Does everyone really think the political system is the main end game make or break point?
I personally really really enjoyed killing BAMs, and I've seen a lot of open dungeons where people are killing them, reminds me a lot of FFXI in that reguard, and honestly its partying is something I've longed for when it comes to grouping in an mmo.
I also really really enjoy the combat, and the fact that I can use a controller to play this game is a major bonus.
Do you think the instances at high level, the open world dungeons / areas, and world bosses / Instanced PVP won't be major selling points?
The political system seems cool and all, I'd love to help make someone a vanarch, of course being one would be fantastic... but contributing to one might be fun too... perhaps if we had a large guild group from people we knew for instance.
So my point is this, does this game not have a full enough bag of tricks?
Well, it largely depends on how it's implemented. In a PvP server you can vote against a guild that is harassing you or pro a guild that devotes time hunting PKs for example. Or a guild can "force" people's votes by threatening and so on. It could definitely have a positive influence ... or no influence at all, we'll just have to wait and see. Especially since the people in the west are modifying it so it won't be the same as in Korea. It may end up worse of course hehe.
Does everyone really think the political system is the main end game make or break point?
I put it this way,to put it the nicest way possible. If the political system is such a big part of the game then why does no one talk about how it is playing out in the Korean version or the Japanese version? No one talks about it at all except the few articles that came out right after it was released but then never spoken about again other then by people who don't know what it even really entails. I'm just saying, if it really is such an important part of the game then more people would be talking about it or live streaming events involved with it but there is nothing.
Does everyone really think the political system is the main end game make or break point?
I put it this way,to put it the nicest way possible. If the political system is such a big part of the game then why does no one talk about how it is playing out in the Korean version or the Japanese version? No one talks about it at all except the few articles that came out right after it was released but then never spoken about again other then by people who don't know what it even really entails. I'm just saying, if it really is such an important part of the game then more people would be talking about it or live streaming events involved with it but there is nothing.
well thats my point if its not a big deal then shouldn't we be focusing on its other features?
I mean its a free for all pvp game that has action based open world combat, it brings new things to the table.
Sure its not perfect, nothing is.
What is really going to "kill" its longevity in your opinion?
Does everyone really think the political system is the main end game make or break point?
I put it this way,to put it the nicest way possible. If the political system is such a big part of the game then why does no one talk about how it is playing out in the Korean version or the Japanese version? No one talks about it at all except the few articles that came out right after it was released but then never spoken about again other then by people who don't know what it even really entails. I'm just saying, if it really is such an important part of the game then more people would be talking about it or live streaming events involved with it but there is nothing.
well thats my point if its not a big deal then shouldn't we be focusing on its other features?
I mean its a free for all pvp game that has action based open world combat, it brings new things to the table.
Sure its not perfect, nothing is.
What is really going to "kill" its longevity in your opinion?
The same thing that kills all MMOs, people rushing to max level and getting bored of the content. Now considering how easily its to be one shotted in OW PvP, you can't comaplain about people leveling too fast on those servers since no one wants to be camped.
You seem to be missing the key factor in all this. People are being one shotted. It has nothing to do with skill or any kind of poor excuse you can make up. TERA is a game that doesn't require much to be able to one shot people. But as long as people believe fans that only go "well, it never happened to me so it never happens." then just expect a bunch of people to be dropping the game. Just more faults that fans would rather ignore then have fixed.
Quite. One shotting, stun locks, certain stealth mechanics anything that causes you to loose control of your character for any length of time are all things that have no place in a game that takes pvp 'seriously'. That is pvp game design 101.
The 'dont get in a position (range) of someone that can one shot you' argument just shows naivety imho. There are only two outcomes really, people will roll popori archers and saucers, hide in scenery griefing and ganking or they will end up complaining (validly) and eventually quit.
The same thing that kills all MMOs, people rushing to max level and getting bored of the content. Now considering how easily its to be one shotted in OW PvP, you can't comaplain about people leveling too fast on those servers since no one wants to be camped.
Is that any different from WoW?
or any other MMO really?
In SWTOR someone in full 60 rank PVP gear can easily kill you before you know whats going on.
I mean if the worst thing you can say about TERA is that it has all the failings every other game has, then that does not seem so bad?
The same thing that kills all MMOs, people rushing to max level and getting bored of the content. Now considering how easily its to be one shotted in OW PvP, you can't comaplain about people leveling too fast on those servers since no one wants to be camped.
Is that any different from WoW?
or any other MMO really?
In SWTOR someone in full 60 rank PVP gear can easily kill you before you know whats going on.
I mean if the worst thing you can say about TERA is that it has all the failings every other game has, then that does not seem so bad?
4 level difference can get you killed in one shot in TERA. Which was brought up earlier in this thread. That is quite different. Also, WoW is faction based, so there are areas that you would unlikely find someone of the other faction around unlike in a FFA PvP game where those people will be leveling with you right beside you the whole time.
The same thing that kills all MMOs, people rushing to max level and getting bored of the content. Now considering how easily its to be one shotted in OW PvP, you can't comaplain about people leveling too fast on those servers since no one wants to be camped.
Is that any different from WoW?
or any other MMO really?
In SWTOR someone in full 60 rank PVP gear can easily kill you before you know whats going on.
I mean if the worst thing you can say about TERA is that it has all the failings every other game has, then that does not seem so bad?
The thing is thats what western audience want, which is really awakard. If you make lvling take time than complain about is been too grindy, but when you lvl so fast they complain about no end game. Its like playing a single player game and complain about the campain takes too long, but then when campain is shorten they complain that there is no content. Idk feel really self contridicting to me what lot of western player wants =
Does everyone really think the political system is the main end game make or break point?
I put it this way,to put it the nicest way possible. If the political system is such a big part of the game then why does no one talk about how it is playing out in the Korean version or the Japanese version? No one talks about it at all except the few articles that came out right after it was released but then never spoken about again other then by people who don't know what it even really entails. I'm just saying, if it really is such an important part of the game then more people would be talking about it or live streaming events involved with it but there is nothing.
well thats my point if its not a big deal then shouldn't we be focusing on its other features?
I mean its a free for all pvp game that has action based open world combat, it brings new things to the table.
Sure its not perfect, nothing is.
What is really going to "kill" its longevity in your opinion?
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the "open world events" which is not technically a raid, that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the ones that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
Following this logic every game thats not raid based will have no compelling game play XD? I mean key end game for GW2 is also siege and WvWvW which is player driven content, and if they don't work out won't GW2 fall in the same boat as Tera?
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the ones that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
Following this logic every game thats not raid based will have no compelling game play XD? I mean key end game for GW2 is also siege and WvWvW which is player driven content, and if they don't work out won't GW2 fall in the same boat as Tera?
Your point? I've never said WvWvW was a good thing to begin with.
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the ones that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
Following this logic every game thats not raid based will have no compelling game play XD? I mean key end game for GW2 is also siege and WvWvW which is player driven content, and if they don't work out won't GW2 fall in the same boat as Tera?
Your point? I've never said WvWvW was a good thing to begin with.
well point is does game have to be driven by raids? i guess Tera and GW2 will be here to test if raids are really needed for a compelling game or player driven content works.
I doubt Guild Wars 2 will have the same issues as TERA, with regards to player retention, mainly because there is no subscription fee that forces players to think every month, "Am I getting my money's worth?" People will constantly start and stop playing GW2, that is a given, however it won't be like TERA, where a player would stop playing and only return if something major has been added/changed. It is why on the forums for these newer games like SW:TOR & Rift, you see people leaving ultimatums like "If you don't do X or add Y I'm unsubbing." Subscription-based themepark games like TERA will never have the player retention levels like the older MMORPGs, as the majority of players will simply get burnt out on the content within months. No matter how longevity the devs try to add into systems like Guild v Guild & Political System.
I doubt Guild Wars 2 will have the same issues as TERA, with regards to player retention, mainly because there is no subscription fee that forces players to think every month, "Am I getting my money's worth?" People will constantly start and stop playing GW2, that is a given, however it won't be like TERA, where a player would stop playing and only return if something major has been added/changed. It is why on the forums for these newer games like SW:TOR & Rift, you see people leaving ultimatums like "If you don't do X or add Y I'm unsubbing." Subscription-based themepark games like TERA will never have the player retention levels like the older MMORPGs, as the majority of players will simply get burnt out on the content within months. No matter how longevity the devs try to add into systems like Guild v Guild & Political System.
true, GW2 doesn't really need to retain player like sub based games do. Well its the generations issue, too many people are playing mmorpgs like singler play ga,e. The whole point of mmorpg is the mmo part, which is player interaction with each other, thats what drives the game for you to play for a long time. but everyone want to play it like singler player game and well this is what you get = They demand update every few month.
That was the one thing I really wish I had gotten to experience in Tera CBT was the BAMs.
Kept making new toons instead of playing one high enough to find BAMs.
Got a lancer to like... 17?
If BAMs become forced group content at any point, I think they'll be a lot less interesting than being solo-able by highly skilled players.
After all, players naturally seek efficiency and min/max.
If you can solo a BAM in 20 minutes and get 100% of the loot/XP or be in a group and kill 4 BAMs in 20 minutes and get 25% of the loot/XP each kill, people will almost always BAM farm in groups.
Open World PvP has to have a point beyond grinding for gear/stats.
That is why WoW pretty much completely got rid of it, TOR open world failed, etc.
That is why EvE/DAOC etc. were so successful - reason to fight beyond the selfish.
Will political system give reason to fight open world outside of gear/stat/personal advancement?
That, IMO, is what makes/breaks an open world system.
Killed WAR too because it was more efficient to keep swap than to actually care about winning and holding.
I doubt Guild Wars 2 will have the same issues as TERA, with regards to player retention, mainly because there is no subscription fee that forces players to think every month, "Am I getting my money's worth?" People will constantly start and stop playing GW2, that is a given, however it won't be like TERA, where a player would stop playing and only return if something major has been added/changed. It is why on the forums for these newer games like SW:TOR & Rift, you see people leaving ultimatums like "If you don't do X or add Y I'm unsubbing." Subscription-based themepark games like TERA will never have the player retention levels like the older MMORPGs, as the majority of players will simply get burnt out on the content within months. No matter how longevity the devs try to add into systems like Guild v Guild & Political System.
having no subscription fee, also comes with a prize. due to the free and open nature it has. it also attracts the worse of the worse kind of people. every 8 year old will have access to it.
a community is very important in a MMO. do you think that a game that is so accessible to everyone can host and sustain a good healthy and, mature community for too long?
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the ones that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
Following this logic every game thats not raid based will have no compelling game play XD? I mean key end game for GW2 is also siege and WvWvW which is player driven content, and if they don't work out won't GW2 fall in the same boat as Tera?
Your point? I've never said WvWvW was a good thing to begin with.
you still trolling here? lol amazing what boredom can do to some people!
I started reading this thread in hopes of reading some cool PVP stories in Tera. It started out that way, but then as I kept reading (I don't know why I didn't stop pages ago), it slowly turned into a discussion not even about Tera.
So uh, can you go back to talking about Tera PVP? It was kind of interesting. I guess I better keep reading though, someone should just tell me what page it goes back to being about Tera PVP.
I started reading this thread in hopes of reading some cool PVP stories in Tera. It started out that way, but then as I kept reading (I don't know why I didn't stop pages ago), it slowly turned into a discussion not even about Tera.
So uh, can you go back to talking about Tera PVP? It was kind of interesting. I guess I better keep reading though, someone should just tell me what page it goes back to being about Tera PVP.
Okay here's a PvP story, a member in our guild left to join another guild calling us unproffesional and immature...alright, it's a BETA calm down man.
So we were just running around looking to fight some BAMs and we saw him in a group fighting some with his new guild, so we took them on 5v5 and won, they came back and we won again. I found that pretty funny.
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the ones that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
Following this logic every game thats not raid based will have no compelling game play XD? I mean key end game for GW2 is also siege and WvWvW which is player driven content, and if they don't work out won't GW2 fall in the same boat as Tera?
Your point? I've never said WvWvW was a good thing to begin with.
you still trolling here? lol amazing what boredom can do to some people!
Comments
Fine I'll bite and go back on topic.
Does everyone really think the political system is the main end game make or break point?
I personally really really enjoyed killing BAMs, and I've seen a lot of open dungeons where people are killing them, reminds me a lot of FFXI in that reguard, and honestly its partying is something I've longed for when it comes to grouping in an mmo.
I also really really enjoy the combat, and the fact that I can use a controller to play this game is a major bonus.
Do you think the instances at high level, the open world dungeons / areas, and world bosses / Instanced PVP won't be major selling points?
The political system seems cool and all, I'd love to help make someone a vanarch, of course being one would be fantastic... but contributing to one might be fun too... perhaps if we had a large guild group from people we knew for instance.
So my point is this, does this game not have a full enough bag of tricks?
Well, it largely depends on how it's implemented. In a PvP server you can vote against a guild that is harassing you or pro a guild that devotes time hunting PKs for example. Or a guild can "force" people's votes by threatening and so on. It could definitely have a positive influence ... or no influence at all, we'll just have to wait and see. Especially since the people in the west are modifying it so it won't be the same as in Korea. It may end up worse of course hehe.
I put it this way,to put it the nicest way possible. If the political system is such a big part of the game then why does no one talk about how it is playing out in the Korean version or the Japanese version? No one talks about it at all except the few articles that came out right after it was released but then never spoken about again other then by people who don't know what it even really entails. I'm just saying, if it really is such an important part of the game then more people would be talking about it or live streaming events involved with it but there is nothing.
well thats my point if its not a big deal then shouldn't we be focusing on its other features?
I mean its a free for all pvp game that has action based open world combat, it brings new things to the table.
Sure its not perfect, nothing is.
What is really going to "kill" its longevity in your opinion?
The same thing that kills all MMOs, people rushing to max level and getting bored of the content. Now considering how easily its to be one shotted in OW PvP, you can't comaplain about people leveling too fast on those servers since no one wants to be camped.
Quite. One shotting, stun locks, certain stealth mechanics anything that causes you to loose control of your character for any length of time are all things that have no place in a game that takes pvp 'seriously'. That is pvp game design 101.
The 'dont get in a position (range) of someone that can one shot you' argument just shows naivety imho. There are only two outcomes really, people will roll popori archers and saucers, hide in scenery griefing and ganking or they will end up complaining (validly) and eventually quit.
Is that any different from WoW?
or any other MMO really?
In SWTOR someone in full 60 rank PVP gear can easily kill you before you know whats going on.
I mean if the worst thing you can say about TERA is that it has all the failings every other game has, then that does not seem so bad?
4 level difference can get you killed in one shot in TERA. Which was brought up earlier in this thread. That is quite different. Also, WoW is faction based, so there are areas that you would unlikely find someone of the other faction around unlike in a FFA PvP game where those people will be leveling with you right beside you the whole time.
The thing is thats what western audience want, which is really awakard. If you make lvling take time than complain about is been too grindy, but when you lvl so fast they complain about no end game. Its like playing a single player game and complain about the campain takes too long, but then when campain is shorten they complain that there is no content. Idk feel really self contridicting to me what lot of western player wants =
What will kill TERA's longevitity is that there is not enough there, in terms of compelling gameplay for the majority of players who want a reason to sub month after month. Sure the Political system will keep those few guilds, that will be willing to constantly work at that, quite occupied. But for the rest there's your typical PvP Battlegrounds, 5-man Dungeons and BAMs.
If it wasn't an issue in AoC PvP servers, I don't think it'll be an issue here tbh.
Thats what most mmorpg have, what more exactly do you want? you got PvP battle ground, guild war, around 7 or so 5 man dungeons, BAM, open world FFA PvP , 20 man raid, and soon 4 way server war. I mean what more do you want?
Guild Wars, and OW FFA PvP is not concent. Also, the 20 man rift raids you talking about ... you mean the "open world events" which is not technically a raid, that are crashing the servers everytime they try to start them? and the 4 way server war which is also player driven content which never works out and isn't even out in Korea yet.
Following this logic every game thats not raid based will have no compelling game play XD? I mean key end game for GW2 is also siege and WvWvW which is player driven content, and if they don't work out won't GW2 fall in the same boat as Tera?
Your point? I've never said WvWvW was a good thing to begin with.
well point is does game have to be driven by raids? i guess Tera and GW2 will be here to test if raids are really needed for a compelling game or player driven content works.
I doubt Guild Wars 2 will have the same issues as TERA, with regards to player retention, mainly because there is no subscription fee that forces players to think every month, "Am I getting my money's worth?" People will constantly start and stop playing GW2, that is a given, however it won't be like TERA, where a player would stop playing and only return if something major has been added/changed. It is why on the forums for these newer games like SW:TOR & Rift, you see people leaving ultimatums like "If you don't do X or add Y I'm unsubbing." Subscription-based themepark games like TERA will never have the player retention levels like the older MMORPGs, as the majority of players will simply get burnt out on the content within months. No matter how longevity the devs try to add into systems like Guild v Guild & Political System.
true, GW2 doesn't really need to retain player like sub based games do. Well its the generations issue, too many people are playing mmorpgs like singler play ga,e. The whole point of mmorpg is the mmo part, which is player interaction with each other, thats what drives the game for you to play for a long time. but everyone want to play it like singler player game and well this is what you get = They demand update every few month.
That was the one thing I really wish I had gotten to experience in Tera CBT was the BAMs.
Kept making new toons instead of playing one high enough to find BAMs.
Got a lancer to like... 17?
If BAMs become forced group content at any point, I think they'll be a lot less interesting than being solo-able by highly skilled players.
After all, players naturally seek efficiency and min/max.
If you can solo a BAM in 20 minutes and get 100% of the loot/XP or be in a group and kill 4 BAMs in 20 minutes and get 25% of the loot/XP each kill, people will almost always BAM farm in groups.
Open World PvP has to have a point beyond grinding for gear/stats.
That is why WoW pretty much completely got rid of it, TOR open world failed, etc.
That is why EvE/DAOC etc. were so successful - reason to fight beyond the selfish.
Will political system give reason to fight open world outside of gear/stat/personal advancement?
That, IMO, is what makes/breaks an open world system.
Killed WAR too because it was more efficient to keep swap than to actually care about winning and holding.
having no subscription fee, also comes with a prize. due to the free and open nature it has. it also attracts the worse of the worse kind of people. every 8 year old will have access to it.
a community is very important in a MMO. do you think that a game that is so accessible to everyone can host and sustain a good healthy and, mature community for too long?
you still trolling here? lol amazing what boredom can do to some people!
I started reading this thread in hopes of reading some cool PVP stories in Tera. It started out that way, but then as I kept reading (I don't know why I didn't stop pages ago), it slowly turned into a discussion not even about Tera.
So uh, can you go back to talking about Tera PVP? It was kind of interesting. I guess I better keep reading though, someone should just tell me what page it goes back to being about Tera PVP.
Okay here's a PvP story, a member in our guild left to join another guild calling us unproffesional and immature...alright, it's a BETA calm down man.
So we were just running around looking to fight some BAMs and we saw him in a group fighting some with his new guild, so we took them on 5v5 and won, they came back and we won again. I found that pretty funny.
OH tell me about it.
There I was, we just took a keep and holding off the enemy and someon asks in chat "so, are we just skirmishing here or are we moving on...?"
then people started breaking away to move to the next keep.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo