Weren't 20 "pay to win" threads enough? Apparently p2w means something different to everyone. Myself, I don't give a rat's ass if someone can level faster than me. Rushing to endgame negates the journey. I'm not into ruining my own gaming fun. As far as Barbie dress up....I like to play that and I'm sure they'll get some of my money for that. Most things they have in the cash shop can't be used in PvP, so I'm not really sure WHERE the "pay to win" is here, but....at least with GW2....they have already stated that nothing is written in stone yet, it's a work in progress.
I plan on playing ALL of these so-called pay to win games. I played EQ2 for 7 years and it had a cash shop AND a sub. If a game is good....I'm not letting a little cash shop get between me and a good time. I feel sorry for you, OP, and all the others who are whining they aren't going to play now because "whaaaaaa wah" there's a cash shop, zomg it's gone p2w. Waaaah. If that's how you feel....you're the one missing the fun, not me, so....sayonara.
You don't have to feel sorry for me. It is a stand on principle. There are hundreds of games to play it is not like I won't be having fun gaming. I just won't support a gaming philosophy that I disagree with.
I like the idea someone had of creating non-pay2win servers that had a higher subscription fee. Seems like there is an easy to implement solution that potentially exists. 1) PVE servers. 2) PVP servers. 3) non-cash-shop PVP servers.
Count me in to option 3) above and I will gladly pay more for it...
People will then complain that the cash shop (p2w) server beat them in pvp because it has a cash shop. unless your talking about a game without sever v server conflict
correct me if im wrong. Gold will only buy you gear that looks differently from the gear any lvl 80 can get by spending a few hours in DE and dungeons right?
correct me if im wrong. Gold will only buy you gear that looks differently from the gear any lvl 80 can get by spending a few hours in DE and dungeons right?
Gold will only buy you gear that is up for sale in the marketplace or from another player.
Well you are completely wrong about GW2, there is nothing pay-to-win about their cash shop so it looks like you have a very distorted idea what pay-to-win actually is.
If there is no pay to win items why even have it at all? They could just save the created content to release in future expansions to stimulate players interest. This is assuming they will have expansions, either way it's going to be a cash shop or expansions. I guess not a bad thing if you look at it this way. If however it is cash shop and expansions I won't buy into it.
Character slots, constumes, etc as well.
There's nothing in there, nothing at all, that provides any buffs that you can use in PvP btw.
Not in structured PvP, but I don't see what's stopping you from selling cash shop gems for gold and then using that gold to buy things for or in WvW.
Other than blueprints, what could you use that gold for in WvW?
Keep upgrades and items that make your character personally more powerful .
Also, I would like to bring up that we really don't know how much these blueprints and keep upgrades will cost. If they cost A LOT of gold, then buying gold for cash may actually give an advantage.
Keep upgrades are paid for with supply and items that make your character more powerful can be acquired by anybody just playing the game.
The question is HOW MUCH GOLD? If it only costs a moderate amount of gold for a structural upgrade (say, 30 mins of grinding for a level 80), then it's probably not a big deal. But if it costs a LARGE amount of gold, then yes, it's a big deal.
If what is being asked is what games are absolutly free, and don't require or expect the player to pay for their game time? Then the answer is none.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Weren't 20 "pay to win" threads enough? Apparently p2w means something different to everyone. Myself, I don't give a rat's ass if someone can level faster than me. Rushing to endgame negates the journey. I'm not into ruining my own gaming fun. As far as Barbie dress up....I like to play that and I'm sure they'll get some of my money for that. Most things they have in the cash shop can't be used in PvP, so I'm not really sure WHERE the "pay to win" is here, but....at least with GW2....they have already stated that nothing is written in stone yet, it's a work in progress.
I plan on playing ALL of these so-called pay to win games. I played EQ2 for 7 years and it had a cash shop AND a sub. If a game is good....I'm not letting a little cash shop get between me and a good time. I feel sorry for you, OP, and all the others who are whining they aren't going to play now because "whaaaaaa wah" there's a cash shop, zomg it's gone p2w. Waaaah. If that's how you feel....you're the one missing the fun, not me, so....sayonara.
You don't have to feel sorry for me. It is a stand on principle. There are hundreds of games to play it is not like I won't be having fun gaming. I just won't support a gaming philosophy that I disagree with.
I like the idea someone had of creating non-pay2win servers that had a higher subscription fee. Seems like there is an easy to implement solution that potentially exists. 1) PVE servers. 2) PVP servers. 3) non-cash-shop PVP servers.
Count me in to option 3) above and I will gladly pay more for it...
People will then complain that the cash shop (p2w) server beat them in pvp because it has a cash shop. unless your talking about a game without sever v server conflict
I'm talking in general not specifically about GW2. GW2 doesn't even have PVP servers let alone non-cash-shop PVP servers LOL. But, if you want to bring this idea to GW2, then the way to do is to:
1) Create 3 servers that don't allow cash shop
2) Charge a subscription fee for those servers
3) Have those 3 servers be matched up for RvRvR
4) As an added bonus (because some of us wanted this) make the RvRvR in this case actually permanently persistant and not reset every few days
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
If what is being asked is what games are absolutly free, and don't require or expect the player to pay for their game time? Then the answer is none.
No, that is not what the OP (me) asked. Very clearly stated subscription fee didn't matter, be it $10, $15, or even $50 a month.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
correct me if im wrong. Gold will only buy you gear that looks differently from the gear any lvl 80 can get by spending a few hours in DE and dungeons right?
Gold will only buy you gear that is up for sale in the marketplace or from another player.
So, you cant buy gear that is better than what other players are using. Then why the whole "OMG you can get rich ni gold buy bying gems!!". Am i missing something?
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
by reading the title only i knew it was a GW2 hate thread. One less troll when GW2 launches, thats a good thing.
LOL, of course there is always the "troll police" who have to pipe in with a statement that doesn't contribute to the conversation. Yes, GW2 was a catalyst for this once they anounced it was pay2win (by my definition which I clearly stated), but it is not the focus of this thread or wasn't intended to be.
The point of the thread was if there would be any games that didn't follow this pay2win cash shop model.
Thanks for not contributing to the discussion. By the way somebody actually came up with a brilliant idea: adding servers that don't allow a cash shop and charging a subscription fee for them. So the discussion was valuable in my opinion, although no thanks to your "troll alert" contribution. Thanks for listening though!
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Well you are completely wrong about GW2, there is nothing pay-to-win about their cash shop so it looks like you have a very distorted idea what pay-to-win actually is.
If there is no pay to win items why even have it at all? They could just save the created content to release in future expansions to stimulate players interest. This is assuming they will have expansions, either way it's going to be a cash shop or expansions. I guess not a bad thing if you look at it this way. If however it is cash shop and expansions I won't buy into it.
Character slots, constumes, etc as well.
There's nothing in there, nothing at all, that provides any buffs that you can use in PvP btw.
Not in structured PvP, but I don't see what's stopping you from selling cash shop gems for gold and then using that gold to buy things for or in WvW.
Other than blueprints, what could you use that gold for in WvW?
Keep upgrades and items that make your character personally more powerful .
Also, I would like to bring up that we really don't know how much these blueprints and keep upgrades will cost. If they cost A LOT of gold, then buying gold for cash may actually give an advantage.
Keep upgrades are paid for with supply and items that make your character more powerful can be acquired by anybody just playing the game.
The question is HOW MUCH GOLD? If it only costs a moderate amount of gold for a structural upgrade (say, 30 mins of grinding for a level 80), then it's probably not a big deal. But if it costs a LARGE amount of gold, then yes, it's a big deal.
So basically there's little point theory crafting further till we know how much it costs then.
If I may ask why is it a big deal though? If you can't afford the upgrade someone else on your server might be able to. On the other side of the coin, are you likely to care if someone initiates a keep upgrade whilst you are hammering on the keeps doors. Even if they do, there is still the supply requirement and time to completion. Without those, that extra gold is useless.
To your first sentence, pretty much yes. I was just bringing it up as a possibe advantage in WvW.
As to paragraph 2, I don't think it works that simply. You are assuming that the server is working together in perfect harmony, this isn't the way it will work though. If you have 3000 people that each have 100 gold, they may not want to part with it to upgrade a keep because it's all they have. But if you have 1 person with 300,000 gold, he will probably be more than willing to blow it on a keep because he has no much.
Now those 3000 people with 100 gold are probably more likely to spend it on gems (something that directly benefits them) than they are on keep upgrades (something that benefits their server, but not them personally). This provides a mechanism for the WvW minded player to pay real cash for massive amounts of gold.
by reading the title only i knew it was a GW2 hate thread. One less troll when GW2 launches, thats a good thing.
Probably a lot more than one.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.
Thanks for not contributing to the discussion. By the way somebody actually came up with a brilliant idea: adding servers that don't allow a cash shop and charging a subscription fee for them. So the discussion was valuable in my opinion, although no thanks to your "troll alert" contribution. Thanks for listening though!
What discussion? It was obviously a rant about the gw2 "pathetic p2w" system poorly disguised as "discussion". lets just be honest here. You can't honestly be surprised at the response because its exactly what you were wanting.
Thanks for not contributing to the discussion. By the way somebody actually came up with a brilliant idea: adding servers that don't allow a cash shop and charging a subscription fee for them. So the discussion was valuable in my opinion, although no thanks to your "troll alert" contribution. Thanks for listening though!
What discussion? It was obviously a rant about the gw2 "pathetic p2w" system poorly disguised as "discussion". lets just be honest here. You can't honestly be surprised at the response because its exactly what you were wanting.
I am honest. I very much dislike the GW2 cash shop model, which I clearly and honestly stated (I didn't hide this fact as you seem to be implying), and I am looking for an MMO that doesn't have this model. I honestly do not know which upcoming MMOs, if any, will not have this pay2win cash shop model.
Do you know which MMOs might not use this model? If you do, you will have answered my question if you tell me...
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
Thanks for not contributing to the discussion. By the way somebody actually came up with a brilliant idea: adding servers that don't allow a cash shop and charging a subscription fee for them. So the discussion was valuable in my opinion, although no thanks to your "troll alert" contribution. Thanks for listening though!
What discussion? It was obviously a rant about the gw2 "pathetic p2w" system poorly disguised as "discussion". lets just be honest here. You can't honestly be surprised at the response because its exactly what you were wanting.
I am honest. I very much dislike the GW2 cash shop model, which I clearly and honestly stated (I didn't hide this fact as you seem to be implying), and I am looking for an MMO that doesn't have this model. I honestly do not know which upcoming MMOs, if any, will not have this pay2win cash shop model.
Do you know which MMOs might not use this model? If you do, you will have answered my question if you tell me...
I think you're searching in vain. Either give up on MMOs or adapt to the new times.
I am not sure why people are so insistent cash shops are always bad. They are not going away, they are a very successful way to add additional revenue and you can bet the marketing arm of these companies are going to be using it.
Until we see how it affects the game in something like GW2 I think many of you are overreacting. I don't like the shops, but won't condemn a developer that attempts to make them less obtrusive.
Let's face it, before the cash shops, the gold sellers were basically offering the same service. People will always be able to find a way to get the edge.
I will reiterate, from what I have read, I do not grasp how anyone can call the cash shop in GW2 as being pay-to-win. Only time will tell if such fears are truely founded in fact.
by reading the title only i knew it was a GW2 hate thread. [mod edit]
how did you knew that ?
theres really old threads how peeps hate mmorpg.com ads from these free- to-play cash shop games,and how those should be removed from this site,and now magically cash shop games are nicely cool,and should be praised as next coming of holy moses.
Thanks for not contributing to the discussion. By the way somebody actually came up with a brilliant idea: adding servers that don't allow a cash shop and charging a subscription fee for them. So the discussion was valuable in my opinion, although no thanks to your "troll alert" contribution. Thanks for listening though!
What discussion? It was obviously a rant about the gw2 "pathetic p2w" system poorly disguised as "discussion". lets just be honest here. You can't honestly be surprised at the response because its exactly what you were wanting.
I am honest. I very much dislike the GW2 cash shop model, which I clearly and honestly stated (I didn't hide this fact as you seem to be implying), and I am looking for an MMO that doesn't have this model. I honestly do not know which upcoming MMOs, if any, will not have this pay2win cash shop model.
Do you know which MMOs might not use this model? If you do, you will have answered my question if you tell me...
I think you're searching in vain. Either give up on MMOs or adapt to the new times.
Or wait for the new times to become the next new times. I'm ok with that. Plenty of games out there: I'm not an MMO-only gamer (in fact I am not currently playing anuy MMO).
And I think a simple solution exists already if enough people have my philosophy. Similar debate long ago drove the idea of PVE servers and PVP servers seperately. I am hoping if enough people don't like pay2win it will add the "non-cash shop PVP server" option. They can charge a subscription which equals the average payment/month for a typical player on the pay2win servers. Problem solved.
GW2 "built from the ground up with microtransactions in mind" 1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN 2) Mystic Chests = Crass in-game cash shop advertisements
correct me if im wrong. Gold will only buy you gear that looks differently from the gear any lvl 80 can get by spending a few hours in DE and dungeons right?
Gold will only buy you gear that is up for sale in the marketplace or from another player.
So, you cant buy gear that is better than what other players are using. Then why the whole "OMG you can get rich ni gold buy bying gems!!". Am i missing something?
Not at all. I'm in the same boat as you.
Seems people have forgotten all the mechanics GW2 has in place to prevent an over abundance of gold from being an advantage.
The thing is that not only "power in form of stronger stats" is important in games. Vanity is a big factor, specially in GW2 since they claim to have mostly get rid of the first form of power. Since the marketplace just seems to be a huge fashion show, then what is of interest is to dicuss how much "vanity power" you can buy with gold. It looks currently like you can buy insanely lot of vanity power using real money and vanity will be far more important in GW2 than regular games.
Comments
People will then complain that the cash shop (p2w) server beat them in pvp because it has a cash shop. unless your talking about a game without sever v server conflict
Wait I missed that somewhere.
TSW has a GS. I guess that is off my radar now.
Salem I thought was going to be P2P but not enough info on it yet. Maybe it will have a cash shop.
correct me if im wrong. Gold will only buy you gear that looks differently from the gear any lvl 80 can get by spending a few hours in DE and dungeons right?
Gold will only buy you gear that is up for sale in the marketplace or from another player.
I do know...
They are paid for with supply AND GOLD. http://wiki.guildwars2.com/wiki/Structural_upgrade
The question is HOW MUCH GOLD? If it only costs a moderate amount of gold for a structural upgrade (say, 30 mins of grinding for a level 80), then it's probably not a big deal. But if it costs a LARGE amount of gold, then yes, it's a big deal.
Are you team Azeroth, team Tyria, or team Jacob?
If what is being asked is what games are absolutly free, and don't require or expect the player to pay for their game time? Then the answer is none.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I'm talking in general not specifically about GW2. GW2 doesn't even have PVP servers let alone non-cash-shop PVP servers LOL. But, if you want to bring this idea to GW2, then the way to do is to:
1) Create 3 servers that don't allow cash shop
2) Charge a subscription fee for those servers
3) Have those 3 servers be matched up for RvRvR
4) As an added bonus (because some of us wanted this) make the RvRvR in this case actually permanently persistant and not reset every few days
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
No, that's not what is being asked.
No, that is not what the OP (me) asked. Very clearly stated subscription fee didn't matter, be it $10, $15, or even $50 a month.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
by reading the title only i knew it was a GW2 hate thread.[mod edit]
So, you cant buy gear that is better than what other players are using. Then why the whole "OMG you can get rich ni gold buy bying gems!!". Am i missing something?
... mistype, I botched the quote.
Advantages over other who don't use it AND who don't put in the time to get them in game.
LOL, of course there is always the "troll police" who have to pipe in with a statement that doesn't contribute to the conversation. Yes, GW2 was a catalyst for this once they anounced it was pay2win (by my definition which I clearly stated), but it is not the focus of this thread or wasn't intended to be.
The point of the thread was if there would be any games that didn't follow this pay2win cash shop model.
Thanks for not contributing to the discussion. By the way somebody actually came up with a brilliant idea: adding servers that don't allow a cash shop and charging a subscription fee for them. So the discussion was valuable in my opinion, although no thanks to your "troll alert" contribution. Thanks for listening though!
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
To your first sentence, pretty much yes. I was just bringing it up as a possibe advantage in WvW.
As to paragraph 2, I don't think it works that simply. You are assuming that the server is working together in perfect harmony, this isn't the way it will work though. If you have 3000 people that each have 100 gold, they may not want to part with it to upgrade a keep because it's all they have. But if you have 1 person with 300,000 gold, he will probably be more than willing to blow it on a keep because he has no much.
Now those 3000 people with 100 gold are probably more likely to spend it on gems (something that directly benefits them) than they are on keep upgrades (something that benefits their server, but not them personally). This provides a mechanism for the WvW minded player to pay real cash for massive amounts of gold.
Are you team Azeroth, team Tyria, or team Jacob?
Probably a lot more than one.
What discussion? It was obviously a rant about the gw2 "pathetic p2w" system poorly disguised as "discussion". lets just be honest here. You can't honestly be surprised at the response because its exactly what you were wanting.
I am honest. I very much dislike the GW2 cash shop model, which I clearly and honestly stated (I didn't hide this fact as you seem to be implying), and I am looking for an MMO that doesn't have this model. I honestly do not know which upcoming MMOs, if any, will not have this pay2win cash shop model.
Do you know which MMOs might not use this model? If you do, you will have answered my question if you tell me...
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
I think you're searching in vain. Either give up on MMOs or adapt to the new times.
I am not sure why people are so insistent cash shops are always bad. They are not going away, they are a very successful way to add additional revenue and you can bet the marketing arm of these companies are going to be using it.
Until we see how it affects the game in something like GW2 I think many of you are overreacting. I don't like the shops, but won't condemn a developer that attempts to make them less obtrusive.
Let's face it, before the cash shops, the gold sellers were basically offering the same service. People will always be able to find a way to get the edge.
I will reiterate, from what I have read, I do not grasp how anyone can call the cash shop in GW2 as being pay-to-win. Only time will tell if such fears are truely founded in fact.
how did you knew that ?
theres really old threads how peeps hate mmorpg.com ads from these free- to-play cash shop games,and how those should be removed from this site,and now magically cash shop games are nicely cool,and should be praised as next coming of holy moses.
Let's internet
Or wait for the new times to become the next new times. I'm ok with that. Plenty of games out there: I'm not an MMO-only gamer (in fact I am not currently playing anuy MMO).
And I think a simple solution exists already if enough people have my philosophy. Similar debate long ago drove the idea of PVE servers and PVP servers seperately. I am hoping if enough people don't like pay2win it will add the "non-cash shop PVP server" option. They can charge a subscription which equals the average payment/month for a typical player on the pay2win servers. Problem solved.
GW2 "built from the ground up with microtransactions in mind"
1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
2) Mystic Chests = Crass in-game cash shop advertisements
The thing is that not only "power in form of stronger stats" is important in games. Vanity is a big factor, specially in GW2 since they claim to have mostly get rid of the first form of power. Since the marketplace just seems to be a huge fashion show, then what is of interest is to dicuss how much "vanity power" you can buy with gold. It looks currently like you can buy insanely lot of vanity power using real money and vanity will be far more important in GW2 than regular games.