I've played EVE for a couple of years and really enjoyed the game. Though i must agree a 9.2 seems high, i'd say something in the mid to high 8 score would have been better. It isn't everyone's cup of tea, but its the most original game out there with a constant growing subscriber base with a plethora of things to do, it deserves a high score.
Playing: EVE Online Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online Looking forward to: Archeage, Kingdom Under Fire 2 KUF2's Official Website - http://www.kufii.com/ENG/ -
Eve is a great game, The only time I was ganked in high sec, I was being stupid, mining in a border high sec system during a hulkageddon. Eve can be very safe if you don't do dumb things.
I just wish they would fix the mind numbingly boring mining. Worst feature of the game. That is why so many people bot that portion of the game.
I also wish they would make 0.0 fights something other than who brings the most big ships. Big ships should be vulnerable without smaller support ships to protect them.
Oh and those stupid cascading menus, remnants from the 90's. really do need to go, that really weakens the UI.
Mining being boring is only because you make it boring. If you do nothing else than stare at that beam going on and off, its the worst experience you ever had. But if you at the same time control a research POS and some invention projects, while on the background your ship is pulling in some ore, you'll get realize that is what it is supposed to be. Mining in a fleet, and actually going for those more risky ore's, instantly gives you plenty of other things to worry about than looking at the beams. Your call though, you can sit in that 1.0 0.9 system with veldspar rock slowly getting smaller.
I launched 6 accounts and put them all into mining work. With buddy invites from my main, they didn't cost me actually anything. Within 56 days they were in hulks, pouring in more materials I could practically handle, and paid naturally all the accounts in PLEXes. You can choose to stare at the beam and think how boring it is, as much as you can become an ice cream bar sales person and wonder why didn't I get anywhere with my life.
Past year or so we have been murdering titans and super cap fleets with battlecruiser gangs (lost 2 billion, killed 120 billion worth of titans in one fight). Now even more with tier 3 battlecruisers, that carry battleship weaponry. It has been a long while since more ships meant victory. Strategically designed fleet wil utterly destroy any larger number fleets of enemy. Ever seen 4 spider tanked dominixes? Silly fucks beat gateganks of 30 with ease. Your call what to fly and whom to fly with.
UI got reasembled in Crubicle, you can build your own now, though its not as good as mod, it's way better than what it was.
Those who say EVE's PVP/PVE and piloting is boring because of it only being "approach + orbit at range" are simply doing it wrong. Those buttons are for travelingl You can train 2x more to be able to tank every PVE event with approach+orbit, but you don't have to, by actually utilizing the movement options and playing the range+transversial+tracking game, you can do alot more with alot less. You choose not to play the game for what it could and how it should be played. it is also the reason why your PVP encounters end up miserably, because other players do manually control their ship.
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
EvE was a good game in the beginning. I played it for 7 years and watched it go from pretty damn addictive to just complete rusbbish.
Maybe they cleaned it up some since I left last year but it failed pretty hard in 2011.
The main issues with it were:
* inability to progress without joining the botter alliances
* developers too cozy with the alliances / actively playing characters inside these alliances
* pay to win (plex -> isk)
* requirement to box
* terrible lag in battles
* moon goo imbalances
* extreme difficulty of soloing
* isk farmers / botters / macroers
* RMT'rs
* poor support
* too many bugs / imbalances (hyrbrids are a great example) ignored for years in favor of new crap content
I could go on forever, terrible terrible developers, aweful game now. I'd give it a 4 out of 10 whereas before it was a 9/10 (2003-2005)
I was Infinity Ziona in EvE in case someone wants to accuse me of having never played it.
Fully agree. The endless hype then followed by the halfhearted delivery of features and lack of iteration as new shiny features are promised only to again not be delivered, as well as the repeated shady dealings by developers ruins it.
It is not a sandbox if the developers are playing favorites. You are not free to be anything you want if you might find yourself an enemy one day with a developer.
It is obvious this review is either written by a paid propaganda shill for CCP or a kool-aid drinking fanboy.
Last I checked UO is still going and its a good bit older, Other then that I played EVE in 07 for a few months but felt it too slow for me then. I went back a month ago and am enjoying it more now,
EvE was a good game in the beginning. I played it for 7 years and watched it go from pretty damn addictive to just complete rusbbish.
Maybe they cleaned it up some since I left last year but it failed pretty hard in 2011.
The main issues with it were:
* inability to progress without joining the botter alliances
Inability to progress after 7 years of playing. Me and everyone else call this a rather nice amount of content for a game.
* developers too cozy with the alliances / actively playing characters inside these allianc
?Developers after 10 years actually listen the actively playing characters that provide their bread and butter. I know, its just WRONG! ...
* pay to win (plex -> isk
Play to ISK, get PLEX, WIN.
* requirement to box
Can I has a friend? Oh. Also, its allowed and it does increase entertainment value. I know, its soo wrong!
* terrible lag in battles
Terrible lag -excluding bad computer caused- comes after 600-800 ships on the field. I know, its like every other game can do so much better! ... Oh, and it's still doable with 1800 on the field.
* moon goo imbalances
Those with power to grab valuable posession should never be rewarded! Its so wrong!
* extreme difficulty of soloing
In a multiplayer game. Really?
* isk farmers / botters / macroers
* RMT
Only there if you use them. Bothers no one if you dont. Ocassionally gives you juicy kills when you find their lair.
* poor support
It is slow, I'll give you that.
* too many bugs / imbalances (hyrbrids are a great example) ignored for years in favor of new crap content
Is this the reason why Myrmidon is th unqestionable king of solo BC's? Or Dominix the beast of battleships? Or proteus the king of WH-Space? It is not an imbalance if a specialized shiptype is not excelling in every situation you bring them into. This game lives and breathes, and Flavour Of The Month has been changing constantly, as it should.
I could go on forever, terrible terrible developers, aweful game now. I'd give it a 4 out of 10 whereas before it was a 9/10 (2003-2006
You got tired after 7 years. Congratulations are in order, it should count as an excelently made game if it lasted so long with you.
I was Infinity Ziona in EvE in case someone wants to accuse me of having never played it.
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
I want to see a re-review of this game by someone who isn't such a "fan". Someone new maybe or someone who has shown unbias in all thier reviews toward the games they play.
Personally...I'm tired of hearing about Eve. I get it, it's awesome for those hardcore PVP sandboxers who like getting away with crimes in a virtual world that would have many on death row in real life. Maybe if the game played like a game instead of wasting my time literally and making me click to move or filter through a menu system to fight/move THEN I might be a bit more forgiving.
Although, don't get me wrong, I like the setting and atmosphere, just wish it was more accessible? I guess. Maybe I'm just a huge PVE fan and this game doesn't tickle that part of the gamer in me. What little PVE it has is mired in tedium and literally waiting for a skill to be learned. That's just boring to me. Would rather have an active skill system that I learn as I use. Not how much time has passed.
Have you tried Vendetta online? Might be more up your alley.
I will try to be brief, but I have to agree with the above suggestion. I feel like I have just as much enthusiasm for the above mentioned game as many hardened Eve vets whose posts I read around this site. I was an alpha tester, beta tester, and have had an active subscription since it was possible to subscribe. I can't help but feel a little frustrated when I perceive that it gets buried beneath all the attention given Eve, when I feel it does so many things right that Eve gets wrong. Just another one of life's reminders I am not the king of the universe.
Someone made the point that the longer you play a game, the more you will have to say about that game in a review. Well, I have been playing Vendetta Online for 8 years and 9 months, and it continues to be the only game I keep coming back to, so I have a lot to say about it. If you take away nothing else from my post, Vendetta has an excellent physics model. Being able to exert direct control over your spacecraft in fluid semi-Newtonian physics is a dream like experience when it comes to fighting other players one on one, in large scale battles, or engaging the environment.
To be fair, people could probably say the same thing about Eve, however I have always disagreed with having the ficticious skills of a character become more important than the skills of a player. If I could point to one thing that separates Vendetta from Eve more than anything else, it's "no dice rolling". A newbie in Vendetta could easily overcome a veteran if they were of a given piloting aptitude. Player skill is all that really matters.
There is also the fact that Vendetta is a great concept I feel has received a mere fraction of the attention it deserves. It is made by a team of three devs (one has gone on to work for Google), and lacks funding. Fortunately, the devs have been very creative about marketing their game in what ways they can. VO is sleek in terms of disk space: the entire game is less than 250 megabytes (!) presently. As such it has made the jump to mobile devices as the first true port of a PC MMORPG to Android (the only one of its kind, as far as I know). This is the type of creativity that has allowed Guild Software to stay afloat longer than companies ten times their size.
So, yes, as a member of mmorpg.com since 2004, it is somewhat disheartening to see a game stroked that clearly does not need to be ("the definitive definition of an MMORPG"? come on) while the reason for me being a member of this site continues to fly largely beneath the radar. I feel like I'm part of a minority ethnic group in the 60's.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Not why it's great for people that have played it for years already. If it is not accessible to the player just starting the game, then it's not a good game.
All I ever hear is about Eve Online on forums is - " it is not accessible to the new player. - new players will hate it and have a hard time "
Why would they continue to allow that and how can that in any way be considered good? There aren't even any "accessible" links to download the game that I've seen. So the developers certainly don't want a new player base.
Umm there is a link usually flashing on the homepage of MMORPG.com. You can click on their website and also find it to d/l in seconds. Inside the game the E-Uni channel has a loarge helpful community that answers questions and even some will provide support on missions not even knowing you. I think you just want to whine.
Those who say EVE's PVP/PVE and piloting is boring because of it only being "approach + orbit at range" are simply doing it wrong. Those buttons are for travelingl You can train 2x more to be able to tank every PVE event with approach+orbit, but you don't have to, by actually utilizing the movement options and playing the range+transversial+tracking game, you can do alot more with alot less. You choose not to play the game for what it could and how it should be played. it is also the reason why your PVP encounters end up miserably, because other players do manually control their ship.
How are you going to say those "using the approach and orbit at range are doing it wrong" when it is what the tutorial TEACHES!?!
Those who say EVE's PVP/PVE and piloting is boring because of it only being "approach + orbit at range" are simply doing it wrong. Those buttons are for travelingl You can train 2x more to be able to tank every PVE event with approach+orbit, but you don't have to, by actually utilizing the movement options and playing the range+transversial+tracking game, you can do alot more with alot less. You choose not to play the game for what it could and how it should be played. it is also the reason why your PVP encounters end up miserably, because other players do manually control their ship.
How are you going to say those "using the approach and orbit at range are doing it wrong" when it is what the tutorial TEACHES!?!
Do you live your life by the rules you learned at 1st day at school? Do you play every games through with the pistol / dagger you get at the beginning? Do you always defend your argument with "beginners manual told me to do so", even when experienced peers clearly show a better way?
You should do as the tutorial tells you at the beginning. As new EVE pilot you have gazillion other new things to wonder and ponder, and it gets you through your first weeks until you are in a cruiser, or battlecruiser. As said, you can train to full T2 tank and weapons and fly a battlecruiser to cruiser level encounter. You can be part of the mass that says lvl4 missions can only be done by Battleships.
But you're making the content boring and unrewarding, on purpose, on your own, for your self.
DAoC - 00-06 - And every now and then WoW - Online since launch - and now back again. EVE - Online since 07 - and still on, and on, and on.. WHO - Online 08-10 LOTR-O - Online 06-08 Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
Looks great and all that but its very VERY unfriendly to new folk.
All fur coat and no knickers.
If you get past the excitement of slowly moving and then mining for ore (steady!) then you find yourself numbed silly by the fact you have to sit and wait...and wait...and wait.
People starting now cannot catch the long time players. Cant go raiding etc and catch up and learn.You just need to wait..and wait.
The way it comes across is you need to mine and wait until you have enough to vernture deeper and do something slightly exciting and then you probably get ganked by a giggling idiot who thought it was fun to gank you.
Oh and drop the RPG bit eh? When was last time you roleplayed a spaceship?
Worst review i've ever read on here tbh and dont believe it was a paid review.
Those who say EVE's PVP/PVE and piloting is boring because of it only being "approach + orbit at range" are simply doing it wrong. Those buttons are for travelingl You can train 2x more to be able to tank every PVE event with approach+orbit, but you don't have to, by actually utilizing the movement options and playing the range+transversial+tracking game, you can do alot more with alot less. You choose not to play the game for what it could and how it should be played. it is also the reason why your PVP encounters end up miserably, because other players do manually control their ship.
How are you going to say those "using the approach and orbit at range are doing it wrong" when it is what the tutorial TEACHES!?!
Do you live your life by the rules you learned at 1st day at school? Do you play every games through with the pistol / dagger you get at the beginning? Do you always defend your argument with "beginners manual told me to do so", even when experienced peers clearly show a better way?
You should do as the tutorial tells you at the beginning. As new EVE pilot you have gazillion other new things to wonder and ponder, and it gets you through your first weeks until you are in a cruiser, or battlecruiser. As said, you can train to full T2 tank and weapons and fly a battlecruiser to cruiser level encounter. You can be part of the mass that says lvl4 missions can only be done by Battleships.
But you're making the content boring and unrewarding, on purpose, on your own, for your self.
Last I checked, I still do math the same way I learned it when I was in grade school. Same with reading and writing. So...your analogy doesn't add up. Secondly, sure there may be alternative ways to play the game that you have learned after playing it for so long, which makes you a veteran. But don't say new players make the game boring on purpose just because they don't play the way you do. If the game was able to hit my sweet spots in the beginning in order to KEEP me then you would have an argument. You don't however. As you still seem to have glossed over what we said is the problem. Myself and others in this thread.
It's the implementation of how one does things in Eve that is a gamebreaker for us. On paper everything looks and sound fantastic. In action, it's tedious, overly complicated and just not worth the effort it takes to get to veteran status. At least for a good portion of gamers like myself out here. By the by, I'm not opposed to challenging games. My first MMO love and still has a spot in my heart is FFXI. Most unforgiving PVE game I've ever played and with it's own tedium and annoyances that I was able to overlook, but I realized it wasn't for everyone and didn't get all mad when people said so. Just thought I would mention that so no one could say I'm part of the gimme generation who wants everything handed to them on a silver platter.
EvE is a simulation and not an action-game. If you deal with this fact, then you might get EvE aswell.
EvE deserves a 9/10 rating as it's the only real MMORPG currently outthere, with a working economy. It's the only MMO where you, the players, create the stories.
You're provided with a crapload of tools in this game, and if you can't come up with any good ideas of how to use these tools adn have fun doing so, then it's not the fault of CCP but only your own.
People who like to be spoonfed, with pre-made lore and content are simply not the customers CCP is looking for, and usually these people moan about the open world PvP, the skill-system and the lack of PvE-content.
I don't know why you complain, you can just go and play another game that suits you more.
EvE is one of the most succesful MMOs of all time and in addition one of the oldest aswell... even older then WoW. The fact alone that it turns 9 years old this summer, with still increasing subscriptions is telling alot.
I would agree with you here all the way through, but bear with me on a point a paragraph down or two.
I like EvE. Played it for a while, was impressed with the stellar interface design given the massive tidal wave of data/info a player needs, found lots of PvE type stuff to do (e.g. scanning for wormhole explore, trying to farm "rats", mining/industry development, etc.)
But life changed, lost my job, money was tight, etc., so I cancelled. I do like first-person characters under a sun on grass near trees too, so I haven't come back, yet.
Point:
On the idea a "theme park spoon feeds content" to players versus "Players CREATE their OWN content! - sandbox". Both true and untrue at the same time. It's a great piece of hype though striking right to the ego-core of humans, which is what makes it so effective as a tweak slogan.
Note: I LIKE EvE. Stellar concept implementation. Not going to argue.
But:
We, the general gaming masses, aren't that interesting or talented. Trust me.
Humans are entirely too often a selfish, BINARY, uninteresting and non-creative blobs who's sole reason to be online is to find a way to be "uber" for a while. Gimme "my stuff", find a way to get "my stuff", etc. You'll find roughly 10% of any community are the ones with initiative, intellect, ability to lead/organize in a true constructive sense, etc.
That being a truism for the human race (90% vs 10%) I don't see a "theme park" approach is necessarily any more "spoon fed" than sandbox, per se. It might be, just like someone might get a sandbox wrong. After all, isn't EvE the example of a sandbox finally gotten really, really right? Not that there are a lot of them just because sandbox is "superior".
Sandbox to me might imply a potential for greater cyclic longevity, whereas themepark might imply a more predictable scope of things to do (unless expansions are released). Not necessarily spoonfed in the sense that's less or inferior.
EvE is really great. But at times the unimaginative, binary, "boring" mindset of many human players is like trying to listen to a pianist playing with 1/2 the notes removed.
At those times I do like a change of pace to something with real story going on that I can be immersed in, challenge myself with, and be entertained with.
Which means to me it really comes down to a higher view: Sandbox and Themepark aren't defining archetypes for gaming to me. They are component dynamics that should be melded/mixed to make up the body of a Game. You need both a Heart and Liver to live, as an analogy.
Because even in EvE you have high-sec quadrants where shooting at someone gets you vaporized by patrol ships, so there's a bit ot Themepark there in the form of "story", a highly populated sector where the government takes a dim view of Sandbox Ruffians attempting to create Their Own Story on the street in the form of drive-bys.
Of course, but you wouldnt send a fat person to review mountain climbing would you? You wouldnt ask someone with low intelligence or a low attention span to review chess! You wouldnt ask a child his opinion on economics.
Of course Eve isnt going to apeal to people who "dont get it" people who "cant get it"
Its no good sending someone like me.. who has been a gamer all his life to review WoW, because no matter how much I play wow I'm always going to hate the graphics.
Having someone review Eve who has already decided that he hate sci-fi and space ships is even more stupid than having someone who does already enjoy sci fi
I and others do agree on one thing and that until they do something about sucide ganking in 0.9 I will not be back or put in a PVE server. I could live with an on or off pvp option on current server.
That will never happen Chief, I am convinced of that. CCP doesn't "believe" in PvE only and MMORPG being used in the same sentence. ( I played for years and so I do in fact have enough experience with CCP and EvE to make this statement. )
EvE was a good game in the beginning. I played it for 7 years and watched it go from pretty damn addictive to just complete rusbbish.
Maybe they cleaned it up some since I left last year but it failed pretty hard in 2011.
The main issues with it were:
* inability to progress without joining the botter alliances
* developers too cozy with the alliances / actively playing characters inside these alliances
* pay to win (plex -> isk)
* requirement to box
* terrible lag in battles
* moon goo imbalances
* extreme difficulty of soloing
* isk farmers / botters / macroers
* RMT'rs
* poor support
* too many bugs / imbalances (hyrbrids are a great example) ignored for years in favor of new crap content
I could go on forever, terrible terrible developers, aweful game now. I'd give it a 4 out of 10 whereas before it was a 9/10 (2003-2005)
I was Infinity Ziona in EvE in case someone wants to accuse me of having never played it.
Greetings. I remember you. I won't say who I was.... for I failed at EvE, let's just say I made Daniel Jackson look good.
I agree with many of the issues that you pointed out, some of those have been issues for quite a few years now.
I left because I could not compete in my chosen profession... I was a Miner, one of the olds ones.... I was Mining before Exodus and long after that. I thought the Barges were a god send... now I see them as a curse.
I Mined the roids and hauled ore and loved it. I mined for hours, days, weeks.... for my Corp Mates so they could get their ships built, or replace their ships, while I volunteered to have my order for my ships put to the bottom of the list so others could benefit, and therefore the corp could benefit. I never could handle PvP, in EvE I panicked in PvP even though in DAoC I was always in the Frontiers... that is the difference between FFA PvP and RvR "safe" PvP.
However, since I would not use Bots, and I refused to run 2 or more accounts constantly, I was told I was un-needed. My Corp said they could only use me if I was willing to PvP 100%. There really is nothing worse that Players can say to another Player in a MMO like EvE as far as I am concerned.
From my point of view I believe CCP is perfectly willing to turn a blind eye to mining bots because then more real players ingame are PvPers.... more pew pew. CCP loves multiboxing because it means more money in subs. It's their game, their choice.
I don't agree with CCP's decision to make ISK trading "legal" with PLEX, I would rather they had made it all a bannable offense and actually enforced it, however this part did not affect me much. I managed to ignore that it was going on ingame most of the time.... but as time went on it became very apparent tht even casual players where buying advantage and in EvE it really does matter what the other Players do. I knew my time in EvE was over.
EvE was a good game in the beginning. I played it for 7 years and watched it go from pretty damn addictive to just complete rusbbish.
I agree that many things should be changed, for one I think there should be some kind of way to do solo pvp/small scale pvp.
Maybe they cleaned it up some since I left last year but it failed pretty hard in 2011.
Last time you killed someone was late 2010, so the crap about 2011 sounds very much like bullshit.
The main issues with it were:
* inability to progress without joining the botter alliances
Define, "progress" please. Is progress simply making ISK?
* developers too cozy with the alliances / actively playing characters inside these alliances
------
* pay to win (plex -> isk)
With a 6mil SP pilot i can grind out a plex per day, pay to win? what?
* requirement to box
???
* terrible lag in battles
They have Time Dialation system nowadays which should improve this. Unless its PC issues.
* moon goo imbalances
------
* extreme difficulty of soloing
Easy to solo these days, missions or incursions both are easy ISK.
* isk farmers / botters / macroers
They banned lots of bots 3 weeks ago but I have no idea how often they will do the bans.
* RMT'rs
Every game got this, EVE really low amount in comparison.
* poor support
------
* too many bugs / imbalances (hyrbrids are a great example) ignored for years in favor of new crap content
Then fly minmatar, you're an old pilot and should have SP to that by now.
I could go on forever, terrible terrible developers, aweful game now. I'd give it a 4 out of 10 whereas before it was a 9/10 (2003-2005)
What developer is better then? You just sounds like just another bittervet who haven't actually played the game for 2 years and don't know how it works out currently.
I was Infinity Ziona in EvE in case someone wants to accuse me of having never played it.
The thing about EvE that I like the most is the risk reward factor of it. In other MMOs, when you die you respawn somewhere, your gear might be damaged or some small temporary affect to discourage dying. In EvE, dying is a huge deal, you have to buy a new ship, new implants, and you lose your cargo. You can scam and anything that isn't breaking the game. I don't really like to scam myself and I'm not a HUGE pvper, but even being a "carebear" is a lot of fun. You always have to watch your back and it is such a rush when you are about to get blown up and it is do or die.
Have played: APB, Global Agenda, Rift, Warhammer, APB reloaded, EVE Online Currently playing: Swtor
Last time you killed someone was late 2010, so the crap about 2011 sounds very much like bullshit
Nah I came back briefly when the issue with the Hilmar memo broke. I didn't pvp I just took a quick look and decided cash shop was definitely a reason to instantly unsubscribe again.
Define, "progress" please. Is progress simply making ISK?,
Inability to progress, as a soloer this means to get into a ship thats capable of floating in space for more then 20 seconds in 0.0 other then what I had been flying for years prior to that. There is no next step ship for a soloer after T3 for PvP which is what I did 100%. Every ship that could be considered a step up (carrier / dread / black ops / titan) is etiher nerfed to uselessness or useless solo in 0.0. For new corporations there are no opportunities to be found in 0.0, new corporations who are non pets are crushed by the botter RMT alliances or become pets of those same alliances.
With a 6mil SP pilot i can grind out a plex per day, pay to win? what?
Buy plex, sell for isk, replace ships. Once this was possible and legal it became virtually impossible to destroy a persons ability to sustain themselves with isk and so while you could damage their RL wallet, the speed of combat in EvE and the absurd insurance system made any non massive pvp against alliances or corporations useless. After plex they could just laugh at you when you cost them a ship.
* requirement to box
???
Warp to Zero change, Alignment time changes, log off exploit, etc etc all contributed to make catching a person in EvE virtually impossible unless you have a gang, bubble, Hdictor. To catch a person without spending hours outside a station you needed a scout. To travel without getting caught in a random gate camp you needed to scout. Therefore you needed to box. Most regular EvE players have a scout account meaning 2 x subs or 30 per month to sustain your one main.
They have Time Dialation system nowadays which should improve this. Unless its PC issues.
still terrible lag I hear.
Easy to solo these days, missions or incursions both are easy ISK
I didn't PvE. EvE is a PvP game.
Then fly minmatar, you're an old pilot and should have SP to that by now.
I didn't pilot Minmatar. I liked the idea, look and supposed smashing power of the Gallente and their close up and personal blasters. The solution to CCP breaking blasters and Gallente is not to fly Minmatar its not to pay till they fix them and the rest of the game. I chose that option.
What developer is better then? You just sounds like just another bittervet who haven't actually played the game for 2 years and don't know how it works out currently.
CCP are probably the worst developers I have had the misfortune to encounter. They actively befriend and play with members of their playerbase, they gave their ingame friends some of the most valuable and rarest items in the game in breach of the rules. I was in the lottery for 2 years and didn't get a single BP, others who were in the developers alliances got several in that time as well as the secret illegally obtained bp's
CCP as developers do not stick to any sort of development plan. The EvE universe has changed so dramatically over the years its a completely different game to the one they conceived and sold us. This would have been forgivable had the game not been based on unrecoverable skillpoints that can take months to years to acquire. Good examples of this were the missile nerf, after spending months skilling for them and the ships that use them suddenly they're completely useless. Another example is the hybrid crap, after spending millions of skillpoints in hybrids they change them dramatically and they're suddenly useless. They did the same thing capitals, redesigning motherships in such a terrible way they put the majority of other capitals in the waste basket in terms of usefulness and with it all the skillpoints people had invested 6 months of training into. They are incompetent developers.
Nah I came back briefly when the issue with the Hilmar memo broke. I didn't pvp I just took a quick look and decided cash shop was definitely a reason to instantly unsubscribe again.
Cash shop for items that makes you character portrait looks different is terrible? I doesn't affect the game at all and they made it cheaper. Perhaps you should stay updated because they already admitted 10 times or more that they were at fault and didn't wish this to happen again. Go check the recordings from the fanfest which is ending now.
Inability to progress, as a soloer this means to get into a ship thats capable of floating in space for more then 20 seconds in 0.0 other then what I had been flying for years prior to that. There is no next step ship for a soloer after T3 for PvP which is what I did 100%. Every ship that could be considered a step up (carrier / dread / black ops / titan) is etiher nerfed to uselessness or useless solo in 0.0. For new corporations there are no opportunities to be found in 0.0, new corporations who are non pets are crushed by the botter RMT alliances or become pets of those same alliances.
So you are angry you cant get into and survive in the very best ships in the game? Well then maybe the game isn't for you. Co-operation and organization is a core thing in the game, to me that is what makes it interesting. You are free to make a carrier and die if you wish.
Buy plex, sell for isk, replace ships. Once this was possible and legal it became virtually impossible to destroy a persons ability to sustain themselves with isk and so while you could damage their RL wallet, the speed of combat in EvE and the absurd insurance system made any non massive pvp against alliances or corporations useless. After plex they could just laugh at you when you cost them a ship.
If someone actually do that I laugh at them even more than if they use ISK, is this REALLY an issue to you? You think big alliancer actually uses PLEX to pay for their expenses? wow...
Warp to Zero change, Alignment time changes, log off exploit, etc etc all contributed to make catching a person in EvE virtually impossible unless you have a gang, bubble, Hdictor. To catch a person without spending hours outside a station you needed a scout. To travel without getting caught in a random gate camp you needed to scout. Therefore you needed to box. Most regular EvE players have a scout account meaning 2 x subs or 30 per month to sustain your one main.
Log off exploit is fixed. I agree that it's a bit to annoying catching people these days it kills the solo pvp a bit but nothing crucial, maybe we will have more fun stuff during Inferno.
still terrible lag I hear.
Then I believe you heard wrong and perhaps you should get yourself updated. It makes a big diff.
I didn't PvE. EvE is a PvP game.
Yes as I stated solo pvp is pretty much dead but even then we might see some changes in Inferno, lots of people PVE these days though, so EVE used to be a PVP game.
I didn't pilot Minmatar. I liked the idea, look and supposed smashing power of the Gallente and their close up and personal blasters. The solution to CCP breaking blasters and Gallente is not to fly Minmatar its not to pay till they fix them and the rest of the game. I chose that option.
Well if you do not wish to have the possibility to fly other races then thats your own fault, ofc I agree that they should balance ships better but it's not all that easy to do game balancing and I doubt you have any experience in the field yet they are talking about ship balancing and checking over all the ships during 2012 in Inferno.
CCP are probably the worst developers I have had the misfortune to encounter. They actively befriend and play with members of their playerbase, they gave their ingame friends some of the most valuable and rarest items in the game in breach of the rules. I was in the lottery for 2 years and didn't get a single BP, others who were in the developers alliances got several in that time as well as the secret illegally obtained bp's
CCP as developers do not stick to any sort of development plan. The EvE universe has changed so dramatically over the years its a completely different game to the one they conceived and sold us. This would have been forgivable had the game not been based on unrecoverable skillpoints that can take months to years to acquire. Good examples of this were the missile nerf, after spending months skilling for them and the ships that use them suddenly they're completely useless. Another example is the hybrid crap, after spending millions of skillpoints in hybrids they change them dramatically and they're suddenly useless. They did the same thing capitals, redesigning motherships in such a terrible way they put the majority of other capitals in the waste basket in terms of usefulness and with it all the skillpoints people had invested 6 months of training into. They are incompetent developers.
How long was it since that BPO scandal? It wasn't something that was allowed, it was pure corruption and can and does happen in other games. CCP as developers most certainly stick to a development plan, if they didn't they wouldn't have gotten this far I assure you. Just because the plan however doesn't fit you interests doesn't mean they don't have it. The world doesn't revolve around you. The carriers were nerfed and the titans were recently nerfed also, maybe you should update yourself... it seems you have 2 year old information at hand.
As I said, go read the fanfest stuff and try the game again, see how it is now then base your opinion on that, no point saying A or B if you haven't actually PLAYED in 2 years.
Playing for more than one year EvE still beautifull great and immersive game. Thank you CCP and Waiting WORLD OF DARKNESS to remember days of the Beautifull Vampires The Masquerade.
You forgot to mention one critical point - EVE is pvp-centric. More specifically you can be attacked by other players anywhere. For an admitted care bear like me that is a game breaker. Yes, I do think that Eve deserves this score - it is a fantastic game. I enjoyed it for over 45 days. But after being ganked in 0.9 space twice I gave up. Yup I could not cut it. On to the next mmo.
Some aspects of Eve intrigue me, but the other aspects like PVP and losing everything you've earned really turn me off..... I've read too many horror stories of vets taht do nothing but gank newer players all the time and that is their thrill of the game.....If they took away the PVP I would probably give it a serious go but the way the game is set up now no thanks.
You forgot to mention one critical point - EVE is pvp-centric. More specifically you can be attacked by other players anywhere. For an admitted care bear like me that is a game breaker. Yes, I do think that Eve deserves this score - it is a fantastic game. I enjoyed it for over 45 days. But after being ganked in 0.9 space twice I gave up. Yup I could not cut it. On to the next mmo.
Some aspects of Eve intrigue me, but the other aspects like PVP and losing everything you've earned really turn me off..... I've read too many horror stories of vets taht do nothing but gank newer players all the time and that is their thrill of the game.....If they took away the PVP I would probably give it a serious go but the way the game is set up now no thanks.
Not really true. If i went back and started playing again and I undocked in an expensively loaded hauler, or went to low sec or null sec, I would very very likely be unceremoniously murdered by a bunch (5 to 100+ players spawncamping vs me) of relatively new players. Vet > Newb in EvE, Numbers spawncamping a gate > Newb or Vet.
Sadly due to some very poor decisions by CCP the emphasis in EvE is on outblobbing your opponent. There is really little skill consideration or emphasis on age of players in pvp so as long as you have lots of friends (join a big corp / alliance) you will be fine.
If you had 10 veterans with great skills, + great player skill and 20 newbs came along they're still probably wipe the floor with the vets. Doesn't take skill or veteran skillpoints to jam a ship.
EvE is a simulation and not an action-game. If you deal with this fact, then you might get EvE aswell.
EvE deserves a 9/10 rating as it's the only real MMORPG currently outthere, with a working economy. It's the only MMO where you, the players, create the stories.
You're provided with a crapload of tools in this game, and if you can't come up with any good ideas of how to use these tools adn have fun doing so, then it's not the fault of CCP but only your own.
People who like to be spoonfed, with pre-made lore and content are simply not the customers CCP is looking for, and usually these people moan about the open world PvP, the skill-system and the lack of PvE-content.
I don't know why you complain, you can just go and play another game that suits you more.
EvE is one of the most succesful MMOs of all time and in addition one of the oldest aswell... even older then WoW. The fact alone that it turns 9 years old this summer, with still increasing subscriptions is telling alot.
Agree.
Eve isn't for everyone, it will not spoon feed you interesting things to do in different ways. The content is mostly player driven.
I'll say one thing, Eve does have good lore but people don't like to read anymore.
Comments
I've played EVE for a couple of years and really enjoyed the game. Though i must agree a 9.2 seems high, i'd say something in the mid to high 8 score would have been better. It isn't everyone's cup of tea, but its the most original game out there with a constant growing subscriber base with a plethora of things to do, it deserves a high score.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
Mining being boring is only because you make it boring. If you do nothing else than stare at that beam going on and off, its the worst experience you ever had. But if you at the same time control a research POS and some invention projects, while on the background your ship is pulling in some ore, you'll get realize that is what it is supposed to be. Mining in a fleet, and actually going for those more risky ore's, instantly gives you plenty of other things to worry about than looking at the beams. Your call though, you can sit in that 1.0 0.9 system with veldspar rock slowly getting smaller.
I launched 6 accounts and put them all into mining work. With buddy invites from my main, they didn't cost me actually anything. Within 56 days they were in hulks, pouring in more materials I could practically handle, and paid naturally all the accounts in PLEXes. You can choose to stare at the beam and think how boring it is, as much as you can become an ice cream bar sales person and wonder why didn't I get anywhere with my life.
Past year or so we have been murdering titans and super cap fleets with battlecruiser gangs (lost 2 billion, killed 120 billion worth of titans in one fight). Now even more with tier 3 battlecruisers, that carry battleship weaponry. It has been a long while since more ships meant victory. Strategically designed fleet wil utterly destroy any larger number fleets of enemy. Ever seen 4 spider tanked dominixes? Silly fucks beat gateganks of 30 with ease. Your call what to fly and whom to fly with.
UI got reasembled in Crubicle, you can build your own now, though its not as good as mod, it's way better than what it was.
Those who say EVE's PVP/PVE and piloting is boring because of it only being "approach + orbit at range" are simply doing it wrong. Those buttons are for travelingl You can train 2x more to be able to tank every PVE event with approach+orbit, but you don't have to, by actually utilizing the movement options and playing the range+transversial+tracking game, you can do alot more with alot less. You choose not to play the game for what it could and how it should be played. it is also the reason why your PVP encounters end up miserably, because other players do manually control their ship.
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
EvE was a good game in the beginning. I played it for 7 years and watched it go from pretty damn addictive to just complete rusbbish.
Maybe they cleaned it up some since I left last year but it failed pretty hard in 2011.
The main issues with it were:
* inability to progress without joining the botter alliances
* developers too cozy with the alliances / actively playing characters inside these alliances
* pay to win (plex -> isk)
* requirement to box
* terrible lag in battles
* moon goo imbalances
* extreme difficulty of soloing
* isk farmers / botters / macroers
* RMT'rs
* poor support
* too many bugs / imbalances (hyrbrids are a great example) ignored for years in favor of new crap content
I could go on forever, terrible terrible developers, aweful game now. I'd give it a 4 out of 10 whereas before it was a 9/10 (2003-2005)
I was Infinity Ziona in EvE in case someone wants to accuse me of having never played it.
Fully agree. The endless hype then followed by the halfhearted delivery of features and lack of iteration as new shiny features are promised only to again not be delivered, as well as the repeated shady dealings by developers ruins it.
It is not a sandbox if the developers are playing favorites. You are not free to be anything you want if you might find yourself an enemy one day with a developer.
It is obvious this review is either written by a paid propaganda shill for CCP or a kool-aid drinking fanboy.
Credibility 0/10
Last I checked UO is still going and its a good bit older, Other then that I played EVE in 07 for a few months but felt it too slow for me then. I went back a month ago and am enjoying it more now,
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
I will try to be brief, but I have to agree with the above suggestion. I feel like I have just as much enthusiasm for the above mentioned game as many hardened Eve vets whose posts I read around this site. I was an alpha tester, beta tester, and have had an active subscription since it was possible to subscribe. I can't help but feel a little frustrated when I perceive that it gets buried beneath all the attention given Eve, when I feel it does so many things right that Eve gets wrong. Just another one of life's reminders I am not the king of the universe.
Someone made the point that the longer you play a game, the more you will have to say about that game in a review. Well, I have been playing Vendetta Online for 8 years and 9 months, and it continues to be the only game I keep coming back to, so I have a lot to say about it. If you take away nothing else from my post, Vendetta has an excellent physics model. Being able to exert direct control over your spacecraft in fluid semi-Newtonian physics is a dream like experience when it comes to fighting other players one on one, in large scale battles, or engaging the environment.
To be fair, people could probably say the same thing about Eve, however I have always disagreed with having the ficticious skills of a character become more important than the skills of a player. If I could point to one thing that separates Vendetta from Eve more than anything else, it's "no dice rolling". A newbie in Vendetta could easily overcome a veteran if they were of a given piloting aptitude. Player skill is all that really matters.
There is also the fact that Vendetta is a great concept I feel has received a mere fraction of the attention it deserves. It is made by a team of three devs (one has gone on to work for Google), and lacks funding. Fortunately, the devs have been very creative about marketing their game in what ways they can. VO is sleek in terms of disk space: the entire game is less than 250 megabytes (!) presently. As such it has made the jump to mobile devices as the first true port of a PC MMORPG to Android (the only one of its kind, as far as I know). This is the type of creativity that has allowed Guild Software to stay afloat longer than companies ten times their size.
So, yes, as a member of mmorpg.com since 2004, it is somewhat disheartening to see a game stroked that clearly does not need to be ("the definitive definition of an MMORPG"? come on) while the reason for me being a member of this site continues to fly largely beneath the radar. I feel like I'm part of a minority ethnic group in the 60's.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Umm there is a link usually flashing on the homepage of MMORPG.com. You can click on their website and also find it to d/l in seconds. Inside the game the E-Uni channel has a loarge helpful community that answers questions and even some will provide support on missions not even knowing you. I think you just want to whine.
How are you going to say those "using the approach and orbit at range are doing it wrong" when it is what the tutorial TEACHES!?!
Do you live your life by the rules you learned at 1st day at school? Do you play every games through with the pistol / dagger you get at the beginning? Do you always defend your argument with "beginners manual told me to do so", even when experienced peers clearly show a better way?
You should do as the tutorial tells you at the beginning. As new EVE pilot you have gazillion other new things to wonder and ponder, and it gets you through your first weeks until you are in a cruiser, or battlecruiser. As said, you can train to full T2 tank and weapons and fly a battlecruiser to cruiser level encounter. You can be part of the mass that says lvl4 missions can only be done by Battleships.
But you're making the content boring and unrewarding, on purpose, on your own, for your self.
DAoC - 00-06 - And every now and then
WoW - Online since launch - and now back again.
EVE - Online since 07 - and still on, and on, and on..
WHO - Online 08-10
LOTR-O - Online 06-08
Also played : Asherons Call, EverQuest, EQ2, Dungeons & Dragons, Cabal, Dark & Light, GW, GW2, LA2, Ryzom, Shaiya, SWG, Allods, Forsaken World, ArcheAge, Secret World, Darkfall, Rift, ESO, Tera.
Love reading about it.Hate playing it.
Looks great and all that but its very VERY unfriendly to new folk.
All fur coat and no knickers.
If you get past the excitement of slowly moving and then mining for ore (steady!) then you find yourself numbed silly by the fact you have to sit and wait...and wait...and wait.
People starting now cannot catch the long time players. Cant go raiding etc and catch up and learn.You just need to wait..and wait.
The way it comes across is you need to mine and wait until you have enough to vernture deeper and do something slightly exciting and then you probably get ganked by a giggling idiot who thought it was fun to gank you.
Oh and drop the RPG bit eh? When was last time you roleplayed a spaceship?
Worst review i've ever read on here tbh and dont believe it was a paid review.
Last I checked, I still do math the same way I learned it when I was in grade school. Same with reading and writing. So...your analogy doesn't add up. Secondly, sure there may be alternative ways to play the game that you have learned after playing it for so long, which makes you a veteran. But don't say new players make the game boring on purpose just because they don't play the way you do. If the game was able to hit my sweet spots in the beginning in order to KEEP me then you would have an argument. You don't however. As you still seem to have glossed over what we said is the problem. Myself and others in this thread.
It's the implementation of how one does things in Eve that is a gamebreaker for us. On paper everything looks and sound fantastic. In action, it's tedious, overly complicated and just not worth the effort it takes to get to veteran status. At least for a good portion of gamers like myself out here. By the by, I'm not opposed to challenging games. My first MMO love and still has a spot in my heart is FFXI. Most unforgiving PVE game I've ever played and with it's own tedium and annoyances that I was able to overlook, but I realized it wasn't for everyone and didn't get all mad when people said so. Just thought I would mention that so no one could say I'm part of the gimme generation who wants everything handed to them on a silver platter.
Wherever you go, there you are.
That will never happen Chief, I am convinced of that. CCP doesn't "believe" in PvE only and MMORPG being used in the same sentence. ( I played for years and so I do in fact have enough experience with CCP and EvE to make this statement. )
EvE is what it is.
Greetings. I remember you. I won't say who I was.... for I failed at EvE, let's just say I made Daniel Jackson look good.
I agree with many of the issues that you pointed out, some of those have been issues for quite a few years now.
I left because I could not compete in my chosen profession... I was a Miner, one of the olds ones.... I was Mining before Exodus and long after that. I thought the Barges were a god send... now I see them as a curse.
I Mined the roids and hauled ore and loved it. I mined for hours, days, weeks.... for my Corp Mates so they could get their ships built, or replace their ships, while I volunteered to have my order for my ships put to the bottom of the list so others could benefit, and therefore the corp could benefit. I never could handle PvP, in EvE I panicked in PvP even though in DAoC I was always in the Frontiers... that is the difference between FFA PvP and RvR "safe" PvP.
However, since I would not use Bots, and I refused to run 2 or more accounts constantly, I was told I was un-needed. My Corp said they could only use me if I was willing to PvP 100%. There really is nothing worse that Players can say to another Player in a MMO like EvE as far as I am concerned.
From my point of view I believe CCP is perfectly willing to turn a blind eye to mining bots because then more real players ingame are PvPers.... more pew pew. CCP loves multiboxing because it means more money in subs. It's their game, their choice.
I don't agree with CCP's decision to make ISK trading "legal" with PLEX, I would rather they had made it all a bannable offense and actually enforced it, however this part did not affect me much. I managed to ignore that it was going on ingame most of the time.... but as time went on it became very apparent tht even casual players where buying advantage and in EvE it really does matter what the other Players do. I knew my time in EvE was over.
The thing about EvE that I like the most is the risk reward factor of it. In other MMOs, when you die you respawn somewhere, your gear might be damaged or some small temporary affect to discourage dying. In EvE, dying is a huge deal, you have to buy a new ship, new implants, and you lose your cargo. You can scam and anything that isn't breaking the game. I don't really like to scam myself and I'm not a HUGE pvper, but even being a "carebear" is a lot of fun. You always have to watch your back and it is such a rush when you are about to get blown up and it is do or die.
Have played: APB, Global Agenda, Rift, Warhammer, APB reloaded, EVE Online
Currently playing: Swtor
Playing for more than one year EvE still beautifull great and immersive game. Thank you CCP and Waiting WORLD OF DARKNESS to remember days of the Beautifull Vampires The Masquerade.
Great Job Hilmar and CCP team
It's not a game, its a virtual world. When u approach it like this, the review is spot on.
Some aspects of Eve intrigue me, but the other aspects like PVP and losing everything you've earned really turn me off..... I've read too many horror stories of vets taht do nothing but gank newer players all the time and that is their thrill of the game.....If they took away the PVP I would probably give it a serious go but the way the game is set up now no thanks.
Not really true. If i went back and started playing again and I undocked in an expensively loaded hauler, or went to low sec or null sec, I would very very likely be unceremoniously murdered by a bunch (5 to 100+ players spawncamping vs me) of relatively new players. Vet > Newb in EvE, Numbers spawncamping a gate > Newb or Vet.
Sadly due to some very poor decisions by CCP the emphasis in EvE is on outblobbing your opponent. There is really little skill consideration or emphasis on age of players in pvp so as long as you have lots of friends (join a big corp / alliance) you will be fine.
If you had 10 veterans with great skills, + great player skill and 20 newbs came along they're still probably wipe the floor with the vets. Doesn't take skill or veteran skillpoints to jam a ship.
Agree.
Eve isn't for everyone, it will not spoon feed you interesting things to do in different ways. The content is mostly player driven.
I'll say one thing, Eve does have good lore but people don't like to read anymore.