but you will still lose in eve while you wait other get game experience and that will make you quit again on the long run and you will wait for 3rd server
I would play the game if they opened a new server and made mining botproof, can't stand all the mining bots in highsec, at the same time I can understand why veterans don't like that idea. I really like the game and have played it for 5 months before I stopped, it just feels pointless starting out from scratch now.
As a new player EvE felt very much like a pyramid game where people are sitting at the top with original blueprints, nullsec empires, fully trained characters etc. New players are the slaves at the bottom of the pyramid doing all the boring work noone really wants to do. Sure there are ways to get to the top even if you start now, the effort needed means you can't live your real life though, or you have to spend alot of real money which I'm very much against. It's too bad really because the game is awesome, I just can't be bothered to play it starting at such an extreme disadvantage.
I would love to play EvE on a server that resets once every year or something like that, with faster skilltraining and new starsystem layout after every reset. Imagine the fights for territory after every reset and the fights with everything you have right before the server resets, that would promote alot of action all over the place instead of the boring politics between top players in the pyramid building empires.
Why would i have to care about the big fish? As a small fish i have enough easy prey and as long as I dont try to piss some vet off im probably gonna be left alone. With 5 month worth of skill you should have about 5mil SP which makes you able to do quite a lot of things really, either go PVP in low/null in some corp or go PVE with some friend in highsec (lv 4 missions) you should make quite a nice profit from this and once you are able to get a good ship and make some incursions the ISK aint really that much of an issue anymore. I mean im quite a lazy player and can easily make 50-100mil per day by station trading on two characters which requires maybe 1hour per day of time max.
I started in 2010 with many 'vets' having years and years on me and I'm doing quite well. Why should we try to make it more accessible for people who come from games that are on easy mode and reward people for logging in, just because you can't harden the fuck up (tm CCP) doesnt mean the game should be made to accommodate you.
The point is that the guilds they HAVE are so entrenched there is no way to get them out. So for new players with the idea of say, making their own corporation, it is nearly undoable.
Why should they "get out"? If they have the organization and skill to stay alive for years that is something to be applauded, why should effort and success be seen as a negative? Because the new guy has a harder time? Shit lets knock down APPLE and FACEBOOK because new guys might have a hard time with them around. This is the kind of attitude and culture people are coming to accept? Everything has to be easy and handed to you?
Bravo!
I'd bet dollars to donuts that if hypothetically the server was reset tommorow (and there wasn't a mass exodus) within a year things would look very similar to what they do now. The same groups of players would get back together and do what they did before. The motivated and power hungry players would form huge alliances and control null sec again. The players who just want to brawl and kick each other in the teeth endlessly (fac war and pirates) would be in low sec again. The industrialist, miners and mission runners would be in high sec again. And the people who want to whine and complain about how unfair it all is will have quit already.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
but you will still lose in eve while you wait other get game experience and that will make you quit again on the long run and you will wait for 3rd server
Knowledge in Eve is a huge advantage. It's something new players don't understand until they've been around a while and fought in a few hundred fleet fights.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
Have you ever watched the butterfly effect video of Eve Online it is the best vid out there that axplains why there is only one server.
We do not need another server and as a player who has started new characters what makes Eve are the players. Find a decent corp or alliance and stick with them. If your looking to solo Eve Online your in the wrong MMO.
Even a two day old character can have an effect in a pvp fleet yeh you wont be flying the same awesome ships as your buddies, but the respect and trust you get from just being there putting your ship and pod on the line to save your system or pos or station can be quite huge.
Making money in Eve is easy if you have half a brain. Play the markets, mine ore or ice, run missions exploration, put together packages and put them on contracts. And if your in a decent corp you will often find the memebers may give you stuff thats of no use to them but can be to you.
It may look impossible to get a foot hold in Eve Online, but it is far from the truth. aliegencies are always shifting and alliances rise and fall like the tides. You just have to know how to ride its currents, or you will drown.
I think a lot of people dont realize why EVE a very old MMO is still around, kicking and GROWING.
It not only attracts new players , but there is real incentive to retain the vets.
start monkeying with this to appease the "have it now" theme park crowd and you will likley kill that longevity and kill EvE.
not that some of the suggestions / points dont have merit in a vacuum, I just dont think the whole point of eve and its long term success is understood by those making the suggestions.
making that jump to end game-all skills sounds fun, but your achievments would lose all meaning and value, the hunger for the speed at which you achieved all that with very little time effort or satisfaction would make you lose intrest and seek another game.
The old timers, with years invested may lose interest as well, and when they go .. what will be left after the theme-park content locust all grow bored and move on to the next game that gives them fast shinies ??
I think a lot of people dont realize why EVE a very old MMO is still around, kicking and GROWING.
It not only attracts new players , but there is real incentive to retain the vets.
start monkeying with this to appease the "have it now" theme park crowd and you will likley kill that longevity and kill EvE.
not that some of the suggestions / points dont have merit in a vacuum, I just dont think the whole point of eve and its long term success is understood by those making the suggestions.
making that jump to end game-all skills sounds fun, but your achievments would lose all meaning and value, the hunger for the speed at which you achieved all that with very little time effort or satisfaction would make you lose intrest and seek another game.
The old timers, with years invested may lose interest as well, and when they go .. what will be left after the theme-park content locust all grow bored and move on to the next game that gives them fast shinies ??
exactly ...
I certainly understand the vets not wanting a change. And the vets run the game so there will never really be any change to this mechanic I know. And the game is definately successful and a unique and fun experience. I actually enjoyed my time when I played. But I have a inherent and personal distaste, at a fundamental and visceral level, for any game mechanic that simply rewards who subscribed longer or who paid the most money.
But as to actual subscription growth I would be very interested to see what portion of that are veterans adding more and more alt accounts and what are truly new players. A long-term vet with only one account is extraordinarily rare these days...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
I subbed literally at the beginning on 2010, whats that like 6 or 7 years after the initial release. By your logic I shouldn't even be in the game since its so newb unfriendly, but hey I found a way to get by. Although I should mention that I did a trial in 2007 and failed out of EvE. Second try was the charm for me, I also read a shitload on the eve wiki before trying again.
Why would opening another server hurt anybody on another server? I tried the trial awhile back, and thought it was a good game, but everyone is already entrenched, corporations are done already, etc. Much like the OP said, it just seemed like i was walking into something that i could never rise to become part of.
I for one would give it a go if a new server opened for new players.
Can someone elaborate on why it would hurt the game just to open a new server? Does one server affect another?
Espescially with Dust coming up, i feel like alot of people will want to see the other side of the setup, in EvE, but that they will hit the same wall.
This thread has been done to death on the EVE Forums, fyi there is another server, the Chinese one, and the only reason that one exists is because the Chinese government doesn't want its citizens to interact in a virtual world with citizens of other (read Western) nations.
Thats all fine and good, nothing to do with my question though...
The whole point of EVE (Everyone vs Everyone) is the idea of a single shard, that everyone lives in and tries to succeed in, you give people two shards to choose from and its not really "Everyone" anymore. If you do something really epic on Server A and become EVE-famous, you might not be on Server B.
Again, how does having two servers affect each other? So what if i'm only known by 50% or less of the playerbase? How does that affect the game, exactly??
EVE is about people being able to affect the world, you make two worlds and you create bubbles for people to live in, CCP doesn't want that, it wasn't their original "idea" behind EVE.
I'm absolutely POSITIVE CCP wants money more than an idea. if it brings new players(RE:new money) into the game, they'd be crazy not to do it.
They want to make a single world where if you do something epic you can be felt. Why have 2 servers where two different guilds are dominant when you can throw them both on one and let them have at each other.
The point is that the guilds they HAVE are so entrenched there is no way to get them out. So for new players with the idea of say, making their own corporation, it is nearly undoable.
My question still stands i'm afraid....Why does opening a new server harm the other server? Why not let a new 350k get their start on the game like the last did?
Sorry, i only played the trial, and not for long, so i don't really know what the effects would be. If a new server opened, are you guys worried people would leave in masse for a new server killing the old one? Please, im trying to understand.
All i see from the responses are 'IF they open a new server, my epeen wont show as much, half as many people would see it'
bottom line - they won't, and those who actually play EVE now don't want them to. EVE is an acquired taste. Also - I have plenty of fun playing EVE and didn't start a long time ago. It is a sandbox game where you do what you want - you do not have to Win to enjoy it. In fact i do not think you can actually win EVE, because there is always a faster gun or sneakier thief or etc. What you can do is enjoy yourself playing a cut-throat game YOUR Way, but again, it is an acquired taste.
Why would opening another server hurt anybody on another server? I tried the trial awhile back, and thought it was a good game, but everyone is already entrenched, corporations are done already, etc. Much like the OP said, it just seemed like i was walking into something that i could never rise to become part of.
I for one would give it a go if a new server opened for new players.
Can someone elaborate on why it would hurt the game just to open a new server? Does one server affect another?
Espescially with Dust coming up, i feel like alot of people will want to see the other side of the setup, in EvE, but that they will hit the same wall.
This thread has been done to death on the EVE Forums, fyi there is another server, the Chinese one, and the only reason that one exists is because the Chinese government doesn't want its citizens to interact in a virtual world with citizens of other (read Western) nations.
Thats all fine and good, nothing to do with my question though...
The whole point of EVE (Everyone vs Everyone) is the idea of a single shard, that everyone lives in and tries to succeed in, you give people two shards to choose from and its not really "Everyone" anymore. If you do something really epic on Server A and become EVE-famous, you might not be on Server B.
Again, how does having two servers affect each other? So what if i'm only known by 50% or less of the playerbase? How does that affect the game, exactly??
EVE is about people being able to affect the world, you make two worlds and you create bubbles for people to live in, CCP doesn't want that, it wasn't their original "idea" behind EVE.
I'm absolutely POSITIVE CCP wants money more than an idea. if it brings new players(RE:new money) into the game, they'd be crazy not to do it.
They want to make a single world where if you do something epic you can be felt. Why have 2 servers where two different guilds are dominant when you can throw them both on one and let them have at each other.
The point is that the guilds they HAVE are so entrenched there is no way to get them out. So for new players with the idea of say, making their own corporation, it is nearly undoable.
My question still stands i'm afraid....Why does opening a new server harm the other server? Why not let a new 350k get their start on the game like the last did?
Sorry, i only played the trial, and not for long, so i don't really know what the effects would be. If a new server opened, are you guys worried people would leave in masse for a new server killing the old one? Please, im trying to understand.
All i see from the responses are 'IF they open a new server, my epeen wont show as much, half as many people would see it'
bottom line - they won't, and those who actually play EVE now don't want them to. EVE is an acquired taste. Also - I have plenty of fun playing EVE and didn't start a long time ago. It is a sandbox game where you do what you want - you do not have to Win to enjoy it. In fact i do not think you can actually win EVE, because there is always a faster gun or sneakier thief or etc. What you can do is enjoy yourself playing a cut-throat game YOUR Way, but again, it is an acquired taste.
The guy who killed a Dominix battleship in a t1 hauler was pretty close to winning EVE, then there's also the RVB rifter gang that killed a dread and support fleet, that was pretty close to winning EVE as well.
Why would opening another server hurt anybody on another server? I tried the trial awhile back, and thought it was a good game, but everyone is already entrenched, corporations are done already, etc. Much like the OP said, it just seemed like i was walking into something that i could never rise to become part of.
I for one would give it a go if a new server opened for new players.
Can someone elaborate on why it would hurt the game just to open a new server? Does one server affect another?
Espescially with Dust coming up, i feel like alot of people will want to see the other side of the setup, in EvE, but that they will hit the same wall.
This thread has been done to death on the EVE Forums, fyi there is another server, the Chinese one, and the only reason that one exists is because the Chinese government doesn't want its citizens to interact in a virtual world with citizens of other (read Western) nations.
Thats all fine and good, nothing to do with my question though...
The whole point of EVE (Everyone vs Everyone) is the idea of a single shard, that everyone lives in and tries to succeed in, you give people two shards to choose from and its not really "Everyone" anymore. If you do something really epic on Server A and become EVE-famous, you might not be on Server B.
Again, how does having two servers affect each other? So what if i'm only known by 50% or less of the playerbase? How does that affect the game, exactly??
EVE is about people being able to affect the world, you make two worlds and you create bubbles for people to live in, CCP doesn't want that, it wasn't their original "idea" behind EVE.
I'm absolutely POSITIVE CCP wants money more than an idea. if it brings new players(RE:new money) into the game, they'd be crazy not to do it.
They want to make a single world where if you do something epic you can be felt. Why have 2 servers where two different guilds are dominant when you can throw them both on one and let them have at each other.
The point is that the guilds they HAVE are so entrenched there is no way to get them out. So for new players with the idea of say, making their own corporation, it is nearly undoable.
My question still stands i'm afraid....Why does opening a new server harm the other server? Why not let a new 350k get their start on the game like the last did?
Sorry, i only played the trial, and not for long, so i don't really know what the effects would be. If a new server opened, are you guys worried people would leave in masse for a new server killing the old one? Please, im trying to understand.
All i see from the responses are 'IF they open a new server, my epeen wont show as much, half as many people would see it'
bottom line - they won't, and those who actually play EVE now don't want them to. EVE is an acquired taste. Also - I have plenty of fun playing EVE and didn't start a long time ago. It is a sandbox game where you do what you want - you do not have to Win to enjoy it. In fact i do not think you can actually win EVE, because there is always a faster gun or sneakier thief or etc. What you can do is enjoy yourself playing a cut-throat game YOUR Way, but again, it is an acquired taste.
Because "One world" is a big selling point of EvE, anything you do matters and impacts (potentially) everyone who plays eve. There is a whole meta game (see eve news 24) built around EvE (one of the reasons you often here its a game more fun to read about than play) I know I sure wish I could be a part of the BiG sov wars and headlines
another server would mean all that news was irrelevant to 50% (theorertically) of the people, seriously watering down the impact and immerision and sense of "reality"
nobody wants to read about what some guild is doing in another realm, you would want to read about your realm no ?
I'm not sure I am articulating this well enough, but one of the many unique things about EvE is that its one world, perhaps part of the many factors that comprise its success.
Do we really want to see watered down, made to comply with every other single game out there .. and end up as WoW in space with ship flying panda bears .... I sure dont.
I couldn't ever get into this game because everyone I knew was already so rich and had everything they'd ever need.
I'd play it if a new server opened up though!
Stop being a little itty bitty girl
I started almost 2 years ago and havne't looked back since. It's been tough to play any other MMO since starting EvE.
Your misconception that you won't ever be able to enjoy the game because you didn't start at release is horribly misplaced. It sounds like more of a personal problem to be honest. By your definition games should always re-release a new server whenever you decide you want to play since it's entirely unfair for anyone to have an advantage over you having played the game longer.
Funny part - You would still get wrecked because in-game experience goes such a long way that people know where to rush their points for maximum efficiency while you would probably fart around with mining and destroyers for a bit like a good nub.
Well, vets like to bring up this "entitled" point. For example your final line above:
"This is the kind of attitude and culture people are coming to accept? Everything has to be easy and handed to you?"
This is all so noble of a thought from the vets to have to "earn" it. So how did vets exactly "earn" their skill points??? Simply by subscribing for a longer period of time. PERIOD. That is THE ONLY factor in obtaining skill points.
I've proposed in the past to allow people under, say 60 million skill points, to be able to purchase skill points with ISK. Veterans went banana full monkey tilt at that idea. That idea which, in fact, literally requires you to EARN skill points not just be entitled to them for subscribing longer. Sure you can buy a veteran character today, but only buy paying EVE veterans money. Fact is, EVE veterans are the ones being entitled and selfish...
No, its not simply subscribing longer, its sitting thru the bullshit when you didn't have enough skillpoints to join in the the epic stuff and still toughing it out by finding other things to occupy your time, grinding isk, learning game mechanics, politics, while training skills towards your goals (whatever your goals are).
I had to be a shit nullsec renter for a year before I got to join a proper PvP alliance, being a target for pvp roaming gangs and grinding up isk like a serf to help my corp pay for rent. Now I get to be the predator and it was well worth the ~effort~. Why should some noob with too much money be allowed to buy 30 million SP and think he is my 'equal' without having to 'tough it' like I did.
That's perfectly valid view and I do understand the vets feeling on that. Your view above is an honest view. Way more honest than the vets that say "SP don't matter"
If more vets described the reality like this to potential noobies I wouldn't have a problem with it...
On your final point though purchasing a character is already allowed and in fact supported by CCP. The catch is you can only purchase them by giving an EVE veteran your money basically...
Yes you give a EVE vet your money or ISK rather, what is the problem with that? He spent time improving his character while you just wanted in fast and payed him money for his character. Is there an issue?
Yeah the issue is you are buying a possibly 100 million SP character right off the bat and didn't earn it in any way either. My idea allows a player to actually work (i.e. grind) his way to earning ISK in order to speed his SP accrual. It would give noobs the feeling that they don't have to simply wait for the clock to tick but can actually EARN their SP.
I don't know why vets are so fearful of this. It would allow a hard working young whipper snapper to actually pass (in terms of skill points) some people who work less and onlly wait for their SP to accrue.
People wont grid .. they will buy plex, path of least resistance and all that stuff
I couldn't ever get into this game because everyone I knew was already so rich and had everything they'd ever need.
I'd play it if a new server opened up though!
Stop being a little itty bitty girl
I started almost 2 years ago and havne't looked back since. It's been tough to play any other MMO since starting EvE.
Your misconception that you won't ever be able to enjoy the game because you didn't start at release is horribly misplaced. It sounds like more of a personal problem to be honest. By your definition games should always re-release a new server whenever you decide you want to play since it's entirely unfair for anyone to have an advantage over you having played the game longer.
Funny part - You would still get wrecked because in-game experience goes such a long way that people know where to rush their points for maximum efficiency while you would probably fart around with mining and destroyers for a bit like a good nub.
Actually destroyers are pretty badass (for newbies) these days .. have popped quite a few decked out folks thinking my catalyst was an easy kill ;P
Corps are not entrenched and wealth is constantly created and destroyed its why love this game. takes about 3 months to get somewhat ok skills but thats it
you may as well /quit life too since there are people out there who have a headstart on you and have more money and skills.
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Comments
BestSigEver :P
Why would i have to care about the big fish? As a small fish i have enough easy prey and as long as I dont try to piss some vet off im probably gonna be left alone. With 5 month worth of skill you should have about 5mil SP which makes you able to do quite a lot of things really, either go PVP in low/null in some corp or go PVE with some friend in highsec (lv 4 missions) you should make quite a nice profit from this and once you are able to get a good ship and make some incursions the ISK aint really that much of an issue anymore. I mean im quite a lazy player and can easily make 50-100mil per day by station trading on two characters which requires maybe 1hour per day of time max.
Bravo!
I'd bet dollars to donuts that if hypothetically the server was reset tommorow (and there wasn't a mass exodus) within a year things would look very similar to what they do now. The same groups of players would get back together and do what they did before. The motivated and power hungry players would form huge alliances and control null sec again. The players who just want to brawl and kick each other in the teeth endlessly (fac war and pirates) would be in low sec again. The industrialist, miners and mission runners would be in high sec again. And the people who want to whine and complain about how unfair it all is will have quit already.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Knowledge in Eve is a huge advantage. It's something new players don't understand until they've been around a while and fought in a few hundred fleet fights.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
To the OP
Have you ever watched the butterfly effect video of Eve Online it is the best vid out there that axplains why there is only one server.
We do not need another server and as a player who has started new characters what makes Eve are the players. Find a decent corp or alliance and stick with them. If your looking to solo Eve Online your in the wrong MMO.
Even a two day old character can have an effect in a pvp fleet yeh you wont be flying the same awesome ships as your buddies, but the respect and trust you get from just being there putting your ship and pod on the line to save your system or pos or station can be quite huge.
Making money in Eve is easy if you have half a brain. Play the markets, mine ore or ice, run missions exploration, put together packages and put them on contracts. And if your in a decent corp you will often find the memebers may give you stuff thats of no use to them but can be to you.
It may look impossible to get a foot hold in Eve Online, but it is far from the truth. aliegencies are always shifting and alliances rise and fall like the tides. You just have to know how to ride its currents, or you will drown.
I think a lot of people dont realize why EVE a very old MMO is still around, kicking and GROWING.
It not only attracts new players , but there is real incentive to retain the vets.
start monkeying with this to appease the "have it now" theme park crowd and you will likley kill that longevity and kill EvE.
not that some of the suggestions / points dont have merit in a vacuum, I just dont think the whole point of eve and its long term success is understood by those making the suggestions.
making that jump to end game-all skills sounds fun, but your achievments would lose all meaning and value, the hunger for the speed at which you achieved all that with very little time effort or satisfaction would make you lose intrest and seek another game.
The old timers, with years invested may lose interest as well, and when they go .. what will be left after the theme-park content locust all grow bored and move on to the next game that gives them fast shinies ??
exactly ...
I certainly understand the vets not wanting a change. And the vets run the game so there will never really be any change to this mechanic I know. And the game is definately successful and a unique and fun experience. I actually enjoyed my time when I played. But I have a inherent and personal distaste, at a fundamental and visceral level, for any game mechanic that simply rewards who subscribed longer or who paid the most money.
But as to actual subscription growth I would be very interested to see what portion of that are veterans adding more and more alt accounts and what are truly new players. A long-term vet with only one account is extraordinarily rare these days...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I subbed literally at the beginning on 2010, whats that like 6 or 7 years after the initial release. By your logic I shouldn't even be in the game since its so newb unfriendly, but hey I found a way to get by. Although I should mention that I did a trial in 2007 and failed out of EvE. Second try was the charm for me, I also read a shitload on the eve wiki before trying again.
bottom line - they won't, and those who actually play EVE now don't want them to. EVE is an acquired taste. Also - I have plenty of fun playing EVE and didn't start a long time ago. It is a sandbox game where you do what you want - you do not have to Win to enjoy it. In fact i do not think you can actually win EVE, because there is always a faster gun or sneakier thief or etc. What you can do is enjoy yourself playing a cut-throat game YOUR Way, but again, it is an acquired taste.
Currently bored with MMO's.
The guy who killed a Dominix battleship in a t1 hauler was pretty close to winning EVE, then there's also the RVB rifter gang that killed a dread and support fleet, that was pretty close to winning EVE as well.
Because "One world" is a big selling point of EvE, anything you do matters and impacts (potentially) everyone who plays eve. There is a whole meta game (see eve news 24) built around EvE (one of the reasons you often here its a game more fun to read about than play) I know I sure wish I could be a part of the BiG sov wars and headlines
another server would mean all that news was irrelevant to 50% (theorertically) of the people, seriously watering down the impact and immerision and sense of "reality"
nobody wants to read about what some guild is doing in another realm, you would want to read about your realm no ?
I'm not sure I am articulating this well enough, but one of the many unique things about EvE is that its one world, perhaps part of the many factors that comprise its success.
Do we really want to see watered down, made to comply with every other single game out there .. and end up as WoW in space with ship flying panda bears .... I sure dont.
Stop being a little itty bitty girl
I started almost 2 years ago and havne't looked back since. It's been tough to play any other MMO since starting EvE.
Your misconception that you won't ever be able to enjoy the game because you didn't start at release is horribly misplaced. It sounds like more of a personal problem to be honest. By your definition games should always re-release a new server whenever you decide you want to play since it's entirely unfair for anyone to have an advantage over you having played the game longer.
Funny part - You would still get wrecked because in-game experience goes such a long way that people know where to rush their points for maximum efficiency while you would probably fart around with mining and destroyers for a bit like a good nub.
Only way I'm coming back is if they get rid of ship spining and bring back incarna. Server or no server.
People wont grid .. they will buy plex, path of least resistance and all that stuff
Actually destroyers are pretty badass (for newbies) these days .. have popped quite a few decked out folks thinking my catalyst was an easy kill ;P
Corps are not entrenched and wealth is constantly created and destroyed its why love this game. takes about 3 months to get somewhat ok skills but thats it
you may as well /quit life too since there are people out there who have a headstart on you and have more money and skills.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -