I would LOVE a zombie apocalypse MMO with permadeath. The trick is you need a HUGE world and limit the number of players and communication so you aren't constantly bumping into other survivors. It should be a chore to find another survivor just as it should be a chore to find shelter, water, food, medicine, clothing, and weapons.
that'd definitely be a cool mmo to play. Maybe a world the size of Second LIfe? Or something extremely large like it. Thus the things like finding survivors and water, as you said, would in fact be a chore. But what if players are palying for like a month and just get an extremely large group together by chance? They could potentially stay alive forever with enough effort. And with something like this, what would happen when you logged out?
I would LOVE a zombie apocalypse MMO with permadeath. The trick is you need a HUGE world and limit the number of players and communication so you aren't constantly bumping into other survivors. It should be a chore to find another survivor just as it should be a chore to find shelter, water, food, medicine, clothing, and weapons.
That is just inefficient. If you want the experience of "not bumpping into other surviviors", have a small group multiplayer game. Greating the large world with few in each area is a waste of development resources.
Would you play a Survival Horror MMO? What ideas do you have about a survival Horror MMO?
It really isn't possible to make a survival horror MMO. Unless you want something similar to current MMOs with zombie mobs, but with some sort of survival rule set.
Personally i wouldn't play it, i'd rather stick with single players for that genre. Any MMO with that aspiration would have to be HEAVILY instanced in order to keep the atmosphere going. Otherwise you'd be making your way across a field in the pitch black, barely able to see your hands reaching out feeling your way only for a naked chick to pop up "gold plzzz, plzzzz, nd potz, plzzzzzzzzz".
Would anyone be interested in a Survival Horror MMO if it was implemented properly? Survival Horror games being a sub-genre of the action adventure and FPS games are still very popular. With FPS wargames online like crazy, and of course our favorite Fantasy and Sci-Fi MMO's running amuck; horror games are an untapped online market.
To give you some ideas of how I think one could be implemented, have a large Silent Hill-esque world.
-The playable characters could be anything from a lone-wife survivor to a STARS type soldier. You could even have possible faction warfare between the undead/vampires/mutants/whatever against the humans.
-There would be tons of starting areas, from suburban areas to Mansion hallways to subway cars to Hospital basements. The players would have to team up cosntantly or face imminent gruesome death.
-Resources would be hard to come by, that is to say, they matter ALOT. Try not to waste 10 rounds on one little zombie
Would you play a Survival Horror MMO? What ideas do you have about a survival Horror MMO?
I have been thinking of this a lot for quite some time now.
What if you just created a character and get randomly dropped into the world? The modern world. The object? Survive. Progression is how long you survive. Maybe have a giant skill tree that is the same for everyone...but you can acquire skill points based on how long you have survived and certain actions within the game and spend the skill points in any direction you like. Build weapons, vehicles, fortresses, etc. Anything goes.
Hell, you could maybe even go as far as having players that succum to the zombies have the option of hunting players as a zombie for a completely different progression scale, or achievement something or other =P. /shrug Could be fun.
Answer? Hes mostly complaining about the community, that is all that text is. QQ stacked in a pile. The problem is the safety in games, you are never in danger and you can always read your funny "AREA CHATZZZ LOLOLLLLLOOOLOLO". What is needed is a big world and lesser communication to remove that safety. Why should players see each others names? Make it hard for people to find others. Make people able to backstab each other and the safety would be thrown out of the window.
Answer? Hes mostly complaining about the community, that is all that text is. QQ stacked in a pile. The problem is the safety in games, you are never in danger and you can always read your funny "AREA CHATZZZ LOLOLLLLLOOOLOLO". What is needed is a big world and lesser communication to remove that safety. Why should players see each others names? Make it hard for people to find others. Make people able to backstab each other and the safety would be thrown out of the window.
Names should only show briefly, and between players within a certain vicinity of one another. Same with communication...players should only be able to communicate within a certain distance...a bit further for shouting....nothing beyond that.
To add that feeling of fear...the true feeling of fear...you could make it permadeath for that character upon in-game death. Would make it meaningful beyond a simple respawn and a crappy meaningless debuff.
Answer? Hes mostly complaining about the community, that is all that text is. QQ stacked in a pile. The problem is the safety in games, you are never in danger and you can always read your funny "AREA CHATZZZ LOLOLLLLLOOOLOLO". What is needed is a big world and lesser communication to remove that safety. Why should players see each others names? Make it hard for people to find others. Make people able to backstab each other and the safety would be thrown out of the window.
Names should only show briefly, and between players within a certain vicinity of one another. Same with communication...players should only be able to communicate within a certain distance...a bit further for shouting....nothing beyond that.
To add that feeling of fear...the true feeling of fear...you could make it permadeath for that character upon in-game death. Would make it meaningful beyond a simple respawn and a crappy meaningless debuff.
Yes I was just talking in general, obviously it could be tweaked and stuff for better effect. Yet I would like to avoid any type of chatwindow actually and just have the chat above peoples heads. Chatwindows destroy the feeling altogether imo.
Answer? Hes mostly complaining about the community, that is all that text is. QQ stacked in a pile. The problem is the safety in games, you are never in danger and you can always read your funny "AREA CHATZZZ LOLOLLLLLOOOLOLO". What is needed is a big world and lesser communication to remove that safety. Why should players see each others names? Make it hard for people to find others. Make people able to backstab each other and the safety would be thrown out of the window.
Names should only show briefly, and between players within a certain vicinity of one another. Same with communication...players should only be able to communicate within a certain distance...a bit further for shouting....nothing beyond that.
To add that feeling of fear...the true feeling of fear...you could make it permadeath for that character upon in-game death. Would make it meaningful beyond a simple respawn and a crappy meaningless debuff.
Yes I was just talking in general, obviously it could be tweaked and stuff for better effect. Yet I would like to avoid any type of chatwindow actually and just have the chat above peoples heads. Chatwindows destroy the feeling altogether imo.
Yes....and also the fact you wouldn't really want to take your eyes too far off your character in such an environment anyways...so word bubbles would be better. =P
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
leader board for days survived, humanszombiesmutantsvampireslycan things killed, things savedcured
Players will start off as human but...
humans, vamps, and lycans can be mutatedzombified infected. they woould be different skills and attributes for each combo, and the convert "leveled up' their apperance would change. (think some of the bosses and higher level enemies for resident evil and other games)
Players being on both sides will always keep things interesting. Of course there will also be npc enemies too.
Something Cthulhu based would work for me... Where you would get madder and madder transforming your perception of the game into a nightmare... And where you must know when to fight and when to run or die horrible.
But there is a huge zombie survival MMO in the making, AAA with a great budget and some rather famous devs on the team (the lead designer did that work on Diablo, WC3 and guildwars as well). Keep the name "Class 4" and the company Undead labs in memory, it will be gigantic.
The perfect Lovecraft game would just have a black screen and a slight scratching sound.
Nah, Lovecraft had plenty of other creepy things as well. The slightly insane geometry in the case of Charles Dexter Ward, that creepy old city in Antarctica, the wonderful but weird library at miscatonic university and more...
Having the screen go black and hearing that sound suddenly would be a cool effect though... Unless of course it would be because I just overheated my graphics card.
The Hellgate setup would work for this. when going out on missions to go either solo or with a small group. instancing would be a requirement because as stated. the second you have a small army with you, it stops being scary.
at the same time you can make certian levels require you to get a decent amount of people and set up traps so that not everyone can get out alive. make some safezones where players can rest abit, i strongly believe that in the event of a Zombie Apocolypse Humans would create hold outs. have these be survival zones that get attacked frequently forcing players to get togeather and hold off the zone.
Another think people seem to be assuming is that Zombies be the key factor. No, Amnesia and the original silent hill games taught us that enemies are scariest when you cant see them. using things like Ghosts for example would be great, the more slightly unnoticable things that can happen the better. if anything another company should make Hunter from the WoD universe (as much as people want to see them togeather they really cant BE togeather) People who never played in the WoD universe dont know this but, a hunter is a ant to most vampires. unless the hunter pulls off his plan perfectly the hunter is dinner. This doesnt include Reckoning by the way. Reckoining makes humans tiny gods.
so with the other aspects that could be used it is possible to have if a Non Apocolyptic Surival horror game. just as i said before, it would require heavy instancing.
If anyone wanted to make a game like this i'd say Konami (Silent Hill) if you didnt want to use the WoD model. or a Themepark MMO company working with CCP (they bought out White Wolf afterall) if they wanted to make a Hunter game.
Because i can. I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out. Logic every gamers worst enemy.
Has anyone attempted a visual/sound based online envirenment, where it's pitch blackness apart from other light sources are all that's visible? (and the red eyes reflecting at you) You're only clue that an enemy is approaching is the sounds (moaning, scratching, gnawing) and the red eyes. I think it would be an interesting dynamic having other players in that envirenment, ie accidently shooting an ally because you couldn't see.
PS: can definetly tell who the creatives and uncreatives are... thinking of only WoW with zombies....
The Hellgate setup would work for this. when going out on missions to go either solo or with a small group. instancing would be a requirement because as stated. the second you have a small army with you, it stops being scary.
at the same time you can make certian levels require you to get a decent amount of people and set up traps so that not everyone can get out alive. make some safezones where players can rest abit, i strongly believe that in the event of a Zombie Apocolypse Humans would create hold outs. have these be survival zones that get attacked frequently forcing players to get togeather and hold off the zone.
Another think people seem to be assuming is that Zombies be the key factor. No, Amnesia and the original silent hill games taught us that enemies are scariest when you cant see them. using things like Ghosts for example would be great, the more slightly unnoticable things that can happen the better. if anything another company should make Hunter from the WoD universe (as much as people want to see them togeather they really cant BE togeather) People who never played in the WoD universe dont know this but, a hunter is a ant to most vampires. unless the hunter pulls off his plan perfectly the hunter is dinner. This doesnt include Reckoning by the way. Reckoining makes humans tiny gods.
so with the other aspects that could be used it is possible to have if a Non Apocolyptic Surival horror game. just as i said before, it would require heavy instancing.
If anyone wanted to make a game like this i'd say Konami (Silent Hill) if you didnt want to use the WoD model. or a Themepark MMO company working with CCP (they bought out White Wolf afterall) if they wanted to make a Hunter game.
That sound's freakin awesome, having hold outs etc. etc. I would LOVE to see slight distortions in the light suddenly murdering people! (in a videogame.)
Another thing I just thought of: have the dead players bodies NEVER disappear... would make harder enemies and ecnounters easier to notice because of the piles of body parts and blood stains everywhere.
Comments
that'd definitely be a cool mmo to play. Maybe a world the size of Second LIfe? Or something extremely large like it. Thus the things like finding survivors and water, as you said, would in fact be a chore. But what if players are palying for like a month and just get an extremely large group together by chance? They could potentially stay alive forever with enough effort. And with something like this, what would happen when you logged out?
That is just inefficient. If you want the experience of "not bumpping into other surviviors", have a small group multiplayer game. Greating the large world with few in each area is a waste of development resources.
It really isn't possible to make a survival horror MMO. Unless you want something similar to current MMOs with zombie mobs, but with some sort of survival rule set.
Personally i wouldn't play it, i'd rather stick with single players for that genre. Any MMO with that aspiration would have to be HEAVILY instanced in order to keep the atmosphere going. Otherwise you'd be making your way across a field in the pitch black, barely able to see your hands reaching out feeling your way only for a naked chick to pop up "gold plzzz, plzzzz, nd potz, plzzzzzzzzz".
I think World of Darkness is the closest you will see to Survival Horror, you will be the monster tho.
Currently bored with MMO's.
I have been thinking of this a lot for quite some time now.
What if you just created a character and get randomly dropped into the world? The modern world. The object? Survive. Progression is how long you survive. Maybe have a giant skill tree that is the same for everyone...but you can acquire skill points based on how long you have survived and certain actions within the game and spend the skill points in any direction you like. Build weapons, vehicles, fortresses, etc. Anything goes.
Hell, you could maybe even go as far as having players that succum to the zombies have the option of hunting players as a zombie for a completely different progression scale, or achievement something or other =P. /shrug Could be fun.
i think we already got answer to this one
http://www.mmorpg.com/showFeature.cfm/loadFeature/5910/Why-a-Horror-MMO-Wont-Work.html
Answer? Hes mostly complaining about the community, that is all that text is. QQ stacked in a pile. The problem is the safety in games, you are never in danger and you can always read your funny "AREA CHATZZZ LOLOLLLLLOOOLOLO". What is needed is a big world and lesser communication to remove that safety. Why should players see each others names? Make it hard for people to find others. Make people able to backstab each other and the safety would be thrown out of the window.
Names should only show briefly, and between players within a certain vicinity of one another. Same with communication...players should only be able to communicate within a certain distance...a bit further for shouting....nothing beyond that.
To add that feeling of fear...the true feeling of fear...you could make it permadeath for that character upon in-game death. Would make it meaningful beyond a simple respawn and a crappy meaningless debuff.
Yes I was just talking in general, obviously it could be tweaked and stuff for better effect. Yet I would like to avoid any type of chatwindow actually and just have the chat above peoples heads. Chatwindows destroy the feeling altogether imo.
Yes....and also the fact you wouldn't really want to take your eyes too far off your character in such an environment anyways...so word bubbles would be better. =P
http://die2nite.com
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
multi-faction- human- zombiemutant vampirelycan thingy etc
leader board for days survived, humanszombiesmutantsvampireslycan things killed, things savedcured
Players will start off as human but...
humans, vamps, and lycans can be mutatedzombified infected. they woould be different skills and attributes for each combo, and the convert "leveled up' their apperance would change. (think some of the bosses and higher level enemies for resident evil and other games)
Players being on both sides will always keep things interesting. Of course there will also be npc enemies too.
Nah, Lovecraft had plenty of other creepy things as well. The slightly insane geometry in the case of Charles Dexter Ward, that creepy old city in Antarctica, the wonderful but weird library at miscatonic university and more...
Having the screen go black and hearing that sound suddenly would be a cool effect though... Unless of course it would be because I just overheated my graphics card.
The Hellgate setup would work for this. when going out on missions to go either solo or with a small group. instancing would be a requirement because as stated. the second you have a small army with you, it stops being scary.
at the same time you can make certian levels require you to get a decent amount of people and set up traps so that not everyone can get out alive. make some safezones where players can rest abit, i strongly believe that in the event of a Zombie Apocolypse Humans would create hold outs. have these be survival zones that get attacked frequently forcing players to get togeather and hold off the zone.
Another think people seem to be assuming is that Zombies be the key factor. No, Amnesia and the original silent hill games taught us that enemies are scariest when you cant see them. using things like Ghosts for example would be great, the more slightly unnoticable things that can happen the better. if anything another company should make Hunter from the WoD universe (as much as people want to see them togeather they really cant BE togeather) People who never played in the WoD universe dont know this but, a hunter is a ant to most vampires. unless the hunter pulls off his plan perfectly the hunter is dinner. This doesnt include Reckoning by the way. Reckoining makes humans tiny gods.
so with the other aspects that could be used it is possible to have if a Non Apocolyptic Surival horror game. just as i said before, it would require heavy instancing.
If anyone wanted to make a game like this i'd say Konami (Silent Hill) if you didnt want to use the WoD model. or a Themepark MMO company working with CCP (they bought out White Wolf afterall) if they wanted to make a Hunter game.
Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.
Nice ideas some of you had!
Has anyone attempted a visual/sound based online envirenment, where it's pitch blackness apart from other light sources are all that's visible? (and the red eyes reflecting at you) You're only clue that an enemy is approaching is the sounds (moaning, scratching, gnawing) and the red eyes. I think it would be an interesting dynamic having other players in that envirenment, ie accidently shooting an ally because you couldn't see.
PS: can definetly tell who the creatives and uncreatives are... thinking of only WoW with zombies....
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent
That sound's freakin awesome, having hold outs etc. etc. I would LOVE to see slight distortions in the light suddenly murdering people! (in a videogame.)
Another thing I just thought of: have the dead players bodies NEVER disappear... would make harder enemies and ecnounters easier to notice because of the piles of body parts and blood stains everywhere.
Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent