Personally I love the sound of this game. I think that gameplay will far outweigh any graphical concerns. I love crafting and will happily join a community as part of it's crafting team, I may dabble in a little communing with the spirit world but mainly in order to heal and help the folk of my community even if I have to keep that part of my life secret from the majority of the community within which I live. PK'ers and Griefers, well they will exist and good for them. I hope to be able to live in and with a community which will provide me with security. I mean that is what people generally do in frontier lands when they go off on their own most die.
Perma death? Well if it means a loss of skills and equipment carried on you at the time, well then it will just be a condition that all players will have to learn to live with. Personally I think it will add a degree of tension to the game that will get the blood racing more than most of the games I generally play so yes I love WoW but that doesn't mean I can't also love the thrill of a game like this. I remember something similar playing Darkfall when heading out from our clan alliance town to gather resources was always an exercise in caution and thrill. Would some devil sneak out and cut me down looting all my resources gathered and my weapons and armor? I leanred to keep a bank full of cheap equipment. For rare resources we would go as a team to gather while some kept guard.
This has the potential to be a niche game that could grow, word of mouth can be a very powerful tool look at minecraft, it had poor graphics limited abilites, at least early on, yet see how it has grown.
Bright Blessings to all those of us that enjoy Games and the commuity of Bright souls it brings us into contact with.
Do what thou wilt, and harm ye none. - Witches Rede
Originally posted by Mithrandolir Originally posted by spookytoothOriginally posted by DannyGloverMy only concern is how much time it will take to make a capable pk'er. If people can make a free account, create a character and start killing people within a few hours, it could hurt the game's other aspects quite a bit.
having watched a gameplay video it showed a guy get mugged; a clue was left behind which then put an arrow over his head pointing him to the criminal. The real mystery here for me is how can anyone possibly get away with a crime? And if every criminal gets busted then why kill or steal...or for that matter even have the system in the game?maybe there's some kind of expiration timer on the clue? If it simply points one in the right direction without naming the perp, then a timer would be sufficient, no?
That's what makes it interesting. If you're going to commit a 'crime', there has to be some expectation of getting caught or paying for the crime. Otherwise there's no point in not committing the crime. It makes it an actual choice rather than just the most efficient way to accumulate resources.
I can not remember winning or losing a single debate on the internet.
Play HnH before you make any judgements on rather you like what this game offers up.. Its essentially the same thing just a different setting with a back story and better graphics, still a true sandbox.
Gameplay-wise, this game sounds like it might garner the favourable reception most MMOs could only dream of. I don't feel, however, that this game will be able to stand on it's own with this player-driven mind-set alone. What I'm referring to are the aesthetics: while little people are pretty darn awesome, there's really nothing else to show for except a lackluster "poo-poo colour scheme" and two seperate designs for each sex. While there appear to be different costumes in the screenshots, I don't feel like this is enough, even for an indie game. Perhaps add different faces or hairstyles, it might garner more of the commercial appeal - believe it or not, commercialism can be quite healthy done the right way - I believe these guys are after. Whoever views the Salem witch trails as 'child-like nonsense' is sadly mistaken, and possibly a sadist. I'd like to see how they are going to pull off people burning at the stake, this is definitely something I do not want to miss. I want to see NPCs prosecute players and torture them, even when they are found not guilty! Let's see where this goes.
I've been looking forward to a game like this for a while now, I hope that they can come through. Permadeath actually sounds fun to me. I also enjoy the hiding of character names till you actually introduce yourselves to other characters of figure it out in some other fashion. The clue system also sounds neat if they do it on a subtle level, not clicking on some obvious glowing item and getting a random chanse of discovering who raided your turnip farm.
I like the idea of a more historical form of magic, based on ritual and write, to be dsicovered by those willing to look down the rabbit hole and to the fields of the fae, risking all that goes that way.
ALSO: those complaining about the character models looking the same; this is an endie game in development, of course it looks the same as of yet! Many MMOS do the same thing in early stages of development and internal testing, just more noticable on endie games because they have to take longer to refine the mechanics before implamenting more customization. If you listen to the video on their website, the lead designer mentions some of the customization options you have at creation, just to give you an idea. I'm sure they will not all look the same. Even so, games like Anarchy Online have done very well with limited amount of facial character customization because of it's unique story setting and other features.
maybe there's some kind of expiration timer on the clue? If it simply points one in the right direction without naming the perp, then a timer would be sufficient, no?
That's how it works in Haven & Hearth (HnH):
A ranger (a PC that got the ranging skill) can read the clues. The clues only tell the direction of the PC or the direction of his homebase. No clue is given as to how far away the PC or his homebase is. Just the direction, meaning the ranger has to do some work to home in on the fellow.
Depending on the crime committed (Trespassing, theft, assault, murder) the clues expire, with trespassing lasting about a real-time day, murder about 4 or 5 real-time days, with the rest in-between (numbers from memory thus don't blame me if I'm off for a day or two).
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Interesting concept but I am not sure how much I would get along with perma death. If you get too keep you house/building and dont have to start over completely from scratch it wouldnt be so bad.
If I get insta gibbed every time i step out of a safe zone by groups of pks then yeah I would quit playing
I like all that is talked about especially the underlying style of story here. Dark is such an ignored game style. Personally I would play it even with these current graphics depending on if they can pull off what they are talking about.
I would prefer a more realistic gritty style. Not pretty or smooth polys and stuff, but a little less Trick or Treat kiddy game. Like I said it won't stop me from trying this though. This all depends on if this is the final style or as many people have said these are place holders. Either way it will still get a chance from me.
"Perma Death" only scares people who can't handle sweating for their life, and sucking up their nerves when they round the next corner in a cave. Personally I think it's thrilling. It makes you appreciate what you make in game and puts you at a level of awareness on any other game you wouldn't play to. People often relate adrenaline only to fear and can't handle that style of play. Others just don't like the idea they could lose their stuff. Which is understandable in a world where we all truly suffer from the constant idea of perma death for real.
@Pilnkplonk - Hell yes! Like Warhammer should have been. Sweating bullets as you just hear the news that the next village over was found to be practicing dark rituals to the gods of Chaos. Let your courage build as you gather the militia and prepare for a battle of either purification from evil or the swarm of the dark tide that destroys all living and extinguishes the light of life. It would have been sick!
but we will see how it plays out.. they had similar boastful claims for DFo and MO for their FFA and we have seen how those played out.. hopefully this game can pull it off though (graphically im put off by it.. im not a fan of chibi toons in my games.. i dont mind animeish toons but chibi kinda bugs me.. but if its all just placeholders hopfully we will have a tad higher quality graphics)
i've heard lots of PVP MMOs claim players would police themselves (which we all know doesn't work by itself without good supporting mechanics) but i've not ONCE (that i can recall) heard any past PVP MMO explain specific mechanics put in place to sufficiently punish griefers.
until Salem.
maybe it will fail, but this is at least something alot different than past blind wishes, and extremely minor bottom patting.
but we will see how it plays out.. they had similar boastful claims for DFo and MO for their FFA and we have seen how those played out.. hopefully this game can pull it off though (graphically im put off by it.. im not a fan of chibi toons in my games.. i dont mind animeish toons but chibi kinda bugs me.. but if its all just placeholders hopfully we will have a tad higher quality graphics)
i've heard lots of PVP MMOs claim players would police themselves (which we all know doesn't work by itself without good supporting mechanics) but i've not ONCE (that i can recall) heard any past PVP MMO explain specific mechanics put in place to sufficiently punish griefers.
until Salem.
maybe it will fail, but this is at least something alot different than past blind wishes, and extremely minor bottom patting.
In Face of Mankind you can rack up some pretty hefty jail time. You do have to get caught of course before that becomes a problem for a griefer.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
I've been looking forward to a game like this for a while now, I hope that they can come through. Permadeath actually sounds fun to me. I also enjoy the hiding of character names till you actually introduce yourselves to other characters of figure it out in some other fashion. The clue system also sounds neat if they do it on a subtle level, not clicking on some obvious glowing item and getting a random chanse of discovering who raided your turnip farm.
The clue or what we call ingame the scents is a very simple but very effective and balanced system, its nothing fansy but it work really well. BAsically when you do criminal acts, that you can do only with expensive skill btw. When you do those you left scent, which are like vapor at the location of the crime that can be pick up by anyone. Well basically in their game your character see only what its percpetion and exploration stat/skills let them see. So for the scent its a check between the people perception/exploration against the stealth skill of the criminal. The thing is, stealth is usefull only for criminal basically, and only to make scent harder to see, its not a hiding skill at all, its just for the scent right. But exploration and perception are probably the most usefull stat/ skill of the game since they let your character see what show on the map like the flora and the items used to gain learning points, and everyone raise them first. So its a very good system. When you have scent and have the proper skill, it basically give you the direction the spawn point and location of the criminal.
Originally posted by Requiamer The clue or what we call ingame the scents is a very simple but very effective and balanced system, its nothing fansy but it work really well. BAsically when you do criminal acts, that you can do only with expensive skill btw. When you do those you left scent, which are like vapor at the location of the crime that can be pick up by anyone. Well basically in their game your character see only what its percpetion and exploration stat/skills let them see. So for the scent its a check between the people perception/exploration against the stealth skill of the criminal. The thing is, stealth is usefull only for criminal basically, and only to make scent harder to see, its not a hiding skill at all, its just for the scent right. But exploration and perception are probably the most usefull stat/ skill of the game since they let your character see what show on the map like the flora and the items used to gain learning points, and everyone raise them first. So its a very good system. When you have scent and have the proper skill, it basically give you the direction the spawn point and location of the criminal.
Are there any mechanics in place for activities other than just killing the criminal? Is there any reward for killing the criminal? When you kill the criminal, is there some sort of notification to the victim that the criminal has been dealt with?
Is there any particular reason to be a criminal, other than just wanting to grief people? i.e. Does it seem likely that settlements would go to war over resources?
I can not remember winning or losing a single debate on the internet.
Comments
Personally I love the sound of this game. I think that gameplay will far outweigh any graphical concerns. I love crafting and will happily join a community as part of it's crafting team, I may dabble in a little communing with the spirit world but mainly in order to heal and help the folk of my community even if I have to keep that part of my life secret from the majority of the community within which I live. PK'ers and Griefers, well they will exist and good for them. I hope to be able to live in and with a community which will provide me with security. I mean that is what people generally do in frontier lands when they go off on their own most die.
Perma death? Well if it means a loss of skills and equipment carried on you at the time, well then it will just be a condition that all players will have to learn to live with. Personally I think it will add a degree of tension to the game that will get the blood racing more than most of the games I generally play so yes I love WoW but that doesn't mean I can't also love the thrill of a game like this. I remember something similar playing Darkfall when heading out from our clan alliance town to gather resources was always an exercise in caution and thrill. Would some devil sneak out and cut me down looting all my resources gathered and my weapons and armor? I leanred to keep a bank full of cheap equipment. For rare resources we would go as a team to gather while some kept guard.
This has the potential to be a niche game that could grow, word of mouth can be a very powerful tool look at minecraft, it had poor graphics limited abilites, at least early on, yet see how it has grown.
Bright Blessings to all those of us that enjoy Games and the commuity of Bright souls it brings us into contact with.
Do what thou wilt, and harm ye none. - Witches Rede
maybe there's some kind of expiration timer on the clue? If it simply points one in the right direction without naming the perp, then a timer would be sufficient, no?
That's what makes it interesting. If you're going to commit a 'crime', there has to be some expectation of getting caught or paying for the crime. Otherwise there's no point in not committing the crime. It makes it an actual choice rather than just the most efficient way to accumulate resources.
I can not remember winning or losing a single debate on the internet.
Play HnH before you make any judgements on rather you like what this game offers up.. Its essentially the same thing just a different setting with a back story and better graphics, still a true sandbox.
Dota2 > Your mother
Gameplay-wise, this game sounds like it might garner the favourable reception most MMOs could only dream of. I don't feel, however, that this game will be able to stand on it's own with this player-driven mind-set alone. What I'm referring to are the aesthetics: while little people are pretty darn awesome, there's really nothing else to show for except a lackluster "poo-poo colour scheme" and two seperate designs for each sex. While there appear to be different costumes in the screenshots, I don't feel like this is enough, even for an indie game. Perhaps add different faces or hairstyles, it might garner more of the commercial appeal - believe it or not, commercialism can be quite healthy done the right way - I believe these guys are after. Whoever views the Salem witch trails as 'child-like nonsense' is sadly mistaken, and possibly a sadist. I'd like to see how they are going to pull off people burning at the stake, this is definitely something I do not want to miss. I want to see NPCs prosecute players and torture them, even when they are found not guilty! Let's see where this goes.
I've been looking forward to a game like this for a while now, I hope that they can come through. Permadeath actually sounds fun to me. I also enjoy the hiding of character names till you actually introduce yourselves to other characters of figure it out in some other fashion. The clue system also sounds neat if they do it on a subtle level, not clicking on some obvious glowing item and getting a random chanse of discovering who raided your turnip farm.
I like the idea of a more historical form of magic, based on ritual and write, to be dsicovered by those willing to look down the rabbit hole and to the fields of the fae, risking all that goes that way.
ALSO: those complaining about the character models looking the same; this is an endie game in development, of course it looks the same as of yet! Many MMOS do the same thing in early stages of development and internal testing, just more noticable on endie games because they have to take longer to refine the mechanics before implamenting more customization. If you listen to the video on their website, the lead designer mentions some of the customization options you have at creation, just to give you an idea. I'm sure they will not all look the same. Even so, games like Anarchy Online have done very well with limited amount of facial character customization because of it's unique story setting and other features.
Top Ten Most Misused Words/Phrases in MMO Industry...
That's how it works in Haven & Hearth (HnH):
A ranger (a PC that got the ranging skill) can read the clues. The clues only tell the direction of the PC or the direction of his homebase. No clue is given as to how far away the PC or his homebase is. Just the direction, meaning the ranger has to do some work to home in on the fellow.
Depending on the crime committed (Trespassing, theft, assault, murder) the clues expire, with trespassing lasting about a real-time day, murder about 4 or 5 real-time days, with the rest in-between (numbers from memory thus don't blame me if I'm off for a day or two).
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Interesting concept but I am not sure how much I would get along with perma death. If you get too keep you house/building and dont have to start over completely from scratch it wouldnt be so bad.
If I get insta gibbed every time i step out of a safe zone by groups of pks then yeah I would quit playing
USA USA USA...right..
Which FF Character Are You?
I like all that is talked about especially the underlying style of story here. Dark is such an ignored game style. Personally I would play it even with these current graphics depending on if they can pull off what they are talking about.
I would prefer a more realistic gritty style. Not pretty or smooth polys and stuff, but a little less Trick or Treat kiddy game. Like I said it won't stop me from trying this though. This all depends on if this is the final style or as many people have said these are place holders. Either way it will still get a chance from me.
"Perma Death" only scares people who can't handle sweating for their life, and sucking up their nerves when they round the next corner in a cave. Personally I think it's thrilling. It makes you appreciate what you make in game and puts you at a level of awareness on any other game you wouldn't play to. People often relate adrenaline only to fear and can't handle that style of play. Others just don't like the idea they could lose their stuff. Which is understandable in a world where we all truly suffer from the constant idea of perma death for real.
@Pilnkplonk - Hell yes! Like Warhammer should have been. Sweating bullets as you just hear the news that the next village over was found to be practicing dark rituals to the gods of Chaos. Let your courage build as you gather the militia and prepare for a battle of either purification from evil or the swarm of the dark tide that destroys all living and extinguishes the light of life. It would have been sick!
Take the Magic: The Gathering 'What Color Are You?' Quiz.
"Love can be innocent and can be sweet, but sometimes about as nice as rotting meat."
i've heard lots of PVP MMOs claim players would police themselves (which we all know doesn't work by itself without good supporting mechanics) but i've not ONCE (that i can recall) heard any past PVP MMO explain specific mechanics put in place to sufficiently punish griefers.
until Salem.
maybe it will fail, but this is at least something alot different than past blind wishes, and extremely minor bottom patting.
---------------------------
Corpus Callosum
---------------------------
In Face of Mankind you can rack up some pretty hefty jail time. You do have to get caught of course before that becomes a problem for a griefer.
"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"
The clue or what we call ingame the scents is a very simple but very effective and balanced system, its nothing fansy but it work really well. BAsically when you do criminal acts, that you can do only with expensive skill btw. When you do those you left scent, which are like vapor at the location of the crime that can be pick up by anyone. Well basically in their game your character see only what its percpetion and exploration stat/skills let them see. So for the scent its a check between the people perception/exploration against the stealth skill of the criminal. The thing is, stealth is usefull only for criminal basically, and only to make scent harder to see, its not a hiding skill at all, its just for the scent right. But exploration and perception are probably the most usefull stat/ skill of the game since they let your character see what show on the map like the flora and the items used to gain learning points, and everyone raise them first. So its a very good system. When you have scent and have the proper skill, it basically give you the direction the spawn point and location of the criminal.
Are there any mechanics in place for activities other than just killing the criminal? Is there any reward for killing the criminal? When you kill the criminal, is there some sort of notification to the victim that the criminal has been dealt with?
Is there any particular reason to be a criminal, other than just wanting to grief people? i.e. Does it seem likely that settlements would go to war over resources?
I can not remember winning or losing a single debate on the internet.