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To begin with, I played a Inquisitor (Sorceror) to 50 PVP valor rating just shy of conqueror (79). Warrior (Juggernaut) to lvl 31, Bounty Hunter(Mercenary) to 20. Solid game worth trying out.
PROS:
* Character leveling and class quests are fun and engaging.
* PVP is fun, relatively balanced (mantains playable as any class).
* Effects and mechanics smooth.
* Between PVP and questlines character levelling to 50 completely viable to 50 solo.
CONS:
* PVP becomes a bit monotonous after 50. Valor grinding and Battlemaster Commendation grinding for progression being your primary focus. I did much less PVE but have heard that it is the same after 50 for PVE. Also instance bugs tat require fixing.
* Storylines for some companions seem unpolished and incomplete
* Certain aspects of the game released incomplete (Legacy System)
Many things are to be added via a patch due within the next couple months (Patch 1.2). Large content changes and fixes along with the legacy system introduced, a new warzone, a new tier of PVP gear.
Many of the changes possibly being made (released on the 1.2 patch for test servers) are a bit controversial. Buffs and nerfs for certain classes in PVP not received well.
SUMMARY:
In the end there is alot more to be said about this game than in this review. Bottom line is it is a good game worth checking out even if not a Star Wars fan. Most any MMO fan will enjoy the game. The game itself is polished for the most part but has somehwat of an unfinished feel. The ride to 50 is engaging yet after 50 they currently fall into the rinse and repeat dailies and/or gear grind.
Comments
ADDITION:
Bioware currently is incapable of handling subscriptions via credit card if you currently have an APO AE address. They will not manually adjust your address to match a New York (or default Stateside Zip Code) address as most any other MMO with a credit card option will do. Your options (as advised by the BIOWARE customer service representative) is to get a game card or have someone in the States purchase the card and tell you the game card number.
Not a huge deal as they are readily available via Amazon, but was a little frustrating as my local PX provided the game and not the game cards and I wasnt prepared to pay in euro. Just a heads up for individuals overseas, if you get the game, get a game card with it. You will not be able to make an account via credit card.
that must a different TOR game that i tried because i did not get any of that.
in the TOR i tried there was nothing engaging about any of the characters i played. PvP was not fun as it was slow, static, unresposive, awkward, boring at best. the only minigmae map that was somewhat inspired was HB but unless you are one of the classes that have knockbacks it's nothing but a constant getting trown off the catwalks. there was a very crappy skill lag/delay even in small instanced pvp minigames. class balance is joke right?
[mod edit]
You mean you played the same game as someone else and had a different experience? And here I thought all model humans were exactly the same. He must be Clone A and your Clone B.
And your right, how pathatic to actually find some bit of worth in someone and share it. Hmm but could it be anymore pathetic than you sharing an almost polar opposite experience? Are you both pathetic or just different? How puzzeling.
My experience is almost exactly the same as the OP. Its a decent game and the PvP is fine if you enjoy instanced WZ's. The WZ PvP is better and far more balanced than RIFT(blue bars and banjos yeehaw!) when it first came out.
As far as constantly getting knocked off catwalks in HB, L2P.
Pvp is fun and balanced??? Maybe because your only experience is from the Imp side... Try rolling Republic and then come back and post this "opinion", because me thinks it will be much, much different.
Frankly, you sound like you haven't ever played. No offense, but it seems pretty obvious.
Class balance is actually extraordinarily good, the minority that whine about it on forums are not an indicator of anything other than the fact that online player vs player causes some people to get worked up over nothing.
PvP was slow? The pace of combat is quicker than any previous themepark to date, and the ability delay that was present at launch is non-existent at this point. Need some examples:
Before you claim balance is skewed after watching these videos, any player can burst using consumables if they are half competent and decently geared for competitive play.
You get thrown off the catwalks lol? That isn't a game issue, it's a personal issue, the geometry for knockbacks is very easy to predict - don't stand on the edge if you don't want to get knocked off? Use some situational awareness.
Minigame map? It's called a Warzone Map, and they are not minigames.
The sheer level of innacuracy with your posted statement is rather frightening. You take the time to post in nearly any SWTOR related thread where someone has something good to say, just so you can attempt to trash the statement of someone who finds the game enjoyable.
Pathetic? Yes, it absolutely is.
Notice how he didn't try to refute my post however with his fanboiness lol... Very interesting.......
hmm what do you mean L2P against being knocked off there is nothing to learn no skill to stop this , maybe you need to play the game as you obviously dont from that post .
Refute what? Your issue is PEBKAC, nothing to debate.
Actually there is, it's called proper positioning. You can easily avoid being knocked off.
EDIT: I'm done here.
Yup, because being outnumbered on Ilum 60 to 10 is really a players issue and not the result of a horrid game balancing issue by the designer... You have no problem blasting someone over something you think you can refute, however when it is a major flaw in the game design, your only comeback is "nothing to debate" duh-huuur.......
Anyone with an IQ over 80 who has played HB more than a few times doesn't get "constantly knocked off catwalks." Occasionally sure, almost never for a good player.
I had the same experiences as the op and the same dissapointments. 50 became very boring after a time. I just cant stomach daily quests anymore. I think WoW ruined me on that mechanic. Coupled with the fact that there is no dungeon finder which means if I want to run something I need to park my butt on the fleet and spam general chat. Not fun.
Cant fault the leveling process though. I had tons of fun getting to 50. Just wish they made some different choices post 50.
I made an attempt at an impartial review. I will say this as far as the criticism to the post:
* I do not think BIOWARE was prepared for the PVP aspect of the game. Is the PVP fun? Yes, I belive it is. Is grinding 3 WZ's monotonous. Yes, I believe it is.
* is the PVP unbalanced? No, if you believe it is I think you did not know your class. If knockbacks are your worry then the issue is either A. you did not know how to play your class. B, you did not play long enough to learn what the PVP aspect of the game was well geared and with an organized group.
* if you think republic characters are worse off than imperial characters than that is a sad state of affairs for you and your history of gameplay. Sages, commandos, smugglers....i cannot tell you how many republic characters/classes with skill on the republic side have been game changers in PVP. I not only attempt to play aginst but also converse with good players. Perspective on what ones role is and the skill to execute that role is the difference in players. Class balance was never an issue, possbly allowing players to level valor too fast and get the same gear as players who are skilled/experienced was an issue. This allowed players to believe that the classes were unbalanced while still alowing them to believe they were skilled just because they obtained high level gear.
Again, this is a review frm my perspective. Everyone is entitled to an opinion. I did quite a bit of PVP and can say my opinion is qualified. After the patch where valor was bumped Battlemaster became a giveaway. However, the journey to War Hero less so and Conqueror even more arduous. The valor bonus only mattered in order to get to a position where you could obtain BM gear. You still had the BM Comm grind.
Are there subjects to QQ over? I would say there are, have any been mentioned in rebuttal to my post that was of value so far? I dont believe so. To say I have my opinion because I was a sorceror is laughable. Marauders, Juggs, Consulars, Smugglers etc. etc. have so many specialized abilities that make them strong in so many ways crying OP is simply lack of skill or the ability to actually learn the mechanics of the PVP game.
In response to how engaging the game was from a class questline point of view, I imagine that is in the eye of the beholder. I enjoyed the class questlines. If you did ot then that is your perspective.
I have met several in game who find levelling up a character to be an enjoyable experience while others find it to be a chore. You and I just have different opinions.
In comparosin to the other MMO's I have played (I started MMo's with the original EQ) I can say that the personalized class quests which were comparable to the other BIOWARE SW games were engaging for me. I felt as though I was on a personalized and successful path towards becoming a sorcer/juggernaut/mercenary in each one. I also felt a level of progression towards my identity as that class with each class quest.
Again, we can agree to disagree. Also to say I made an account tp sing the praises of BIOWARE is simply an attempt to troll. I feel I spoke truthfully about both the pros and the cons of my experience with the game. To critcize me for having had been my first post makes me assume that they give anyone credibility on this forum just for posting b*llshit and racking up numbers of posts
This is not a contradiction. What they have was polished. The PVP is good, just not enough to actually keep someone who is focused on PVP engaged unless they like or do not mind a grind of 3 WZ's. Ilum was a failure, but 1.2 already mentions they will be paying attention and revamping that zone as they understand that.
There was/is a huge PVP fanbase and to say everyone playong SWTOR was only into the PVE aspect either wasnt a part of it or just did not know.
Not sure about your queuing issue as I normally had a queue waiting as i left a WZ at 50. On my pre-50 toons it took a few minutes unless it was peak hours. As I play on EU hours with a stateside server I saw a decent amount of both peak and non-peak hours.
It is obvious BIWARE focused and attempted to master the story driven class stories as that is what they specialized in prior to making an MMO. BIOWARE has also been much like Bethesda to me, which is a reliable company for focusing on good games rather than marketing. Will they fix their issues, I would like to believe so. Will EA push affect their attempt? Possibly
1.2 is suppose to be what they had wanted to drive out as the original game. Corporate decisions whenever they mother decent gaming producers always have a negative impact on quality, especially during releases. This game has potential, whether or not it builds on that potential is the question. I do not agree with quite a few of their decisions and question alot of what they initially released, however, I am judginging what is present and not what could have been present.
EVERYTHING is in the eye of the beholder, except the music which is in the ear of the beholder.
if you are easy to please then this game is definately for you. i am not, and this game sucks imo. there is so little originality it's downright shocking considering it's frikne star wars. what is there is just not fun. i played 2 months, i tried my best to like it. i got to 50, and the game only got MORE boring.
...but hey, if you like it all the more power to you. enjoy.
and by the way, about the knockdown. i have a sith and i can knock people off catwalks 100% of time, so please dont tell me about fucking positioning. that mechanic is just incredibly OP especially in HB.
Just curious, in two months you didnt notice the small architectures you can stand by on the catwalks, paricularly near the endzones that prevent you from gettin knocked off?
They looked like poles and such.
And easy to please is every game thats out right now. Whats the game you are holding a torch for? This one has its issues for sure but the class based questline was decent as it had an actual movie based and class specific storyline. As opposed to....
One without. Was it the best game ever, of course not. However i think it did a great job specifically on class based storylines than most others.
Nerf Jakdstripper, he was the greatest Sith ever to play SWTOR. Thankfully I never had to face him in HB.
I'm a pvp'er, have been for many years in MMO games, but the state of pvp in SWTOR makes me sad and part of why I don't bother with it anymore. Devs said a couple months ago that nearly 50% of the playerbase pvp's, which is a huge amount and their decision to nerf half the classes (that aren't OP) and buff overpowered classes (sentinal/marauder) and not touch classes that are considered balanced (shadow/assassin), it boggles my mind to what BW's intention is here. Someone on the TOR forums made a list of what happened with Warhammer online and the same exact thing is happening with SWTOR.
With all that having been said, roughly 3 months into game I cant find myself to log in anymore.
BIOWARE's present decision making in order to improve it's pvp is actually going to break it I am afraid. The nerfs and buffs you are talking about went live on the test server with its 1.2 patch a week or so ago. I doubt much will change that will dramatically before the live patch.
I did not make a conscious decision to stop playing, just cannnot find a reason at this point to keep logging in as a player who plays primarilly pvp. The 3 game grind and the decisions that are being made for the PVP aspect of the game make me believe that this is a game I will most likely return to in the future, but dont really feel like going through the ride watching BIOWARE learn how to create a better PVP game.
Lack of PVP progression system other than a title for grinding and cosmetic gear are not my cup of tea and makes it difficult to find a reason to give the time to the game in exchange for other options.
I think it may be a long process of breaking classes and then fixing them. After the changes in the current patch it appears to me that they did not have a thorough grasp on what its problems were with its PVP game in the first place. I agree that many of the current decisions for buffing and nerfing dio not make sense.
I do not think marauders and sentinels were OP in its present state. I think they were extremely strong and borderline OP. With the announcementt of the current nerfs and buffs it is evident that there will absolutely be a class balance issue in the near future. I am not interested in playing a game at this point where the goal is to make whatever current trendy class is actually playable everytime they break one class in order to fix another.
In the end, a good solid game in my opinion with tons of potential. BIOWARE, I believe, is a company that will see itself through this given time. However, todays MMO market is finicky and quick to jump ship. If you break parts of your game you can lose a dramatic amount of your playerbase very quickly and not recover. Whether or not this will be the case with SWTOR we will see.