Sure the bosses can be stationarty. However YOU are not. Dodging and getting away from the boss at times is mandatory as TB showed in the Catacombs. I've sure some bosses will not be so static but from some vids I've seen the paleyrs are incredibly mobile which makes the fact that stationary boss irrelevent. Actually thing a more mobility by the players is a better mechanic.
So far every big boss fight i have seen in the world for these dynamic events have stood in one place, not moving from their spawn location once. The dragons will fly up in the air for a few seconds and then just land on the ground in the same exact place...
So whats so different from wow here? i see danger spots on the ground, i see adds spawning from either portals or out of water, a few abilities that appear to be on timers that require the player to react somwhat quickly, some positioning AOEs and 20 people standing around 1 giant mob repeatedly attacking it not actually doing anything to it other than widdling down an hp bar.
Obviously it all looks alot better (10 years later it better) than wow but thats not what im getting at. Simply put it appears that though Anet has stated there going away from traditional mmo models it appears that boss fights havnt changed one bit.
there's one major difference, you don't have to learn a dance. WoW had the dancing thing and from what i've seen of boss fights in SWTOR dungeons it's continued on into this year, they couldn't change everything i suppose. There are two other things that you didn't mention. Objects picked up in and used in the are can affect the boss fight tremendously, ie the canon to kill the black dragon and in the dungeons throwing boulders to separate the lovers in the lovers boss fight.
So far every big boss fight i have seen in the world for these dynamic events have stood in one place, not moving from their spawn location once. The dragons will fly up in the air for a few seconds and then just land on the ground in the same exact place...
So whats so different from wow here? i see danger spots on the ground, i see adds spawning from either portals or out of water, a few abilities that appear to be on timers that require the player to react somwhat quickly, some positioning AOEs and 20 people standing around 1 giant mob repeatedly attacking it not actually doing anything to it other than widdling down an hp bar.
Obviously it all looks alot better (10 years later it better) than wow but thats not what im getting at. Simply put it appears that though Anet has stated there going away from traditional mmo models it appears that boss fights havnt changed one bit.
forgive me if i'm wrong, but i got the impression that with many of these boss fights, you could fail the fight and lose? it's not like the boss will stand there and let you hit on it for a day or two? i believe that first dragon they kept showing which jumps out of the water was an example of that. where, if the players didn't work it right, they wouldn't kill it.
if that's so, that'd be a big reason for keeping them stationary. given their size, they'd wander all over the map. drag you into range of other mobs and everything would quickly fall to crap and everyone would complain. i think for the literal size of them, they had to be more or less stationary. but i have to say, that big water dragon thinummy - what an entrance! huh? am i right? it still looks pretty badass to me, even if it's not running you all over the map so it's always "out of range" of your attacks and you can't kill it so you fail the event and getz no lootz.
So whats so different from wow here? i see danger spots on the ground, i see adds spawning from either portals or out of water, a few abilities that appear to be on timers that require the player to react somwhat quickly, some positioning AOEs and 20 people standing around 1 giant mob repeatedly attacking it not actually doing anything to it other than widdling down an hp bar.
For starters, they aren't locked away in a raid dungeon for the exclusive enjoyment of a handful of players.
Basicly if bosses are so big that if they move you have to run 10+ seconds to get back in range, it doesn't make sense to let them move. And ArenaNet is very good at cutting things that doesn't make sense.
Smaller boses moves alot. Can we let this thread die now? Asuming that most people got that the wow comment from OP just showed some lack of understanding GW gamemechanics
TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting [edit] Very easily. Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^.
TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting raped Very easily. Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^.
TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting raped Very easily. Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^.
Show me the biggest boss in TERA and I'll show you a boss that doesn't move much. The bosses you claim as big aren't big, the bosses you see in those GW2 vids are the real big. But as they say, bigger isn't always better. You can stay in TERA if you like their size.
who said boss fights aren't going to be similar to WoW with mechanics that are in WoW?
heres a couple differences though ...
1) they will be open world and will scale depending on how many show up, unlike in other games where a guild "locks" the encounter and outsiders can only watch.
2) everyone gets rewarded, again not like other games where only that guild gets the loot and only gets a few pieces of loot.
3) no main tank or healers - so on player wont be wacking on the shatterers toe and he just focuses on that player and ignores everyone else.
and the loot will be primarily looks oriented, meaning while they have stats on them you can get gear that has similar stats from other areas of the game (crafting, PVP). no more "i need to kill X boss to get Y item so i can complete my uber killing gear and pwn everyone in PVP".
sorry thats going to come down to more of your skill than epic purplez.
Not wanting to beat a dead horse but City of Heroes had exactly what you described. In some zones there was a huge boss that would show up from time to time. So time to time=dynamic. Open world anyone in that zone could come and joing the fight. You couldn't really tank the boss, however a healer could still solely play a healer role. This was a lot of years ago. I think it's fair to point things like this out. To me it's just giving proper credits and that probably wasn't even the first.
Now one might come back and say, "Not at this scale", well scale wasn't mentioned here.
who said boss fights aren't going to be similar to WoW with mechanics that are in WoW?
heres a couple differences though ...
1) they will be open world and will scale depending on how many show up, unlike in other games where a guild "locks" the encounter and outsiders can only watch.
2) everyone gets rewarded, again not like other games where only that guild gets the loot and only gets a few pieces of loot.
3) no main tank or healers - so on player wont be wacking on the shatterers toe and he just focuses on that player and ignores everyone else.
and the loot will be primarily looks oriented, meaning while they have stats on them you can get gear that has similar stats from other areas of the game (crafting, PVP). no more "i need to kill X boss to get Y item so i can complete my uber killing gear and pwn everyone in PVP".
sorry thats going to come down to more of your skill than epic purplez.
Not wanting to beat a dead horse but City of Heroes had exactly what you described. In some zones there was a huge boss that would show up from time to time. So time to time=dynamic. Open world anyone in that zone could come and joing the fight. You couldn't really tank the boss, however a healer could still solely play a healer role. This was a lot of years ago. I think it's fair to point things like this out. To me it's just giving proper credits and that probably wasn't even the first.
Now one might come back and say, "Not at this scale", well scale wasn't mentioned here.
City of Heroes did not have the exactly same, as he just descibed, you just said it yourself there was one who took the tank role, and one that took the healer role, gw2, you only have 1 healing spell (for some but few 3) and you don't have any tanks, people can try to tank but they will not do well, as you can't take all the hits yourself, and people can't heal you specificly, as no class have a healing spell that says heals x person, you can try to prove me wrong, but i doubt you will. try see some of the vidioes that are out on the internet, they are really helpful, also you are welcome to prove me wrong. And i look forwards to play with you in game xD
(also it should be said that engineers have a mid kit, but i don't know too much about that)
If there are no world bosses that have dynamic pathes then you have a point. But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster. The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.
Now that I think about it I believe WoW had something like this in Hellfire Peninsula. The Fel Reaver that always wandered around forcing you to watch your back. Then you'd see the ground shake, and either run or fight. But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.
If there are no world bosses that have dynamic pathes then you have a point. But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster. The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.
Now that I think about it I believe WoW had something like this in Hellfire Peninsula. The Fel Reaver that always wandered around forcing you to watch your back. Then you'd see the ground shake, and either run or fight. But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.
Ah, the Fel Reaver. I went back as a level 80 and exacted my revenge on that one. Pally tank, raid gear... solo'd him.
Isn't that a sad state of affairs. Here's this huge, world boss type of mob (well, sub-boss, but still...) and simply by adding ten more levels and raid gear he went from something that once scared the crap out of me to a joke. Makes you appreciate the changes we'll be seeing with GW2.
TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting raped Very easily. Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^.
Now would be a good time to duck.
haha made my day.
and i agree with both posts . the stationary bosses bother me a little bit. As long as some move and some don't i see 0 problems. But if EVERY boss is stationary then yea ... that would be a bit lame
Iam sure GW2 has a bugs or a flaw here and there and maybe its not even perfect when it launch.
Still when i look and compare GW2 to WoW's MoP i cant stop laughing.
Iam comparing a 2004 versus a 2012 release so yes i know its a huge diffrence.
People dont like WoW ? dont play it
People dont like GW2 ? dont play it.
Just stop the silly posts about WoW has a 16 slot bag and GW2 has a 14 slot bag kind of posts.
Offcourse not all bosses will move and fly and run or dive or crawl or whatever.
There are around 1700 Events and we havent seen them all did we :P ?
All those whine and cheese about a cash shop makes ma laugh also, for the contend you get from launch where you normaly pay a sub for you can now spend in the item shop for cool stuff.
Anet wont be selling Pay to Win items iam 10000% sure of that, so spend the sub cost on stuff you realy realy like or stop crying about it.
GW2 might also be the biggest failure ever in the history of mmo's.
Do i realy thing it will fail ? no not a chanse
I think GW2 will mob the floor with any mmo and might even steal severe numbers from other mmo's out there.
But who cares ?
Who cares if WoW lose another 3 millions subs ?
Evolution of mmo's is what i applaud, not rehashed contend and bad game designs.
GW2 might bring forth something other studio's need to copy to make their game even better, and maybe they can do it even better then Anet witch brings forth an even better mmo then GW2.
Iam tired of all those standard WOW clones who sell for insane profits and deliver nothing fresh.
And here we see a post whining about a few stationary bosses........wake up and open your eyes and see GW2 for what it is.
It's a shame no one recorded the last hour of the beta for you, not like anyone was on a computer capable of running fraps + playing during that event.
Though it probably would have given you what you were looking for. Rise of the machines seems to be on of their favorite running themes as well as portals.
So whats so different from wow here? i see danger spots on the ground, i see adds spawning from either portals or out of water, a few abilities that appear to be on timers that require the player to react somwhat quickly, some positioning AOEs and 20 people standing around 1 giant mob repeatedly attacking it not actually doing anything to it other than widdling down an hp bar.
For starters, they aren't locked away in a raid dungeon for the exclusive enjoyment of a handful of players.
amen, brother.
Amen indeed! i hadn't even thought of that factor. You know when the "hardcore elite" complain because near the end of the expansion in WoW the devs make gear immediately available to the other players and all the heroics become nothing but fodder so that the rest of the population can actually SEE the content finally? yeah that.
Oh and to all who are trying to make this game look bad because omgwtfbbq they didn't change the boss fights? gimme a break, they changed every other problem ever found in any pve mmo, no one is perfect.
This game still holds a huge candle over every other themebox mmo out there. If you say otherwise, u need glasses yourself.
Just wanted to add some clarification... WoW had world bosses before too, and those bosses did move.
Also for those of you who are trying to argue that it is a good thing that all the big bosses in gw2 can't move... goggles much?
Anet has already stated it is a limitation of the engine they use, not some intuitive design for the players.
If any of you don't think it is corny that some giant powerful boss sits there and doesn't move at all, well then... gw2 has catered to you perfectly, and gaming has gotten even worse.
Just watching the videos, I would agree that the stationary bosses seem lame.
Fortunately this does not hold up when actually playing the game. I had a chance to play GW2 at PAX last year and I can tell you 100% I was having so much fun during the Shatterer boss fight that I didn't even notice it wasn't moving. Honestly, when you actually are playing the game these huge boss fights are way more fun than it would appear to be.
"There is as yet insufficient data for a meaningful answer."
If there are no world bosses that have dynamic pathes then you have a point. But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster. The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.
Now that I think about it I believe WoW had something like this in Hellfire Peninsula. The Fel Reaver that always wandered around forcing you to watch your back. Then you'd see the ground shake, and either run or fight. But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.
Ah, the Fel Reaver. I went back as a level 80 and exacted my revenge on that one. Pally tank, raid gear... solo'd him.
Isn't that a sad state of affairs. Here's this huge, world boss type of mob (well, sub-boss, but still...) and simply by adding ten more levels and raid gear he went from something that once scared the crap out of me to a joke. Makes you appreciate the changes we'll be seeing with GW2.
I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world. Otherwise they should just make a whole new IP that has nothing to do with Guild Wars. World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.
I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world. Otherwise they should just make a whole new IP that has nothing to do with Guild Wars. World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.
I see no reason why anet would raise the levelcap with an expansion, but then again it wouldn't matter if they did since GW2 has a flat levelling curve.
I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world. Otherwise they should just make a whole new IP that has nothing to do with Guild Wars. World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.
I see no reason why anet would raise the levelcap with an expansion, but then again it wouldn't matter if they did since GW2 has a flat levelling curve.
For the same reason they decided to go with 80 lvls this time around? to give players a sense of progression. Players enjoy leveling so why not.
They are stationary probably just to make things easier for the players and I am not talking about players.
1: Big boss fights can take 15 minutes from some of the videos. If someone is being beatin on and wants to back up to change up aggro (since there are no tanks) and the boss chases them will it reset and refill the boss' hit points if it travels to far? How many times has this happened to people with mobile bosses in raids in other games.
2: Could a boss be used to grief others? Attack it from long range and run to the nearest town. Let guards grab since all you did was one attack, they'll peel off aggro easily.
I think the biggest boss monsters are stationary because they're that big. I can't be 100% sure, but it sure looks like GW2's Shatterer dragon looks a lot bigger than WoW's dragon boss monsters, as a comparison.
But there were other boss monsters in GW2 who were smaller in size that weren't stationary at all.
So I think it's a simple design decision: the biggest (in size) boss mobs will be more limited in movement than the smaller boss monsters.
Just wanted to add some clarification... WoW had world bosses before too, and those bosses did move.
Also for those of you who are trying to argue that it is a good thing that all the big bosses in gw2 can't move... goggles much?
Anet has already stated it is a limitation of the engine they use, not some intuitive design for the players.
If any of you don't think it is corny that some giant powerful boss sits there and doesn't move at all, well then... gw2 has catered to you perfectly, and gaming has gotten even worse.
Big difference though Bobby D.
WoW world bosses could move, but didn't once the tank established aggro. With aggro being more dynamic in GW2 you need to plant those mega-bosses in place, otherwise they'll be running all over the place and nearly impossible to get. When you consider the fights against them include mechanics such as turrets et.al. you have another reason to keep them in place, the fight mechanics. WoW world bosses were simply tank and spank, it didn't matter where you tanks and where you spanked. Tequatl, however, has the bone walls he casts, needs to be in line with the Asuran turrets, etc.
Comments
Sure the bosses can be stationarty. However YOU are not. Dodging and getting away from the boss at times is mandatory as TB showed in the Catacombs. I've sure some bosses will not be so static but from some vids I've seen the paleyrs are incredibly mobile which makes the fact that stationary boss irrelevent. Actually thing a more mobility by the players is a better mechanic.
there's one major difference, you don't have to learn a dance. WoW had the dancing thing and from what i've seen of boss fights in SWTOR dungeons it's continued on into this year, they couldn't change everything i suppose. There are two other things that you didn't mention. Objects picked up in and used in the are can affect the boss fight tremendously, ie the canon to kill the black dragon and in the dungeons throwing boulders to separate the lovers in the lovers boss fight.
Not exactly the same i have to say.
forgive me if i'm wrong, but i got the impression that with many of these boss fights, you could fail the fight and lose? it's not like the boss will stand there and let you hit on it for a day or two? i believe that first dragon they kept showing which jumps out of the water was an example of that. where, if the players didn't work it right, they wouldn't kill it.
if that's so, that'd be a big reason for keeping them stationary. given their size, they'd wander all over the map. drag you into range of other mobs and everything would quickly fall to crap and everyone would complain. i think for the literal size of them, they had to be more or less stationary. but i have to say, that big water dragon thinummy - what an entrance! huh? am i right? it still looks pretty badass to me, even if it's not running you all over the map so it's always "out of range" of your attacks and you can't kill it so you fail the event and getz no lootz.
amen, brother.
Basicly if bosses are so big that if they move you have to run 10+ seconds to get back in range, it doesn't make sense to let them move. And ArenaNet is very good at cutting things that doesn't make sense.
Smaller boses moves alot. Can we let this thread die now? Asuming that most people got that the wow comment from OP just showed some lack of understanding GW gamemechanics
TERA bosses do that really well, They are always on the move regardless of how big they are. And Don't BS me by saying something likw" you will be too busy using all your skills to notice", TERA is a FULL action MMO and the Bosses still move so Why cant GW do that? BTW I have played K-TERA so I've seen a lot of the bosses at higher levels. They are definity challenging and If a DPS does not move around constantly they usually end up getting [edit] Very easily. Moving Bosses do add life to the game, I remember how all you people were complaining about the "Lifeless" world in SWTOR but when its GW2, everyone gets defensive and denies the problem ^_^.
Now would be a good time to duck.
Show me the biggest boss in TERA and I'll show you a boss that doesn't move much. The bosses you claim as big aren't big, the bosses you see in those GW2 vids are the real big. But as they say, bigger isn't always better. You can stay in TERA if you like their size.
This is not a game.
Not wanting to beat a dead horse but City of Heroes had exactly what you described. In some zones there was a huge boss that would show up from time to time. So time to time=dynamic. Open world anyone in that zone could come and joing the fight. You couldn't really tank the boss, however a healer could still solely play a healer role. This was a lot of years ago. I think it's fair to point things like this out. To me it's just giving proper credits and that probably wasn't even the first.
Now one might come back and say, "Not at this scale", well scale wasn't mentioned here.
City of Heroes did not have the exactly same, as he just descibed, you just said it yourself there was one who took the tank role, and one that took the healer role, gw2, you only have 1 healing spell (for some but few 3) and you don't have any tanks, people can try to tank but they will not do well, as you can't take all the hits yourself, and people can't heal you specificly, as no class have a healing spell that says heals x person, you can try to prove me wrong, but i doubt you will. try see some of the vidioes that are out on the internet, they are really helpful, also you are welcome to prove me wrong. And i look forwards to play with you in game xD
(also it should be said that engineers have a mid kit, but i don't know too much about that)
If there are no world bosses that have dynamic pathes then you have a point. But if the world boss/es weren't stationary upon being attacked then the boss is running away in fear which will get them killed faster. The monster world boss with a dynamic path would have to take down targets that approach him with an intent to destroy him so that he can move on to kill more weaklings along his dynamic path until he ultimately is killed by the beast slayer.
Now that I think about it I believe WoW had something like this in Hellfire Peninsula. The Fel Reaver that always wandered around forcing you to watch your back. Then you'd see the ground shake, and either run or fight. But I didn't really see many players eager to destroy him because they were always in the mindset of chasing tier gear in their own little worlds.
Ah, the Fel Reaver. I went back as a level 80 and exacted my revenge on that one. Pally tank, raid gear... solo'd him.
Isn't that a sad state of affairs. Here's this huge, world boss type of mob (well, sub-boss, but still...) and simply by adding ten more levels and raid gear he went from something that once scared the crap out of me to a joke. Makes you appreciate the changes we'll be seeing with GW2.
Oderint, dum metuant.
haha made my day.
and i agree with both posts . the stationary bosses bother me a little bit. As long as some move and some don't i see 0 problems. But if EVERY boss is stationary then yea ... that would be a bit lame
Iam sure GW2 has a bugs or a flaw here and there and maybe its not even perfect when it launch.
Still when i look and compare GW2 to WoW's MoP i cant stop laughing.
Iam comparing a 2004 versus a 2012 release so yes i know its a huge diffrence.
People dont like WoW ? dont play it
People dont like GW2 ? dont play it.
Just stop the silly posts about WoW has a 16 slot bag and GW2 has a 14 slot bag kind of posts.
Offcourse not all bosses will move and fly and run or dive or crawl or whatever.
There are around 1700 Events and we havent seen them all did we :P ?
All those whine and cheese about a cash shop makes ma laugh also, for the contend you get from launch where you normaly pay a sub for you can now spend in the item shop for cool stuff.
Anet wont be selling Pay to Win items iam 10000% sure of that, so spend the sub cost on stuff you realy realy like or stop crying about it.
GW2 might also be the biggest failure ever in the history of mmo's.
Do i realy thing it will fail ? no not a chanse
I think GW2 will mob the floor with any mmo and might even steal severe numbers from other mmo's out there.
But who cares ?
Who cares if WoW lose another 3 millions subs ?
Evolution of mmo's is what i applaud, not rehashed contend and bad game designs.
GW2 might bring forth something other studio's need to copy to make their game even better, and maybe they can do it even better then Anet witch brings forth an even better mmo then GW2.
Iam tired of all those standard WOW clones who sell for insane profits and deliver nothing fresh.
And here we see a post whining about a few stationary bosses........wake up and open your eyes and see GW2 for what it is.
Something totaly diffrent.
It's a shame no one recorded the last hour of the beta for you, not like anyone was on a computer capable of running fraps + playing during that event.
Though it probably would have given you what you were looking for. Rise of the machines seems to be on of their favorite running themes as well as portals.
Amen indeed! i hadn't even thought of that factor. You know when the "hardcore elite" complain because near the end of the expansion in WoW the devs make gear immediately available to the other players and all the heroics become nothing but fodder so that the rest of the population can actually SEE the content finally? yeah that.
Oh and to all who are trying to make this game look bad because omgwtfbbq they didn't change the boss fights? gimme a break, they changed every other problem ever found in any pve mmo, no one is perfect.
This game still holds a huge candle over every other themebox mmo out there. If you say otherwise, u need glasses yourself.
Just wanted to add some clarification... WoW had world bosses before too, and those bosses did move.
Also for those of you who are trying to argue that it is a good thing that all the big bosses in gw2 can't move... goggles much?
Anet has already stated it is a limitation of the engine they use, not some intuitive design for the players.
If any of you don't think it is corny that some giant powerful boss sits there and doesn't move at all, well then... gw2 has catered to you perfectly, and gaming has gotten even worse.
Just watching the videos, I would agree that the stationary bosses seem lame.
Fortunately this does not hold up when actually playing the game. I had a chance to play GW2 at PAX last year and I can tell you 100% I was having so much fun during the Shatterer boss fight that I didn't even notice it wasn't moving. Honestly, when you actually are playing the game these huge boss fights are way more fun than it would appear to be.
"There is as yet insufficient data for a meaningful answer."
I just hope they stick with the philosophy of not increasing level cap if they increase the size of the world. Otherwise they should just make a whole new IP that has nothing to do with Guild Wars. World of Warcraft ruined my gameplay when they increased the level cap which is why I hardly ever go back.
OP, you should really try stuff before going drama queen in a forum.
Then based on experience, feel free to voice your opinion
I see no reason why anet would raise the levelcap with an expansion, but then again it wouldn't matter if they did since GW2 has a flat levelling curve.
For the same reason they decided to go with 80 lvls this time around? to give players a sense of progression. Players enjoy leveling so why not.
They are stationary probably just to make things easier for the players and I am not talking about players.
1: Big boss fights can take 15 minutes from some of the videos. If someone is being beatin on and wants to back up to change up aggro (since there are no tanks) and the boss chases them will it reset and refill the boss' hit points if it travels to far? How many times has this happened to people with mobile bosses in raids in other games.
2: Could a boss be used to grief others? Attack it from long range and run to the nearest town. Let guards grab since all you did was one attack, they'll peel off aggro easily.
I think the biggest boss monsters are stationary because they're that big. I can't be 100% sure, but it sure looks like GW2's Shatterer dragon looks a lot bigger than WoW's dragon boss monsters, as a comparison.
But there were other boss monsters in GW2 who were smaller in size that weren't stationary at all.
So I think it's a simple design decision: the biggest (in size) boss mobs will be more limited in movement than the smaller boss monsters.
Big difference though Bobby D.
WoW world bosses could move, but didn't once the tank established aggro. With aggro being more dynamic in GW2 you need to plant those mega-bosses in place, otherwise they'll be running all over the place and nearly impossible to get. When you consider the fights against them include mechanics such as turrets et.al. you have another reason to keep them in place, the fight mechanics. WoW world bosses were simply tank and spank, it didn't matter where you tanks and where you spanked. Tequatl, however, has the bone walls he casts, needs to be in line with the Asuran turrets, etc.
Oderint, dum metuant.