Guild wars 2 is not the real world. It's a game. I want balance between Melee and ranged combat. Just like trinity haters hate being forced into playing certain roles in traditional MMO, I also hate being forced to use 1 of my 2 weapon slots for a ranged weapon.
But you don't have too, due to the tools available.
I'm serious you don't lol.
Damn and at that your getting weapon slots lmao.
Most games don't even allow that freedom.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
If you look at all of the profession skills and weapons, all of them are viable as melee or ranged.
There is no "OR"! It's all Melee AND ranged. Melee classes are forced to have ranged attacks. So it's Melee and ranged, not Melee or ranged. Going full Melee puts Melee players at a disadvantage in PvP. That to me seem like forced gameplay to me. Same issue people had with trinity in traditional PvE MMO, which you are forced to play a certain role or gimp yourself and group. Well Melee classes are forced to bring a ranged weapon in their weapon selection , or they gimp themselves and their team in PvP.
If you look at all of the profession skills and weapons, all of them are viable as melee or ranged.
There is no "OR"! It's all Melee AND ranged. Melee classes are forced to have ranged attacks. So it's Melee and ranged, not Melee or ranged. Going full Melee puts Melee players at a disadvantage in PvP. That to me seem like forced gameplay to me. Same issue people had with trinity in traditional PvE MMO, which you are forced to play a certain role or gimp yourself and group. Well Melee classes are forced to bring a ranged weapon in their weapon selection , or they gimp themselves and their team in PvP.
Who says you HAVE to bring a ranged weapons? there are certainly plenty of closers.
In a skill based game it will come down to the individual, unless you can cite a statistic stating that the large majority of melee, in the event that they are only using melee weapons, lose consistently to ranged then your argument is null and void. None of us have played the game, and especially the pvp, in any great detail to provide our personal experience either.
So you basing your criticisms on other peoples uninformed speculation is kind of silly.
As well, the developers have never claimed that everything would be as viable as everything else, there will always be something better than something else for a specific situation, that is the foundation behind "skill", so to expect differently is absurd, and fundamentally impossible.
I've learned from experience that you always need to have range when going melee, or your gonna die, in PVP and even in PVE. Best example I can use is my experiences in champion's online. I originally started playing going all melee and quickly figured out that it was definitely not gonna cut it. I got laid out dead so many times before i wised up and started adding ranged attacks to my skill bar. I haven't seen the video, but I can guess that as soon as he charged in trying to go in and use melee, that he got laid out within 3-5 seconds. This concludes my rambling, thank you and have a nice day
Which is my point, why advertise player freedom to pick the weapon set which they like, when you are forced to go Melee/ranged with all Melee characters? You don't see Anything wrong here with that? As a Melee fighter, you are forced to have 1 of you two weapon options picked for you (ranged weapon needed). Casters have ranged attacks for all weapons. ,Melee classes on the other hand have this burden of Melee weapons being Melee focused and ranged weapons being ranged focused obviously .
If ranged >Melee in WvW without healers, than Melee classes are basically losing one of their weapon choice freedoms, and forced to play ranged. That's not fun to me,
being forced to play a certain way. Hey wasn't that one of the major complaints about Trinity play in the first place, was being forced to play a certain way? Well how is that any different here for Melee classes, being forced to play rangers in PvP? Sounds like forced roles to me.
Anet may have got rid of forced roles in PvE but they enforced it for Melee classes in PvP .
I will repeat it again, there are not melee professions in gw2, if you make melee only character - thats your limited view profesion.Noone ever said that you can choose part of profesion and be as successful as someone who uses it to full potentional. You still look at professions in gw2 same as on classes in other games. BUT gw2 warrior is not like warrior in WoW and gw2 thief is not like WoW rogue and they are definitly NOT melee professions. Melee si more like style of fight - which is obviously realy subpar if you are just trying to get inside of keep, adjust or you will die a lot.
If you look at all of the profession skills and weapons, all of them are viable as melee or ranged.
There is no "OR"! It's all Melee AND ranged. Melee classes are forced to have ranged attacks. So it's Melee and ranged, not Melee or ranged. Going full Melee puts Melee players at a disadvantage in PvP. That to me seem like forced gameplay to me. Same issue people had with trinity in traditional PvE MMO, which you are forced to play a certain role or gimp yourself and group. Well Melee classes are forced to bring a ranged weapon in their weapon selection , or they gimp themselves and their team in PvP.
Who says you HAVE to bring a ranged weapons? there are certainly plenty of closers.
In a skill based game it will come down to the individual, unless you can cite a statistic stating that the large majority of melee, in the event that they are only using melee weapons, lose consistently to ranged then your argument is null and void. None of us have played the game, and especially the pvp, in any great detail to provide our personal experience either.
So you basing your criticisms on other peoples uninformed speculation is kind of silly.
As well, the developers have never claimed that everything would be as viable as everything else, there will always be something better than something else for a specific situation, that is the foundation behind "skill", so to expect differently is absurd, and fundamentally impossible.
Originally posted by Xasapis And who said healing is dead? From my understanding from MikeB report (the gamebreaker one), healing as a main support focus is still viable.
Wouldn't that be covered by the Elementalist's water type skills? (just a rough guess).
Yep, my thoughts exactly... If people actually paid attention to the video they would notice 3 very important things:
1. He is only level 8. He does not have his support (or epic) skills yet. These will go a long way to helping a melee character be more viable; tempory shields / damage reduction, charge, pull, etc.
2. He does a lot more damage in melee than with ranged, about 800-1000 for melee, only about 400 for ranged, so once he does get into melee he is a lot more deadly.
3. He charges in alone, so of course the whole enemy team is going to focus fire him to death. Get a group of meleers to charge in all at once, with support skills and backup from ranged charaters, and I bet it's going to be a totally different story.
If you look at all of the profession skills and weapons, all of them are viable as melee or ranged.
There is no "OR"! It's all Melee AND ranged. Melee classes are forced to have ranged attacks. So it's Melee and ranged, not Melee or ranged. Going full Melee puts Melee players at a disadvantage in PvP. That to me seem like forced gameplay to me. Same issue people had with trinity in traditional PvE MMO, which you are forced to play a certain role or gimp yourself and group. Well Melee classes are forced to bring a ranged weapon in their weapon selection , or they gimp themselves and their team in PvP.
Who says you HAVE to bring a ranged weapons? there are certainly plenty of closers.
In a skill based game it will come down to the individual, unless you can cite a statistic stating that the large majority of melee, in the event that they are only using melee weapons, lose consistently to ranged then your argument is null and void. None of us have played the game, and especially the pvp, in any great detail to provide our personal experience either.
So you basing your criticisms on other peoples uninformed speculation is kind of silly.
As well, the developers have never claimed that everything would be as viable as everything else, there will always be something better than something else for a specific situation, that is the foundation behind "skill", so to expect differently is absurd, and fundamentally impossible.
Did you even watch the video?
I did, i also noticed that the character has broken armor, as indicated at the beginning of the video. As well as the character being level 8, and the primary people that the player fought in melee were in fact the npc guards.
Also, there is no game where a single melee can run foward into an enemy zerg and survive, the mechanics you would have to institute would sway balance far too much in melee's direction, an organized group would have melee all charge in at once, which would provide the opportunity.
This is what I've learned playing mainly as a melee fighter. 1. Always have an even mixture of ranged and melee attacks 2. Never charge in head on, you will die if you do 3. If you have allies, always work together, don't be a Leeroy 4. Always have a self heal with a reasonable cooldown, you are gonna get hurt even when weaving through terrain
As you can see this problem solves it's self, all you gotta do is think and have a little faith.
I just have to chuckle at anyone who debates class balance on a game that isn't released yet.
Also any idiot who has played even a few mmo's know that mdps is always going to kill ranged if they can close the gap. From what I've seen there is no shortage of gape closers available to thieves and warriors.
One last point. If you're at a keep defense or attack and you're not using a ranged weapon unitl the door's are broken down then that's your fault for not using a ounce of logic.
I would love to have seen a infantry man in 1380 AD tell his commanding officer that he can't use bow's to shoot down off of the walls because he doesnt like ranged attacks.
Last time I checked they call it a siege for a reason. Warhammer was no different. My whitelion couldnt do a whole lot till the door went down. At least GW2 let's you switch weapons. in WAR I just had to run around outside the keep till someone was dumb enough to try to run past into the keep.
If anyone ever wonders why people seem to get "torn apart" by rabid GW2 fans whenever they criticize GW2...just read the OP.
It's a trivial argument that the OP persists in supporting despite tons of evidence that it just doesn't matter. Yes, ranged typically had an advantage over melee in ANY MMO's large scale PvP. Thankfully, in GW2 there are NO PURE MELEE CLASSES. And if you decide to go into WvW with melee as both your primary and secondary weapons...then that's kind of dumb.
And if you're arguing that every single possible weapon should be balanced against every single possible weapon for each class...then that's also dumb. Weapons are situational. If you're trying to do a lot of DPS...you shouldn't equip a shield. If you're trying to shoot a dude on top of a fort...you shouldn't equip a greatsword.
I'm sure that when "charges" or combat inside of tight places happen in WvW, melee will have a place. But in every MMO I've played with big open PvP, skirmishes or sieges are the most common form of combat...and that's all ranged.
Anyway: I dont like playing with a huge guild in PvP and be responsible for their failures when I am, again, on my countless winning-streaks and they try to interfere with their inability. Nor do I like group PvP. I am more often the solo vs N player. Preferable stealthy classes.
But I think I will stick to a Warrior (not a Guardian) in GW2.
And if the sheer frustration is too massive to handle for me: Lets go rogue.
Edit: The more I think about it, the more fun it will be - playing Rogue in WvW - what a huuuge sandbox! *is a kid again* yay!
Comments
But you don't have too, due to the tools available.
I'm serious you don't lol.
Damn and at that your getting weapon slots lmao.
Most games don't even allow that freedom.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
You aren't forced to do anything.
Philosophy of MMO Game Design
Who says you HAVE to bring a ranged weapons? there are certainly plenty of closers.
In a skill based game it will come down to the individual, unless you can cite a statistic stating that the large majority of melee, in the event that they are only using melee weapons, lose consistently to ranged then your argument is null and void. None of us have played the game, and especially the pvp, in any great detail to provide our personal experience either.
So you basing your criticisms on other peoples uninformed speculation is kind of silly.
As well, the developers have never claimed that everything would be as viable as everything else, there will always be something better than something else for a specific situation, that is the foundation behind "skill", so to expect differently is absurd, and fundamentally impossible.
I will repeat it again, there are not melee professions in gw2, if you make melee only character - thats your limited view profesion.Noone ever said that you can choose part of profesion and be as successful as someone who uses it to full potentional. You still look at professions in gw2 same as on classes in other games. BUT gw2 warrior is not like warrior in WoW and gw2 thief is not like WoW rogue and they are definitly NOT melee professions. Melee si more like style of fight - which is obviously realy subpar if you are just trying to get inside of keep, adjust or you will die a lot.
Who says you HAVE to bring a ranged weapons? there are certainly plenty of closers.
In a skill based game it will come down to the individual, unless you can cite a statistic stating that the large majority of melee, in the event that they are only using melee weapons, lose consistently to ranged then your argument is null and void. None of us have played the game, and especially the pvp, in any great detail to provide our personal experience either.
So you basing your criticisms on other peoples uninformed speculation is kind of silly.
As well, the developers have never claimed that everything would be as viable as everything else, there will always be something better than something else for a specific situation, that is the foundation behind "skill", so to expect differently is absurd, and fundamentally impossible.
Philosophy of MMO Game Design
water does have some aoe healing abilities, but there aren't many and they are on relatively long cooldowns.
Yep, my thoughts exactly... If people actually paid attention to the video they would notice 3 very important things:
1. He is only level 8. He does not have his support (or epic) skills yet. These will go a long way to helping a melee character be more viable; tempory shields / damage reduction, charge, pull, etc.
2. He does a lot more damage in melee than with ranged, about 800-1000 for melee, only about 400 for ranged, so once he does get into melee he is a lot more deadly.
3. He charges in alone, so of course the whole enemy team is going to focus fire him to death. Get a group of meleers to charge in all at once, with support skills and backup from ranged charaters, and I bet it's going to be a totally different story.
I did, i also noticed that the character has broken armor, as indicated at the beginning of the video. As well as the character being level 8, and the primary people that the player fought in melee were in fact the npc guards.
Also, there is no game where a single melee can run foward into an enemy zerg and survive, the mechanics you would have to institute would sway balance far too much in melee's direction, an organized group would have melee all charge in at once, which would provide the opportunity.
This is what I've learned playing mainly as a melee fighter.
1. Always have an even mixture of ranged and melee attacks
2. Never charge in head on, you will die if you do
3. If you have allies, always work together, don't be a Leeroy
4. Always have a self heal with a reasonable cooldown, you are gonna get hurt even when weaving through terrain
As you can see this problem solves it's self, all you gotta do is think and have a little faith.
I just have to chuckle at anyone who debates class balance on a game that isn't released yet.
Also any idiot who has played even a few mmo's know that mdps is always going to kill ranged if they can close the gap. From what I've seen there is no shortage of gape closers available to thieves and warriors.
One last point. If you're at a keep defense or attack and you're not using a ranged weapon unitl the door's are broken down then that's your fault for not using a ounce of logic.
I would love to have seen a infantry man in 1380 AD tell his commanding officer that he can't use bow's to shoot down off of the walls because he doesnt like ranged attacks.
Last time I checked they call it a siege for a reason. Warhammer was no different. My whitelion couldnt do a whole lot till the door went down. At least GW2 let's you switch weapons. in WAR I just had to run around outside the keep till someone was dumb enough to try to run past into the keep.
If anyone ever wonders why people seem to get "torn apart" by rabid GW2 fans whenever they criticize GW2...just read the OP.
It's a trivial argument that the OP persists in supporting despite tons of evidence that it just doesn't matter. Yes, ranged typically had an advantage over melee in ANY MMO's large scale PvP. Thankfully, in GW2 there are NO PURE MELEE CLASSES. And if you decide to go into WvW with melee as both your primary and secondary weapons...then that's kind of dumb.
And if you're arguing that every single possible weapon should be balanced against every single possible weapon for each class...then that's also dumb. Weapons are situational. If you're trying to do a lot of DPS...you shouldn't equip a shield. If you're trying to shoot a dude on top of a fort...you shouldn't equip a greatsword.
I'm sure that when "charges" or combat inside of tight places happen in WvW, melee will have a place. But in every MMO I've played with big open PvP, skirmishes or sieges are the most common form of combat...and that's all ranged.
Are you team Azeroth, team Tyria, or team Jacob?
Oh yeah... I as a frontline-lover will rage.
I'm not really sure, but I think so.
Anyway: I dont like playing with a huge guild in PvP and be responsible for their failures when I am, again, on my countless winning-streaks and they try to interfere with their inability. Nor do I like group PvP. I am more often the solo vs N player. Preferable stealthy classes.
But I think I will stick to a Warrior (not a Guardian) in GW2.
And if the sheer frustration is too massive to handle for me: Lets go rogue.
Edit: The more I think about it, the more fun it will be - playing Rogue in WvW - what a huuuge sandbox! *is a kid again* yay!
Stay on topic please.