It has nothing to do with VO to me. It's about taking an active role in the conversation. I would've been equally entertained if it was all in text, as long as I could respond with a smirky/evil/good/whatever remark and the choices mattered in some way.
I don't want the WoW style quest, but at the same time I find VO in SW:TOR to get slow and tiresome after a while.
Give me text and SW:TOR story/choices, nice balance imo.
Would Baldurs Gate 2 have been more epic if it was fully voiced? Aslong as you can tell the story and get people engaged in what is said, then how it was told doesn't matter much, if you ask me.
Someone needs to develope a good way to advance without quests, yet still be entertaining.
I assume you don’t mean grind. I love these blanket statements, I only wish posters would flesh them out.
TOR has just about every Voice Actor in the business. I’m all for people working, but say I’m a small indie shop of 5 to 10 people. Could I get away with a quest reader? One Voice Actor that reads all the quest dialog for those players to lazy to read the written word. And of course the VO could be toggled on, off, or just space barred. What that fill the need for fully voiced quest goodness?
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
VO for story quests is great. It draws attention to the quest, makes it feel significant, and makes it a generally more enjoyable experience.
VO for side quests like "Them raiders stole my pig!" is just overkill. They are uninteresting when they are printed, and they are uninterested when they are spoken.
IMO, if you're going to have something voiced, then it should be pretty interesting. I find myself skipping the VO for boring quests just like I would skim the text.
Voice over quests. From this day forward we will no longer have to read(or not read) a wall of text to accept a quest. I think all AAA mmorpgs from here on out will most likely have voice over quests. TSW and GW2 will.
Not reading a (wall of) text and just accepting the quest and just spacebarring along, not listening to the VO, and just accepting the quest isn't a major improvement really. I doubt it's such a great feature that all AAA titles must have it. I even doubt that we'll see many more titles that use it so extensively, since it ends up being annoying after a while when used all the time.
Voice over sure did add a lot and contributes to a good portion of the fun playing solo or doing Flashpoints. Too bad most of the herioc missions has very little or it is very short/ uninteresting. I've even found myself wanting to read up the background of some locations or people of interest in the codex after some of the dialog. I wouldn't say I couldn't play any game without it being fully voiced but it would have to be if its a themepark kind of MMO. No way am I going back to a pure quest grind. The story has been more rewarding than what items you get at the end.
I'm in the minority when it comes to questing. I'm one of the few that will sit there and read the pages of a quest storyline to get immersed in the story. I don't see how people play MMOs and just click n quest and have fun doing that. I've always been a story junky, and while I'm reading a quest I make up in my own mind how the NPC sounds. While voice overs are nice, the one's in SWTOR are horrid. Everyone just speaks perfect english, and alot of the same voices are used across multiple NPCs. Not to mention that you're stuck with the voice over for your character. There's no choice for you. The female sith was the only voice over that matched what I would do in my mind for how my character would sound. Everyone else is brittish sounding. My sith inquisitor was the worst offender. I wanted to make a Darth Maul clone, but the voice over for the Zabrak is just horrible, and that's being nice lol.
I never understood the fascination with reading/hearing quest logs. For me the entertainment in computer games comes from actively playing the game, not passively reading or listening to some story. Isn't that what movies and books are for?
speaks volumes. Different people enjoy many different things. The one thing that is quite clear is that the very vocal detractors of mmo's have certain things in common;
A lack of understanding that others do things differently
An unwillingness to accept their chosen style is not the right way, as there isn't one when it comes to individual tastes.
An assumption that there are never any newcomers to the genre who may enjoy games that others consider "copy paste"
The only good mmo is always the one in development, once released it is to be flogged like all others before it.
If any mmo gathers a reasonable following it must be compared to McDonalds.
Voice over quests. From this day forward we will no longer have to read(or not read) a wall of text to accept a quest. I think all AAA mmorpgs from here on out will most likely have voice over quests. TSW and GW2 will.
I fear that games will feel they need to have it but can't afford it, and so they'll try to do it with low budget VA's, or worse yet... themselves...
Either way, kinda like Creslin was saying, sometimes there's just too much of it, or at least too much of it at once. Often times, your prior missions debrief in a NEW quest hub. So potentially, you could be turning in both a class and world quest along with new "legs" of those quests (2 extended length VO's), then you've got 1-3 sidequest VO's. So you end up with 3-5ish VO's all in a row.
I think they're at least aware of that being a bit much, since some sidequests come via a mission terminal, but it can still get overly long.
I have watched several videos of the voice over in npc quest givers and i find it to be very well done. Some lines may be repetitive at times but one cannot expect it all to be perfect.
It is sure a plus feature to add to this games gameplay offer. Sure it has been done before, but not with this kind of quality.
Definitely a feature to be present in all upcoming mmorpgs.
I have watched several videos of the voice over in npc quest givers and i find it to be very well done. Some lines may be repetitive at times but one cannot expect it all to be perfect.
It is sure a plus feature to add to this games gameplay offer. Sure it has been done before, but not with this kind of quality.
Definitely a feature to be present in all upcoming mmorpgs.
It certainly adds an interactive fiction element but is not absolutely neccassary. There is quite a strong argument to not use VO for side quests. I found the 'oh my, I have such a bad back could you go outside and harvest 8 bags of potatoes for me' tedious after a while especially on repeat play throughs.
I never understood the fascination with reading/hearing quest logs. For me the entertainment in computer games comes from actively playing the game, not passively reading or listening to some story. Isn't that what movies and books are for?
speaks volumes. Different people enjoy many different things. The one thing that is quite clear is that the very vocal detractors of mmo's have certain things in common;
A lack of understanding that others do things differently
An unwillingness to accept their chosen style is not the right way, as there isn't one when it comes to individual tastes.
An assumption that there are never any newcomers to the genre who may enjoy games that others consider "copy paste"
The only good mmo is always the one in development, once released it is to be flogged like all others before it.
If any mmo gathers a reasonable following it must be compared to McDonalds.
speaks volumes. Different people enjoy many different things. The one thing that is quite clear is that the very vocal detractors of mmo's have certain things in common;
A lack of understanding that others do things differently
An unwillingness to accept their chosen style is not the right way, as there isn't one when it comes to individual tastes.
An assumption that there are never any newcomers to the genre who may enjoy games that others consider "copy paste"
The only good mmo is always the one in development, once released it is to be flogged like all others before it.
If any mmo gathers a reasonable following it must be compared to McDonalds.
id rather read or click a statement...its too lazy imo
Ditto, the vocals were nice at first, but after awhile you just want to skip it all and get on with the kill 10X and move along. Especially when playing alts, you don't want to sit there and listen to the NPCs drone on about stuff you already played through and know the outcome too.
I greatly prefer text still, but I do like how GW2 is being designed using both!
Comments
It has nothing to do with VO to me. It's about taking an active role in the conversation. I would've been equally entertained if it was all in text, as long as I could respond with a smirky/evil/good/whatever remark and the choices mattered in some way.
I don't want the WoW style quest, but at the same time I find VO in SW:TOR to get slow and tiresome after a while.
Give me text and SW:TOR story/choices, nice balance imo.
Would Baldurs Gate 2 have been more epic if it was fully voiced? Aslong as you can tell the story and get people engaged in what is said, then how it was told doesn't matter much, if you ask me.
I assume you don’t mean grind. I love these blanket statements, I only wish posters would flesh them out.
TOR has just about every Voice Actor in the business. I’m all for people working, but say I’m a small indie shop of 5 to 10 people. Could I get away with a quest reader? One Voice Actor that reads all the quest dialog for those players to lazy to read the written word. And of course the VO could be toggled on, off, or just space barred. What that fill the need for fully voiced quest goodness?
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
VO for story quests is great. It draws attention to the quest, makes it feel significant, and makes it a generally more enjoyable experience.
VO for side quests like "Them raiders stole my pig!" is just overkill. They are uninteresting when they are printed, and they are uninterested when they are spoken.
IMO, if you're going to have something voiced, then it should be pretty interesting. I find myself skipping the VO for boring quests just like I would skim the text.
Are you team Azeroth, team Tyria, or team Jacob?
Not reading a (wall of) text and just accepting the quest and just spacebarring along, not listening to the VO, and just accepting the quest isn't a major improvement really. I doubt it's such a great feature that all AAA titles must have it. I even doubt that we'll see many more titles that use it so extensively, since it ends up being annoying after a while when used all the time.
Voice over sure did add a lot and contributes to a good portion of the fun playing solo or doing Flashpoints. Too bad most of the herioc missions has very little or it is very short/ uninteresting. I've even found myself wanting to read up the background of some locations or people of interest in the codex after some of the dialog. I wouldn't say I couldn't play any game without it being fully voiced but it would have to be if its a themepark kind of MMO. No way am I going back to a pure quest grind. The story has been more rewarding than what items you get at the end.
I'm in the minority when it comes to questing. I'm one of the few that will sit there and read the pages of a quest storyline to get immersed in the story. I don't see how people play MMOs and just click n quest and have fun doing that. I've always been a story junky, and while I'm reading a quest I make up in my own mind how the NPC sounds. While voice overs are nice, the one's in SWTOR are horrid. Everyone just speaks perfect english, and alot of the same voices are used across multiple NPCs. Not to mention that you're stuck with the voice over for your character. There's no choice for you. The female sith was the only voice over that matched what I would do in my mind for how my character would sound. Everyone else is brittish sounding. My sith inquisitor was the worst offender. I wanted to make a Darth Maul clone, but the voice over for the Zabrak is just horrible, and that's being nice lol.
*spams spacebar to get to page 4*
No, text-to-speech technology is advancing in leeps and bounds. I think we'll see loads more with minimal programming investment.
It got old just as fast as reading text. Except I didn't have to spend 2 minutes pressing my spacebar on the text.
"I was elected to LEAD not to READ." -President Schwartzeneggar
VO's are great because they:
1) Artificially envelope you in the story to the point at which you don't even know you're getting caught up in it.
2) It's a break from the grind.
3) Adds real context to your actions and why you are being asked to do the tasks you do.
4) It's a time sink that isn't perceived as a time sink.
5) It's a good delivery system for Light and Dark decisions.
I fear that games will feel they need to have it but can't afford it, and so they'll try to do it with low budget VA's, or worse yet... themselves...
Either way, kinda like Creslin was saying, sometimes there's just too much of it, or at least too much of it at once. Often times, your prior missions debrief in a NEW quest hub. So potentially, you could be turning in both a class and world quest along with new "legs" of those quests (2 extended length VO's), then you've got 1-3 sidequest VO's. So you end up with 3-5ish VO's all in a row.
I think they're at least aware of that being a bit much, since some sidequests come via a mission terminal, but it can still get overly long.
I have watched several videos of the voice over in npc quest givers and i find it to be very well done. Some lines may be repetitive at times but one cannot expect it all to be perfect.
It is sure a plus feature to add to this games gameplay offer. Sure it has been done before, but not with this kind of quality.
Definitely a feature to be present in all upcoming mmorpgs.
Yes. These are good reasons for people who watch the clips. What about the gigantic majority of players who bypass them?
Gigantic majority?
Oh wait, if you'd do it, then surely, a "gigantic majority" must also do it. I see the logic, now.
Wutevs.
It certainly adds an interactive fiction element but is not absolutely neccassary. There is quite a strong argument to not use VO for side quests. I found the 'oh my, I have such a bad back could you go outside and harvest 8 bags of potatoes for me' tedious after a while especially on repeat play throughs.
LOL Reading that list really did scream mmo forum community.
Hmmmmm .... OK. Let me try;
What about the humungousilyginormouslyawesomely majority that watch them?
I know! I was waiting for the author to use an example from this forum on every freaking one...
I didn't mind all the dialogue scenes when my character started kissing/sleeping with virtually every pair of breasts he encountered (agent)
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
My smuggler seems like the overly friendly type as well. The VO for the aliens not speaking basic is the only annoying part for me.
I'm just going to take this pic from what I found in the thread "Describe a game with ONE pic."
"on this day fore ward!"
You know when someone tries to talk like they're President Abe Lincoln that they really have no idea what they're talking about.
SW:TOR's hokey voice system will not be replicated for all manner of reasons.
if youre replying to the OP, it says voice over, which two other AAA games are doing this year. Nothing in there about hotkey's.
I've got the straight edge.
Ditto, the vocals were nice at first, but after awhile you just want to skip it all and get on with the kill 10X and move along. Especially when playing alts, you don't want to sit there and listen to the NPCs drone on about stuff you already played through and know the outcome too.
I greatly prefer text still, but I do like how GW2 is being designed using both!