- did you watch any videos to see how they actively attacked someone and how the targeting system actually was?
<>
That would be so for melee because of the close proximity of the skill and the mob. AoEs work without having target as well (like in every other game) but check out the ranger class.
He cannot attack something using his bow without it auto targetting it.
Hence, it's still very much tab target based.
To aim every shot in PvP at moving oponent that change direction constantly and do mind tricks will be the most annoying gameplay possible. So to have the best possible chance to strike I would need to stand next to the target and shoot from point blank or I would need tons of root/freez/stun abilities to immobilize my target. At the end I prefer semi autotargeting as this. Some of the shots need to be aimed. Once shooted the arrow dont follow the target.
-cash shop -generic crafting system -no actual warring factions -esport pvp -high fantasy setting -teleportation -can't create or build anything in a persistent, non-instanced world -too much focus on combat. looks like just another online hack n slash
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
I want you to post some things you don't like in guild wars 2<>
I don't like the level of excitement this game has and the holier-than-thou community I've seen sprung in some places. They tend to travel in packs.
I have an aversion to anything that has a too high level of hype/excitement/etc.
I try to avoid it until it's died down or I avoid the more official websites where the sycophants dwell at the start.
I have to say this is something that worries me too. I saw this much hype once for a game here on mmorpg.com. The game itself reached 9 on the hype meter, perhaps higher I can't remember exactly. People were shot down in that particular games forum but all over the site if they dared disagree that it was going to be amazing. It was to the best of my knowledge, one of the FIRST WoW killers in development though it's possible GW1 held that title in expectations first in people's minds. The game was called Dark and Light. Maybe some of the people here are too young to have been around then I don't know. But for people who remember it, let it be a lesson regarding expectations in game development and actual product. Having said that I have played GW1 and I am SURE GW2 won't be as bad as DnL which was the closest thing you can get to vaporware for a game that kind of had a release I can think of. BUT the borg like mentality of some of the followers of DnL and also here is just beyond rediculous. People have opinions, if you don't agree with someone's opinion that's cool. We aren't a hive mind. Learn to adapt to people who aren't just like you. It might help you out in your personal life too. Unless people actually run around in real life telling everyone they are "butthurt" which I doubt as you would look quite stupid. To be honest I've watched this with some amusement, less amusement when I see people being practically hunted down elsewhere on the forum to be ridiculed even more. It's just dumb people and doesn't in any way resemble normal behaviour and in the end chases away potential costumers of NCSoft and Arena Net. You may not care but I bet THEY do.. Just my two cents
What? What bowl? Sorry that makes no sense what so ever. Why do I care? I don't care in any overt form but I am partaking in a discussion which I thought was the point here. Someone asked what about GW2 people didn't like. Someone said the attitude of the community here. I agreed. Don't like it, that's ok, you don't have to agree with me. That's kind of my point.
- did you watch any videos to see how they actively attacked someone and how the targeting system actually was?
<>
That would be so for melee because of the close proximity of the skill and the mob. AoEs work without having target as well (like in every other game) but check out the ranger class.
He cannot attack something using his bow without it auto targetting it.
Hence, it's still very much tab target based.
To aim every shot in PvP at moving oponent that change direction constantly and do mind tricks will be the most annoying gameplay possible. So to have the best possible chance to strike I would need to stand next to the target and shoot from point blank or I would need tons of root/freez/stun abilities to immobilize my target. At the end I prefer semi autotargeting as this. Some of the shots need to be aimed. Once shooted the arrow dont follow the target.
Off course you can't put aiming on a system designed for not aiming.
My concern/fear associated with the Cash shop is if they sell content. Aka DLCs. This are not confirmed so far, but its a possibility. I really dont want to see this.
Concern of many not plesant players invading GW comunity and trolling in game and in the forums. This is unavoidable I guess.
Only conquest PvP arenas. Even WvW combines many PvP and PvPvE types, I will miss Death Match and I want to see some CtF arenas as well.
I find it hard to say, not having played the game yet. However, there are a few things which concerns/annoys me but may very well turn out to be unfounded.
Off the top of my head:
The downed state
No mounts
Inflexible keybindings
Direction of the Cash Shop (I'm totally fine with the CS as it is in its current incarnation)
The inability to see the name of your enemy in WvW
How 'endgame' will turn out (Yes i know the entire game is endgame yada yada...but what will keep me 'hooked' as i reach max level, besides WvW)
Diversity of Dynamic Events. How many generic versus epic DEs have Anet implemented. Lasting appeal etc.
- did you watch any videos to see how they actively attacked someone and how the targeting system actually was?
<>
That would be so for melee because of the close proximity of the skill and the mob. AoEs work without having target as well (like in every other game) but check out the ranger class.
He cannot attack something using his bow without it auto targetting it.
Hence, it's still very much tab target based.
You can if you [choose] to like I did at pax last.
It's all in how you [want] to play.
It's a tad bit harder to control it though because for example since there isn't a [free aim] method.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Well it's not out yet, so "I don't like it" aren't the right words to use, but the reason I'm not terribly excited about it is I see it as the culmination of a process of making MMOs more and more casual friendly that begin with WoW. They could prove me wrong, but with no max level progression, fast leveling, little to no death penalty, no world pvp, and a small skill set, that's just what I'm seeing.
Well it's not out yet, so "I don't like it" aren't the right words to use, but the reason I'm not terribly excited about it is I see it as the culmination of a process of making MMOs more and more casual friendly that begin with WoW. They could prove me wrong, but with no max level progression, fast leveling, little to no death penalty, no world pvp, and a small skill set, that's just what I'm seeing.
One thing has been very clear about GW2 is that it is very casual friendly. If you go with that mind set you will enjoy it if not you will be disappointed.
- did you watch any videos to see how they actively attacked someone and how the targeting system actually was?
<>
That would be so for melee because of the close proximity of the skill and the mob. AoEs work without having target as well (like in every other game) but check out the ranger class.
He cannot attack something using his bow without it auto targetting it.
Hence, it's still very much tab target based.
You can if you [choose] to like I did at pax last.
It's all in how you [want] to play.
It's a tad bit harder to control it though because for example since there isn't a [free aim] method.
You're right. All it's missing is cross-hair whenever the auto target option is disabled
I find it hard to say, not having played the game yet. However, there are a few things which concerns/annoys me but may very well turn out to be unfounded.
Off the top of my head:
The downed state
No mounts
Inflexible keybindings
Direction of the Cash Shop (I'm totally fine with the CS as it is in its current incarnation)
The inability to see the name of your enemy in WvW
How 'endgame' will turn out (Yes i know the entire game is endgame yada yada...but what will keep me 'hooked' as i reach max level, besides WvW)
Diversity of Dynamic Events. How many generic versus epic DEs have Anet implemented. Lasting appeal etc.
You: You can keybind a lot of things almost everything.
The rest are good concerns though, Diversity of Dynamic Events is one that I actually after looking at videos, I'm least worried about.
Like in their 3 zones/maps, I've seen every single quest type that's been offered in any MMO/PQ(I actually looked at youtube videos of pqs and rifts to see why I enjoyed DE's more and catch the differences.) they also had ome DE's that I haven't seen in an open world PVE MMO. It's an upgrade of their GW 1 quests to fit in a MMO(If you know what I mean.)
Myself: However I'm worried about consisency in this game, mainly for PVE, I think without that it'll break pve.
They have that explore factor and open world factor(If you don't use teleports) because their Maps and in game maps(Big difference but funny enough their maps stay the same like a lot of MMOs except [some]) is made for not going in a linear path.
Though they must keep that consistency, I hope they have more hard things to do besides dungeons, I hope they keep working on the particle effects like they said they are after the last press beta.
I hope they don't alter their game design in which if they start changing their features into traditional methods they would make RMT and CS being the thing the game itself depends on in which it doesn't as of right [now].
Main reasons I could see people not like the Game, is it has no mounts, they think it's like GW 1(Lobby Based aspect), their last MMO was a let down so it's only right to believe the same for this one, and that they believe they'll need what's in the cash shop right now even though they don't need anythig in their but want. Oh and that this game isn't a Sandbox/park but a ThemeBox/park.
Takecare and enjoy yourselves.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
- No excitement of player danger in the open world; AI and agro range are predictable and make for a carbearish and eventually boring main game world for the likes of me. Dynamic content can't change that; it will only serve to make the pve gameplay more entertaining (untill you know every event cycle by heart).
- Cash Shop: impacts the consistency and realism of a game regardless of P2W or not + you never know how a shop might evolve over time / sliding slope scenario.
- No seamless world (apparently plenty of loading screens to sit through).
- No mounts but teleporting. Where's the "open world" in that?
- No dueling (unless I missed an update)
- Another non-existing death penalty game? Doesn't have to be full loot to me, but at least make me want to avoid death at all costs. That makes for much more thrilling moments.
- No building / territory claimage, etc, in the main game world; only preconstructed rides / themepark content.
- Overall handholding / player conflict avoidance philosophy. Phased harvesting nodes and stuff. (Which simply is the result of a pvp-less main game world without player made pvp solutions to conflicts).
Stuff I am pretty curious about:
- WvWvW: could be complete win or utter fail. Hoping that it will be large and varied enough with plenty of single player and small group pvp opportunities even when your side is losing. Pitching servers against eachother for extended times is a brilliant idea (apart from the iffy lore justification, hehe).
- Exploring content / puzzles / rare dynamic events: really hoping the world's full of those. Sheer amount can offset "preconstructioness".
- Graphics, sounds and immersion. From what I've seen so far it is a very purty game indeed.
- Mini games: drunken brawling and stuff. Sounds fun.
- Multiple modes in dungeons.
- Underwater content.
- Itemization with random mods (like GW1 / Diablo, etc).
- Clever grinding and crafting: getting the most out of a certain zone and being able to sustain yourself with that without the need for micro transactions.
Just thought i would point these out
It is a seamless world, other then dungeons and your home instance.(Guild wars 1 was the one that did not have a seamless world). It's confirmed by Arenanet, too lazy to look it up and paste the exact details.
There is a fast travel system and no mounts yes, but the game requires you to discover waypoints first, they just don't want you to stroll through the same content you already went through. (There are also rumors that they MIGHT be adding mounts based on player feedback, but this is the interwebs, and obama might be a girl according to the interwebs.)
There is a death penalty, your armor starts to break and once all your armor pieces break you have to repair.Standard but it works without laughing at casuals and the game is trying to "please everyone".
Originally posted by lonexilesoul - Why don't you like guild wars 2? - No carrot on the stick in gameplay (only visual, or almost not existant)
Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.
- No seamless world (apparently plenty of loading screens to sit through).
<>
<>It is a seamless world, other then dungeons and your home instance.(Guild wars 1 was the one that did not have a seamless world). It's confirmed by Arenanet, too lazy to look it up and paste the exact details.
<>
It's not seamless.
To get into the city you have to cross a portal ().
Certain parts of your personal story quest also leads you into personal instanced areas that are not only in your home instance but for example in the zone you regularly quest in.
RIGHT at the start of the video you can see this.
His team mate was doing his personal story quest in a sectioned off portion of the questing zone just for him, but he approached that same area and look at what he sees:
What we're missing to know now is if the zones adjacent each other are also connected through a portal, like when visiting the cities.
I believe this to be the case because the press beta was limited to what they could see and experience.
I like the game but we have to call a spade a spade.
The zones are fricking huge so it not being seamless shouldn't be a problem.
- No carrot on the stick in gameplay (only visual, or almost not existant)
Playing a game for the sake of it's content..IE for the fun of it. Isn't necessarily a bad thing. I just don't think it's a great design for an MMO's longevity.
Agreed. It seems to minimize character development. I see this more of an on the side mmo or one that people play for awhile but grow bored of until new content comes out. How many times can you run the same DE before it gets boring? I know they change and have branches but still.....
I have played it and I found it to be a lot like every other MMO that has come out in the last decade. It changes some things and that's nice but I have yet to see what all the fuss is about. I played for like 10min and was already bored, the quests are pretty lame, the combat is pretty standard with minor changes that are not that great imo. And it has WAY too much hype, which means every one and their mother will be playing, which means a vast majority of the community is going to suck (this is not opinion its fact, sorry but it is).
In fairness though I think I simply don't like MMOs anymore, they never went in the direction I wished they would, instead its just been a steady stream of EQ clones with very little variety. Ofc this is my opinion and I have noticed the majority seem to like the EQ/WoW clones so more power to em.
Comments
To aim every shot in PvP at moving oponent that change direction constantly and do mind tricks will be the most annoying gameplay possible. So to have the best possible chance to strike I would need to stand next to the target and shoot from point blank or I would need tons of root/freez/stun abilities to immobilize my target. At the end I prefer semi autotargeting as this. Some of the shots need to be aimed. Once shooted the arrow dont follow the target.
-cash shop
-generic crafting system
-no actual warring factions
-esport pvp
-high fantasy setting
-teleportation
-can't create or build anything in a persistent, non-instanced world
-too much focus on combat. looks like just another online hack n slash
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Why do you guys care? Watch your own bowl
What? What bowl? Sorry that makes no sense what so ever. Why do I care? I don't care in any overt form but I am partaking in a discussion which I thought was the point here. Someone asked what about GW2 people didn't like. Someone said the attitude of the community here. I agreed. Don't like it, that's ok, you don't have to agree with me. That's kind of my point.
the poster formerly known as melangel :P
Off course you can't put aiming on a system designed for not aiming.
Dont like -
Fact that they removed skill complexity of GW1
RMT item shop
Only 4 character slots
Like -
Everything else
-------------------------------
Bottom line:
Even with all the complains GW2 will be way above everything we can play at this moment and probably in quite some future.
My concern/fear associated with the Cash shop is if they sell content. Aka DLCs. This are not confirmed so far, but its a possibility. I really dont want to see this.
Concern of many not plesant players invading GW comunity and trolling in game and in the forums. This is unavoidable I guess.
Only conquest PvP arenas. Even WvW combines many PvP and PvPvE types, I will miss Death Match and I want to see some CtF arenas as well.
5, its confirmed. 5 races- 5 slots. Ofc they may change it
I find it hard to say, not having played the game yet. However, there are a few things which concerns/annoys me but may very well turn out to be unfounded.
Off the top of my head:
The downed state
No mounts
Inflexible keybindings
Direction of the Cash Shop (I'm totally fine with the CS as it is in its current incarnation)
The inability to see the name of your enemy in WvW
How 'endgame' will turn out (Yes i know the entire game is endgame yada yada...but what will keep me 'hooked' as i reach max level, besides WvW)
Diversity of Dynamic Events. How many generic versus epic DEs have Anet implemented. Lasting appeal etc.
* Waves at Pushkina *
You can if you [choose] to like I did at pax last.
It's all in how you [want] to play.
It's a tad bit harder to control it though because for example since there isn't a [free aim] method.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Well it's not out yet, so "I don't like it" aren't the right words to use, but the reason I'm not terribly excited about it is I see it as the culmination of a process of making MMOs more and more casual friendly that begin with WoW. They could prove me wrong, but with no max level progression, fast leveling, little to no death penalty, no world pvp, and a small skill set, that's just what I'm seeing.
One thing has been very clear about GW2 is that it is very casual friendly. If you go with that mind set you will enjoy it if not you will be disappointed.
You're right. All it's missing is cross-hair whenever the auto target option is disabled
You: You can keybind a lot of things almost everything.
The rest are good concerns though, Diversity of Dynamic Events is one that I actually after looking at videos, I'm least worried about.
Like in their 3 zones/maps, I've seen every single quest type that's been offered in any MMO/PQ(I actually looked at youtube videos of pqs and rifts to see why I enjoyed DE's more and catch the differences.) they also had ome DE's that I haven't seen in an open world PVE MMO. It's an upgrade of their GW 1 quests to fit in a MMO(If you know what I mean.)
Myself: However I'm worried about consisency in this game, mainly for PVE, I think without that it'll break pve.
They have that explore factor and open world factor(If you don't use teleports) because their Maps and in game maps(Big difference but funny enough their maps stay the same like a lot of MMOs except [some]) is made for not going in a linear path.
Though they must keep that consistency, I hope they have more hard things to do besides dungeons, I hope they keep working on the particle effects like they said they are after the last press beta.
I hope they don't alter their game design in which if they start changing their features into traditional methods they would make RMT and CS being the thing the game itself depends on in which it doesn't as of right [now].
Main reasons I could see people not like the Game, is it has no mounts, they think it's like GW 1(Lobby Based aspect), their last MMO was a let down so it's only right to believe the same for this one, and that they believe they'll need what's in the cash shop right now even though they don't need anythig in their but want. Oh and that this game isn't a Sandbox/park but a ThemeBox/park.
Takecare and enjoy yourselves.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Just thought i would point these out
It is a seamless world, other then dungeons and your home instance.(Guild wars 1 was the one that did not have a seamless world). It's confirmed by Arenanet, too lazy to look it up and paste the exact details.
There is a fast travel system and no mounts yes, but the game requires you to discover waypoints first, they just don't want you to stroll through the same content you already went through. (There are also rumors that they MIGHT be adding mounts based on player feedback, but this is the interwebs, and obama might be a girl according to the interwebs.)
There is a death penalty, your armor starts to break and once all your armor pieces break you have to repair.Standard but it works without laughing at casuals and the game is trying to "please everyone".
I agree with the rest though
I don't even think I need to say it
- Why don't you like guild wars 2?
- No carrot on the stick in gameplay (only visual, or almost not existant)
It's not seamless.
To get into the city you have to cross a portal ().
Certain parts of your personal story quest also leads you into personal instanced areas that are not only in your home instance but for example in the zone you regularly quest in.
RIGHT at the start of the video you can see this.
His team mate was doing his personal story quest in a sectioned off portion of the questing zone just for him, but he approached that same area and look at what he sees:
What we're missing to know now is if the zones adjacent each other are also connected through a portal, like when visiting the cities.
I believe this to be the case because the press beta was limited to what they could see and experience.
I like the game but we have to call a spade a spade.
The zones are fricking huge so it not being seamless shouldn't be a problem.
Edit: the elevators inside the city are optional
Agreed. It seems to minimize character development. I see this more of an on the side mmo or one that people play for awhile but grow bored of until new content comes out. How many times can you run the same DE before it gets boring? I know they change and have branches but still.....
Because I have a brain.
Nice post count by the way.
I have played it and I found it to be a lot like every other MMO that has come out in the last decade. It changes some things and that's nice but I have yet to see what all the fuss is about. I played for like 10min and was already bored, the quests are pretty lame, the combat is pretty standard with minor changes that are not that great imo. And it has WAY too much hype, which means every one and their mother will be playing, which means a vast majority of the community is going to suck (this is not opinion its fact, sorry but it is).
In fairness though I think I simply don't like MMOs anymore, they never went in the direction I wished they would, instead its just been a steady stream of EQ clones with very little variety. Ofc this is my opinion and I have noticed the majority seem to like the EQ/WoW clones so more power to em.
While I'm looking forward to the game, I do have reservations. Basically I agree with every point on DarkPony's negatives list.
If I had to some up, the biggest turn-offs for me are the seeming lack of an open-world vision and non-combat activities you can do out there.