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General: Copernicus: What It Won't Be

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Comments

  • EmwynEmwyn Member Posts: 546

    Originally posted by Loke666

    Originally posted by Melangel

    Disappointed about the sandbox part. Not after full sandbox mind you but some sandbox elements really. Still looks like a cool game, I hope it does well :)

    I am not surprised after what they said when they started on the game.

    But as long as it is fun to play all is well.

    I kind of missed what they said when they started the game. I've been out of the gaming scene for awhile as real life takes priority. Now I'm playing catch up! I haven't given up on COpernicus, some of the ideas sound intriguing and I'm always willing to give a story driven game a chance. It's still firmly on my watch list. image

    the poster formerly known as melangel :P

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by KingGator

    Originally posted by Lawlmonster

    Don't get me wrong, I didn't expect anything more. Despite the relative honesty of his message, I can't help but hear him saying: "Sorry, we know we're not doing anything new or special, but we've got some gimmicks that might convince a few dumb people otherwise."

     

     

    Maybe you can give me an example of something new; no one else I've asked seems to be able to so maybe you'll provide me an answer. What could they do, that would be significantly different, while not using mmofps game mechanics?

    First of all, I'm not even necessarily looking for significant difference in my MMO's, just an obvious sign that developers and designers were capable of creating a product with their own unique approach to class building, level design, etc. The example I'll use isn't necessarily specific, and it probably doesn't answer your question as directly as you'd like, but I think that's because it's so blatantly obvious how many options there are in the way of systems design in RPG's that it's almost redundant to discuss it all here. Regardless, I play tons of SRPG's. Console or PC, I usually get my hands on them all at one point in time or another.

     

    The difference between one title to the next can be astounding, ultimately revolving around the same idea of telling stories and killing monsters. It isn't that the combat systems in turn based RPG's are wildly different from one to the other, or that western RPG's and their mash-a-button action can necessarily be differentiated from title to title, but I've never picked up an SRPG that used the exact same level and class design system as another product. As an example, every Final Fanatasy that's beeen released, save the games like X-2 that were direct sequels, had entirely different class, leveling, and equipment systems, and they all come from the same design studio. From Final Fantasy to games like Suikoden, which have created and continuously expounded upon their own design decisions, or to the variation you find in RPG's like Skyrim, or Mount & Blade: Warband, amongst the single player RPG design community, it would seem they've openly embraced originality in systems and mechanics development.

     

    Lastly, and to put this into perspective, do you expect talent tree's in every one of your themepark MMO's? What about class locked weapon and armor proficiencies, or hub to hub quest leveling? Are these really elements that are required to be in every MMO, a genre birthed from RPG's in which single player games have proven to be wildly variant, or are they crutches that developers have relied upon to ease the pain of attempting to create something truly unique or original?

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • Rhianni32Rhianni32 Member Posts: 222

    Originally posted by Banquetto

    This thread is a glorious example of the mmorpg.com mindset that "innovation means cloning UO and SWG, rather than cloning EQ and WoW."

    Best comment in the thread.

  • LawlmonsterLawlmonster Member UncommonPosts: 1,085

    Originally posted by Rhianni32

    Originally posted by Banquetto

    This thread is a glorious example of the mmorpg.com mindset that "innovation means cloning UO and SWG, rather than cloning EQ and WoW."

    Best comment in the thread.

    While it's funny, it's certainly not representitive of how all of us feel. This isn't simply a sandbox vs. themepark debate, because the problem is far more complex than the linearity of our game worlds.

    "This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  • BigCountryBigCountry Member Posts: 478

    Just give me something that actually requires a "community" to play the game. Outside of EvE, every, I mean EVERY garbage MMO released is nothing but a fancy single player game for the most part.....I have seriously lost interest and barely turn the PC on anymore outside of EvE.



     

    BigCountry | Head Hunters | www.wefarmpeople.com

  • gehrig38gehrig38 Member Posts: 25

    Don't  mistake my comments to mean we aren't taking risks, we are taking some MASSIVE risks, just not things that can be openly discussed.

    Massive risks that we as MMO players have wanted to see long before Copernicus, that no one has.

    It won't try to be everything to everyone, for sure, but it will be a classed based MMO, and it will be very different in many ways, than anything you've ever played before.

    Curt Schilling
    Chairman, Founder, 38 Studios
    Geek

  • xmentyxmenty Member UncommonPosts: 719

    Yea I need to try out the game first after that then QQ.

    But I really like KOA gameplay. Oh well, hope someone can PM me a Beta key soon :P .

    Pardon my English as it is not my 1st language :)

  • EmwynEmwyn Member Posts: 546

    Originally posted by gehrig38

    Don't  mistake my comments to mean we aren't taking risks, we are taking some MASSIVE risks, just not things that can be openly discussed.

    Massive risks that we as MMO players have wanted to see long before Copernicus, that no one has.

    It won't try to be everything to everyone, for sure, but it will be a classed based MMO, and it will be very different in many ways, than anything you've ever played before.

    No worry and thanks for posting here image

    the poster formerly known as melangel :P

  • EmwynEmwyn Member Posts: 546

    Originally posted by Deadlyne

    Yeesh gehrig38, are you typing upset right now?  That comment is just full of grammatical errors, missing words and oddly placed commas.  While that isn't unusual in a typical forum comment.  It definitely makes me hope you aren't the one writing the quest/story lines, unless you have an editor looking over your shoulder the whole time.

    Maybe it's just me, but, if I was a developer I would want to be as clear and concise as possible everytime I speak about my game in public. 

     

    err the author R. A. Salvatore is involved in the project so.....

    the poster formerly known as melangel :P

  • desirieldesiriel Member Posts: 98

     

    Well, at least I know I won't touch this game with a stick.

    Kudos for the straightforward honesty.

    And a little note: since 2004 we're yet to see a decent not-wow-clone with a minimum (underlined "minimum") innovation/change of pace/depth of play/polish and whatever else you can think of for something that could smell as "Evolution" in genre like this that at this time we can only define as Dead. In this sense, the so called "vocal minority" of sandboxes and/or innovation (aka "old fashioned", "nostalgics", "hardcore".. etc etc) has been right again and again in its predictions of failure (which we've been seeing for years and years while the theme-parkish fanboys called for a messiah after another).

    Still waiting...

    PS: maybe GW2 could have some arrows in its bow but... just maybe.

  • WraithoneWraithone Member RarePosts: 3,806

    Originally posted by gehrig38

    Don't  mistake my comments to mean we aren't taking risks, we are taking some MASSIVE risks, just not things that can be openly discussed.

    Massive risks that we as MMO players have wanted to see long before Copernicus, that no one has.

    It won't try to be everything to everyone, for sure, but it will be a classed based MMO, and it will be very different in many ways, than anything you've ever played before.

    Many thanks for your remarks. I hope things work out well for your game.  I'm quite looking forwards to it. 

    "If you can't kill it, don't make it mad."
  • XthosXthos Member UncommonPosts: 2,740

    I was hoping for something more EQ1/Vanguardish, which they haven't said it isn't...I also hope they get rid of some of the everything is instanced, and put some open wrold dungeons in it...I miss that.

     

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Copernicus what it will be - yet another bloody wow clone
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