If by failure you mean not making enough money to produce content, not too many big games have failed in that regard even since WoW came out. Off the top of my head the big "failures" could arguably be Warhammer and Vanguard, since they don't really produce content on a regular basis.
When you aim to be a WoW killer, and have to close servers within months of your release, that's a pretty big failure. If AoC isn't a failure I don't know what is. Being able to make content doesn't mean you're doing well. Rift is failing pretty badly too.
I dont think the industry so much makes bad games, it is after all their concept, their art styles, stories....we've gotten used to them...and we ourselves make the games bad (granted there are some that are just plain awful and been there done that). When good MMO's first came out...we didnt have commercials, forums and all the BS we have today. The sense of awe of what the game will be is already shoved down our throat with YouTube, Alpha, Closed Beta, Open Betas, Press Tests, Giveaways....god, by the time a game comes out now, we already know pretty much what its going to be.....heard from all the fanboys and haters of what were supposed to like and dislike.
I know its not in the best interest of a game company to slow down, but I think they need to....we need time, and technology to change to really see a new idea. How long has WoW been out now? Not even 10years...and we expect everything coming out within the next few months to be the next "WoW Killer"......not happening! Why? because we gradually go from new concept to new concept and I dont think we really see the new changes games make because their hyped about every few months....nothing will be "in your face" anymore with all the media we have now.
If by failure you mean not making enough money to produce content, not too many big games have failed in that regard even since WoW came out. Off the top of my head the big "failures" could arguably be Warhammer and Vanguard, since they don't really produce content on a regular basis.
When you aim to be a WoW killer, and have to close servers within months of your release, that's a pretty big failure. If AoC isn't a failure I don't know what is. Being able to make content doesn't mean you're doing well. Rift is failing pretty badly too.
Rift is funding Trions future projects and with maybe the exception of SWTOR has kept the most players over the course of 1 year than any MMO since WoW. If your idea of failure is Rift, your standards are way too high.
The only games you can really seriously call failures are the ones that have shut down and are completely gone now. Any others that are still around while maybe not stellar successes certainly are not failures either. As long as a game makes back development costs and maintains enough subs to pay for server maintenance plus some left over for futher development it's not a failure. The only two I can think of that are barely surviving are Vanguard and Warhammer only because they are not producing any new content.
As for the next game... None of the above. All of these games will turn a profit even if it's a small one. Will people be disappointed with them? Most certainly but that alone will not be enough to call any of them failures. All of these games if released will be around for years to come. Why? Because they will be making money regardless of how many people go in over-hyped just to get a harsh slap of reality to bring them back down to Earth.
GW2 will be lots of fun, but it won't be the great innovation everyone wants it to be.
TSW and Archage are the most common type of game to build up crazy hype only to crush people's souls. Any game with a feature list that makes people think that it's the next coming has traditionally been a catastrophic let down.
Tera is going to excite a handful of people for a few months and follow Aion into the night.
I personally predict that any game that still has a sub to play, still has the basic questing system of kill ten rats, and still uses the age old system of the gear treadmill for progression will absolutely fail because everyone in the mmo community is tired of these things, it's the key reason that everyone that has posted about SWTOR being boring is talking about.
"The quests are boring. they shouldn't charge for a sub, you can't make your own gear without a huge money loss." have been the main points i've been reading on the i quit threads and they are all age old cloned game "features" that have been around since moses.
The problem isn't just the individual companies the problem is the community as well. When we have people who pay monthly for a game they aren't playing especially ones released in poor condition then the companies that made them will never learn anything and neither will the companies thereafter who make other games. They'll still be pumping out crap just to get a quick sale initially and call themselves a success story while their sub numbers dwindle slowly into nothing.
So, let me explain the title...Ever since WoWs popularity started to ween, theres been this vicious cycle repeated over and over and over again.
New game gets announced.
New game gets hyped.
Every says new game will "kill wow" or "be the next thing", ect.
Everyone gets over excited and waits for new game.
New game releases.
Everyone is let down by new game.
Everyone says how much new game sucks.
Generalize much? It's not everyone, and I don't even just mean that literally.
For example, some people were hyped about TOR, and some of those people still love the game.
Some people were always doubtful of TOR, and now feel they were right.
Same will hold true of Tera, AA, TSW, and GW2.. course, to different degrees, and I have my suspicions as to how each will do, but I'd rather err on the side of optimism, rather than start saying any of them will be outright failures. None will do what WoW did, but I think GW2 will come the closest.
TSW will have a loyal core following, but won't make nearly as big of a spash, compared to GW2. It'll do ok, even if it turns out be somewhat lackluster, on par with TOR retention-wise, but OTOH, it could surprise us. I think it has a lot of potential on paper, so if it turns out to be better than most expect, it might pick up steam and do really well. Same could have been said of AoC, though.
Tera will need to have an ace up its sleeve to do all that well (e.g. an awesome endgame), but given it wasn't made for the west, they might have an especially low overhead to be profitable. If they can keep one or two servers well populated, that may be enough, I don't know. Lot of people may call that a failure though.
ArcheAge is the biggest mystery, IMHO. Could turn out great, or incredibly disappointing.. but guess either way, we won't know untill the above three games have already shown their cards.. might even be a few others we see first, given how hard it is to guess when that game will go live.
..but think for the most part, these are the only four worth even speculating on, at this point, and this is giving the OP the benefit of the doubt, as far as defining failure goes.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
The only games you can really seriously call failures are the ones that have shut down and are completely gone now.
Yeah I'm pretty sure you can call living games failures. Games being shut down does not mean a game has failed. There are many games that got shut down after nearly a decade of high profits, but they'd run their course.
Limping along trying to balance out server costs I'd say is a failure. They don't close it because they're hoping to get some money out of the game before it dies, but if you spend 200 million on a game and within 3 months you're down to like 10k subs, that's a total failure.
GW2 will be lots of fun, but it won't be the great innovation everyone wants it to be.
TSW and Archage are the most common type of game to build up crazy hype only to crush people's souls. Any game with a feature list that makes people think that it's the next coming has traditionally been a catastrophic let down.
Tera is going to excite a handful of people for a few months and follow Aion into the night.
ArcheAge? Not so sure about that one. At this point of its development, it probably already has more than enough sandbox elements to sustain a healthy population. Is it going to be a WoW killer? Hell, no. And I doubt it's even aiming to be one.
GRIND sucks? You wanna be max level in a month? Since when did society award easy-goers and lazy-fools? MAKES ME PHOBIC OF STUPIDITY!
this thread, after it takes an arrow to the knee......
im rather confused why people are soo sexually frustrated towards games they have to will any and all games to fail O-o... soo the game is not for you, that doesnt mean its a failure.. unless it cost 100million to make and recoups -100million and just out right shuts down... in that case ya its a failure in that it recovered 0 money spent and ended up shut down..
but i have seen these threads for every game due out/ has come out over the last 3yrs and im still confused why people want games to shut down.. they wanted MO to shut down, dark fall to shut down... hell im sure if people had the means to they would want everquest to shut down... cant we just.. be thankful for a game that entertains ??? if its not for you just move on and find one that does meet your desires, i see no reason to want it to shut down just because you didnt enjoy it O_O"
some people love Pong... some dont.. that doesnt mean the people who dont love pong should want it shut down...
Generalize much? It's not everyone, and I don't even just mean that literally.
For example, some people were hyped about TOR, and some of those people still love the game.
Some people were always doubtful of TOR, and now feel they were right.
Same will hold true of Tera, AA, TSW, and GW2.. course, to different degrees, and I have my suspicions as to how each will do, but I'd rather err on the side of optimism, rather than start saying any of them will be outright failures. None will do what WoW did, but I think GW2 will come the closest.
TSW will have a loyal core following, but won't make nearly as big of a spash, compared to GW2. It'll do ok, even if it turns out be somewhat lackluster, on par with TOR retention-wise, but OTOH, it could surprise us. I think it has a lot of potential on paper, so if it turns out to be better than most expect, it might pick up steam and do really well. Same could have been said of AoC, though.
Tera will need to have an ace up its sleeve to do all that well (e.g. an awesome endgame), but given it wasn't made for the west, they might have an especially low overhead to be profitable. If they can keep one or two servers well populated, that may be enough, I don't know. Lot of people may call that a failure though.
ArcheAge is the biggest mystery, IMHO. Could turn out great, or incredibly disappointing.. but guess either way, we won't know untill the above three games have already shown their cards.. might even be a few others we see first, given how hard it is to guess when that game will go live.
..but think for the most part, these are the only four worth even speculating on, at this point, and this is giving the OP the benefit of the doubt, as far as defining failure goes.
There are several more games worth speculating about. AA do sounds interesting but we still have no clue if the game ever will have an english client or will be released in the west.Here are a few more you will hear a lot about in the near future:
World of darkkness online: CCP have many followers and so do White wolf. A sandbox horror game that actually might make a large impact on the genre.
Copernicus: 38 studios MMO. Kingdoms of Amalur that is the single player game to reveal the world and get in some money before the MMO have so far got massive attention. The game have already been in the making for years but they wont start showing it off until KoA have been in the spot for a while.
Class 4: Undead labs lead designer and CEO jeff Strain is behind hit games like Diablo, Warcraft 3, Guildwars 1 (and the first 3 years of GW2 development). he is also the guy who was Wows first lead designer and who got Blizzard into making mmos. A XBOX zombie MMO funded by Microsoft might sound somewhat odd to you, but Undead labs have one of the best MMO teams ever, we will hear a lot about this game soon. Just like 38 studios are they also making a single/multiplayer game called Class 3 first, you will hear a loty about it very soon.
Fallout online: Bethesda have finally won the rights for this game and we know they have been working for years on a secret MMO with one of the DaoC devs as lead designer. The game will come out, only question is when.
And don´t forget Blizzards Titan.
To speculate which games that will fail badly and which to become hit games is really hard. I personally would give Titan my odds for biggest failure of all these games since Blizzard have so many fans and noone of the other games will hear so much "this ain´t Wow". But it can like any of these games become a huge sccess as well.
I don´t really think Tera and AA will make that huge impact on the general gaming community though, we know a lot about them and many people here will have strong opinions about them but if you ask a general gamer they will never even heard about them. MMORPG.COM fans are specialized in mmos and generally have a better knowledge about what MMOs that are in the making.
If by failure you mean not making enough money to produce content, not too many big games have failed in that regard even since WoW came out. Off the top of my head the big "failures" could arguably be Warhammer and Vanguard, since they don't really produce content on a regular basis.
When you aim to be a WoW killer, and have to close servers within months of your release, that's a pretty big failure. If AoC isn't a failure I don't know what is. Being able to make content doesn't mean you're doing well. Rift is failing pretty badly too.
Is this guy serious? Rift is doing really well. It has produced more content patches in a year then most (all of them?) MMOs do in two.
Rift generated 100 million in 10 months, if you consider that a failure, well then your entire argument of what constitutes a failure is unjustified.
There are several more games worth speculating about. AA do sounds interesting but we still have no clue if the game ever will have an english client or will be released in the west.Here are a few more you will hear a lot about in the near future:
World of darkkness online: CCP have many followers and so do White wolf. A sandbox horror game that actually might make a large impact on the genre.
Copernicus: 38 studios MMO. Kingdoms of Amalur that is the single player game to reveal the world and get in some money before the MMO have so far got massive attention. The game have already been in the making for years but they wont start showing it off until KoA have been in the spot for a while.
Class 4: Undead labs lead designer and CEO jeff Strain is behind hit games like Diablo, Warcraft 3, Guildwars 1 (and the first 3 years of GW2 development). he is also the guy who was Wows first lead designer and who got Blizzard into making mmos. A XBOX zombie MMO funded by Microsoft might sound somewhat odd to you, but Undead labs have one of the best MMO teams ever, we will hear a lot about this game soon. Just like 38 studios are they also making a single/multiplayer game called Class 3 first, you will hear a loty about it very soon.
Fallout online: Bethesda have finally won the rights for this game and we know they have been working for years on a secret MMO with one of the DaoC devs as lead designer. The game will come out, only question is when.
And don´t forget Blizzards Titan.
To speculate which games that will fail badly and which to become hit games is really hard. I personally would give Titan my odds for biggest failure of all these games since Blizzard have so many fans and noone of the other games will hear so much "this ain´t Wow". But it can like any of these games become a huge sccess as well.
I don´t really think Tera and AA will make that huge impact on the general gaming community though, we know a lot about them and many people here will have strong opinions about them but if you ask a general gamer they will never even heard about them. MMORPG.COM fans are specialized in mmos and generally have a better knowledge about what MMOs that are in the making.
I only mentioned those four, because I'm thinking very short term. Maybe some of these others will ramp up for launch suddenly, but I'm thinking they're aiming for 2013 at the earliest.. but once you start thinking beyond the next six months or so.. a lot of games enter the picture, and it becomes even more impossible to guess how they'll do, with so little solid info on them. That's assuming they'll even make to launch, without getting canceled.
There are even some F2P games I'm curious about, like Firefall, Age of Wushu, or Otherland.. probably releasing this year, but just didn't feel they were relevant to discussing short-term hype and failure.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
I only mentioned those four, because I'm thinking very short term. Maybe some of these others will ramp up for launch suddenly, but I'm thinking they're aiming for 2013 at the earliest.. but once you start thinking beyond the next six months or so.. a lot of games enter the picture, and it becomes even more impossible to guess how they'll do, with so little solid info on them. That's assuming they'll even make to launch, without getting canceled.
There are even some F2P games I'm curious about, like Firefall, Age of Wushu, or Otherland.. probably releasing this year, but just didn't feel they were relevant to discussing short-term hype and failure.
Then I think you really shouldn´t have mentioned Archeage. I doubt it even will release 2013 in the west. TERA already been in translation for over 1 1/2 year while AA doesn´t even have a publisher yet.
And yeah, F2P games should be mentioned as well. There are a whole bunch of then in the making including Everquest Next but for some reason have I a hard time myself to be hyped up for any of them before release.
If by failure you mean not making enough money to produce content, not too many big games have failed in that regard even since WoW came out. Off the top of my head the big "failures" could arguably be Warhammer and Vanguard, since they don't really produce content on a regular basis.
When you aim to be a WoW killer, and have to close servers within months of your release, that's a pretty big failure. If AoC isn't a failure I don't know what is. Being able to make content doesn't mean you're doing well. Rift is failing pretty badly too.
Is this guy serious? Rift is doing really well. It has produced more content patches in a year then most (all of them?) MMOs do in two.
Rift generated 100 million in 10 months, if you consider that a failure, well then your entire argument of what constitutes a failure is unjustified.
Eh, thinking anything post WoW, the measure of success is a tad....quite a bit high. 300k or so subs? Failure apprently.
As for answering your question TC....maybe Archage. Sandbox games like ShadowBane and SWG are one of the few mmos to have actually closed down and are gone. I think theres EverQuest Online Adventures on the themepark side shutting down soon, probably several other smaller ones. Now before the Sandbox players trace my IP and murder me, or at least reply in meanly typed messages, you never know maybe it will strike it big. Just those two cases and the only Sandbox mmos I can think have are also two of the few mmos I can think of to actually shut down.
As for the other games coming out, TERA, GW2, TSW, and heck maybe Archage despite what I wrote, I think will at worst get their one niche populations. By several peoples standards the game will be a failure, but then to be a success seems to require a 12m+ population.
When you aim to be a WoW killer, and have to close servers within months of your release, that's a pretty big failure. If AoC isn't a failure I don't know what is. Being able to make content doesn't mean you're doing well. Rift is failing pretty badly too.
Is this guy serious? Rift is doing really well. It has produced more content patches in a year then most (all of them?) MMOs do in two.
Rift generated 100 million in 10 months, if you consider that a failure, well then your entire argument of what constitutes a failure is unjustified.
Yeah, calling Rift a failure is not fair, it already got in twice the money it cost to make.
But it is a matter of perspective, some people here thought it would be the next Wow and compared to that almost all games will be failures.
Even if Rift closed down tomorrow it still would have generated a lot more money than Trion out into it and that makes it far from a failure in my book.
Every game to be released until people stop calling everything a failure by trolling and beating them into the ground relentlessly for no real reason whatsoever, other than to try and make them fail because it seems as though people much prefer to waste their money, rather than enjoy the games that come out for what they are, realistically, and living with it. I seriously think that these MMO communities get more entertainment by make believing a games failure, than they do from actually playing the games. It's pretty pathetic, really.
SW:TOR as of tonight has a very high population on all it's servers, in all the regional tabs. It's not a failure, get over it people.
Not be able to meet hype / expectations, and won't hold a large player base. Even though they may sell well at release.
My candidates:
Pretty sure TERA won't live up to the hype, and neither will GW2, though both may start off good. GW2 will not be a complete disaster, and will do better than TERA in the long run, I don't doubt it. Btw, I'm only considering the western version of TERA.
TSW will never be a huge success, and won't set any sales records. Neither will Archeage.
Then I think you really shouldn´t have mentioned Archeage. I doubt it even will release 2013 in the west. TERA already been in translation for over 1 1/2 year while AA doesn´t even have a publisher yet.
I'm just not sure. Maybe it's overly optimistic, but I get the impression it may release sooner, here. Might be huge differences, compared to what was involved in "westernizing" Tera, I think they'll get a publisher easily, when they're ready, and I have a better feeling about XLGames than I do about Bluehole.. but that said, I also know you may be right.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
We all need to change what our definition of failure is.
If one game can keep a profit and keep running i would hardly consider it a failure.
Too many people think that all games that are either sub 10mil customers or dont personally intrest them (they didnt like it) are failures.
I think a lot of it has to do with our narcissistic society. Far too many people think if they dont like something, their opinion is above all others and it is their job to make people see the light. So when someone doesnt like a game, they feel its their duty to sway people, since those who see diffrently are incorrect.
This said, theres nothing wrong with stating you dont like a game and why, but anyone whos been ont he internet longer than a week know it rarely stops at that. It usually becomes some kind of holy war against the game.
Ive played and enjoyed a lot of "hated" games. A lot of those games where predicted to shut down by individual posters since...if they stop playing the world will and the game wil get shut down and the developers will be dragged out into the street and executed publicly...well at least some of the venom towards developers over diffrent visions and abilities seems to suggest that frame of mind.
Regardless, when you stop thinking about what a game isnt, and just play it for entertainment, for what the game is, you start to enjoy your time more. For me games are pure entertainment, my TV sitcom/reality tv substitute. I play for entertainment not to win or to dominate or to win a race to endame. I tend to enjoy games, even if they are far from what i want. When i no longer enjoy a game, i move on. I dont see the time as wasted because nothing is a greater waste of time than watching a sitcome with a laugh track or watching people argue on rality tv.
Comments
My bet will be on TERA just because it didn't do well in Asia.
Looking forward to EQL and EQN.
When you aim to be a WoW killer, and have to close servers within months of your release, that's a pretty big failure. If AoC isn't a failure I don't know what is. Being able to make content doesn't mean you're doing well. Rift is failing pretty badly too.
The Secret World because I am not sold on Funcom after AOc's debacle. Sub + item shop, really ?
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
I dont think the industry so much makes bad games, it is after all their concept, their art styles, stories....we've gotten used to them...and we ourselves make the games bad (granted there are some that are just plain awful and been there done that). When good MMO's first came out...we didnt have commercials, forums and all the BS we have today. The sense of awe of what the game will be is already shoved down our throat with YouTube, Alpha, Closed Beta, Open Betas, Press Tests, Giveaways....god, by the time a game comes out now, we already know pretty much what its going to be.....heard from all the fanboys and haters of what were supposed to like and dislike.
I know its not in the best interest of a game company to slow down, but I think they need to....we need time, and technology to change to really see a new idea. How long has WoW been out now? Not even 10years...and we expect everything coming out within the next few months to be the next "WoW Killer"......not happening! Why? because we gradually go from new concept to new concept and I dont think we really see the new changes games make because their hyped about every few months....nothing will be "in your face" anymore with all the media we have now.
Rift is funding Trions future projects and with maybe the exception of SWTOR has kept the most players over the course of 1 year than any MMO since WoW. If your idea of failure is Rift, your standards are way too high.
The only games you can really seriously call failures are the ones that have shut down and are completely gone now. Any others that are still around while maybe not stellar successes certainly are not failures either. As long as a game makes back development costs and maintains enough subs to pay for server maintenance plus some left over for futher development it's not a failure. The only two I can think of that are barely surviving are Vanguard and Warhammer only because they are not producing any new content.
As for the next game... None of the above. All of these games will turn a profit even if it's a small one. Will people be disappointed with them? Most certainly but that alone will not be enough to call any of them failures. All of these games if released will be around for years to come. Why? Because they will be making money regardless of how many people go in over-hyped just to get a harsh slap of reality to bring them back down to Earth.
Bren
while(horse==dead)
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beat();
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GW2 will be lots of fun, but it won't be the great innovation everyone wants it to be.
TSW and Archage are the most common type of game to build up crazy hype only to crush people's souls. Any game with a feature list that makes people think that it's the next coming has traditionally been a catastrophic let down.
Tera is going to excite a handful of people for a few months and follow Aion into the night.
I personally predict that any game that still has a sub to play, still has the basic questing system of kill ten rats, and still uses the age old system of the gear treadmill for progression will absolutely fail because everyone in the mmo community is tired of these things, it's the key reason that everyone that has posted about SWTOR being boring is talking about.
"The quests are boring. they shouldn't charge for a sub, you can't make your own gear without a huge money loss." have been the main points i've been reading on the i quit threads and they are all age old cloned game "features" that have been around since moses.
The problem isn't just the individual companies the problem is the community as well. When we have people who pay monthly for a game they aren't playing especially ones released in poor condition then the companies that made them will never learn anything and neither will the companies thereafter who make other games. They'll still be pumping out crap just to get a quick sale initially and call themselves a success story while their sub numbers dwindle slowly into nothing.
Generalize much? It's not everyone, and I don't even just mean that literally.
For example, some people were hyped about TOR, and some of those people still love the game.
Some people were always doubtful of TOR, and now feel they were right.
Same will hold true of Tera, AA, TSW, and GW2.. course, to different degrees, and I have my suspicions as to how each will do, but I'd rather err on the side of optimism, rather than start saying any of them will be outright failures. None will do what WoW did, but I think GW2 will come the closest.
TSW will have a loyal core following, but won't make nearly as big of a spash, compared to GW2. It'll do ok, even if it turns out be somewhat lackluster, on par with TOR retention-wise, but OTOH, it could surprise us. I think it has a lot of potential on paper, so if it turns out to be better than most expect, it might pick up steam and do really well. Same could have been said of AoC, though.
Tera will need to have an ace up its sleeve to do all that well (e.g. an awesome endgame), but given it wasn't made for the west, they might have an especially low overhead to be profitable. If they can keep one or two servers well populated, that may be enough, I don't know. Lot of people may call that a failure though.
ArcheAge is the biggest mystery, IMHO. Could turn out great, or incredibly disappointing.. but guess either way, we won't know untill the above three games have already shown their cards.. might even be a few others we see first, given how hard it is to guess when that game will go live.
..but think for the most part, these are the only four worth even speculating on, at this point, and this is giving the OP the benefit of the doubt, as far as defining failure goes.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Yeah I'm pretty sure you can call living games failures. Games being shut down does not mean a game has failed. There are many games that got shut down after nearly a decade of high profits, but they'd run their course.
Limping along trying to balance out server costs I'd say is a failure. They don't close it because they're hoping to get some money out of the game before it dies, but if you spend 200 million on a game and within 3 months you're down to like 10k subs, that's a total failure.
Any casual Themepark game! Wait that's right there has never been one to be successful.
ArcheAge? Not so sure about that one. At this point of its development, it probably already has more than enough sandbox elements to sustain a healthy population. Is it going to be a WoW killer? Hell, no. And I doubt it's even aiming to be one.
GRIND sucks? You wanna be max level in a month?
Since when did society award easy-goers and lazy-fools?
MAKES ME PHOBIC OF STUPIDITY!
the next big game to fail is.....
this thread, after it takes an arrow to the knee......
im rather confused why people are soo sexually frustrated towards games they have to will any and all games to fail O-o... soo the game is not for you, that doesnt mean its a failure.. unless it cost 100million to make and recoups -100million and just out right shuts down... in that case ya its a failure in that it recovered 0 money spent and ended up shut down..
but i have seen these threads for every game due out/ has come out over the last 3yrs and im still confused why people want games to shut down.. they wanted MO to shut down, dark fall to shut down... hell im sure if people had the means to they would want everquest to shut down... cant we just.. be thankful for a game that entertains ??? if its not for you just move on and find one that does meet your desires, i see no reason to want it to shut down just because you didnt enjoy it O_O"
some people love Pong... some dont.. that doesnt mean the people who dont love pong should want it shut down...
There are several more games worth speculating about. AA do sounds interesting but we still have no clue if the game ever will have an english client or will be released in the west.Here are a few more you will hear a lot about in the near future:
World of darkkness online: CCP have many followers and so do White wolf. A sandbox horror game that actually might make a large impact on the genre.
Copernicus: 38 studios MMO. Kingdoms of Amalur that is the single player game to reveal the world and get in some money before the MMO have so far got massive attention. The game have already been in the making for years but they wont start showing it off until KoA have been in the spot for a while.
Class 4: Undead labs lead designer and CEO jeff Strain is behind hit games like Diablo, Warcraft 3, Guildwars 1 (and the first 3 years of GW2 development). he is also the guy who was Wows first lead designer and who got Blizzard into making mmos. A XBOX zombie MMO funded by Microsoft might sound somewhat odd to you, but Undead labs have one of the best MMO teams ever, we will hear a lot about this game soon. Just like 38 studios are they also making a single/multiplayer game called Class 3 first, you will hear a loty about it very soon.
Fallout online: Bethesda have finally won the rights for this game and we know they have been working for years on a secret MMO with one of the DaoC devs as lead designer. The game will come out, only question is when.
And don´t forget Blizzards Titan.
To speculate which games that will fail badly and which to become hit games is really hard. I personally would give Titan my odds for biggest failure of all these games since Blizzard have so many fans and noone of the other games will hear so much "this ain´t Wow". But it can like any of these games become a huge sccess as well.
I don´t really think Tera and AA will make that huge impact on the general gaming community though, we know a lot about them and many people here will have strong opinions about them but if you ask a general gamer they will never even heard about them. MMORPG.COM fans are specialized in mmos and generally have a better knowledge about what MMOs that are in the making.
Is this guy serious? Rift is doing really well. It has produced more content patches in a year then most (all of them?) MMOs do in two.
Rift generated 100 million in 10 months, if you consider that a failure, well then your entire argument of what constitutes a failure is unjustified.
I only mentioned those four, because I'm thinking very short term. Maybe some of these others will ramp up for launch suddenly, but I'm thinking they're aiming for 2013 at the earliest.. but once you start thinking beyond the next six months or so.. a lot of games enter the picture, and it becomes even more impossible to guess how they'll do, with so little solid info on them. That's assuming they'll even make to launch, without getting canceled.
There are even some F2P games I'm curious about, like Firefall, Age of Wushu, or Otherland.. probably releasing this year, but just didn't feel they were relevant to discussing short-term hype and failure.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Then I think you really shouldn´t have mentioned Archeage. I doubt it even will release 2013 in the west. TERA already been in translation for over 1 1/2 year while AA doesn´t even have a publisher yet.
And yeah, F2P games should be mentioned as well. There are a whole bunch of then in the making including Everquest Next but for some reason have I a hard time myself to be hyped up for any of them before release.
Eh, thinking anything post WoW, the measure of success is a tad....quite a bit high. 300k or so subs? Failure apprently.
As for answering your question TC....maybe Archage. Sandbox games like ShadowBane and SWG are one of the few mmos to have actually closed down and are gone. I think theres EverQuest Online Adventures on the themepark side shutting down soon, probably several other smaller ones. Now before the Sandbox players trace my IP and murder me, or at least reply in meanly typed messages, you never know maybe it will strike it big. Just those two cases and the only Sandbox mmos I can think have are also two of the few mmos I can think of to actually shut down.
As for the other games coming out, TERA, GW2, TSW, and heck maybe Archage despite what I wrote, I think will at worst get their one niche populations. By several peoples standards the game will be a failure, but then to be a success seems to require a 12m+ population.
Yeah, calling Rift a failure is not fair, it already got in twice the money it cost to make.
But it is a matter of perspective, some people here thought it would be the next Wow and compared to that almost all games will be failures.
Even if Rift closed down tomorrow it still would have generated a lot more money than Trion out into it and that makes it far from a failure in my book.
Every game to be released until people stop calling everything a failure by trolling and beating them into the ground relentlessly for no real reason whatsoever, other than to try and make them fail because it seems as though people much prefer to waste their money, rather than enjoy the games that come out for what they are, realistically, and living with it. I seriously think that these MMO communities get more entertainment by make believing a games failure, than they do from actually playing the games. It's pretty pathetic, really.
SW:TOR as of tonight has a very high population on all it's servers, in all the regional tabs. It's not a failure, get over it people.
When haven't you mention your dislike for them? That's the real question.
wow was the facebook of mmos.
it predated facebook also.
it won't happen again.
end of story.
I'll assume "failure" means:
Not be able to meet hype / expectations, and won't hold a large player base. Even though they may sell well at release.
My candidates:
Pretty sure TERA won't live up to the hype, and neither will GW2, though both may start off good. GW2 will not be a complete disaster, and will do better than TERA in the long run, I don't doubt it. Btw, I'm only considering the western version of TERA.
TSW will never be a huge success, and won't set any sales records. Neither will Archeage.
I'm just not sure. Maybe it's overly optimistic, but I get the impression it may release sooner, here. Might be huge differences, compared to what was involved in "westernizing" Tera, I think they'll get a publisher easily, when they're ready, and I have a better feeling about XLGames than I do about Bluehole.. but that said, I also know you may be right.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
We all need to change what our definition of failure is.
If one game can keep a profit and keep running i would hardly consider it a failure.
Too many people think that all games that are either sub 10mil customers or dont personally intrest them (they didnt like it) are failures.
I think a lot of it has to do with our narcissistic society. Far too many people think if they dont like something, their opinion is above all others and it is their job to make people see the light. So when someone doesnt like a game, they feel its their duty to sway people, since those who see diffrently are incorrect.
This said, theres nothing wrong with stating you dont like a game and why, but anyone whos been ont he internet longer than a week know it rarely stops at that. It usually becomes some kind of holy war against the game.
Ive played and enjoyed a lot of "hated" games. A lot of those games where predicted to shut down by individual posters since...if they stop playing the world will and the game wil get shut down and the developers will be dragged out into the street and executed publicly...well at least some of the venom towards developers over diffrent visions and abilities seems to suggest that frame of mind.
Regardless, when you stop thinking about what a game isnt, and just play it for entertainment, for what the game is, you start to enjoy your time more. For me games are pure entertainment, my TV sitcom/reality tv substitute. I play for entertainment not to win or to dominate or to win a race to endame. I tend to enjoy games, even if they are far from what i want. When i no longer enjoy a game, i move on. I dont see the time as wasted because nothing is a greater waste of time than watching a sitcome with a laugh track or watching people argue on rality tv.
TLDR? : GW2