I want to draw some attention to an article by Tevis Thompson. It is a bit long but if you were or are interested in Zelda or the evolution of RPGs then its worth the read or skim:
I do not especially agree that Zelda should be 'harder', because the difficulty of modern games has been dictated by the modern player: We want easy games. I am annoyed by it too sometimes, but it is something we have to come to terms with for big titles like Zelda.
But what I got most out of his article was from this paragraph:
Modern Zeldas are translations of their 2D forbearers; they’ve never been fundamentally reconceived in 3D from the ground up. In choosing what elements made Zelda fundamentally Zelda, Nintendo chose poorly. They took the puzzles instead of the action, the conventions instead of the world, the items instead of the spirit.
You may feel insulted by his article because in your opinion, the fundemental Zelda is puzzles. Telon notes, Zelda I and II were devoid of puzzles. This is where a contention may created between old and new fans of the series, because older Zelda fans like myself see Zelda fundementally as an action open-world RPG with endless secrets and interests... But that just isn't the direction the series went.
Although Zelda is doing well financially still, I agree with the article that it would be doing better and be a higher quality game if it had stuck to its original fundementals. But that is difficult to tell...
Also arguably the technology/design saavy just was not there to make OoT more action centric like we see in action RPG's today... Which in my opinion explains the direction that Zelda has taken as a 'puzzle' and 'fetch quest' game.
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Let me pose this to you: if 14 out of 16 games in the series (if you don't include remakes) are puzzle games, and the puzzles were really introduced in 1991, what makes you think it was an action game? The first 2 games that came out in the first 5 years of the series, or the last 14 games over the last 20 years... Shouldn't you have been complaining to Nintendo that the series took a turn for the worse some 15-20 years ago when Link to the Past and Link's Awakening threw puzzles squarely in your face?
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Talk about delusions of nostalgia. The first Zelda game wasn't even that great by the standards of the era, Metroid and Mario were much better designed IMO. Now Nintendo decided things like "coherent level design" and "plot" are important, and this guy complains. I think he's forgetting that games are meant to appeal to the mainstream, not the other way around.
ive lost my "love" for Zelda with skyward sword. I love what it is and im glad it is what it is. Kids these days are essentially getting a simlar expierence as I did with Orcarina of Time. But I am old now and I just can't get into the cutsie crap anymore.
For nostalgia i bought 3DS and OoT and i love it becouse i remember it when i played it on my n64 in 90s and it is even with better graphics andnow mobile i would never dreamed of playing OoT on the road.
But Skyward for is terible i just can't enjoy it anymore. OoT prolly my last Zelda i realy loved playing.
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I'll be honest with you, I didn't know they were still making Zelda games.
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What is the 16th zelda game? I think theres 15 (and 9/15 are top down). Anyways, not all of the games except the first one were 'puzzle' games. My first experience with zelda was the SNES 'a link to the past' which was an action RPG. In my opinion, lttp follows the articles fundementals of what he sees the original zelda as very well... The articles main complaint with lttp was not that it was a puzzle game, but that it was too easy and give players hints on where to place bombs. The focus of lttp was still on exploration and combat.
So lttp was zelda 4, so that is 4 zeldas that were exploration-centric. Then one of the later zelda games was just a rehash of zelda 4 for gameboy, so that is another. Then there were 4 other top-down zelda games for gameboy, and at least one of them (the only one I have played, oracle of seasons) had the same focus on exploration. So we may be looking at 6-9 out of 15 of the games being exploration-centric.
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I still have the gold nes Zelda cartridge and it still plays great. I heard there was a bettery in it or something years ago, but it still works.
Is that true about a battery or was it a myth?
It's okay man. Neither did I.....
Now that I think about it, they always have a stand in the San Francisco mall to play Nintendo games. Zelda is usually a title playing. So I guess I did know, but I don't care too much for it.
I disagree. When Zelda came out I couldn't put it down. For me Metroid and even Mario were meh, compared to Zelda.
The first Zelda had simplistic "puzzles" very simular to the "puzzles" doted by Skyrim today... push this stone to uncover a hole. lol. Actually in that respect Zelda was stronger... you had to walk certain directions in the lost forest to "unlock" the correct path, etc..
I didn't care as much about the second in the series and absolutly hated every other installment in the series since.
The first four Zelda games had a few puzzles here and there, but they were mostly about combat.
Then years later, I picked up Twilight Princess and was like, whoa, this is a Zelda game? What happened? This is awful. Nintendo seemed to be trying to make it mostly about puzzles, but the puzzles weren't any good. It was mostly a contest of "see if you can randomly guess what the game designer was thinking when he made this". Banging your head against a wall until you either randomly guess right or give up and look up the answer online does not make for interesting gameplay.
It also doesn't help that the combat in Twilight Princess is really hard to control, unlike the very clean, precise controls of the first four Zelda games.
What else has happened to the Zelda games after the first four, besides Twilight Princess? After playing Twilight Princess a bit, I don't particularly care to find out.
I played wind waker and I quite loved it tbh. There was enough action to find and I found the ship battles pretty enjoyable. Umm... Yeah o.o The world just opens up after a bit and whie certain parts are locked until you get the power thingie you need for it, i found it quite enjoyable.
I was unpleased with twilight princess graphics and I hate werewolves. Except Josh(sam huntington) hes cool.
Havent tried skyward sword though o.o
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I may be wrong but I am pretty sure Theutus is talking about the 5th zelda game as if it were the first. In his defense though, Orcarina of Time was the 'first' zelda game to many people and the 'only' one (of matter) to many of my friends.
Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com.
I havent really track down the Zelta Series but I hope they dont change the whole concept.
Did Telon actually play Zelda I and II?
There were loads of puzzles in these games. Many more in I than in II.
The puzzles have become more complex over the years, but that's a natural evolution with the technology.
I have to be honest, I have liked every zelda game since the SNES one. The first two were alright but based too much off of knowing exactly where to go, and just wandering aimlessly wasn't that fun for me. Skyward sword was fun for me too, I don't know if thats a bad thing or not, but I'll keep playing them.
I loved Zelda 1& 2 and all the games since then, but for me -Zelda: A Link to the Past- will always be my favorite of them all. I still fire up the old emulator and replay it from time to time.
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I can't really definitivley say anything about the series. I stopped playing at Majoras Mask. All the zelda games are nintendo exclusive which is fine, but none of their consoles have been worth it since the n64. And I'll be damned if i'm gonna blow the money on a console for a single game. Anything the wii/gamecube/w/e can do either my 360/ps3/pc can do better.
I'd love to return to the zelda series but it's just not worth it yet.