. Traditionally, at this point, one should say "Guild Wars 2! Guild Wars 2!"
Sort of like Vindictus as a casual in between game.
But the community reflects the gameplay, it is horrible (the community, the gameplay is actually good). It's chock full of children (and by children I mean many 11 year olds and below, no joke). Outside of a very small circle of friends I have never had a conversation that lasted longer than 2 replies.
The game itself is fun, but the game has no depth, it's not an MMO, it's just a console game. A decent console game, but still a console game without a community, it is also incredibly easy, which likely explains the very young community.
If you took Vindictus combat, made the game about 3 times as hard, required you to group, made a real world instead of instance zergfest, I would LOVE that game. The combat in Vindictus is really really fun, and the graphics are really good, it's just that everything else is watered down. So you are left with a game that has some great things, and some horrible things.
Certainly, and with MMORPGs also incorporating major shooting mechanics like what we've seen in Fallout 3, Mass Effect, or even some of the magic and archery mechanics from Skyrim. The only reason that we haven't seen more of these types of gameplay mechanics in MMORPGs is because the technology just wasn't there yet.
I think it's very unlikely that the current standard gameplay mechanics for MMORPGs will survive the decade. You'll still see them in Indie titles I'm sure, but no matter how wary current gamers are of non-tranditional MMORPGs, the industry will move forward as a whole. I wouldn't be concerned though. With improvements in technology, these new gameplay mechanics will fit the genre very nicely.
It might, the west has not really seen a true action mmorpg set in an open world like a traditional mmorpg. So until that happens (comming soon) and how its received by the western player base it will remain speculation.
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No, but more action games may include mmo features.
I think we will see many different new mechanics in the future, some more action styled, others more strategic but I don't think the entire genre will move from one to another, or I at least don't hope it will be like that.
All the complains on MMOs and the tired players who complain now is because more or less every game use the same tired mechanics, just exchanging them for another is just moving the problem.
Hopefully is diversity the future.
Will they become more prolific and more popular? Seems like the trend is heading that way. I'd say yes. Are they the future of MMOs? The rest of the world isn't as binary as the people here so, luckily, no one type of MMO will be the 'future' of MMOs.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I think issues of MMORPGs that are preventing them from becoming action MMOs are:
Many of MMORPG games are focusing on spell quantity over spell quality.
This can apply to talents too.
Hit, block, dodge, and parry rating instead of us controlling our characters to do so. Avoiding damage is much more fun when players are actually getting involved in it.
This is more of a PvP thing. Healers can prevent a fight from feeling action packed. I usually play a healer, so it is very noticeable to me. Support skills that protect a person from taking damage are fine, but when healthbars keep jumping to full then it can feel like a fight isn't going anywhere.
Our actions are usually limited to combat, emotes, and running. I don't know about anyone else, but I think some platform or puzzle games would be great fun in an MMORPG. (SWTOR tried to do a bit of this with datacons and that was one of the coolest things I've seen in an MMO. Though, they did get a bit ridiculous with some of the locations.)
The only way action and MMORPGs will mix is if there's some sort of breakthrough in the market. If Guild Wars 2's combat can make blocking, support skills, and dodging fluid and fun in both PvE and PvP, I think that other MMOs might try to follow. I can't say for sure if MMOs with more action in them will become popular, but I sure hope they do.
Meh, action games are fun for a little, but they always bore me out after an hour or two. If you think traditional mmos are repetitive, action mmos are far more repetitive. If I want a reflex game where the main skill is aiming with my mouse, I'll go play BF3 (the best action mmo yet). For mmorpgs, I like the added complexity of target based combat with hits and misses being decided on rolls and stats. Also, target based mmorpgs always have more skills to use and have far more robust PvP than action mmos.
One thing I'll say, is traditional MMO combat is getting way to complicated, and not in a good way. I mean its gotten to the point where you basically have to stare at your hotbar and play whack a mole.
I don't know about you, but staring at a hotbar is not fun.
AC's most popular quests fit that bill.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I don't think that all MMORPGs are necessarily going in the direction of action. But there does seem to be significant movement in the direction of trying to make combat interesting, notwithstanding some recent high-profile exceptions. Faster action is one way to make combat interesting, but hardly the only way.