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Arenanet: The Evolution of Narrative in Personal Story

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Comments

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Dream_Chaser

    Except that ArenaNet have had their mettle tested countless times by people in betas - not just by fans, but by press, and the general public. All have come away impressed, and the content wasn't even complete.

    So we kind of already know.

    Press previews tend to be positive for terrible games, which makes it hard to trust much of what they have to say.

    I'm a believe it when I'm playing it kind of guy, so, I remain skeptical until that day.

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • fonyfony Member Posts: 755

    played the demo several times at PAX east 2011 and NYC meet & greet in 2010. the stories are different based on your choices, which is all they're saying here.

  • PurplehazzPurplehazz Member Posts: 27

    Originally posted by RizelStar

    Some key things in there are interesting I wonder did any on else spot the key things.

    Considering your post is an opinion of those key things I would doubt anyone knows exactly what you are talking about.  That being said I really like just about everything they said in this article.  The immersive aspect of the story line is going to be unparelled IMO.

    the one thing I like the most is the fact that the scaling of your personal story follows the scaling in any event in the game.  Bring your friends to show them a part of your story or to become part of your story.  This is a great way to make an RPG experience into a mmo feeling type experience.

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