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What would it take for you to go back to SWTOR?

I'm thinking about this because I have a 60-day time card on my desk and I have zero incentive to use it now. But I hope I will in the not too distant future (before f2p makes it worthless, for example). This is not a troll thread. This is not a SWG/sandboxes are better thread.

 

This is for players who have bought and played SWTOR and found it lacking, but who would  go back if certain changes were made --  with the understanding that this is a themepark game and will never be a sandbox.

 

In my case, I don't believe this game has to be so on rails. I believe a theme park can offer an open world. I would go back if there was some real exploration potential. And I want that exploration to pay off sometimes with easter eggs. I don't see why there can't be planets added that are more open than the current available choices. I also want a more living world -- give me some improved AI, some ambient sounds (birds, water, day-night cycle?), and some better social hubs. 

 

I'm not a raider, endgame gear-grinder. I don't mind those things and do partake of them sometimes, but I want  other things to do that are worthwhile.

 

What would it take for you to go back to SWTOR?

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Comments

  • BeachcomberBeachcomber Member Posts: 535

    After i quit SWTOR i resubed to Rift and having more fun now.

    I find Rift has so much more things for a casual like myself.

    I would consider going back to SWTOR if they merge servers or allow transfers and implement a LFG function.

     

     

  • SampeseSampese Member UncommonPosts: 2

    Just cancelled my SWTOR sub and think I'll go back to Rift too.  Best MMORPG out there at the moment.

  • someforumguysomeforumguy Member RarePosts: 4,088

    The changes that I would ask for to make me come back and play SWTOR, would make other players call SWTOR a 'SWG-clone' :p

  • GorillaGorilla Member UncommonPosts: 2,235

    Nothing I think. There are just better examples of that game type that I would play ahead of it tbh.

  • pwainpwain Member UncommonPosts: 115

    the open pvp world.

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Put X-Wings and TIE Fighters in it.

    You know, REAL Star Wars?

  • DarkPonyDarkPony Member Posts: 5,566

    Pfew ... so many things ...

    - Meaningful world pvp on the actual planets and no overly powerful NPC defenses

    - Reasons for factions to run into eachother instead of being artificially restricted to their own halves of worlds

    - Less emphasis on gear-treadmills

    - Capitals on the planets; scrap the friggin' fleets.

    - Optimization efforts (less lag with many people around, shorter loading screens)

    - Crafting not suddenly tied into instanced content at max level

    - More fun and alternative content in the worlds at max level, instead of a mainly instanced endgame

    - Immersion enhancing stuff: day & night cycles, critters, swimming, etc.

    - Craft and buy other spaceships

    - Free roaming space content

    - Multiplayer spaceship flight and pvp. (Turrets, etc).

     

  • mcrippinsmcrippins Member RarePosts: 1,642

    A complete revamp of the game changing it to how the original SWG was. Oh the irony. The game is so linear that I just couldn't bare to play it any longer. A waste of $80 for me, but it's all good I guess.. 

  • JimyHumuHumuJimyHumuHumu Member UncommonPosts: 251

     all other mmos shutting down. thats pretty much it :P i do plan to go back in a year or so, just to experience whatever new stories they might add, but the game with its story as a main selling point just cant keep up the pace with other mmos, which have it much easier to add content. Everything else this game has to offer was already done in other games, and it was done better too, so i really have no desire to go back right now.

    If i want to raid ill go back to wow, if i want to pvp ill go play aion, gw, you name it. heck i could even pvp in wow too, and many other games had at least half decent and working pvp systems. If i want to craft... ill go play any other game, lol. But swtor storytelling is unmatched so far, and will remain like that unless they decide to rush with new story updates, like many mmos did with their expansions. 

  • ph3n0m73ph3n0m73 Member UncommonPosts: 46

    a miracle

  • VenlafaxinVenlafaxin Member Posts: 8

    For me, it'd have to get roleplaying elements. To actually deserve the mmoRPG title.

    Currently, in my opinion, it is not a roleplaying game at all. It is -Not- "Your saga". It's Bioware's saga, with us being allowed to watch from the sidelines.

    I don't feel any kind of investment in my character, as a person. The world doesn't feel alive at all (as Darkpony mentioned, critters, better AI, NPC's that feels like they're part of the world)

    Currently, I cannot see a shred of reason why I should pay a sub fee to that game, when there are other, even cheaper, games out there with better content, graphics and worlds.

  • AldersAlders Member RarePosts: 2,207

    Originally posted by DarkPony

    Pfew ... so many things ...

    - Meaningful world pvp on the actual planets and no overly powerful NPC defenses

    - Reasons for factions to run into eachother instead of being artificially restricted to their own halves of worlds

    - Less emphasis on gear-treadmills

    - Capitals on the planets; scrap the friggin' fleets.

    - Optimization efforts (less lag with many people around, shorter loading screens)

    - Crafting not suddenly tied into instanced content at max level

    - More fun and alternative content in the worlds at max level, instead of a mainly instanced endgame

    - Immersion enhancing stuff: day & night cycles, critters, swimming, etc.

    - Craft and buy other spaceships

    - Free roaming space content

    - Multiplayer spaceship flight and pvp. (Turrets, etc).

     

     

    Pretty much spot on especially the getting rid of Fleet part.

    They're fixing some of the UI issues now but i don't think it's enought to warrant a monthly fee.

    The game offers nothing long term and i have no interest in logging in just to raid.  There are way better games for that.

  • evilastroevilastro Member Posts: 4,270

    For me it was the lack of PvP options at max level. Getting stuck in one battleground over and over gets really really tiresome. They are fixing this to an extent with 1.2 by having 3 battlegrounds for same faction combat and battleground ratings to work towards. 

    Could be taken a bit further though, I think a rotating roster of 6-8 significantly different PvP zones - with very different objectives, not just different maps - would satisfy me. Also an open world PvP zone that isnt a complete failure would be nice.

    I hate to say it, but as far as themepark PvP goes, they could really take a leaf out of WoW's book. There is lots of diversity there which keeps it from getting stale, including working world PvP objectives every few hours.

    The PvE endgame in SWTOR was also wayyyyyyy too easy. My Sorceror was in the best gear available within the first month. Hell, in EQ2 people are still not clearing the majority of Plane of War that was introduced back in August (only two bosses down out of eight). 

    They sort of had the right idea by having multiple difficulty options, but doing the hardest (nightmare) was pointless in terms of gear progression and the hard mode which gave access to the best gear in the game was far too easy. If people complete the game too easy in a gear grind game with few non-combat gameplay options... why would they stick around?

    Either the combat progression needs to be harder, or they need more to do aside from combat.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    Originally posted by ph3n0m73

    a miracle

     

    Nah thats asking for too much.  Nothing would make me return!  SW was already pretty much dead to me, and Bioware only made the IP even worse, but its not like Lucas cares anyway, he's just greenlighting anything and everything nowadays to get  a fat check.

  • mikahrmikahr Member Posts: 1,066

    Totally different endgame (current endgame is so stale that its ridiculous, log in once a week to raid...no thanks - and i did all on NmM - and NO making it harder/longer does nothing, just lenghtens the grind which would make me quit even faster)

    Good (meaningful) open world PvP

    More emphasis on class story during leveling instead of gazillion generic quests

    +many other "little" things mentioned in posts above

  • BeachcomberBeachcomber Member Posts: 535

    I played the Sith Warrior story out in full and it left me dissapointed.

    I think the plot was scripted on the back of a fag packet. What happened to the brilliant story lines?

    I hope they didnt pay the story guys too much.

     

     

     

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by DarkPony

    Pfew ... so many things ...

    - Meaningful world pvp on the actual planets and no overly powerful NPC defenses

    - Reasons for factions to run into eachother instead of being artificially restricted to their own halves of worlds

    - Less emphasis on gear-treadmills

    - Capitals on the planets; scrap the friggin' fleets.

    - Optimization efforts (less lag with many people around, shorter loading screens)

    - Crafting not suddenly tied into instanced content at max level

    - More fun and alternative content in the worlds at max level, instead of a mainly instanced endgame

    - Immersion enhancing stuff: day & night cycles, critters, swimming, etc.

    - Craft and buy other spaceships

    - Free roaming space content

    - Multiplayer spaceship flight and pvp. (Turrets, etc).

     

    This, and:

    - finally some real ambient sounds and not silent planets

    - tons of rework in animated city life/animated wild life, not these theatre stages

    - ehem, CHAT BUBBLES

    - hobbies and stuff NOT involving killing: dancing, music, farming, fishing, housing, fashion making, creature handling asf.

    - as Pony said more fun and alternative content would be MOST important, I SO have enough of "go there kill this and use termal at the end of the cave" copy-paste quests.

     

    They would have to do so much totally off the radar of their perception. I just don't see that. Even this 1.2 content took them 4-5 months to make, given it will likely come in May. I just don't see they have the ability to make all that, or even half of it.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • BoatsmateBoatsmate Member Posts: 208

    One trait I have noticed about Gamers is that generally they don't give ,"Do-Overs", when they feel they have been wronged. They are very passionate about their games, and are ardent defenders of those they love, and make horrble enemies when spurned. If I could tell game developers one thing it would be, "Don't piss them off on release,they will live you standing there alone and move on."

    Ballerinas are always on their toes. Why don't they just get taller ballerinas?

  • ElikalElikal Member UncommonPosts: 7,912

    Originally posted by Boatsmate

    One trait I have noticed about Gamers is that generally they don't give ,"Do-Overs", when they feel they have been wronged. They are very passionate about their games, and are ardent defenders of those they love, and make horrble enemies when spurned. If I could tell game developers one thing it would be, "Don't piss them off on release,they will live you standing there alone and move on."

    Ehem... totally unrelated, but answer to your sig, hehe. XD

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • SanguinelustSanguinelust Member UncommonPosts: 812

    Originally posted by TROLL_HARD

    What would it take for you to go back to SWTOR?

    Eight hours. After I get home from work I'll be playing it again.

  • meddyckmeddyck Member UncommonPosts: 1,282

    There are various specific issues I would want to see addressed also but at a minimum it would take the following for me to return to SWTOR:

    - Guild Wars 2 turns out to suck

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • Mythios11Mythios11 Member Posts: 129

    I've given a lot of games a second or even third look especially ones with rocky launches (AoC comes to mind). 

    But for whatever reason, I have absolutely no intentions of ever reinstalling SWTOR.  

    I also feel like it's time that publishers and devs realize that slapping an MMO label on a game does not give them the right to release an unfinished product.

  • jerkbeastjerkbeast Member UncommonPosts: 255

    Serious head trauma that leaves my arms useless. Then since I'll only be able to face roll I'll prob play SW, or WoW.

  • wartyxwtwartyxwt Member Posts: 172

    I'd have to buy it and then quit! :p

  • TROLL_HARDTROLL_HARD Member Posts: 312

    Seems like we are starting to get off topic.

     

    I don't want this thread to devolve into a hater v fanboi thread.

     

    I would actually like to keep on topic and hear from people who have played SWTOR and would consider coming back if certain (reasonable, i.e., not make it into a sandbox, etc) changes were made.

     

    I had a lot of fun with this game for the first 30 days, and a bit more in the second month. I would like to come back and use my 60-day time card, but I don't feel like what's on offer in 1.2 is going to do it. 

     

    I do think it is within BW's capacity to get this game over a hump where it can retain a larger segment of MMORPG players that it is currently. I would like to see a thread with reasonably constructive suggestions.

     

     

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