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A pretty cool breakdown of Effect stacking

kefkahkefkah Member UncommonPosts: 832

Beliasta (the guy who wrote those other breakdowns) wrote an article on effect stacking.

Link

Comments

  • CallinCallin Member Posts: 99

    Glad the time was taken but i had no idea what i was lookin at. can i get a laymans terms explination? 

     

    Specially for the Bleed effects. TY.

  • AnirethAnireth Member UncommonPosts: 940

    I think that links is quite layman already..though i played GW for years and follow Guild Wars 2 closely..may have something to do with it.

    So.

    Stacks by intensity..

    Example: 10 seconds of bleeding are applied to a target. 1 second later, another 10 seconds of bleeding are applied to the target. For 9 seconds, the target will suffer twice the normal bleeding damage over time. After that, the first bleed effect will expire, and for 1 second the target will suffer normal bleeding from the second effect, which then expires.

    Stacks by duration:

    Example: 10 seconds of regeneration are applied to a target. 3 seconds later, another 5 seconds of regeneration are applied to a target. For 12 seconds, the target will experience the normal effects of a single regeneration buff.

    I was going to make up examples on my own, but then i thought i'd check the official wiki. Take a look here:

    http://wiki.guildwars2.com/wiki/Effect_stacking

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  • CallinCallin Member Posts: 99

    Thank You. That was the Laymans i was lookin for.

  • QuesaQuesa Member UncommonPosts: 1,432

    Looks like a good way of dissallowing the buff stacking that went on in WoW before Blizzard came up with the Battle/Defense potion system.

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  • Dream_ChaserDream_Chaser Member Posts: 1,043

    Knew some of that! Some I didn't. Seems like a smart system overall, though.

  • BarkamBarkam Member Posts: 33

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

  • ZylaxxZylaxx Member Posts: 2,574

    Originally posted by kefkah

    Beliasta (the guy who wrote those other breakdowns) wrote an article on effect stacking.

    Link

    Cool.....I guess.  No clue what I am looking at so if anyone with a degree in quantum and theoretical physics that knows how to read whatever those graphs represent and wants to break it down to us simpletons then I would appreciate it.

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  • QuesaQuesa Member UncommonPosts: 1,432

    Originally posted by Barkam

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

    Except we don't have the specifics on other things which will depend on this system.  So basically a jumping the gun post.

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  • Skarecrow7Skarecrow7 Member UncommonPosts: 339

    Yeah, I am going to have to actually play and expriance first hand for all that to sink in.

    image

  • PukeBucketPukeBucket Member Posts: 867


    Originally posted by Zylaxx

    Originally posted by kefkah
    Beliasta (the guy who wrote those other breakdowns) wrote an article on effect stacking.
    Link
    Cool.....I guess.  No clue what I am looking at so if anyone with a degree in quantum and theoretical physics that knows how to read whatever those graphs represent and wants to break it down to us simpletons then I would appreciate it.

    A ranger hits you with a poison from an arrow. It's a long duration but not very potent shot. A necromancer has a zombie spew a poison effect on you; it's short duration but very intense. The intense poison will take over the ticks from the previous arrow until it runs out. If there's much time left on the previous arrow poison it'll continue to tick down.

    So you won't ever have 2 or 3 various effects of the same type on you. Depending on your opponent's stats you may have more intense dots on you first.

    There's another set of effects that works differently in the second graph. It's more of a first come first serve effect duration, with any like effects taking turns affecting you as received. So let's say an engineer puts a speed buff on you, it'll last awhile but it isn't the fastest, and then during that duration a thief throws a speed buff on you that's a % faster but shorter duration. It'll affect you after the first is over.

    I used to play MMOs like you, but then I took an arrow to the knee.

  • BarkamBarkam Member Posts: 33

    Originally posted by Quesa

    Originally posted by Barkam

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

    Except we don't have the specifics on other things which will depend on this system.  So basically a jumping the gun post.

    How am I jumping the gun?  He said that a stacked condition would be removed altogether with one condition removal.  That is all the information I need to know to conclude that stacking conditions would be ineffective.  It is independent of other things in the game.

     

    image

  • mazutmazut Member UncommonPosts: 988

    I aprove burning dont stack in intensity- it was to good. But I'm sad that the poison stack only in duration, even with its new awesome addition - deceasing healing on target.

    Now stacking in duration can cover even hard condition removing skills, but all this necro skils that add poison looks useless and even lower in damage now.

    Hope for more iteration there

    With bleeding as only high damage condition I dont like to see Mesmers/Eles/rangers and even Guardians that have many bleeding skills. It just dont feel right. Magical effects cant bleed :( It leave all this classes either to look stupid with weird skills or lacking high damage condition damage. Except mesmer if it can stack enough confusion to counter the lack of bleeding.

  • QuesaQuesa Member UncommonPosts: 1,432

    Originally posted by Barkam

    Originally posted by Quesa


    Originally posted by Barkam

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

    Except we don't have the specifics on other things which will depend on this system.  So basically a jumping the gun post.

    How am I jumping the gun?  He said that a stacked condition would be removed altogether with one condition removal.  That is all the information I need to know to conclude that stacking conditions would be ineffective.  It is independent of other things in the game.

    image

    Does every debuff have it's own stack? 

    How many stacks do those debuffs have?

    Does each skill get it's own debuff or added to a stack?

    Do we have debuff groupings so they are all in one stack?

    Essential questions that hinge on this system.  If I (warrior) have a bleed that can stack 3 times and some other (rogue) has a bleed that stacks 3 times but as it's own debuff then the impact is far less than what is being infered by the quoted post.  Additionally, do we yet know if everyone will have the ability to remove all types of debuffs? 

    The answer to all those questions is "we dont' know" which is why it's jumping the gun.

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  • BarkamBarkam Member Posts: 33

    Originally posted by Quesa

    Originally posted by Barkam


    Originally posted by Quesa


    Originally posted by Barkam

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

    Except we don't have the specifics on other things which will depend on this system.  So basically a jumping the gun post.

    How am I jumping the gun?  He said that a stacked condition would be removed altogether with one condition removal.  That is all the information I need to know to conclude that stacking conditions would be ineffective.  It is independent of other things in the game.

    image

    Does every debuff have it's own stack?   Yes.  

    How many stacks do those debuffs have?  Irrelevant. You can even assume infinite.

    Does each skill get it's own debuff or added to a stack?  All identical modifiers (Conditions or Boons) stack on to each other.  For example, all bleeds from any skill will be grouped into one.

    Do we have debuff groupings so they are all in one stack? Yes. This is the same question as your first one.  There is only one kind of "bleeding" irrelevant of differences in duration and damage over time.

    Essential questions that hinge on this system.  If I (warrior) have a bleed that can stack 3 times and some other (rogue) has a bleed that stacks 3 times but as it's own debuff then the impact is far less than what is being infered by the quoted post.  Additionally, do we yet know if everyone will have the ability to remove all types of debuffs? Yes, if a skill says remove a condition, it will remove a condition.  The only question is what order conditions will be removed.  Will the condition applied last will be removed first or the opposite?

    The answer to all those questions is "we dont' know" which is why it's jumping the gun.

    I answered your questions in green.  Man, it sounds like you didn't even read the article.  I understand it is always easy to say "don't jump the gun", but man do your own homework.

  • QuesaQuesa Member UncommonPosts: 1,432

    Originally posted by Barkam

    Originally posted by Quesa


    Originally posted by Barkam


    Originally posted by Quesa


    Originally posted by Barkam

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

    Except we don't have the specifics on other things which will depend on this system.  So basically a jumping the gun post.

    How am I jumping the gun?  He said that a stacked condition would be removed altogether with one condition removal.  That is all the information I need to know to conclude that stacking conditions would be ineffective.  It is independent of other things in the game.

    image

    Does every debuff have it's own stack?   Yes.  

    How many stacks do those debuffs have?  Irrelevant. You can even assume infinite.

    Does each skill get it's own debuff or added to a stack?  All identical modifiers (Conditions or Boons) stack on to each other.  For example, all bleeds from any skill will be grouped into one.

    Do we have debuff groupings so they are all in one stack? Yes. This is the same question as your first one.  There is only one kind of "bleeding" irrelevant of differences in duration and damage over time.

    Essential questions that hinge on this system.  If I (warrior) have a bleed that can stack 3 times and some other (rogue) has a bleed that stacks 3 times but as it's own debuff then the impact is far less than what is being infered by the quoted post.  Additionally, do we yet know if everyone will have the ability to remove all types of debuffs? Yes, if a skill says remove a condition, it will remove a condition.  The only question is what order conditions will be removed.  Will the condition applied last will be removed first or the opposite?

    The answer to all those questions is "we dont' know" which is why it's jumping the gun.

    I answered your questions in green.  Man, it sounds like you didn't even read the article.  I understand it is always easy to say "don't jump the gun", but man do your own homework.

    Because it's in beta.

    That should be pretty evident in why it's jumping the gun but keep on keepin on.

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  • BarkamBarkam Member Posts: 33

    Originally posted by Quesa

    Originally posted by Barkam


    Originally posted by Quesa


    Originally posted by Barkam


    Originally posted by Quesa


    Originally posted by Barkam

    Wow.  If I understand the system correctly, stacking is actually horrible since one condition removal will remove all 100 stacks of bleed for example.

    Am I missing something?

    If this is true, the combat is going to be quite interesting because you can't just willy nilly apply conditions.

    Except we don't have the specifics on other things which will depend on this system.  So basically a jumping the gun post.

    How am I jumping the gun?  He said that a stacked condition would be removed altogether with one condition removal.  That is all the information I need to know to conclude that stacking conditions would be ineffective.  It is independent of other things in the game.

    image

    Does every debuff have it's own stack?   Yes.  

    How many stacks do those debuffs have?  Irrelevant. You can even assume infinite.

    Does each skill get it's own debuff or added to a stack?  All identical modifiers (Conditions or Boons) stack on to each other.  For example, all bleeds from any skill will be grouped into one.

    Do we have debuff groupings so they are all in one stack? Yes. This is the same question as your first one.  There is only one kind of "bleeding" irrelevant of differences in duration and damage over time.

    Essential questions that hinge on this system.  If I (warrior) have a bleed that can stack 3 times and some other (rogue) has a bleed that stacks 3 times but as it's own debuff then the impact is far less than what is being infered by the quoted post.  Additionally, do we yet know if everyone will have the ability to remove all types of debuffs? Yes, if a skill says remove a condition, it will remove a condition.  The only question is what order conditions will be removed.  Will the condition applied last will be removed first or the opposite?

    The answer to all those questions is "we dont' know" which is why it's jumping the gun.

    I answered your questions in green.  Man, it sounds like you didn't even read the article.  I understand it is always easy to say "don't jump the gun", but man do your own homework.

    Because it's in beta.

    That should be pretty evident in why it's jumping the gun but keep on keepin on.

    Haha.  Of course it is in beta.  I am not saying that it is not subject to change but this is how things are right now.  I'll change my conclusion when they change things.  This same logic applies when the game goes live.

    You have no argument.

    At any rate, I am merely commenting on how to be effective in GW2 by understanding their game system and using it to my advantage.  I am not crying armageddon.

  • QuesaQuesa Member UncommonPosts: 1,432

    Originally posted by Barkam

    Haha.  Of course it is in beta.  I am not saying that it is not subject to change but this is how things are right now.  I'll change my conclusion when they change things.  This same logic applies when the game goes live.

    You have no argument.

    At any rate, I am merely commenting on how to be effective in GW2 by understanding their game system and using it to my advantage.  I am not crying armageddon.

    Agreeing with me then telling me I have no argument.  I love it.  This site never fails to deliver.

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  • BarkamBarkam Member Posts: 33

    Originally posted by Quesa

    Originally posted by Barkam

    Haha.  Of course it is in beta.  I am not saying that it is not subject to change but this is how things are right now.  I'll change my conclusion when they change things.  This same logic applies when the game goes live.

    You have no argument.

    At any rate, I am merely commenting on how to be effective in GW2 by understanding their game system and using it to my advantage.  I am not crying armageddon.

    Agreeing with me then telling me I have no argument.  I love it.

    I see.  You're one of those people.

    You never addressed my assertion yet you claim you made a point...

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    Originally posted by Barkam

    Originally posted by Quesa


    Originally posted by Barkam

    Haha.  Of course it is in beta.  I am not saying that it is not subject to change but this is how things are right now.  I'll change my conclusion when they change things.  This same logic applies when the game goes live.

    You have no argument.

    At any rate, I am merely commenting on how to be effective in GW2 by understanding their game system and using it to my advantage.  I am not crying armageddon.

    Agreeing with me then telling me I have no argument.  I love it.

    I see.  You're one of those people.

    You never addressed my assertion yet you claim you made a point...

    Well, here is how your conversation went down it seems.

    One of the GW2 uber-defenders read your very astute comment, and interpreted it as a negative comment on GW2 (even though it wasn't).  He then immediately proceeded to phase 1) of defending GW2:  say we didn't have the information to make said judgement (AKA "the ignorant" defense).  Once you clearly illustrated you knew what you were talking about, the GW2 uber-defender went to phase 2) Well, its only beta you can't judge it yet (even though betas in general are very close to production in terms of functionality).

    Now, if you were to pursue this discussion any further, you would get the GW2 uber-defender phase 3) Which is to be called a troll and possibly reported to the admins for trolling.

    So please, in the name of the almighty Anet, please cease and desist any comment that may be negative about GW2 or even has the appearance of being negative about GW2.  For the love of god er I mean Anet....

    GW2 "built from the ground up with microtransactions in mind"
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  • sajahsajah Member Posts: 35
    If it's like in GW1, the dispel order is : the last condition applied is the first one to get dispelled. This allows some kind of cover tactics, like you cover your bleed stack with a weakness or a poison, so when the target removes a condition he will remove the cover, not your bleed stacks.
  • QuesaQuesa Member UncommonPosts: 1,432

    Originally posted by gainesvilleg

    Originally posted by Barkam


    Originally posted by Quesa


    Originally posted by Barkam

    Haha.  Of course it is in beta.  I am not saying that it is not subject to change but this is how things are right now.  I'll change my conclusion when they change things.  This same logic applies when the game goes live.

    You have no argument.

    At any rate, I am merely commenting on how to be effective in GW2 by understanding their game system and using it to my advantage.  I am not crying armageddon.

    Agreeing with me then telling me I have no argument.  I love it.

    I see.  You're one of those people.

    You never addressed my assertion yet you claim you made a point...

    Well, here is how your conversation went down it seems.

    One of the GW2 uber-defenders read your very astute comment, and interpreted it as a negative comment on GW2 (even though it wasn't).  He then immediately proceeded to phase 1) of defending GW2:  say we didn't have the information to make said judgement (AKA "the ignorant" defense).  Once you clearly illustrated you knew what you were talking about, the GW2 uber-defender went to phase 2) Well, its only beta you can't judge it yet (even though betas in general are very close to production in terms of functionality).

    Now, if you were to pursue this discussion any further, you would get the GW2 uber-defender phase 3) Which is to be called a troll and possibly reported to the admins for trolling.

    So please, in the name of the almighty Anet, please cease and desist any comment that may be negative about GW2 or even has the appearance of being negative about GW2.  For the love of god er I mean Anet....

    Not a huge GW2 supporter, didn't like GW1 and we still don't have enough information to make sound judgements because it's in beta.  So if I wrapped up 1 and 2 into one, would my next step still to call someone a troll and report them?

    Surely you jest.

    Maybe I'm just waiting until the product is finished before making judgement calls as most consumers should.

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